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XuanQuyet Lua

The document loads several scripts and libraries to create a GUI window with multiple tabs for a Blox Fruits game hack. It initializes variables for different sea locations and sets up functions to update ESP for islands, players, and chests.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
99 views

XuanQuyet Lua

The document loads several scripts and libraries to create a GUI window with multiple tabs for a Blox Fruits game hack. It initializes variables for different sea locations and sets up functions to update ESP for islands, players, and chests.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Fluent =

loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/
download/main.lua"))()
local SaveManager =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/
master/Addons/SaveManager.lua"))()
local InterfaceManager =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/
master/Addons/InterfaceManager.lua"))()
-----------------------------------------------------------------------------------
-----------------------------------------------------------
local Window = Fluent:CreateWindow({
Title = "XuanQuyet Hub",
SubTitle = "Blox Fruit | By Team Xuan Quyet",
TabWidth = 160,
Size = UDim2.fromOffset(530, 350),
Acrylic = true,
Theme = "Gray",
MinimizeKey = Enum.KeyCode.End
})
local Tabs = {
home = Window:AddTab({ Title = "Tab Info", Icon = "" }),
Main = Window:AddTab({ Title = "Tab Farm", Icon = "" }),
Sea = Window:AddTab({ Title = "Tab Sea Event", Icon = "" }),
ITM = Window:AddTab({ Title = "Tab Items", Icon = "" }),
Setting = Window:AddTab({ Title = "Tab Setting", Icon = "" }),
Status = Window:AddTab({ Title = "Sever Status", Icon = "" }),
Stats = Window:AddTab({ Title = "Tab Stats", Icon = "" }),
Player = Window:AddTab({ Title = "Tab Player", Icon = "" }),
Teleport = Window:AddTab({ Title = "Tab Teleport", Icon = "" }),
Visual = Window:AddTab({ Title = "Tab Visual", Icon = "" }),
Fruit = Window:AddTab({ Title = "Tab Fruit Blox Esp", Icon = "" }),
Raid = Window:AddTab({ Title = "Tab Dungeon", Icon = "" }),
Race = Window:AddTab({ Title = "Tab Race V4", Icon = "" }),
Shop = Window:AddTab({ Title = "Tab Shop", Icon = "" }),
Misc = Window:AddTab({ Title = "Tab Miscellaneous", Icon = "" }),
Hop = Window:AddTab({ Title = "Tab Hop", Icon = "" }),
}
local Options = Fluent.Options
do

local id = game.PlaceId
if id == 2753915549 then First_Sea = true; elseif id == 4442272183 then Second_Sea
= true; elseif id == 7449423635 then Third_Sea = true; else game:Shutdown() end;

game:GetService("Players").LocalPlayer.Idled:connect(function()

game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera
.CFrame)
wait(1)

game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.C
Frame)
end)
First_Sea = false
Second_Sea = false
Third_Sea = false
local placeId = game.PlaceId
if placeId == 2753915549 then
First_Sea = true
elseif placeId == 4442272183 then
Second_Sea = true
elseif placeId == 7449423635 then
Third_Sea = true
end

loadstring(game:HttpGet("https://raw.githubusercontent.com/NGUYENVUDUY1/Opfile/
main/Ch%C6%B0a%20c%C3%B3%20ti%C3%AAu%20%C4%91%E1%BB%81.txt"))()

if First_Sea then
tableMon = {
"Bandit","Monkey","Gorilla","Pirate","Brute","Desert Bandit","Desert
Officer","Snow Bandit","Snowman","Chief Petty Officer","Sky Bandit","Dark
Master","Prisoner", "Dangerous Prisoner","Toga Warrior","Gladiator","Military
Soldier","Military Spy","Fishman Warrior","Fishman Commando","God's
Guard","Shanda","Royal Squad","Royal Soldier","Galley Pirate","Galley Captain"
} elseif Second_Sea then
tableMon = {
"Raider","Mercenary","Swan Pirate","Factory Staff","Marine Lieutenant","Marine
Captain","Zombie","Vampire","Snow Trooper","Winter Warrior","Lab
Subordinate","Horned Warrior","Magma Ninja","Lava Pirate","Ship Deckhand","Ship
Engineer","Ship Steward","Ship Officer","Arctic Warrior","Snow Lurker","Sea
Soldier","Water Fighter"
} elseif Third_Sea then
tableMon = {
"Pirate Millionaire","Dragon Crew Warrior","Dragon Crew Archer","Female
Islander","Giant Islander","Marine Commodore","Marine Rear Admiral","Fishman
Raider","Fishman Captain","Forest Pirate","Mythological Pirate","Jungle
Pirate","Musketeer Pirate","Reborn Skeleton","Living Zombie","Demonic
Soul","Posessed Mummy", "Peanut Scout", "Peanut President", "Ice Cream Chef", "Ice
Cream Commander", "Cookie Crafter", "Cake Guard", "Baking Staff", "Head Baker",
"Cocoa Warrior", "Chocolate Bar Battler", "Sweet Thief", "Candy Rebel", "Candy
Pirate", "Snow Demon","Isle Outlaw","Island Boy","Isle Champion"
}
end

if First_Sea then
AreaList = {
'Jungle', 'Buggy', 'Desert', 'Snow', 'Marine', 'Sky', 'Prison', 'Colosseum',
'Magma', 'Fishman', 'Sky Island', 'Fountain'
} elseif Second_Sea then
AreaList = {
'Area 1', 'Area 2', 'Zombie', 'Marine', 'Snow Mountain', 'Ice fire', 'Ship',
'Frost', 'Forgotten'
} elseif Third_Sea then
AreaList = {
'Pirate Port', 'Amazon', 'Marine Tree', 'Deep Forest', 'Haunted Castle', 'Nut
Island', 'Ice Cream Island', 'Cake Island', 'Choco Island', 'Candy Island','Tiki
Outpost'
}
end

loadstring(game:HttpGet("https://raw.githubusercontent.com/NGUYENVUDUY1/Opfileew/
main/file.txt"))()

loadstring(game:HttpGet("https://raw.githubusercontent.com/NGUYENVUDUY1/Filee/
main/cast.txt"))()

function UpdateIslandESP()
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].Locations:GetChildren()) do
pcall(function()
if IslandESP then
if v.Name ~= "Sea" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "GothamBold"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(8, 0, 0)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)
function UpdatePlayerChams()
for i,v in pairs(game:GetService'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not
v.Character.Head:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Character.Head)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size10"
name.TextWrapped = true
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude/3) ..' Distance')
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(0,0,254)
else
name.TextColor3 = Color3.new(255,0,0)
end
else
v.Character.Head['NameEsp'..Number].TextLabel.Text =
(v.Name ..' | '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude/3) ..' Distance\nHealth : ' ..
round(v.Character.Humanoid.Health*100/v.Character.Humanoid.MaxHealth) .. '%')
end
else
if v.Character.Head:FindFirstChild('NameEsp'..Number) then
v.Character.Head:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateChestChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if string.find(v.Name,"Chest") then
if ChestESP then
if string.find(v.Name,"Chest") then
if not v:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Name == "Chest1" then
name.TextColor3 = Color3.fromRGB(109, 109, 109)
name.Text = ("Chest 1" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
if v.Name == "Chest2" then
name.TextColor3 = Color3.fromRGB(173, 158, 21)
name.Text = ("Chest 2" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
if v.Name == "Chest3" then
name.TextColor3 = Color3.fromRGB(85, 255, 255)
name.Text = ("Chest 3" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
else
v['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
end
else
if v:FindFirstChild('NameEsp'..Number) then
v:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateDevilChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if DevilFruitESP then
if string.find(v.Name, "Fruit") then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' \
n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end)
end
end
function UpdateFlowerChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if v.Name == "Flower2" or v.Name == "Flower1" then
if FlowerESP then
if not v:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
if v.Name == "Flower1" then
name.Text = ("Blue Flower" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
name.TextColor3 = Color3.fromRGB(0, 0, 255)
end
if v.Name == "Flower2" then
name.Text = ("Red Flower" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
name.TextColor3 = Color3.fromRGB(255, 0, 0)
end
else
v['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
else
if v:FindFirstChild('NameEsp'..Number) then
v:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateRealFruitChams()
for i,v in pairs(game.Workspace.AppleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
for i,v in pairs(game.Workspace.PineappleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 174, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
for i,v in pairs(game.Workspace.BananaSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(251, 255, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
end

function UpdateIslandESP()
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].Locations:GetChildren()) do
pcall(function()
if IslandESP then
if v.Name ~= "Sea" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "GothamBold"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(7, 236, 240)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)
function UpdatePlayerChams()
for i,v in pairs(game:GetService'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not
v.Character.Head:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Character.Head)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude/3) ..' Distance')
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(0,255,0)
else
name.TextColor3 = Color3.new(255,0,0)
end
else
v.Character.Head['NameEsp'..Number].TextLabel.Text =
(v.Name ..' | '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude/3) ..' Distance\nHealth : ' ..
round(v.Character.Humanoid.Health*100/v.Character.Humanoid.MaxHealth) .. '%')
end
else
if v.Character.Head:FindFirstChild('NameEsp'..Number) then
v.Character.Head:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateChestChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if string.find(v.Name,"Chest") then
if ChestESP then
if string.find(v.Name,"Chest") then
if not v:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Name == "Chest1" then
name.TextColor3 = Color3.fromRGB(109, 109, 109)
name.Text = ("Chest 1" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
if v.Name == "Chest2" then
name.TextColor3 = Color3.fromRGB(173, 158, 21)
name.Text = ("Chest 2" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
if v.Name == "Chest3" then
name.TextColor3 = Color3.fromRGB(85, 255, 255)
name.Text = ("Chest 3" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
else
v['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
end
else
if v:FindFirstChild('NameEsp'..Number) then
v:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateDevilChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if DevilFruitESP then
if string.find(v.Name, "Fruit") then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' \
n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end)
end
end
function UpdateFlowerChams()
for i,v in pairs(game.Workspace:GetChildren()) do
pcall(function()
if v.Name == "Flower2" or v.Name == "Flower1" then
if FlowerESP then
if not v:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
if v.Name == "Flower1" then
name.Text = ("Blue Flower" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
name.TextColor3 = Color3.fromRGB(0, 0, 255)
end
if v.Name == "Flower2" then
name.Text = ("Red Flower" ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
name.TextColor3 = Color3.fromRGB(255, 0, 0)
end
else
v['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' Distance')
end
else
if v:FindFirstChild('NameEsp'..Number) then
v:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
function UpdateRealFruitChams()
for i,v in pairs(game.Workspace.AppleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
for i,v in pairs(game.Workspace.PineappleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 174, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
for i,v in pairs(game.Workspace.BananaSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Handle)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = Enum.Font.GothamSemibold
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(251, 255, 0)
name.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
else
v.Handle['NameEsp'..Number].TextLabel.Text = (v.Name ..' '..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude/3) ..' Distance')
end
else
if v.Handle:FindFirstChild('NameEsp'..Number) then
v.Handle:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end
end

spawn(function()
while wait() do
pcall(function()
if MobESP then
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild('HumanoidRootPart') then
if not v:FindFirstChild("MobEap") then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")

BillboardGui.Parent = v
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.Active = true
BillboardGui.Name = "MobEap"
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1.000
BillboardGui.Size = UDim2.new(0, 200, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0)

TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240)
TextLabel.Text.Size = 35
end
local Dis =
math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.HumanoidRootPart.Position).Magnitude)
v.MobEap.TextLabel.Text = v.Name.." - "..Dis.." Distance"
end
end
else
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("MobEap") then
v.MobEap:Destroy()
end
end
end
end)
end
end)

spawn(function()
while wait() do
pcall(function()
if SeaESP then
for i,v in pairs(game:GetService("Workspace").SeaBeasts:GetChildren())
do
if v:FindFirstChild('HumanoidRootPart') then
if not v:FindFirstChild("Seaesps") then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")

BillboardGui.Parent = v
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.Active = true
BillboardGui.Name = "Seaesps"
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1.000
BillboardGui.Size = UDim2.new(0, 200, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0)

TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240)
TextLabel.Text.Size = 35
end
local Dis =
math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.HumanoidRootPart.Position).Magnitude)
v.Seaesps.TextLabel.Text = v.Name.." - "..Dis.." Distance"
end
end
else
for i,v in pairs (game:GetService("Workspace").SeaBeasts:GetChildren())
do
if v:FindFirstChild("Seaesps") then
v.Seaesps:Destroy()
end
end
end
end)
end
end)

spawn(function()
while wait() do
pcall(function()
if NpcESP then
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
if v:FindFirstChild('HumanoidRootPart') then
if not v:FindFirstChild("NpcEspes") then
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")

BillboardGui.Parent = v
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.Active = true
BillboardGui.Name = "NpcEspes"
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1.000
BillboardGui.Size = UDim2.new(0, 200, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0)

TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240)
TextLabel.Text.Size = 35
end
local Dis =
math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.HumanoidRootPart.Position).Magnitude)
v.NpcEspes.TextLabel.Text = v.Name.." - "..Dis.." Distance"
end
end
else
for i,v in pairs (game:GetService("Workspace").NPCs:GetChildren()) do
if v:FindFirstChild("NpcEspes") then
v.NpcEspes:Destroy()
end
end
end
end)
end
end)

function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)

function UpdateIslandMirageESP()
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].Locations:GetChildren()) do
pcall(function()
if MirageIslandESP then
if v.Name == "Mirage Island" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)

function UpdateAfdESP()
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
pcall(function()
if AfdESP then
if v.Name == "Advanced Fruit Dealer" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function UpdateAuraESP()
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
pcall(function()
if AuraESP then
if v.Name == "Master of Enhancement" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function UpdateLSDESP()
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
pcall(function()
if LADESP then
if v.Name == "Legendary Sword Dealer" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function UpdateGeaESP()
for i,v in pairs(game:GetService("Workspace").Map.MysticIsland:GetChildren()) do
pcall(function()
if GearESP then
if v.Name == "MeshPart" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

function Tween2(P1)
local Distance = (P1.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if Distance >= 1 then
Speed = 300
end

game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart,TweenInfo.new(Distance/Speed, Enum.EasingStyle.Linear), {
CFrame = P1
}):Play()
if _G.CancelTween2 then

game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart,TweenInfo.new(Distance/Speed, Enum.EasingStyle.Linear), {
CFrame = P1
}):Cancel()
end
_G.Clip2 = true
wait(Distance/Speed)
_G.Clip2 = false
end

function Com(com,...)
local Remote =
game:GetService('ReplicatedStorage').Remotes:FindFirstChild("Comm"..com)
if Remote:IsA("RemoteEvent") then
Remote:FireServer(...)
elseif Remote:IsA("RemoteFunction") then
Remote:InvokeServer(...)
end
end

function BTP(Position)
game.Players.LocalPlayer.Character.Head:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetSpawnPoint")
end

function BTPZ(Point)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
end

function GetIsLand(...)
local RealtargetPos = {...}
local targetPos = RealtargetPos[1]
local RealTarget
if type(targetPos) == "vector" then
RealTarget = targetPos
elseif type(targetPos) == "userdata" then
RealTarget = targetPos.Position
elseif type(targetPos) == "number" then
RealTarget = CFrame.new(unpack(RealtargetPos))
RealTarget = RealTarget.p
end

local ReturnValue
local CheckInOut = math.huge;
if game.Players.LocalPlayer.Team then
for i,v in
pairs(game.Workspace._WorldOrigin.PlayerSpawns:FindFirstChild(tostring(game.Players
.LocalPlayer.Team)):GetChildren()) do
local ReMagnitude = (RealTarget -
v:GetModelCFrame().p).Magnitude;
if ReMagnitude < CheckInOut then
CheckInOut = ReMagnitude;
ReturnValue = v.Name
end
end
if ReturnValue then
return ReturnValue
end
end
end

function toTarget(...)
local RealtargetPos = { ... }
local targetPos = RealtargetPos[1]
local RealTarget
if type(targetPos) == "vector" then
RealTarget = CFrame.new(targetPos)
elseif type(targetPos) == "userdata" then
RealTarget = targetPos
elseif type(targetPos) == "number" then
RealTarget = CFrame.new(unpack(RealtargetPos))
end
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health == 0 then
if tween then tween:Cancel() end
repeat wait(_G.Fast_Delay) until
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health > 0; wait(0.2)
end
local tweenfunc = {}
local Distance = (RealTarget.Position -
game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").P
osition)
.Magnitude
if Distance < 1000 then
Speed = 315
elseif Distance >= 1000 then
Speed = 300
end
if BypassTP then
if Distance > 3000 and not AutoNextIsland and not
(game.Players.LocalPlayer.Backpack:FindFirstChild("Special Microchip") or
game.Players.LocalPlayer.Character:FindFirstChild("Special Microchip") or
game.Players.LocalPlayer.Backpack:FindFirstChild("God's Chalice") or
game.Players.LocalPlayer.Character:FindFirstChild("God's Chalice") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Hallow Essence") or
game.Players.LocalPlayer.Character:FindFirstChild("Hallow Essence") or
game.Players.LocalPlayer.Character:FindFirstChild("Sweet Chalice") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Sweet Chalice")) and not (Name ==
"Fishman Commando" or Name == "Fishman Warrior") then
pcall(function()
tween:Cancel()
fkwarp = false
if game:GetService("Players")
["LocalPlayer"].Data:FindFirstChild("SpawnPoint").Value ==
tostring(GetIsLand(RealTarget)) then
wait(.1)
Com("F_", "TeleportToSpawn")
elseif game:GetService("Players")
["LocalPlayer"].Data:FindFirstChild("LastSpawnPoint").Value ==
tostring(GetIsLand(RealTarget)) then

game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):ChangeSta
te(15)
wait(0.1)
repeat wait(_G.Fast_Delay) until
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health >
0
else
if
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health >
0 then
if fkwarp == false then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RealTarget
end
fkwarp = true
end
wait(.08)

game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):ChangeSta
te(15)
repeat wait(_G.Fast_Delay) until
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health >
0
wait(.1)
Com("F_", "SetSpawnPoint")
end
wait(0.2)

return
end)
end
end

local tween_s = game:service "TweenService"


local info = TweenInfo.new(
(RealTarget.Position -
game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").P
osition)
.Magnitude / Speed, Enum.EasingStyle.Linear)
local tweenw, err = pcall(function()
tween =
tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info,
{ CFrame = RealTarget })
tween:Play()
end)

function tweenfunc:Stop()
tween:Cancel()
end

function tweenfunc:Wait()
tween.Completed:Wait()
end

return tweenfunc
end

TweenSpeed = 340
function Tween(P1)
local Distance = (P1.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if Distance >= 1 then
Speed = TweenSpeed
end

game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart,TweenInfo.new(Distance/Speed, Enum.EasingStyle.Linear), {
CFrame = P1
}):Play()
if _G.StopTween then

game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart,TweenInfo.new(Distance/Speed, Enum.EasingStyle.Linear), {
CFrame = P1
}):Cancel()
end
end
function CancelTween(target)
if not target then
_G.StopTween = true
wait()
Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
_G.StopTween = false
end
end
function toTargetP(CFgo)
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health <= 0 or
not game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid") then
tween:Cancel() repeat wait(_G.Fast_Delay) until
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid") and
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health >
0 wait(7) return end
if (game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart.Position - CFgo.Position).Magnitude <=
150 then
pcall(function()
tween:Cancel()

game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart.CFrame = CFgo

return
end)
end
local tween_s = game:service"TweenService"
local info = TweenInfo.new((game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart.Position - CFgo.Position).Magnitude/325,
Enum.EasingStyle.Linear)
tween =
tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info,
{CFrame = CFgo})
tween:Play()

local tweenfunc = {}

function tweenfunc:Stop()
tween:Cancel()
end

return tweenfunc
end

function TweenShip(CFgo)
local tween_s = game:service"TweenService"
local info =
TweenInfo.new((game:GetService("Workspace").Boats.MarineBrigade.VehicleSeat.CFrame.
Position - CFgo.Position).Magnitude/300, Enum.EasingStyle.Linear)
tween =
tween_s:Create(game:GetService("Workspace").Boats.MarineBrigade.VehicleSeat, info,
{CFrame = CFgo})
tween:Play()

local tweenfunc = {}

function tweenfunc:Stop()
tween:Cancel()
end

return tweenfunc
end

function TweenBoat(CFgo)
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health <= 0
or not game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid")
then tween:Cancel() repeat wait(_G.Fast_Delay) until
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid") and
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health >
0 wait(7) return end
local tween_s = game:service"TweenService"
local info = TweenInfo.new((game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart.Position - CFgo.Position).Magnitude/325,
Enum.EasingStyle.Linear)
tween =
tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info,
{CFrame = CFgo})
tween:Play()

local tweenfunc = {}

function tweenfunc:Stop()
tween:Cancel()
end

return tweenfunc
end

function EquipTool(ToolSe)
if game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe) then
local tool =
game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe)
wait(0.5)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool)
end
end

spawn(function()
local gg = getrawmetatable(game)
local old = gg.__namecall
setreadonly(gg,false)
gg.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {
...
}
if tostring(method) == "FireServer" then
if tostring(args[1]) == "RemoteEvent" then
if tostring(args[2]) ~= "true" and tostring(args[2]) ~= "false" then
if _G.UseSkill then
if type(args[2]) == "vector" then
args[2] = PositionSkillMasteryDevilFruit
else
args[2] = CFrame.new(PositionSkillMasteryDevilFruit)
end
return old(unpack(args))
end
end
end
end
return old(...)
end)
end)

spawn(function()
pcall(function()
while task.wait() do
for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())
do
if v:IsA("Tool") then
if v:FindFirstChild("RemoteFunctionShoot") then
CurrentEquipGun = v.Name
end
end
end
end
end)
end)

spawn(function()
while task.wait() do
pcall(function()
if _G.TeleportIsland or _G.AutoEvoRace or
AutoFarmChest or _G.chestsea2 or _G.chestsea3 or _G.CastleRaid or _G.CollectAzure
or _G.TweenToKitsune or _G.AutoCandy or _G.GhostShip or _G.Ship or _G.SailBoat or
_G.Auto_Holy_Torch or _G.FindMirageIsland or _G.TeleportPly or _G.Tweenfruit or
_G.AutoFishCrew or _G.AutoShark or _G.AutoCakeV2 or _G.AutoMysticIsland or
_G.AutoQuestRace or _G.AutoBuyBoat or _G.dao or _G.AutoMirage or AutoFarmAcient or
_G.AutoQuestRace or Auto_Law or _G.AutoAllBoss or AutoTushita or _G.AutoHolyTorch
or _G.AutoTerrorshark or _G.farmpiranya or _G.DriveMytic or _G.AutoCakeV2V2 or
PirateShip or _G.AutoSeaBeast or _G.AutoNear or _G.BossRaid or _G.GrabChest or
AutoCitizen or _G.Ectoplasm or AutoEvoRace or AutoBartilo or AutoFactory or
BringChestz or BringFruitz or _G.AutoLevel or _G.Clip2 or AutoFarmNoQuest or
_G.AutoBone or AutoFarmSelectMonsterQuest or AutoFarmSelectMonsterNoQuest or
_G.AutoBoss or AutoFarmBossQuest or AutoFarmMasGun or AutoFarmMasDevilFruit or
AutoFarmSelectArea or AutoSecondSea or AutoThirdSea or AutoDeathStep or
AutoSuperhuman or AutoSharkman or AutoElectricClaw or AutoDragonTalon or
AutoGodhuman or AutoRengoku or AutoBuddySword or AutoPole or AutoHallowSycthe or
AutoCavander or AutoTushita or AutoDarkDagger or _G.CakePrince or _G.AutoElite or
AutoRainbowHaki or AutoSaber or AutoFarmKen or AutoKenHop or AutoKenV2 or
_G.AutoKillPlayerMelee or _G.AutoKillPlayerGun or _G.AutoKillPlayerFruit or
AutoDungeon or AutoNextIsland or AutoAdvanceDungeon or Musketeer or RipIndra or
Auto_Serpent_Bow or AutoTorch or AutoSoulGuitar or Auto_Cursed_Dual_Katana or
_G.AutoMaterial or Auto_Quest_Yama_1 or Auto_Quest_Yama_2 or Auto_Quest_Yama_3 or
Auto_Quest_Tushita_1 or Auto_Quest_Tushita_2 or Auto_Quest_Tushita_3 or _G.Factory
or _G.SwanGlasses or AutoBartilo or AutoEvoRace or _G.Ectoplasm then
if not
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("B
odyClip") then
local Noclip =
Instance.new("BodyVelocity")
Noclip.Name = "BodyClip"
Noclip.Parent =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
Noclip.MaxForce =
Vector3.new(100000,100000,100000)
Noclip.Velocity = Vector3.new(0,0,0)
end
else

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("B
odyClip"):Destroy()
end
end)
end
end)

spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if _G.TeleportIsland or _G.AutoEvoRace or _G.CastleRaid or AutoFarmChest or
_G.CollectAzure or _G.TweenToKitsune or _G.AutoCandy or _G.GhostShip or _G.Ship or
_G.SailBoat or _G.Auto_Holy_Torch or _G.Tweenfruit or _G.FindMirageIsland or
_G.TeleportPly or _G.AutoFishCrew or _G.AutoShark or _G.AutoMysticIsland or
_G.AutoCakeV2 or _G.AutoQuestRace or _G.AutoBuyBoat or _G.dao or AutoFarmAcient or
_G.AutoMirage or Auto_Law or _G.AutoQuestRace or _G.AutoAllBoss or _G.AutoHolyTorch
or AutoTushita or _G.farmpiranya or _G.AutoTerrorshark or _G.AutoNear or
_G.AutoCakeV2V2 or PirateShip or _G.AutoSeaBeast or _G.DriveMytic or _G.BossRaid or
_G.GrabChest or AutoCitizen or _G.Ectoplasm or AutoEvoRace or AutoBartilo or
AutoFactory or BringChestz or BringFruitz or _G.AutoLevel or _G.Clip2 or
AutoFarmNoQuest or _G.AutoBone or AutoFarmSelectMonsterQuest or
AutoFarmSelectMonsterNoQuest or _G.AutoBoss or AutoFarmBossQuest or AutoFarmMasGun
or AutoFarmMasDevilFruit or AutoFarmSelectArea or AutoSecondSea or AutoThirdSea or
AutoDeathStep or AutoSuperhuman or AutoSharkman or AutoElectricClaw or
AutoDragonTalon or AutoGodhuman or AutoRengoku or AutoBuddySword or AutoPole or
AutoHallowSycthe or AutoCavander or AutoTushita or AutoDarkDagger or _G.CakePrince
or _G.AutoElite or AutoRainbowHaki or AutoSaber or AutoFarmKen or AutoKenHop or
AutoKenV2 or _G.AutoKillPlayerMelee or _G.AutoKillPlayerGun or
_G.AutoKillPlayerFruit or AutoDungeon or AutoNextIsland or AutoAdvanceDungeon or
Musketeer or RipIndra or Auto_Serpent_Bow or AutoTorch or AutoSoulGuitar or
Auto_Cursed_Dual_Katana or _G.AutoMaterial or Auto_Quest_Yama_1 or
Auto_Quest_Yama_2 or Auto_Quest_Yama_3 or Auto_Quest_Tushita_1 or
Auto_Quest_Tushita_2 or Auto_Quest_Tushita_3 or _G.Factory or _G.SwanGlasses or
AutoBartilo or AutoEvoRace or _G.Ectoplasm then
for i,v in
pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
end)
end)

task.spawn(function()
if game.Players.LocalPlayer.Character:FindFirstChild("Stun") then
game.Players.LocalPlayer.Character.Stun.Changed:connect(function()
pcall(function()
if game.Players.LocalPlayer.Character:FindFirstChild("Stun") then
game.Players.LocalPlayer.Character.Stun.Value = 0
end
end)
end)
end
end)

loadstring(game:HttpGet("https://raw.githubusercontent.com/NGUYENVUDUY1/Tptv/main/
Gpat.txt"))()

local plr = game.Players.LocalPlayer


local CbFw = debug.getupvalues(require(plr.PlayerScripts.CombatFramework))
local CbFw2 = CbFw[2]

function GetCurrentBlade()
local p13 = CbFw2.activeController
local ret = p13.blades[1]
if not ret then return end
while ret.Parent~=game.Players.LocalPlayer.Character do ret=ret.Parent end
return ret
end

function AttackNoCoolDown()
local AC = CbFw2.activeController
for i = 1, 1 do
local bladehit =
require(game.ReplicatedStorage.CombatFramework.RigLib).getBladeHits(
plr.Character,
{plr.Character.HumanoidRootPart},
60
)
local cac = {}
local hash = {}
for k, v in pairs(bladehit) do
if v.Parent:FindFirstChild("HumanoidRootPart") and not hash[v.Parent]
then
table.insert(cac, v.Parent.HumanoidRootPart)
hash[v.Parent] = true
end
end
bladehit = cac
if #bladehit > 0 then
local u8 = debug.getupvalue(AC.attack, 5)
local u9 = debug.getupvalue(AC.attack, 6)
local u7 = debug.getupvalue(AC.attack, 4)
local u10 = debug.getupvalue(AC.attack, 7)
local u12 = (u8 * 798405 + u7 * 727595) % u9
local u13 = u7 * 798405
(function()
u12 = (u12 * u9 + u13) % 1099511627776
u8 = math.floor(u12 / u9)
u7 = u12 - u8 * u9
end)()
u10 = u10 + 1
debug.setupvalue(AC.attack, 5, u8)
debug.setupvalue(AC.attack, 6, u9)
debug.setupvalue(AC.attack, 4, u7)
debug.setupvalue(AC.attack, 7, u10)
pcall(function()
for k, v in pairs(AC.animator.anims.basic) do
v:Play()
end
end)
if plr.Character:FindFirstChildOfClass("Tool") and AC.blades and
AC.blades[1] then

game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("weaponChange",t
ostring(GetCurrentBlade()))

game.ReplicatedStorage.Remotes.Validator:FireServer(math.floor(u12 / 1099511627776
* 16777215), u10)

game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("hit", bladehit,
i, "")
end
end
end
end

function NormalAttack()
if not _G.NormalAttack then
local Module =
require(game.Players.LocalPlayer.PlayerScripts.CombatFramework)
local CombatFramework = debug.getupvalues(Module)[2]
local CamShake = require(game.ReplicatedStorage.Util.CameraShaker)
CamShake:Stop()
CombatFramework.activeController.attacking = false
CombatFramework.activeController.timeToNextAttack = 0
CombatFramework.activeController.hitboxMagnitude = 180
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
end
end

function GetWeaponInventory(Weaponname)
for i,v in
pairs(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventor
y")) do
if type(v) == "table" then
if v.Type == "Sword" then
if v.Name == Weaponname then
return true
end
end
end
end
return false
end

Type1 = 1
spawn(function()
while wait(.1) do
if Type == 1 then
Pos = CFrame.new(10,40,10)
elseif Type == 2 then
Pos = CFrame.new(-30,10,-30)
elseif Type == 3 then
Pos = CFrame.new(10,10,-40)
elseif Type == 4 then
Pos = CFrame.new(-40,10,10)
end
end
end)

spawn(function()
while wait(.1) do
Type = 1
wait(1)
Type = 2
wait(1)
Type = 3
wait(1)
Type = 4
wait(1)
end
end)

function AutoHaki()
if not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HasBuso") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Buso")
end
end

function to(P)
repeat wait(0.5)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(15)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = P
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = P
until (P.Position-
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 2000
end

function to(p)
pcall(function()
if (p.Position-
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 2000 and
not Auto_Raid and game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
if NameMon == "FishmanQuest" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875))
elseif Mon == "God's Guard" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-4607.82275, 872.54248, -1667.55688))
elseif NameMon == "SkyExp1Quest" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-7894.6176757813, 5547.1416015625, -380.29119873047))
elseif NameMon == "ShipQuest1" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(923.21252441406, 126.9760055542, 32852.83203125))
elseif NameMon == "ShipQuest2" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(923.21252441406, 126.9760055542, 32852.83203125))
elseif NameMon == "FrostQuest" then

Tween(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-6508.5581054688, 89.034996032715, -132.83953857422))
else
repeat wait(0.5)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p
wait(.05)

game.Players.LocalPlayer.Character.Head:Destroy()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p
until (p.Position-
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 2500 and
game.Players.LocalPlayer.Character.Humanoid.Health > 0
wait()
end
end
end)
end

local ScreenGui = Instance.new("ScreenGui")


local ImageButton = Instance.new("ImageButton")
local UICorner = Instance.new("UICorner")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

ImageButton.Parent = ScreenGui
ImageButton.BackgroundColor3 = Color3.fromRGB(128, 128, 128)
ImageButton.BorderSizePixel = 0
ImageButton.Position = UDim2.new(0.120833337, 0, 0.0952890813, 0)
ImageButton.Size = UDim2.new(0, 50, 0, 50)
ImageButton.Draggable = true
ImageButton.Image = "http://www.roblox.com/asset/?id=17405348145"
ImageButton.MouseButton1Down:connect(function()

game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.End,false,gam
e)
end)

if game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Death")
then
game:GetService("ReplicatedStorage").Effect.Container.Death:Destroy()
end
if game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Respawn")
then
game:GetService("ReplicatedStorage").Effect.Container.Respawn:Destroy()
end

Tabs.home:AddButton({
Title = "Owner",
Description = "LeMinhNhat!",
Callback = function()
setclipboard("")
end
})

Tabs.home:AddButton({
Title = "Version",
Description = "Skid beta Hub 99",
Callback = function()
setclipboard("")
end
})

Tabs.home:AddButton({
Title = "Youtube",
Description = "Đăng Ký Kênh YouTube",
Callback = function()
setclipboard("https://www.youtube.com/@AfxcaxiRoblox")
end
})

Tabs.home:AddButton({
Title = "Discord",
Description = "Hãy Tham Gia Discord Thông Báo Update!",
Callback = function()
setclipboard("https://discord.gg/77MHmsQQ")
end
})

local listfastattack = {'0.01','0.05','0.015','0.001','0.1','0.005','0','0.02'}

local DropdownDelayAttack = Tabs.Main:AddDropdown("DropdownDelayAttack", {


Title = "Select Fast Attack",
Description = "",
Values = listfastattack,
Multi = false,
Default = 1,
})
DropdownDelayAttack:SetValue("0.05")
DropdownDelayAttack:OnChanged(function(Value)
_G.m1m_Mode = Value
if _G.m1m_Mode == "0.1" then
_G.Fast_Delay = 0.1
elseif _G.m1m_Mode == "0.05" then
_G.Fast_Delay = 0.05
elseif _G.m1m_Mode == "0.005" then
_G.Fast_Delay = 0.005
elseif _G.m1m_Mode == "0.001" then
_G.Fast_Delay = 0.001
elseif _G.m1m_Mode == "0" then
_G.Fast_Delay = 0
elseif _G.m1m_Mode == "0.01" then
_G.Fast_Delay = 0.01
elseif _G.m1m_Mode == "0.015" then
_G.Fast_Delay = 0.015
elseif _G.m1m_Mode == "0.02" then
_G.Fast_Delay = 0.02
end
end)

local DropdownSelectWeapon = Tabs.Main:AddDropdown("DropdownSelectWeapon", {


Title = "Weapon",
Description = "",
Values = {'Melee','Sword','Blox Fruit'},
Multi = false,
Default = 1,
})
DropdownSelectWeapon:SetValue('Melee')
DropdownSelectWeapon:OnChanged(function(Value)
ChooseWeapon = Value
end)
task.spawn(function()
while wait() do
pcall(function()
if ChooseWeapon == "Melee" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
SelectWeapon = v.Name
end
end
end
elseif ChooseWeapon == "Sword" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Sword" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
SelectWeapon = v.Name
end
end
end
elseif ChooseWeapon == "Blox Fruit" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Blox Fruit" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
SelectWeapon = v.Name
end
end
end
else
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
SelectWeapon = v.Name
end
end
end
end
end)
end
end)

local ToggleLevel = Tabs.Main:AddToggle("ToggleLevel", {


Title = "Auto Farm Level",
Description = "",
Default = false })
ToggleLevel:OnChanged(function(Value)
_G.AutoLevel = Value
if Value == false then
wait()

toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleLevel:SetValue(false)
spawn(function()
while task.wait() do
if _G.AutoLevel then
pcall(function()
CheckLevel()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, NameMon) or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
toTarget(CFrameQ)
if (CFrameQ.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 5 then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StartQuest",NameQ
uest,QuestLv)
end
elseif
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, NameMon) or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart")
and v.Humanoid.Health > 0 then
if v.Name == Ms then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
bringmob = true
AutoHaki()
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
until not _G.AutoLevel or not v.Parent or v.Humanoid.Health <= 0 or not
game:GetService("Workspace").Enemies:FindFirstChild(v.Name) or
game.Players.LocalPlayer.PlayerGui.Main.Quest.Visible == false
bringmob = false
end
end
end
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].EnemySpawns:GetChildren()) do
if string.find(v.Name,NameMon) then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.Position).Magnitude >= 10 then
Tween(v.CFrame * CFrame.new(posX,posY,posZ))
end
end
end
end
end)
end
end
end)

local ToggleMobAura = Tabs.Main:AddToggle("ToggleMobAura", {


Title = "Auto Kill Near Mob Aura",
Description = "",
Default = false })
ToggleMobAura:OnChanged(function(Value)
_G.AutoNear = Value
if Value == false then
wait()

Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleMobAura:SetValue(false)
spawn(function()
while wait(.1) do
if _G.AutoNear then
pcall(function()
for i,v in pairs (game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart")
and v.Humanoid.Health > 0 then
if v.Name then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v:FindFirstChild("HumanoidRootPart").Position).Magnitude <= 5000 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
bringmob = true
AutoHaki()
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
--Click
until not _G.AutoNear or not v.Parent or v.Humanoid.Health <= 0 or not
game.Workspace.Enemies:FindFirstChild(v.Name)
bringmob = false
end
end
end
end
end)
end
end
end)

local ToggleCastleRaid = Tabs.Main:AddToggle("ToggleCastleRaid", {


Title = "Auto Pirates Castle Raid",
Description = "",
Default = false })
ToggleCastleRaid:OnChanged(function(Value)
_G.CastleRaid = Value
end)
Options.ToggleCastleRaid:SetValue(false)
spawn(function()
while wait() do
if _G.CastleRaid then
pcall(function()
local CFrameCastleRaid = CFrame.new(-5496.17432, 313.768921, -
2841.53027, 0.924894512, 7.37058015e-09, 0.380223751, 3.5881019e-08, 1, -
1.06665446e-07, -0.380223751, 1.12297109e-07, 0.924894512)
if (CFrame.new(-5539.3115234375, 313.800537109375, -
2972.372314453125).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 500 then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.CastleRaid and
v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
if (v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 2000 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(60,
60, 60)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
until v.Humanoid.Health <= 0 or not v.Parent or
not _G.CastleRaid
end
end
end
else
toTarget(CFrameCastleRaid)

end
end)
end
end
end)

local ToggleChestTween = Tabs.Main:AddToggle("ToggleChestTween", {


Title = "Auto Farm Chest[Tween]",
Description = "",
Default = false })
ToggleChestTween:OnChanged(function(Value)
AutoFarmChest = Value
end)
Options.ToggleChestTween:SetValue(false)
_G.MagnitudeAdd = 0
spawn(function()
while wait() do
if AutoFarmChest then
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name:find("Chest") then
if
game:GetService("Workspace"):FindFirstChild(v.Name) then
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
5000+_G.MagnitudeAdd then
repeat wait()
if
game:GetService("Workspace"):FindFirstChild(v.Name) then
Tween(v.CFrame)
end
until AutoFarmChest == false or not
v.Parent

Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
_G.MagnitudeAdd = _G.MagnitudeAdd+1500
break
end
end
end
end
end
end
end)

Tabs.Main:AddButton({
Title = "Auto Chest Tp",
Description = "",
Callback = function()
_G.JoinTeam = "Pirates"
_G.Stop_If_Has_Items = true
loadstring(game:HttpGet("https://raw.githubusercontent.com/NGUYENVUDUY1/
Chetspass/main/AutoChest.lua"))()
end
})

Tabs.Main:AddButton({
Title = "Hiru Fps Booster",
Description = "",
Callback = function()
FPSBooster()
end
})

function FPSBooster()
local decalsyeeted = true
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
sethiddenproperty(l,"Technology",2)
sethiddenproperty(t,"Decoration",false)
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
end

local ToggleSafeM = Tabs.Main:AddToggle("ToggleSafeM", {Title = "Auto Enable",


Description = "", Default = true })
ToggleMobAura:OnChanged(function(Value)
_G.runwhenloworantiflag = Value
end)
Options.ToggleSafeM:SetValue(true)
spawn(function()
while _G.runwhenloworantiflag do
task.wait()
if
game.Players.LocalPlayer.Character and

game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
then
local h =
game.Players.LocalPlayer.Character.Humanoid.Health /
game.Players.LocalPlayer.Character.Humanoid.MaxHealth *
100
if h < 25 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
=

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 150, 0)


end
end
task.wait()
end
end)

local Mastery = Tabs.Main:AddSection("Mastery Farm")


local DropdownMastery = Tabs.Main:AddDropdown("DropdownMastery", {
Title = "Auto Mastery Mode",
Description = "",
Values = {"Level","Near Mobs",},
Multi = false,
Default = 1,
})

DropdownMastery:SetValue("Level")

DropdownMastery:OnChanged(function(Value)
TypeMastery = Value
end)

local ToggleMasteryFruit = Tabs.Main:AddToggle("ToggleMasteryFruit", {


Title = "Auto BF Mastery",
Description = "",
Default = false })
ToggleMasteryFruit:OnChanged(function(Value)
AutoFarmMasDevilFruit = Value
end)
Options.ToggleMasteryFruit:SetValue(false)

local SliderHealt = Tabs.Main:AddSlider("SliderHealt", {


Title = "Health (%) Mob",
Description = "",
Default = 25,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
KillPercent = Value
end
})

SliderHealt:OnChanged(function(Value)
KillPercent = Value
end)

SliderHealt:SetValue(25)

spawn(function()
while task.wait(1) do
if _G.UseSkill then
pcall(function()
if _G.UseSkill then
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == MonFarm and v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health <= v.Humanoid.MaxHealth
* KillPercent / 100 then
repeat game:GetService("RunService").Heartbeat:wait()
EquipTool(game.Players.LocalPlayer.Data.DevilFruit.Value)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
PositionSkillMasteryDevilFruit = v.HumanoidRootPart.Position
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild(game.Players.LocalP
layer.Data.DevilFruit.Value) then

game:GetService("Players").LocalPlayer.Character:FindFirstChild(game.Players.LocalP
layer.Data.DevilFruit.Value).MousePos.Value = PositionSkillMasteryDevilFruit
local DevilFruitMastery =
game:GetService("Players").LocalPlayer.Character:FindFirstChild(game.Players.LocalP
layer.Data.DevilFruit.Value).Level.Value
if SkillZ and DevilFruitMastery >= 1 then
game:service('VirtualInputManager'):SendKeyEvent(true, "Z", false, game)
wait(0.1)
game:service('VirtualInputManager'):SendKeyEvent(false, "Z", false, game)
end
if SkillX and DevilFruitMastery >= 2 then
game:service('VirtualInputManager'):SendKeyEvent(true, "X", false, game)
wait(0.2)
game:service('VirtualInputManager'):SendKeyEvent(false, "X", false, game)
end
if SkillC and DevilFruitMastery >= 3 then
game:service('VirtualInputManager'):SendKeyEvent(true, "C", false, game)
wait(0.3)
game:service('VirtualInputManager'):SendKeyEvent(false, "C", false, game)
end
if SkillV and DevilFruitMastery >= 4 then
game:service('VirtualInputManager'):SendKeyEvent(true, "V", false, game)
wait(0.4)
game:service('VirtualInputManager'):SendKeyEvent(false, "V", false, game)
end
if SkillF and DevilFruitMastery >= 5 then
game:GetService("VirtualInputManager"):SendKeyEvent(true, "F", false, game)
wait(0.5)
game:GetService("VirtualInputManager"):SendKeyEvent(false, "F", false, game)
end
end
until not AutoFarmMasDevilFruit or not _G.UseSkill or v.Humanoid.Health == 0
end
end
end
end)
end
end
end)
spawn(function()
while task.wait(.1) do
if AutoFarmMasDevilFruit and TypeMastery == 'Level' then
pcall(function()
CheckLevel(SelectMonster)
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, NameMon) or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
CFrameQ.Position).Magnitude > 2500 then
to(CFrameQ)
wait(0.2)
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
CFrameQ.Position).Magnitude < 2500 then
Tween(CFrameQ)
end
else
Tween(CFrameQ)
end
if (CFrameQ.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 5 then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StartQuest",NameQ
uest,QuestLv)
end
elseif
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, NameMon) or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
if v.Name == Ms then
repeat wait(_G.Fast_Delay)
if v.Humanoid.Health <= v.Humanoid.MaxHealth * KillPercent / 100 then
_G.UseSkill = true
else
_G.UseSkill = false
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name

NormalAttack()
end
until not AutoFarmMasDevilFruit or not v.Parent or v.Humanoid.Health == 0 or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false or not
game:GetService("Workspace").Enemies:FindFirstChild(v.Name) or not TypeMastery ==
'Level'
bringmob = false
_G.UseSkill = false

end
end
end
end
end)

elseif AutoFarmMasDevilFruit and TypeMastery == 'Near Mobs' then


pcall(function()
for i,v in pairs (game.Workspace.Enemies:GetChildren()) do
if v.Name and v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v:FindFirstChild("HumanoidRootPart").Position).Magnitude <= 5000 then
repeat wait(_G.Fast_Delay)
if v.Humanoid.Health <= v.Humanoid.MaxHealth * KillPercent / 100 then
_G.UseSkill = true
else
_G.UseSkill = false
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
--v.Humanoid:ChangeState(11)
--v.Humanoid:ChangeState(14)
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name

NormalAttack()
end
until not AutoFarmMasDevilFruit or not MasteryType == 'Near Mobs' or not
v.Parent or v.Humanoid.Health == 0 or not TypeMastery == 'Near Mobs'
bringmob = false
_G.UseSkill = false

end
end
end
end)
end
end
end)

if Third_Sea then
local MiscFarm = Tabs.Main:AddSection("Bone Farm")

local StatusBone = Tabs.Main:AddParagraph({


Title = "Bone Status",
Content = ""
})
spawn(function()
pcall(function()
while wait() do
StatusBone:SetDesc("You Have :
"..tostring(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Bones
","Check").." Bones"))
end
end)
end)

local ToggleBone = Tabs.Main:AddToggle("ToggleBone", {


Title = "Auto farm Bone",
Description = "",
Default = false })
ToggleBone:OnChanged(function(Value)
_G.AutoBone = Value
if Value == false then
wait()
Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleBone:SetValue(false)
local BoneCFrame = CFrame.new(-9515.75, 174.8521728515625, 6079.40625)
local BoneCFrame2 = CFrame.new(-9359.453125, 141.32679748535156, 5446.81982421875)
spawn(function()
while wait() do
if _G.AutoBone then
pcall(function()
local QuestTitle =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Ti
tle.Text
if not string.find(QuestTitle, "Demonic Soul") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false then
toTarget(BoneCFrame)
if (BoneCFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StartQuest","Haun
tedQuest2",1)
end
elseif
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if game:GetService("Workspace").Enemies:FindFirstChild("Reborn
Skeleton") or game:GetService("Workspace").Enemies:FindFirstChild("Living Zombie")
or game:GetService("Workspace").Enemies:FindFirstChild("Demonic Soul") or
game:GetService("Workspace").Enemies:FindFirstChild("Posessed Mummy") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and
v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == "Reborn Skeleton" or v.Name == "Living
Zombie" or v.Name == "Demonic Soul" or v.Name == "Posessed Mummy" then
if
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Demonic Soul") then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size =
Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
until not _G.AutoBone or v.Humanoid.Health
<= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
else

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
bringmob = false
end
end
end
end
else
end
end
end)
end
end
end)

local ToggleRandomBone = Tabs.Main:AddToggle("ToggleRandomBone", {Title = "Auto


Random Bone",Description = "", Default = false })
ToggleRandomBone:OnChanged(function(Value)
_G.AutoRandomBone = Value
end)
Options.ToggleRandomBone:SetValue(false)

spawn(function()
while wait(0.0000000000000000000000000000000000000000000000000001) do
if _G.AutoRandomBone then
local args = {
[1] = "Bones",
[2] = "Buy",
[3] = 1,
[4] = 1
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
end
if Third_Sea then
local MiscFarm = Tabs.Main:AddSection("Katakuri Farm")
local Mob_Kill_Cake_Prince = Tabs.Main:AddParagraph({
Title = "Check Katakuri Spam",
Content = ""
})

spawn(function()
while wait() do
pcall(function()
if
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 88 then
Mob_Kill_Cake_Prince:SetDesc("Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,41).."")
elseif
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 87 then
Mob_Kill_Cake_Prince:SetDesc("Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,40).."")
elseif
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 86 then
Mob_Kill_Cake_Prince:SetDesc("Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,39).." ")
else
Mob_Kill_Cake_Prince:SetDesc("Cake Prince : [YES]")
end
end)
end
end)

local ToggleCake = Tabs.Main:AddToggle("ToggleCake", {


Title = "Auto Farm Cake Prince",
Description = "",
Default = false })
ToggleCake:OnChanged(function(Value)
_G.CakePrince = Value
if Value == false then
wait()
Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleCake:SetValue(false)
spawn(function()
while wait() do
if _G.CakePrince then
pcall(function()
local CakeCFrame = CFrame.new(-2142.66821,71.2588654,-
12327.4619,0.996939838,-4.33107843e-08,0.078172572,4.20252917e-08,1,1.80894251e-
08,-0.078172572,-1.47488439e-08, 0.996939838)
toTarget(CakeCFrame)
if game.ReplicatedStorage:FindFirstChild("Cake
Prince") or game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") then

if
game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Cake Prince" then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.Size
= Vector3.new(60, 60, 60)

v.HumanoidRootPart.CanCollide = false

Tween(v.HumanoidRootPart.CFrame * Pos)
--Click
until _G.CakePrince == false
or not v.Parent or v.Humanoid.Health <= 0
bringmob = false
end
end
else
Tween(CFrame.new(-2009.2802734375,
4532.97216796875, -14937.3076171875))
end
else
if game.Workspace.Enemies:FindFirstChild("Baking Staff") or
game.Workspace.Enemies:FindFirstChild("Head Baker") or
game.Workspace.Enemies:FindFirstChild("Cake Guard") or
game.Workspace.Enemies:FindFirstChild("Cookie Crafter") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if (v.Name == "Baking Staff" or v.Name == "Head
Baker" or v.Name == "Cake Guard" or v.Name == "Cookie Crafter") and
v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
v.HumanoidRootPart.Size
= Vector3.new(60, 60, 60)
FarmPos =
v.HumanoidRootPart.CFrame
MonFarm = v.Name

Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
until _G.CakePrince == false
or game:GetService("ReplicatedStorage"):FindFirstChild("Cake Prince") or not
v.Parent or v.Humanoid.Health <= 0
bringmob = false
end
end
else
Tween(CakeCFrame)
end
end
end)
end
end
end)

local ToggleSpawnCake = Tabs.Main:AddToggle("ToggleSpawnCake", {


Title = "Auto spam Katakuri",
Description = "",
Default = true })
ToggleSpawnCake:OnChanged(function(Value)
_G.SpawnCakePrince = Value
end)
Options.ToggleSpawnCake:SetValue(true)
end

spawn(function()
while wait() do
if _G.SpawnCakePrince then
local args = {
[1] = "CakePrinceSpawner",
[2] = true
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "CakePrinceSpawner"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
end
if Second_Sea then
local MiscFarm = Tabs.Main:AddSection("Ectoplasm Farm")
local ToggleVatChatKiDi = Tabs.Main:AddToggle("ToggleVatChatKiDi", {
Title = "Auto Farm Ectoplasm",
Description = "",
Default = false })
ToggleVatChatKiDi:OnChanged(function(Value)
_G.Ectoplasm = Value
end)
Options.ToggleVatChatKiDi:SetValue(false)

spawn(function()
while wait(.1) do
pcall(function()
if _G.Ectoplasm then
if game:GetService("Workspace").Enemies:FindFirstChild("Ship
Deckhand") or game:GetService("Workspace").Enemies:FindFirstChild("Ship Engineer")
or game:GetService("Workspace").Enemies:FindFirstChild("Ship Steward") or
game:GetService("Workspace").Enemies:FindFirstChild("Ship Officer") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Ship Steward" or v.Name == "Ship
Engineer" or v.Name == "Ship Deckhand" or v.Name == "Ship Officer" and
v:FindFirstChild("Humanoid") then
if v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60,
60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
--Click
until _G.Ectoplasm == false or not v.Parent or
v.Humanoid.Health == 0 or not
game:GetService("Workspace").Enemies:FindFirstChild(v.Name)
bringmob = false
end
end
end
else
local Distance = (Vector3.new(904.4072265625,
181.05767822266, 33341.38671875) -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if Distance > 20000 then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(923.21252441406, 126.9760055542, 32852.83203125))
end
Tween(CFrame.new(904.4072265625, 181.05767822266,
33341.38671875))
end
end
end)
end
end)
end

local boss = Tabs.Main:AddSection("Boss Farm")

if First_Sea then
tableBoss = {"The Gorilla King","Bobby","Yeti","Mob Leader","Vice
Admiral","Warden","Chief Warden","Swan","Magma Admiral","Fishman
Lord","Wysper","Thunder God","Cyborg","Saber Expert"}
elseif Second_Sea then
tableBoss = {"Diamond","Jeremy","Fajita","Don Swan","Smoke
Admiral","Cursed Captain","Darkbeard","Order","Awakened Ice Admiral","Tide Keeper"}
elseif Third_Sea then
tableBoss = {"Stone","Island Empress","Kilo Admiral","Captain
Elephant","Beautiful Pirate","rip_indra True Form","Longma","Soul Reaper","Cake
Queen"}
end

local DropdownBoss = Tabs.Main:AddDropdown("DropdownBoss", {


Title = "choose boss",
Description = "",
Values = tableBoss,
Multi = false,
Default = 1,
})

DropdownBoss:SetValue("")
DropdownBoss:OnChanged(function(Value)
_G.SelectBoss = Value
end)

local ToggleAutoFarmBoss = Tabs.Main:AddToggle("ToggleAutoFarmBoss", {


Title = "Auto Kill Boss",
Description = "",
Default = false })

ToggleAutoFarmBoss:OnChanged(function(Value)
_G.AutoBoss = Value
end)

Options.ToggleAutoFarmBoss:SetValue(false)

spawn(function()
while wait() do
if _G.AutoBoss then
pcall(function()
if
game:GetService("Workspace").Enemies:FindFirstChild(_G.SelectBoss) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == _G.SelectBoss then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(80,80,80)
Tween(v.HumanoidRootPart.CFrame * Pos)

sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until not _G.AutoBoss or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
else
if
game:GetService("ReplicatedStorage"):FindFirstChild(_G.SelectBoss) then

toTarget(game:GetService("ReplicatedStorage"):FindFirstChild(_G.SelectBoss).Humanoi
dRootPart.CFrame * CFrame.new(5,10,7))
end
end
end)
end
end
end)

local Material = Tabs.Main:AddSection("Material Farm")

if First_Sea then
MaterialList = {
"Scrap Metal","Leather","Angel Wings","Magma Ore","Fish Tail"
} elseif Second_Sea then
MaterialList = {
"Scrap Metal","Leather","Radioactive Material","Mystic Droplet","Magma
Ore","Vampire Fang"
} elseif Third_Sea then
MaterialList = {
"Scrap Metal","Leather","Demonic Wisp","Conjured Cocoa","Dragon
Scale","Gunpowder","Fish Tail","Mini Tusk"
}
end

local DropdownMaterial = Tabs.Main:AddDropdown("DropdownMaterial", {


Title = "choose materials",
Description = "",
Values = MaterialList,
Multi = false,
Default = 1,
})

DropdownMaterial:SetValue("Dragon Scale")

DropdownMaterial:OnChanged(function(Value)
SelectMaterial = Value
end)

local ToggleMaterial = Tabs.Main:AddToggle("ToggleMaterial", {


Title = "Auto Farm Material",
Description = "",
Default = false })

ToggleMaterial:OnChanged(function(Value)
_G.AutoMaterial = Value
if Value == false then
wait()

Tween(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleMaterial:SetValue(false)
spawn(function()
while task.wait() do
if _G.AutoMaterial then
pcall(function()
MaterialMon(SelectMaterial)
toTarget(MPos)
if game:GetService("Workspace").Enemies:FindFirstChild(MMon) then
for i,v in pairs (game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart")
and v.Humanoid.Health > 0 then
if v.Name == MMon then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
bringmob = true
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
--Click
until not _G.AutoMaterial or not v.Parent or v.Humanoid.Health <= 0
bringmob = false
end
end
end
else
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].EnemySpawns:GetChildren()) do
if string.find(v.Name, Mon) then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
v.Position).Magnitude >= 10 then
Tween(v.CFrame * CFrame.new(posX,posY,posZ))
end
end
end
end
end)
end
end
end)

if Third_Sea then
local RoughSea = Tabs.Sea:AddSection("Kitsune")

local StatusKitsune = Tabs.Sea:AddParagraph({


Title = "Kistune Island Spam",
Content = ""
})
function UpdateKitsune()
if game.Workspace._WorldOrigin.Locations:FindFirstChild('Kitsune Island') then
StatusKitsune:SetDesc("Kitsune Island : [YES]")
else
StatusKitsune:SetDesc("Kitsune Island : [NO]")
end
end
spawn(function()
pcall(function()
while wait() do
UpdateKitsune()
end
end)
end)

local ToggleEspKitsune = Tabs.Sea:AddToggle("ToggleEspKitsune", {Title = "Esp


Kitsune Event Island",Description = "", Default = false })
ToggleEspKitsune:OnChanged(function(Value)
KitsuneIslandEsp = Value
while KitsuneIslandEsp do wait()
UpdateIslandKisuneESP()
end
end)
Options.ToggleEspKitsune:SetValue(false)

function UpdateIslandKisuneESP()
for i,v in pairs(game:GetService("Workspace")
["_WorldOrigin"].Locations:GetChildren()) do
pcall(function()
if KitsuneIslandEsp then
if v.Name == "Kitsune Island" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui',v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name ..' \n'..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude/3) ..' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end

local ToggleTPKitsune = Tabs.Sea:AddToggle("ToggleTPKitsune", {Title = "Tween


To Kitsune Island",Description = "", Default = false })
ToggleTPKitsune:OnChanged(function(Value)
_G.TweenToKitsune = Value
end)
Options.ToggleTPKitsune:SetValue(false)
spawn(function()
local kitsuneIsland
while not kitsuneIsland do
kitsuneIsland =
game:GetService("Workspace").Map:FindFirstChild("KitsuneIsland")
wait(1)
end
while wait() do
if _G.TweenToKitsune then
local shrineActive = kitsuneIsland:FindFirstChild("ShrineActive")
if shrineActive then
for _, v in pairs(shrineActive:GetDescendants()) do
if v:IsA("BasePart") and v.Name:find("NeonShrinePart") then
Tween(v.CFrame)
end
end
end
end
end
end)

local ToggleCollectAzure = Tabs.Sea:AddToggle("ToggleCollectAzure", {Title =


"Collect Azure Ambers",Description = "", Default = false })
ToggleCollectAzure:OnChanged(function(Value)
_G.CollectAzure = Value
end)
Options.ToggleCollectAzure:SetValue(false)
spawn(function()
while wait() do
if _G.CollectAzure then
pcall(function()
if
game:GetService("Workspace"):FindFirstChild("AttachedAzureEmber") then

Tween(game:GetService("Workspace"):WaitForChild("EmberTemplate"):FindFirstChild("Pa
rt").CFrame)
print("Azure")
end
end)
end
end
end)
end

Tabs.Sea:AddButton({
Title = "Trade Azure",
Description = "",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):Wa
itForChild("RF/KitsuneStatuePray"):InvokeServer()
end
})

if Third_Sea then
local RoughSea = Tabs.Sea:AddSection("Rough Sea")

local ToggleSailBoat = Tabs.Sea:AddToggle("ToggleSailBoat", {Title = "Auto buy


Boat",Description = "", Default = false })
ToggleSailBoat:OnChanged(function(Value)
_G.SailBoat = Value
end)
Options.ToggleSailBoat:SetValue(false)
spawn(function()
while wait() do
pcall(function()
if _G.SailBoat then
if not
game:GetService("Workspace").Enemies:FindFirstChild("Shark") or not
game:GetService("Workspace").Enemies:FindFirstChild("Terrorshark") or not
game:GetService("Workspace").Enemies:FindFirstChild("Piranha") or not
game:GetService("Workspace").Enemies:FindFirstChild("Fish Crew Member") then
if not
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
buyb = TweenBoat(CFrame.new(-16927.451171875,
9.0863618850708, 433.8642883300781))
if (CFrame.new(-16927.451171875, 9.0863618850708,
433.8642883300781).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10 then
if buyb then buyb:Stop() end
local args = {
[1] = "BuyBoat",
[2] = "PirateGrandBrigade"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
elseif
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
if
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit == false then

TweenBoat(game:GetService("Workspace").Boats.PirateGrandBrigade.VehicleSeat.CFrame
* CFrame.new(0,1,0))
else
for i,v in
pairs(game:GetService("Workspace").Boats:GetChildren()) do
if v.Name == "PirateGrandBrigade" then
repeat wait(_G.Fast_Delay)
if (CFrame.new(-17013.80078125,
10.962434768676758, 438.0169982910156).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10 then
TweenShip(CFrame.new(-33163.1875,
10.964323997497559, -324.4842224121094))
elseif (CFrame.new(-33163.1875,
10.964323997497559, -324.4842224121094).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10 then
TweenShip(CFrame.new(-
37952.49609375, 10.96342945098877, -1324.12109375))
elseif (CFrame.new(-37952.49609375,
10.96342945098877, -1324.12109375).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10 then
TweenShip(CFrame.new(-33163.1875,
10.964323997497559, -324.4842224121094))
end
until
game:GetService("Workspace").Enemies:FindFirstChild("Shark") or
game:GetService("Workspace").Enemies:FindFirstChild("Terrorshark") or
game:GetService("Workspace").Enemies:FindFirstChild("Piranha") or
game:GetService("Workspace").Enemies:FindFirstChild("Fish Crew Member") or
_G.SailBoat == false
end
end
end
end
end
end
end)
end
end)

spawn(function()
pcall(function()
while wait() do
if _G.SailBoat then
if
game:GetService("Workspace").Enemies:FindFirstChild("Shark") or
game:GetService("Workspace").Enemies:FindFirstChild("Terrorshark") or
game:GetService("Workspace").Enemies:FindFirstChild("Piranha") or
game:GetService("Workspace").Enemies:FindFirstChild("Fish Crew Member") then
game.Players.LocalPlayer.Character.Humanoid.Sit =
false
end
end
end
end)
end)

local ToggleNocliprock = Tabs.Sea:AddToggle("ToggleNocliprock", {


Title = "Auto No Clip Rock",
Description = "",
Default = false })
ToggleNocliprock:OnChanged(function(Value)
_G.Nocliprock = Value
end)
Options.ToggleNocliprock:SetValue(false)
spawn(function()
while wait() do
if _G.Nocliprock then
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
for _, v in pairs(game.Workspace.Boats:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
elseif game.Players.LocalPlayer.Character.Humanoid.Sit == false
then
for _, v in pairs(game.Workspace.Boats:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == false then
v.CanCollide = true
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == false then
v.CanCollide = true
end
end
end
end
end
end)

local SetSpeedBoatSlider = Tabs.Sea:AddSlider("SliderSpeedBoat", {


Title = "Set Speed (boat)",
Description = "",
Default = 300,
Min = 0,
Max = 1000,
Rounding = 1,
Callback = function(value)
SetSpeedBoat = value
end
})

SetSpeedBoatSlider:OnChanged(function(value)
SetSpeedBoat = value
end)

SetSpeedBoatSlider:SetValue(300)

local SpeedBoatToggle = Tabs.Sea:AddToggle("SpeedBoat_Toggle", {Title = "Auto Speed


Boat",Description = "", Default = false })
Options.SpeedBoat_Toggle:SetValue(false)

SpeedBoatToggle:OnChanged(function(value)
_G.SpeedBoat = value
end)

game:GetService("RunService").RenderStepped:Connect(function()
if _G.SpeedBoat then
for i, v in pairs(game:GetService("Workspace").Boats:GetChildren()) do
if game:GetService("Players").LocalPlayer.Character.Humanoid.Sit then
v:FindFirstChild("VehicleSeat").MaxSpeed = SetSpeedBoat
end
end
end
end)

local ToggleTerrorshark = Tabs.Sea:AddToggle("ToggleTerrorshark", {Title =


"Auto Kill Terrorshark",Description = "", Default = false })

ToggleTerrorshark:OnChanged(function(Value)
_G.AutoTerrorshark = Value
end)
Options.ToggleTerrorshark:SetValue(false)
spawn(function()
while wait() do
if _G.AutoTerrorshark then
pcall(function()
if
game:GetService("Workspace").Enemies:FindFirstChild("Terrorshark") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Terrorshark" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(50,50,50)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
until not _G.AutoTerrorshark or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
else

if
game:GetService("ReplicatedStorage"):FindFirstChild("Terrorshark") then

Tween(game:GetService("ReplicatedStorage"):FindFirstChild("Terrorshark").HumanoidRo
otPart.CFrame * CFrame.new(2,20,2))
else
end
end
end)

end
end
end)

local TogglePiranha = Tabs.Sea:AddToggle("TogglePiranha", {Title = "Auto Kill


Piranha",Description = "", Default = false })

TogglePiranha:OnChanged(function(Value)
_G.farmpiranya = Value
end)
Options.TogglePiranha:SetValue(false)

spawn(function()
while wait() do
if _G.farmpiranya then
pcall(function()
if
game:GetService("Workspace").Enemies:FindFirstChild("Piranha") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Piranha" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(50,50,50)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
until not _G.farmpiranya or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
else

if
game:GetService("ReplicatedStorage"):FindFirstChild("Piranha") then
Tween(game:GetService("ReplicatedStorage"):FindFirstChild("Piranha").HumanoidRootPa
rt.CFrame * CFrame.new(2,20,2))
else
end
end

end)
end
end
end)

local ToggleShark = Tabs.Sea:AddToggle("ToggleShark", {Title = "Auto Kill


Shark",Description = "", Default = false })
ToggleShark:OnChanged(function(Value)
_G.AutoShark = Value
end)
Options.ToggleShark:SetValue(false)
spawn(function()
while wait() do
if _G.AutoShark then
pcall(function()
if game:GetService("Workspace").Enemies:FindFirstChild("Shark")
then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Shark" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(50,50,50)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))

game.Players.LocalPlayer.Character.Humanoid.Sit = false
until not _G.AutoShark or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
else

Tween(game:GetService("Workspace").Boats.PirateGrandBrigade.VehicleSeat.CFrame *
CFrame.new(0,1,0))
if
game:GetService("ReplicatedStorage"):FindFirstChild("Terrorshark") then

Tween(game:GetService("ReplicatedStorage"):FindFirstChild("Terrorshark").HumanoidRo
otPart.CFrame * CFrame.new(2,20,2))
else
end
end
end)

end
end
end)

local ToggleFishCrew = Tabs.Sea:AddToggle("ToggleFishCrew", {Title = "Auto Kill


Fish Crew",Description = "", Default = false })
ToggleFishCrew:OnChanged(function(Value)
_G.AutoFishCrew = Value
end)
Options.ToggleFishCrew:SetValue(false)

spawn(function()
while wait() do
if _G.AutoFishCrew then
pcall(function()
if game:GetService("Workspace").Enemies:FindFirstChild("Fish
Crew Member") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Fish Crew Member" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(50,50,50)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))

game.Players.LocalPlayer.Character.Humanoid.Sit = false
until not _G.AutoFishCrew or not v.Parent or
v.Humanoid.Health <= 0
end

end
end
else

Tween(game:GetService("Workspace").Boats.PirateGrandBrigade.VehicleSeat.CFrame *
CFrame.new(0,1,0))
if
game:GetService("ReplicatedStorage"):FindFirstChild("Fish Crew Member") then

Tween(game:GetService("ReplicatedStorage"):FindFirstChild("Fish Crew
Member").HumanoidRootPart.CFrame * CFrame.new(2,20,2))
else

end
end

end)
end
end
end)

local ToggleShip = Tabs.Sea:AddToggle("ToggleShip", {Title = "Auto Kill


Ship",Description = "", Default = false })
ToggleShip:OnChanged(function(Value)
_G.Ship = Value
end)
Options.ToggleShip:SetValue(false)
function CheckPirateBoat()
local checkmmpb = {"PirateGrandBrigade", "PirateBrigade"}
for r, v in next, game:GetService("Workspace").Enemies:GetChildren() do
if table.find(checkmmpb, v.Name) and v:FindFirstChild("Health") and
v.Health.Value > 0 then
return v
end
end
end

spawn(function()
while wait() do
if _G.Ship then
pcall(function()
if CheckPirateBoat() then

game:GetService("VirtualInputManager"):SendKeyEvent(true,32,false,game)
wait(.5)

game:GetService("VirtualInputManager"):SendKeyEvent(false,32,false,game)
local v = CheckPirateBoat()
repeat
wait()
spawn(Tween(v.Engine.CFrame * CFrame.new(0, -20, 0)), 1)
AimBotSkillPosition =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0)
Skillaimbot = true
AutoSkill = false
until not v or not v.Parent or v.Health.Value <= 0 or not
CheckPirateBoat()
Skillaimbot = true
AutoSkill = false
end
end)
end
end
end)

local ToggleGhostShip = Tabs.Sea:AddToggle("ToggleGhostShip", {Title = "Auto


Kill Ghost Ship",Description = "",Default = false })
ToggleGhostShip:OnChanged(function(Value)
_G.GhostShip = Value
end)
Options.ToggleGhostShip:SetValue(false)

function CheckPirateBoat()
local checkmmpb = {"FishBoat"}
for r, v in next, game:GetService("Workspace").Enemies:GetChildren() do
if table.find(checkmmpb, v.Name) and v:FindFirstChild("Health") and
v.Health.Value > 0 then
return v
end
end
end
spawn(function()
while wait() do
pcall(function()
if _G.bjirFishBoat then
if CheckPirateBoat() then
game:GetService("VirtualInputManager"):SendKeyEvent(true, 32,
false, game)
wait(0.5)
game:GetService("VirtualInputManager"):SendKeyEvent(false, 32,
false, game)
local v = CheckPirateBoat()
repeat
wait()
spawn(Tween(v.Engine.CFrame * CFrame.new(0, -20, 0), 1))
AutoSkill = true
Skillaimbot = true
AimBotSkillPosition =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0)
until v.Parent or v.Health.Value <= 0 or not CheckPirateBoat()
AutoSkill = false
Skillaimbot = false
end
end
end)
end
end)

spawn(function()
while wait() do
if _G.bjirFishBoat then
pcall(function()
if CheckPirateBoat() then
AutoHaki()
game:GetService("VirtualUser"):CaptureController()

game:GetService("VirtualUser"):Button1Down(Vector2.new(1280,672))
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Melee" then -- "Blox Fruit" ,
"Sword" , "Wear" , "Agility"

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Blox Fruit" then -- "Blox Fruit" ,
"Sword" , "Wear" , "Agility"

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(0.6)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Sword" then -- "Blox Fruit" ,
"Sword" , "Wear" , "Agility"

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
wait(0.5)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Gun" then -- "Blox Fruit" ,
"Sword" , "Wear" , "Agility"

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
end
end)
end
end
end)

local AutoElite = Tabs.Main:AddSection("Elite Hunter Farm")

local StatusElite = Tabs.Main:AddParagraph({


Title = "Auto Check Elite Hunter Spam",
Content = "Status: "
})

spawn(function()
while wait() do
pcall(function()
if game:GetService("ReplicatedStorage"):FindFirstChild("Diablo") or
game:GetService("ReplicatedStorage"):FindFirstChild("Deandre") or
game:GetService("ReplicatedStorage"):FindFirstChild("Urban") or
game:GetService("Workspace").Enemies:FindFirstChild("Diablo") or
game:GetService("Workspace").Enemies:FindFirstChild("Deandre") or
game:GetService("Workspace").Enemies:FindFirstChild("Urban") then
StatusElite:SetDesc("Elite Boss : [YES] | Killed:
"..game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter","
Progress"))
else
StatusElite:SetDesc("Elite Boss : [NO] | Killed:
"..game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter","
Progress"))
end
end)
end
end)

local ToggleElite = Tabs.Main:AddToggle("ToggleElite", {Title = "Auto kill


Elite Hunter",Description = "", Default = false })

ToggleElite:OnChanged(function(Value)
_G.AutoElite = Value
end)
Options.ToggleElite:SetValue(false)
spawn(function()
while task.wait() do
if _G.AutoElite then
pcall(function()
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text,"Diablo") or
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text,"Deandre") or
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text,"Urban") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Diablo") or
game:GetService("Workspace").Enemies:FindFirstChild("Deandre") or
game:GetService("Workspace").Enemies:FindFirstChild("Urban") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
if v.Name == "Diablo" or v.Name ==
"Deandre" or v.Name == "Urban" then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
EquipTool(SelectWeapon)
AutoHaki()

toTarget(v.HumanoidRootPart.CFrame * CFrame.new(posX,posY,posZ))
MonsterPosition =
v.HumanoidRootPart.CFrame
v.HumanoidRootPart.CFrame =
v.HumanoidRootPart.CFrame
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide =
false
v.HumanoidRootPart.Size =
Vector3.new(60, 60, 60)
until _G.AutoElite == false or
v.Humanoid.Health <= 0 or not v.Parent
end
end
end
else

if
game:GetService("ReplicatedStorage"):FindFirstChild("Diablo") then

toTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Diablo").HumanoidRoot
Part.CFrame * CFrame.new(posX,posY,posZ))
elseif
game:GetService("ReplicatedStorage"):FindFirstChild("Deandre") then

toTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Deandre").HumanoidRoo
tPart.CFrame * CFrame.new(posX,posY,posZ))
elseif
game:GetService("ReplicatedStorage"):FindFirstChild("Urban") then

toTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Urban").HumanoidRootP
art.CFrame * CFrame.new(posX,posY,posZ))
end

end

end
else

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter")
end
end)
end
end
end)
end

if Third_Sea then
local Sea = Tabs.Sea:AddSection("Sea Beast")

local ToggleSeaBeAst = Tabs.Sea:AddToggle("ToggleSeaBeAst", {Title = "Auto kill Sea


Beast",Description = "", Default = false })

ToggleSeaBeAst:OnChanged(function(Value)
_G.AutoSeaBeast = Value
end)
Options.ToggleSeaBeAst:SetValue(false)

Skillz = true
Skillx = true
Skillc = true
Skillv = true

spawn(function()
while wait() do
pcall(function()
if AutoSkill then
if Skillz then
game:service('VirtualInputManager'):SendKeyEvent(true, "Z",
false, game)
wait(.1)
game:service('VirtualInputManager'):SendKeyEvent(false,
"Z", false, game)
end
if Skillx then
game:service('VirtualInputManager'):SendKeyEvent(true, "X",
false, game)
wait(.1)
game:service('VirtualInputManager'):SendKeyEvent(false,
"X", false, game)
end
if Skillc then
game:service('VirtualInputManager'):SendKeyEvent(true, "C",
false, game)
wait(.1)
game:service('VirtualInputManager'):SendKeyEvent(false,
"C", false, game)
end
if Skillv then
game:service('VirtualInputManager'):SendKeyEvent(true, "V",
false, game)
wait(.1)
game:service('VirtualInputManager'):SendKeyEvent(false,
"V", false, game)
end
end
end)
end
end)
task.spawn(function()
while wait() do
pcall(function()
if _G.AutoSeaBeast then
if not
game:GetService("Workspace").SeaBeasts:FindFirstChild("SeaBeast1") then
if not
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
if not
game:GetService("Workspace").Boats:FindFirstChild("PirateBasic") then
if not
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
buyb = TweenBoat(CFrame.new(-4513.90087890625,
16.76398277282715, -2658.820556640625))
if (CFrame.new(-4513.90087890625,
16.76398277282715, -2658.820556640625).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10 then
if buyb then buyb:Stop() end
local args = {
[1] = "BuyBoat",
[2] = "PirateGrandBrigade"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
elseif
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
if
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit == false then

TweenBoat(game:GetService("Workspace").Boats.PirateGrandBrigade.VehicleSeat.CFrame
* CFrame.new(0,1,0))
elseif
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit == true then
repeat wait(_G.Fast_Delay)
if
(game:GetService("Workspace").Boats.PirateGrandBrigade.VehicleSeat.CFrame.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 10
then

TweenShip(CFrame.new(35.04552459716797, 17.750778198242188, 4819.267578125))


end
until
game:GetService("Workspace").SeaBeasts:FindFirstChild("SeaBeast1") or
_G.AutoSeaBeast == false
end
end
elseif
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
for is,vs in
pairs(game:GetService("Workspace").Boats:GetChildren()) do
if vs.Name == "PirateGrandBrigade" then
if vs:FindFirstChild("VehicleSeat") then
repeat wait(_G.Fast_Delay)

game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit = false
TweenBoat(vs.VehicleSeat.CFrame *
CFrame.new(0,1,0))
until not
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") or
_G.AutoSeaBeast == false
end
end
end
end
elseif
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") then
for iss,v in
pairs(game:GetService("Workspace").Boats:GetChildren()) do
if v.Name == "PirateGrandBrigade" then
if v:FindFirstChild("VehicleSeat") then
repeat wait(_G.Fast_Delay)

game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit = false
TweenBoat(v.VehicleSeat.CFrame *
CFrame.new(0,1,0))
until not
game:GetService("Workspace").Boats:FindFirstChild("PirateGrandBrigade") or
_G.AutoSeaBeast == false
end
end
end
end
elseif
game:GetService("Workspace").SeaBeasts:FindFirstChild("SeaBeast1") then
for i,v in
pairs(game:GetService("Workspace").SeaBeasts:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") then
repeat wait(_G.Fast_Delay)

game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit = false
TweenBoat(v.HumanoidRootPart.CFrame *
CFrame.new(0,500,0))
EquipAllWeapon()
AutoSkill = true
AimBotSkillPosition = v.HumanoidRootPart
Skillaimbot = true
until not v:FindFirstChild("HumanoidRootPart") or
_G.AutoSeaBeast == false
AutoSkill = false
Skillaimbot = false
end
end
end
end
end)
end
end)

local ToggleAutoW = Tabs.Sea:AddToggle("ToggleAutoW", {Title = "Auto Press


W",Description = "", Default = false })
ToggleAutoW:OnChanged(function(Value)
_G.AutoW = Value
end)
Options.ToggleAutoW:SetValue(false)
spawn(function()
while wait() do
pcall(function()
if _G.AutoW then

game:GetService("VirtualInputManager"):SendKeyEvent(true,"W",false,game)
end
end)
end
end)

local AutoMysticIsland = Tabs.Sea:AddSection("Mirage Island")

local StatusMirage = Tabs.Sea:AddParagraph({


Title = "Status",
Content = "Status:"
})

task.spawn(function()
while task.wait() do
pcall(function()
if game:GetService("Lighting").Sky.MoonTextureId ==
"http://www.roblox.com/asset/?id=9709149431" then
FullMoonStatus = "100%"
elseif game:GetService("Lighting").Sky.MoonTextureId ==
"http://www.roblox.com/asset/?id=9709149052" then
FullMoonStatus = "75%"
elseif game:GetService("Lighting").Sky.MoonTextureId ==
"http://www.roblox.com/asset/?id=9709143733" then
FullMoonStatus = "50%"
elseif game:GetService("Lighting").Sky.MoonTextureId ==
"http://www.roblox.com/asset/?id=9709150401" then
FullMoonStatus = "25%"
elseif game:GetService("Lighting").Sky.MoonTextureId ==
"http://www.roblox.com/asset/?id=9709149680" then
FullMoonStatus = "15%"
else
FullMoonStatus = "0%"
end
end)
end
end)

task.spawn(function()
while task.wait() do
pcall(function()
if game.Workspace._WorldOrigin.Locations:FindFirstChild('Mirage
Island') then
MirageStatus = "[YES]"
else
MirageStatus = '[NO]'
end
end)
end
end)
spawn(function()
pcall(function()
while wait() do
StatusMirage:SetDesc("Mirage Island: "..MirageStatus.." | Full
Moon: "..FullMoonStatus)
end
end)
end)

Tabs.Sea:AddButton({
Title = "Auto Tween to Mirage Island",
Description = "",
Callback = function()
TweenMirage()
end
})
function TweenMirage()
repeat
wait()
until game:GetService("Workspace").Map:FindFirstChild("MysticIsland")
if game:GetService("Workspace").Map:FindFirstChild("MysticIsland") then
AllNPCS = getnilinstances()
for r, v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
table.insert(AllNPCS, v)
end
for r, v in pairs(AllNPCS) do
if v.Name == "Advanced Fruit Dealer" then
Tween2(v.HumanoidRootPart.CFrame)
end
end
end
end

Tabs.Sea:AddButton({
Title = "Tween to Highest Point",
Description = "",
Callback = function()
TwenetoHighestPoint()
end
})

function TwenetoHighestPoint()
HighestPoint = getHighestPoint()
if HighestPoint then
Tween2(HighestPoint.CFrame * CFrame.new(0, 211.88, 0))
end
end
function getHighestPoint()
if not game.workspace.Map:FindFirstChild("MysticIsland") then
return nil
end
for r, v in
pairs(game:GetService("Workspace").Map.MysticIsland:GetDescendants()) do
if v:IsA("MeshPart") then
if v.MeshId == "rbxassetid://6745037796" then
return v
end
end
end
end

local ToggleTweenGear = Tabs.Sea:AddToggle("ToggleTweenGear", {Title = "Tween To


Gear",Description = "", Default = false })
ToggleTweenGear:OnChanged(function(Value)
_G.TweenToGear = Value
end)
Options.ToggleTweenGear:SetValue(false)

spawn(function()
pcall(function()
while wait() do
if _G.TweenToGear then
if
game:GetService("Workspace").Map:FindFirstChild("MysticIsland") then
for i,v in
pairs(game:GetService("Workspace").Map.MysticIsland:GetChildren()) do
if v:IsA("MeshPart")then
if v.Material == Enum.Material.Neon then
Tween2(v.CFrame)
end
end
end
end
end
end
end)
end)

local Togglelockmoon = Tabs.Sea:AddToggle("Togglelockmoon", {Title = "Lock Moon


and Use Race Skill",Description = "", Default = false })
Togglelockmoon:OnChanged(function(Value)
_G.AutoLockMoon = Value
end)
Options.Togglelockmoon:SetValue(false)

spawn(function()
while wait() do
pcall(function()
if _G.AutoLockMoon then
local moonDir = game.Lighting:GetMoonDirection()
local lookAtPos = game.Workspace.CurrentCamera.CFrame.p +
moonDir * 100
game.Workspace.CurrentCamera.CFrame =
CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.p, lookAtPos)
end
end)
end
end)

spawn(function()
while wait() do
pcall(function()
if _G.AutoLockMoon then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"T",false,game)
wait(0.1)

game:GetService("VirtualInputManager"):SendKeyEvent(false,"T",false,game)
end
end)
end
end)

local ToggleMirage = Tabs.Sea:AddToggle("ToggleMirage", {Title = "Auto hang Mirage


Island",Description = "", Default = false })
ToggleMirage:OnChanged(function(Value)
_G.AutoSeaBeast = Value
end)

Options.ToggleMirage:SetValue(false)

local AutoW = Tabs.Sea:AddToggle("AutoW", {Title = "Auto Press W",Description =


"", Default = false })
AutoW:OnChanged(function(Value)
_G.AutoW = Value
end)
Options.AutoW:SetValue(false)
spawn(function()
while wait() do
pcall(function()
if _G.AutoW then

game:GetService("VirtualInputManager"):SendKeyEvent(true,"W",false,game)
end
end)
end
end)
end

local Items = Tabs.ITM:AddSection("Items Farm")

if Third_Sea then
local ToggleHallow = Tabs.ITM:AddToggle("ToggleHallow", {Title = "Auto Hallow
Scythe [Fully]",Description = "", Default = false })

ToggleHallow:OnChanged(function(Value)
AutoHallowSycthe = Value
end)
Options.ToggleHallow:SetValue(false)
spawn(function()
while wait() do
if AutoHallowSycthe then
pcall(function()
if game:GetService("Workspace").Enemies:FindFirstChild("Soul
Reaper") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if string.find(v.Name , "Soul Reaper") then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.Size = Vector3.new(50,50,50)
toTarget(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Transparency = 1

sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.huge)
--Click
until v.Humanoid.Health <= 0 or AutoHallowSycthe ==
false
end
end
elseif
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Hallow Essence") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Hallow Essence")
then
repeat toTarget(CFrame.new(-8932.322265625,
146.83154296875, 6062.55078125)) wait() until (CFrame.new(-8932.322265625,
146.83154296875, 6062.55078125).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 8

wait(0.5)
EquipTool("Hallow Essence")
else
if
game:GetService("ReplicatedStorage"):FindFirstChild("Soul Reaper") then

toTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Soul
Reaper").HumanoidRootPart.CFrame * CFrame.new(2,20,2))
else
end
end
end)

end
end
end)

spawn(function()
while wait(0.001) do
if AutoHallowSycthe then
local args = {
[1] = "Bones",
[2] = "Buy",
[3] = 1,
[4] = 1
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

local ToggleYama = Tabs.ITM:AddToggle("ToggleYama", {Title = "Auto Get


Yama",Description = "", Default = false })
ToggleYama:OnChanged(function(Value)
_G.AutoYama = Value
end)
Options.ToggleYama:SetValue(false)
spawn(function()
while wait() do
if _G.AutoYama then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter","Pro
gress") >= 30 then
repeat wait(.1)

fireclickdetector(game:GetService("Workspace").Map.Waterfall.SealedKatana.Handle.Cl
ickDetector)
until
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Yama") or not
_G.AutoYama
end
end
end
end)

local ToggleTushita = Tabs.ITM:AddToggle("ToggleTushita", {Title = "Auto


Get Tushita",Description = "", Default = false })
ToggleTushita:OnChanged(function(Value)
AutoTushita = Value
end)
Options.ToggleTushita:SetValue(false)
spawn(function()
while wait() do
if AutoTushita then
if
game:GetService("Workspace").Enemies:FindFirstChild("Longma") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == ("Longma" or v.Name ==
"Longma") and v.Humanoid.Health > 0 and v:IsA("Model") and
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
if not
game.Players.LocalPlayer.Character:FindFirstChild(SelectWeapon) then
wait()
EquipTool(SelectWeapon)
end
FarmPos =
v.HumanoidRootPart.CFrame
--Click
v.HumanoidRootPart.Size =
Vector3.new(60,60,60)
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide =
false
v.Humanoid:ChangeState(11)
Tween(v.HumanoidRootPart.CFrame
* Pos)
until not AutoTushita or not
v.Parent or v.Humanoid.Health <= 0
end
end
else
Tween(CFrame.new(-10238.875976563,
389.7912902832, -9549.7939453125))
end
end
end
end)

local ToggleHoly = Tabs.ITM:AddToggle("ToggleHoly", {Title =


"Auto Holy Torch",Description = "", Default = false })
ToggleHoly:OnChanged(function(Value)
_G.Auto_Holy_Torch = Value
end)
Options.ToggleHoly:SetValue(false)
spawn(function()
while wait() do
if _G.Auto_Holy_Torch then
pcall(function()
wait(1)
repeat Tween(CFrame.new(-10752, 417, -9366)) wait()
until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-10752,
417, -9366)).Magnitude <= 10
wait(1)
repeat Tween(CFrame.new(-11672, 334, -9474)) wait()
until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-11672,
334, -9474)).Magnitude <= 10
wait(1)
repeat Tween(CFrame.new(-12132, 521, -10655))
wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-12132,
521, -10655)).Magnitude <= 10
wait(1)
repeat Tween(CFrame.new(-13336, 486, -6985)) wait()
until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-13336,
486, -6985)).Magnitude <= 10
wait(1)
repeat Tween(CFrame.new(-13489, 332, -7925)) wait()
until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-13489,
332, -7925)).Magnitude <= 10
end)
end
end
end)
end

if Second_Sea then
local ToggleFactory = Tabs.ITM:AddToggle("ToggleFactory", {Title = "Auto
Farm Factory",Description = "", Default = false })
ToggleFactory:OnChanged(function(Value)
_G.Factory = Value
end)
Options.ToggleFactory:SetValue(false)

spawn(function()
while wait() do
if _G.Factory then
if game.Workspace.Enemies:FindFirstChild("Core") then
for i,v in pairs(game.Workspace.Enemies:GetChildren()) do
if v.Name == "Core" and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
repeat Tween(CFrame.new(448.46756, 199.356781,
-441.389252))
wait()
until not _G.Factory or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
Vector3.new(448.46756, 199.356781, -441.389252)).Magnitude <= 10
EquipTool(SelectWeapon)
AutoHaki()
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.Size = Vector3.new(60, 60,
60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
--Click
until not v.Parent or v.Humanoid.Health <= 0 or
_G.Factory == false
end
end
elseif game.ReplicatedStorage:FindFirstChild("Core") then
repeat Tween(CFrame.new(448.46756, 199.356781, -
441.389252))
wait()
until not _G.Factory or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-
Vector3.new(448.46756, 199.356781, -441.389252)).Magnitude <= 10
end

end
end
end)

end

local ToggleKillPlayerTrial = Tabs.ITM:AddToggle("ToggleKillPlayerTrial", {Title =


"Auto Cursed Dual Katana",Description = "", Default = false })
ToggleKillPlayerTrial:OnChanged(function(Value)
_G.KillAfterTrials = value
end)

if Third_Sea then
local ToggleCakeV2 = Tabs.ITM:AddToggle("ToggleCakeV2", {Title = "Auto Kill
Dought King (Need Spawn)",Description = "", Default = false })
ToggleCakeV2:OnChanged(function(Value)
_G.AutoCakeV2 = Value
end)
Options.ToggleCakeV2:SetValue(false)
end
spawn(function()
while wait() do
if _G.AutoCakeV2 then
pcall(function()
if game:GetService("Workspace").Enemies:FindFirstChild("Dough
King") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Dough King" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size =
Vector3.new(50,50,50)
Tween(v.HumanoidRootPart.CFrame * Pos)
until not _G.AutoCakeV2 or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
else
if
game:GetService("ReplicatedStorage"):FindFirstChild("Dough King") then

Tween(game:GetService("ReplicatedStorage"):FindFirstChild("Dough
King").HumanoidRootPart.CFrame * CFrame.new(2,20,2))
else
end

end
end)
end
end
end)

if Second_Sea or Third_Sea then


local ToggleHakiColor = Tabs.ITM:AddToggle("ToggleHakiColor", {Title = "Auto
Buy Haki Color",Description = "",Default = false })
ToggleHakiColor:OnChanged(function(Value)
_G.Auto_Buy_Enchancement = Value
end)
Options.ToggleHakiColor:SetValue(false)
spawn(function()
while wait() do
if _G.Auto_Buy_Enchancement then
local args = {
[1] = "ColorsDealer",
[2] = "2"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
end

if Second_Sea then
local ToggleSwordLengend = Tabs.Main:AddToggle("ToggleSwordLengend", {Title =
"Auto Buy Sword Lengendary",Description = "",Default = false })
ToggleSwordLengend:OnChanged(function(Value)
_G.BuyLengendSword = Value
end)
Options.ToggleSwordLengend:SetValue(false)

spawn(function()
while wait(.1) do
pcall(function()
if _G.BuyLengendSword or Triple_A then
local args = {
[1] = "LegendarySwordDealer",
[2] = "2"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
else
wait(2)
end
end)
end
end)
end

local SettingFarm = Tabs.Setting:AddSection("Farming")

local ToggleAutoT = Tabs.Setting:AddToggle("ToggleAutoT", {Title = "Auto Turn On


V3", Description = "", Default = false })
ToggleAutoT:OnChanged(function(Value)
_G.AutoT = Value
end)
Options.ToggleAutoT:SetValue(false)
spawn(function()
while wait() do
pcall(function()
if _G.AutoT then

game:GetService("ReplicatedStorage").Remotes.CommE:FireServer("ActivateAbility")
end
end)
end
end)
local ToggleAutoY = Tabs.Setting:AddToggle("ToggleAutoY", {Title = "Auto Turn On
V4", Description = "", Default = false })
ToggleAutoY:OnChanged(function(Value)
_G.AutoY = Value
end)
Options.ToggleAutoY:SetValue(false)
spawn(function()
while wait() do
pcall(function()
if _G.AutoY then

game:GetService("VirtualInputManager"):SendKeyEvent(true,"Y",false,game)
wait(0.1)

game:GetService("VirtualInputManager"):SendKeyEvent(false,"Y",false,game)
end
end)
end
end)

local ToggleFastAttack = Tabs.Setting:AddToggle("ToggleFastAttack", {Title =


"Enabled Fast Attack", Description = "", Default = true })

ToggleFastAttack:OnChanged(function(Value)
_G.FastAttackFaiFao = Value
end)
Options.ToggleFastAttack:SetValue(true)

spawn(function()
while wait(0.4) do
pcall(function()
if _G.FastAttackFaiFao then
repeat wait(_G.Fast_Delay)
AttackNoCD()
until not _G.FastAttackFaiFao
end
end)
end
end)

local Camera = require(game.ReplicatedStorage.Util.CameraShaker)


Camera:Stop()
-- local random_number = math.random(325, 335)

local ToggleBringMob = Tabs.Setting:AddToggle("ToggleBringMob", {Title =


"Enabled Bring Mob / Magnet",Description = "", Default = true })
ToggleBringMob:OnChanged(function(Value)
_G.BringMob = Value
end)
Options.ToggleBringMob:SetValue(true)
spawn(function()
while wait() do
pcall(function()
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.BringMob and bringmob then
if v.Name == MonFarm and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
if v.Name == "Factory Staff" then
if (v.HumanoidRootPart.Position -
FarmPos.Position).Magnitude <= 500 then
v.Head.CanCollide = false
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(60, 60,
60)
v.HumanoidRootPart.CFrame = FarmPos
if v.Humanoid:FindFirstChild("Animator") then
v.Humanoid.Animator:Destroy()
end
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end
elseif v.Name == MonFarm then
if (v.HumanoidRootPart.Position -
FarmPos.Position).Magnitude <= 337.5 then
v.HumanoidRootPart.CFrame = FarmPos
v.HumanoidRootPart.Size = Vector3.new(60,60,60)
v.HumanoidRootPart.Transparency = 1
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
if v.Humanoid:FindFirstChild("Animator") then
v.Humanoid.Animator:Destroy()
end
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
v.Humanoid:ChangeState(11)
v.Humanoid:ChangeState(14)
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end
end
end
end
end
end)
end
end)

local ToggleBypassTP = Tabs.Setting:AddToggle("ToggleBypassTP", {Title =


"Enabled Bypass Tp", Description = "", Default = false })
ToggleBypassTP:OnChanged(function(Value)
BypassTP = Value
end)
Options.ToggleBypassTP:SetValue(false)

local ToggleRemove = Tabs.Setting:AddToggle("ToggleRemove", {Title = "Enabled


Remove Dame Text",Description = "", Default = true })
ToggleRemove:OnChanged(function(Value)
_G.RemoveDameText = Value
end)
Options.ToggleRemove:SetValue(true)

spawn(function()
while wait() do
if _G.RemoveDameText then

game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = false
else

game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = true
end
end
end)

local ToggleRemoveNotify = Tabs.Setting:AddToggle("ToggleRemoveNotify", {Title =


"Enabled Remove All Notify",Description = "", Default = false })
ToggleRemoveNotify:OnChanged(function(Value)
RemoveNotify = Value
end)
Options.ToggleRemoveNotify:SetValue(false)

spawn(function()
while wait() do
if RemoveNotify then
game.Players.LocalPlayer.PlayerGui.Notifications.Enabled = false
else
game.Players.LocalPlayer.PlayerGui.Notifications.Enabled = true
end
end
end)

local ToggleWhite = Tabs.Setting:AddToggle("ToggleWhite", {Title = "Enabled


White Screen",Description = "", Default = false })
ToggleWhite:OnChanged(function(Value)
_G.WhiteScreen = Value
if _G.WhiteScreen == true then
game:GetService("RunService"):Set3dRenderingEnabled(false)
elseif _G.WhiteScreen == false then
game:GetService("RunService"):Set3dRenderingEnabled(true)
end
end)
Options.ToggleWhite:SetValue(false)

local SKill = Tabs.Setting:AddSection("Skill Mastery")


local ToggleZ = Tabs.Setting:AddToggle("ToggleZ", {Title = "Skill Z",Description =
"", Default = true })
ToggleZ:OnChanged(function(Value)
SkillZ = Value
end)
Options.ToggleZ:SetValue(true)

local ToggleX = Tabs.Setting:AddToggle("ToggleX", {Title = "Skill X", Description =


"",Default = true })
ToggleX:OnChanged(function(Value)
SkillX = Value
end)
Options.ToggleX:SetValue(true)
local ToggleC = Tabs.Setting:AddToggle("ToggleC", {Title = "Skill C",Description =
"", Default = true })
ToggleC:OnChanged(function(Value)
SkillC = Value
end)
Options.ToggleC:SetValue(true)

local ToggleV = Tabs.Setting:AddToggle("ToggleV", {Title = "Skill V",Description =


"", Default = true })
ToggleV:OnChanged(function(Value)
SkillV = Value
end)
Options.ToggleV:SetValue(true)

local ToggleF = Tabs.Setting:AddToggle("ToggleF", {Title = "Skill F",Description =


"", Default = false })
ToggleF:OnChanged(function(Value)
SkillF = Value
end)
Options.ToggleF:SetValue(false)

local Pos = Tabs.Setting:AddSection("Distance Farm")

local SliderPosX = Tabs.Setting:AddSlider("SliderPosX", {


Title = "Pos X",
Description = "",
Default = 0,
Min = -60,
Max = 60,
Rounding = 1,
Callback = function(Value)
posX = Value
end
})
SliderPosX:OnChanged(function(Value)
posX = Value
end)
SliderPosX:SetValue(0)

local SliderPosY = Tabs.Setting:AddSlider("SliderPosY", {


Title = "Pos Y",
Description = "",
Default = 30,
Min = -60,
Max = 60,
Rounding = 1,
Callback = function(Value)
posY = Value
end
})
SliderPosY:OnChanged(function(Value)
posY = Value
end)
SliderPosY:SetValue(30)
local SliderPosZ = Tabs.Setting:AddSlider("SliderPosZ", {
Title = "Pos Z",
Description = "",
Default = 0,
Min = -60,
Max = 60,
Rounding = 1,
Callback = function(Value)
posZ = Value
end
})
SliderPosZ:OnChanged(function(Value)
posZ = Value
end)
SliderPosZ:SetValue(0)

local Usser = Tabs.Status:AddParagraph({


Title = "User :",
Content = "Name : "..game.Players.LocalPlayer.DisplayName.."
(@"..game.Players.LocalPlayer.Name..")\nLevel :
"..game:GetService("Players").LocalPlayer.Data.Level.Value.."\nBeli :
"..game:GetService("Players").LocalPlayer.Data.Beli.Value.."\nFragments :
"..game:GetService("Players").LocalPlayer.Data.Fragments.Value.."\nBounty :
"..game:GetService("Players").LocalPlayer.leaderstats["Bounty/Honor"].Value.."\
nHealth :
"..game.Players.LocalPlayer.Character.Humanoid.Health.."/"..game.Players.LocalPlaye
r.Character.Humanoid.MaxHealth.."\nStamina :
"..game.Players.LocalPlayer.Character.Energy.Value.."/"..game.Players.LocalPlayer.C
haracter.Energy.MaxValue.."\nRace :
" ..game:GetService("Players").LocalPlayer.Data.Race.Value.."\nDevil Fruit :
"..game:GetService("Players").LocalPlayer.Data.DevilFruit.Value..""
})

local Time = Tabs.Status:AddParagraph({


Title = "Time Zone",
Content = ""
})

local function UpdateOS()


local date = os.date("*t")
local hour = (date.hour) % 24
local ampm = hour < 12 and "AM" or "PM"
local timezone = string.format("%02i:%02i:%02i %s", ((hour -1) % 12) + 1,
date.min, date.sec, ampm)
local datetime = string.format("%02d/%02d/%04d", date.day, date.month,
date.year)
local LocalizationService = game:GetService("LocalizationService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local name = player.Name
local result, code = pcall(function()
return LocalizationService:GetCountryRegionForPlayerAsync(player)
end)
Time:SetDesc(datetime.." - "..timezone.." [ " .. code .. " ]")
end
spawn(function()
while true do
UpdateOS()
game:GetService("RunService").RenderStepped:Wait()
end
end)

local Timekl = Tabs.Status:AddParagraph({


Title = "Time Sever",
Content = ""
})

function UpdateTime()
local GameTime = math.floor(workspace.DistributedGameTime+0.5)
local Hour = math.floor(GameTime/(60^2))%24
local Minute = math.floor(GameTime/(60^1))%60
local Second = math.floor(GameTime/(60^0))%60
Timekl:SetDesc("[Time Sever] : Hours : "..Hour.. " Minutes : "..Minute.." Seconds
: "..Second)
end

spawn(function()
while task.wait() do
pcall(function()
UpdateTime()
end)
end
end)

local FM = Tabs.Status:AddParagraph({
Title = "Full Moon",
Content = ""
})

task.spawn(function()
while task.wait() do
pcall(function()
if
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709149431" then
FM:SetDesc("Moon: 5/5")
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709149052" then
FM:SetDesc("Moon: 4/5")
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709143733" then
FM:SetDesc("Moon: 3/5")
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709150401" then
FM:SetDesc("Moon: 2/5")
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709149680" then
FM:SetDesc("Moon: 1/5")
else
FM:SetDesc("Moon: 0/5")
end
end)
end
end)

local Elite_Hunter_Status = Tabs.Status:AddParagraph({


Title = "Elite Status",
Content = "Status: "
})

spawn(function()
while wait() do
spawn(function()
if game:GetService("ReplicatedStorage"):FindFirstChild("Diablo") or
game:GetService("ReplicatedStorage"):FindFirstChild("Deandre") or
game:GetService("ReplicatedStorage"):FindFirstChild("Urban") or
game:GetService("Workspace").Enemies:FindFirstChild("Diablo") or
game:GetService("Workspace").Enemies:FindFirstChild("Deandre") or
game:GetService("Workspace").Enemies:FindFirstChild("Urban") then
Elite_Hunter_Status:SetDesc("Status : ✅")
else
Elite_Hunter_Status:SetDesc("Status : ❌")
end
end)
end
end)

local Kitsune = Tabs.Status:AddParagraph({


Title = "KITSUNE Island",
Content = "Status: "
})

spawn(function()
pcall(function()
while wait() do
if game:GetService("Workspace").Map:FindFirstChild("KitsuneIsland") then
Kitsune:SetDesc('✅')
else
Kitsune:SetDesc('❌' )
end
end
end)
end)

local Mirragecheck = Tabs.Status:AddParagraph({


Title = "Mirrage Island",
Content = "Status: "
})

spawn(function()
pcall(function()
while wait() do
if game.Workspace._WorldOrigin.Locations:FindFirstChild('Mirage Island') then
Mirragecheck:SetDesc('✅')
else
Mirragecheck:SetDesc('❌' )end
end
end)
end)

local FrozenIsland = Tabs.Status:AddParagraph({


Title = "Frozen Dimension",
Content = "Status: "
})

spawn(function()
pcall(function()
while wait() do
if game.Workspace._WorldOrigin.Locations:FindFirstChild('Frozen Dimension')
then
FrozenIsland:SetDesc('✅')
else
FrozenIsland:SetDesc('❌')
end
end
end)
end)

local Input = Tabs.Status:AddInput("Input", {


Title = "Job Id",
Default = "",
Placeholder = "Paste Job Id",
Numeric = false, -- Only allows numbers
Finished = false, -- Only calls callback when you press enter
Callback = function(Value)
_G.Job = Value
end
})

Tabs.Status:AddButton({
Title = "Start Join Job ID",
Description = "",
Callback = function()

game:GetService("TeleportService"):TeleportToPlaceInstance(game.placeId,_G.Job,
game.Players.LocalPlayer)
end
})

Tabs.Status:AddButton({
Title = "Copy Job ID",
Description = "",
Callback = function()
setclipboard(tostring(game.JobId))
end
})

local Toggle = Tabs.Status:AddToggle("MyToggle", {Title = "Spam Join Job Id",


Default = false })
Toggle:OnChanged(function(Value)
_G.Join = Value
end)

spawn(function()
while wait() do
if _G.Join then
game:GetService("TeleportService"):TeleportToPlaceInstance(game.placeId,_G.Job,
game.Players.LocalPlayer)
end
end
end)

local ToggleMelee = Tabs.Stats:AddToggle("ToggleMelee", {Title = "Auto


Melee",Description = "", Default = false })
ToggleMelee:OnChanged(function(Value)
_G.Auto_Stats_Melee = Value
end)
Options.ToggleMelee:SetValue(false)

local ToggleDe = Tabs.Stats:AddToggle("ToggleDe", {Title = "Auto


Defense",Description = "", Default = false })
ToggleDe:OnChanged(function(Value)
_G.Auto_Stats_Defense = Value
end)
Options.ToggleDe:SetValue(false)

local ToggleSword = Tabs.Stats:AddToggle("ToggleSword", {Title = "Auto


Sword",Description = "", Default = false })
ToggleSword:OnChanged(function(Value)
_G.Auto_Stats_Sword = Value
end)
Options.ToggleSword:SetValue(false)

local ToggleGun = Tabs.Stats:AddToggle("ToggleGun", {Title = "Auto Gun",


Description = "",Default = false })
ToggleGun:OnChanged(function(Value)
_G.Auto_Stats_Gun = Value
end)
Options.ToggleGun:SetValue(false)

local ToggleFruit = Tabs.Stats:AddToggle("ToggleFruit", {Title = "Auto Demon


Fruit",Description = "", Default = false })
ToggleFruit:OnChanged(function(Value)
_G.Auto_Stats_Devil_Fruit = Value
end)
Options.ToggleFruit:SetValue(false)

spawn(function()
while wait() do
if _G.Auto_Stats_Devil_Fruit then
local args = {
[1] = "AddPoint",
[2] = "Demon Fruit",
[3] = 3
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

spawn(function()
while wait() do
if _G.Auto_Stats_Gun then
local args = {
[1] = "AddPoint",
[2] = "Gun",
[3] = 3
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

spawn(function()
while wait() do
if _G.Auto_Stats_Sword then
local args = {
[1] = "AddPoint",
[2] = "Sword",
[3] = 3
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

spawn(function()
while wait() do
if _G.Auto_Stats_Defense then
local args = {
[1] = "AddPoint",
[2] = "Defense",
[3] = 3
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

spawn(function()
while wait() do
if _G.Auto_Stats_Melee then
local args = {
[1] = "AddPoint",
[2] = "Melee",
[3] = 3
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)

local Playerslist = {}
for i,v in pairs(game:GetService("Players"):GetChildren()) do
table.insert(Playerslist,v.Name)
end

local SelectedPly = Tabs.Player:AddDropdown("SelectedPly", {


Title = "Select Player",
Description = "",
Values = Playerslist,
Multi = false,
Default = 1,
})

SelectedPly:SetValue("nil")
SelectedPly:OnChanged(function(Value)
_G.SelectPly = Value
end)

Tabs.Player:AddButton({
Title = "Refresh Player",
Description = "",
Callback = function()
table.clear(Playerslist)
for i,v in pairs(game:GetService("Players"):GetChildren()) do
table.insert(Playerslist,v.Name)
end
end
})

local ToggleTeleport = Tabs.Player:AddToggle("ToggleTeleport", {Title = "Teleport


To Player", Description = "",Default = false })
ToggleTeleport:OnChanged(function(Value)
_G.TeleportPly = Value
if Value == false then
wait()
AutoHaki()

toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
wait()
end
end)
Options.ToggleTeleport:SetValue(false)

spawn(function()
while wait() do
if _G.TeleportPly then
pcall(function()
if game.Players:FindFirstChild(_G.SelectPly) then

toTarget(game.Players[_G.SelectPly].Character.HumanoidRootPart.CFrame)
end
end)
end
end
end)

local ToggleQuanSat = Tabs.Player:AddToggle("ToggleQuanSat", {Title = "Spectate


Player",Description = "", Default = false })
ToggleQuanSat:OnChanged(function(Value)
SpectatePlys = Value
local plr1 = game:GetService("Players").LocalPlayer.Character.Humanoid
local plr2 = game:GetService("Players"):FindFirstChild(_G.SelectPly)
repeat wait(.1)
game:GetService("Workspace").Camera.CameraSubject =
game:GetService("Players"):FindFirstChild(_G.SelectPly).Character.Humanoid
until SpectatePlys == false
game:GetService("Workspace").Camera.CameraSubject =
game:GetService("Players").LocalPlayer.Character.Humanoid
end)
Options.ToggleQuanSat:SetValue(false)

local ToggleFastAttack = Tabs.Player:AddToggle("ToggleFastAttack", {Title = " Click


Attack Player",Description = "", Default = false })

ToggleFastAttack:OnChanged(function(Value)
_G.FastAttackWinterhub = Value
end)
Options.ToggleFastAttack:SetValue(false)

local SliderDelayAttackPlayer = Tabs.Player:AddSlider("SliderDelayAttackPlayer", {


Title = "Delay Fast (sec)",
Description = "",
Default = 0.1,
Min = 0,
Max = 5,
Rounding = 1,
Callback = function(Value)
_G.DelayAttackPlayer = Value
end
})

SliderDelayAttackPlayer:OnChanged(function(Value)
_G.DelayAttackPlayer = Value
end)

SliderDelayAttackPlayer:SetValue(0.1)

spawn(function()
while wait() do
pcall(function()
if _G.FastAttackWinterhub then
repeat wait(_G.DelayAttackPlayer)
AttackNoCoolDown()
until not _G.FastAttackWinterhub
end
end)
end
end)
local Camera = require(game.ReplicatedStorage.Util.CameraShaker)
Camera:Stop()

function getAllBladeHitsPlayers(Sizes)
local Hits = {}
local Client = game.Players.LocalPlayer
local Characters = game:GetService("Workspace").Characters:GetChildren()
for i=1,#Characters do local v = Characters[i]
local Human = v:FindFirstChildOfClass("Humanoid")
if v.Name ~= game.Players.LocalPlayer.Name and Human and Human.RootPart
and Human.Health > 0 and Client:DistanceFromCharacter(Human.RootPart.Position) <
Sizes+5 then
table.insert(Hits,Human.RootPart)
end
end
return Hits
end

function getAllBladeHits(Sizes)
local Hits = {}
local Client = game.Players.LocalPlayer
local Enemies = game:GetService("Workspace").Enemies:GetChildren()
for i=1,#Enemies do local v = Enemies[i]
local Human = v:FindFirstChildOfClass("Humanoid")
if Human and Human.RootPart and Human.Health > 0 and
Client:DistanceFromCharacter(Human.RootPart.Position) < Sizes+5 then
table.insert(Hits,Human.RootPart)
end
end
return Hits
end

local Teleport = Tabs.Player:AddSection("Combat")

local SlidershowFov = Tabs.Player:AddSlider("SlidershowFov", {


Title = "Size Fov",
Description = "",
Default = 100,
Min = 0,
Max = 500,
Rounding = 1,
Callback = function(Value)
_G.Select_Size_Fov = Value
end
})

SlidershowFov:OnChanged(function(Value)
_G.Select_Size_Fov = Value
end)
SlidershowFov:SetValue(100)

local ToggleShowFov = Tabs.Player:AddToggle("ToggleShowFov", {Title = "Show


Fov",Description = "", Default = false })
ToggleShowFov:OnChanged(function(value)
_G.Show_Fov = value
end)
Options.ToggleShowFov:SetValue(false)

local ToggleAimBotSkill = Tabs.Player:AddToggle("ToggleAimBotSkill", {Title = "Auto


Aimbot Skill",Description = "", Default = false })
ToggleAimBotSkill:OnChanged(function(Value)
_G.Aimbot_Skill_Fov = Value
end)
Options.ToggleAimBotSkill:SetValue(false)
local lp = game:GetService('Players').LocalPlayer
local mouse = lp:GetMouse()
spawn(function()
while wait() do
if _G.Aimbot_Skill_Fov then
pcall(function()
local MaxDist, Closest = math.huge
for i,v in pairs(game:GetService("Players"):GetChildren())
do
local Head =
v.Character:FindFirstChild("HumanoidRootPart")
local Pos, Vis =
game.Workspace.CurrentCamera.WorldToScreenPoint(game.Workspace.CurrentCamera,
Head.Position)
local MousePos, TheirPos = Vector2.new(mouse.X,
mouse.Y), Vector2.new(Pos.X, Pos.Y)
local Dist = (TheirPos - MousePos).Magnitude
if Dist < MaxDist and Dist <= _G.Select_Size_Fov and
v.Name ~= game.Players.LocalPlayer.Name then
MaxDist = Dist
_G.Aim_Players = v
end
end
end)
end
end
end)
spawn(function()
local gg = getrawmetatable(game)
local old = gg.__namecall
setreadonly(gg,false)
gg.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if tostring(method) == "FireServer" then
if tostring(args[1]) == "RemoteEvent" then
if tostring(args[2]) ~= "true" and tostring(args[2]) ~=
"false" then
if _G.Aimbot_Skill_Fov then
args[2] =
_G.Aim_Players.Character.HumanoidRootPart.Position
return old(unpack(args))
end
end
end
end
return old(...)
end)
end)

local Circle = Drawing.new("Circle")


Circle.Color = Color3.fromRGB(0, 244, 0)
Circle.Thickness = 1
Circle.Radius = 250
Circle.NumSides = 460
Circle.Filled = false
Circle.Transparency = 1

game:GetService("RunService").Stepped:Connect(function()
Circle.Radius = _G.Select_Size_Fov
Circle.Thickness = 1
Circle.NumSides = 460
Circle.Position = game:GetService('UserInputService'):GetMouseLocation()
if _G.Show_Fov then
Circle.Visible = true
else
Circle.Visible = false
end
end)

local Mastery = Tabs.Player:AddSection("Misc")

local ToggleNoClip = Tabs.Player:AddToggle("ToggleNoClip", {Title = "Auto No


Clip",Description = "", Default = false })
ToggleNoClip:OnChanged(function(value)
_G.LOf = value
end)
Options.ToggleNoClip:SetValue(false)
spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if _G.LOf then
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
end)
end)

local ToggleWalkonWater = Tabs.Player:AddToggle("ToggleWalkonWater", {Title = "Walk


on Water",Description = "", Default = true })
ToggleWalkonWater:OnChanged(function(Value)
_G.WalkonWater = Value
end)
Options.ToggleWalkonWater:SetValue(true)
spawn(function()
while task.wait() do
pcall(function()
if _G.WalkonWater then
game:GetService("Workspace").Map["WaterBase-Plane"].Size =
Vector3.new(1000,112,1000)
else
game:GetService("Workspace").Map["WaterBase-Plane"].Size =
Vector3.new(1000,80,1000)
end
end)
end
end)

local ToggleSpeedRun = Tabs.Player:AddToggle("ToggleSpeedRun", {Title = "Auto Run


Speed",Description = "", Default = true })
ToggleSpeedRun:OnChanged(function(Value)
InfAbility = Value
if Value == false then

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("A
gility"):Destroy()
end
end)
Options.ToggleSpeedRun:SetValue(true)
spawn(function()
while wait() do
if InfAbility then
InfAb()
end
end
end)
function InfAb()
if InfAbility then
if not
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("A
gility") then
local inf = Instance.new("ParticleEmitter")
inf.Acceleration = Vector3.new(0,0,0)
inf.Archivable = true
inf.Drag = 20
inf.EmissionDirection = Enum.NormalId.Top
inf.Enabled = true
inf.Lifetime = NumberRange.new(0,0)
inf.LightInfluence = 0
inf.LockedToPart = true
inf.Name = "Agility"
inf.Rate = 500
local numberKeypoints2 = {
NumberSequenceKeypoint.new(0, 0);
NumberSequenceKeypoint.new(1, 4);
}
inf.Size = NumberSequence.new(numberKeypoints2)
inf.RotSpeed = NumberRange.new(9999, 99999)
inf.Rotation = NumberRange.new(0, 0)
inf.Speed = NumberRange.new(30, 30)
inf.SpreadAngle = Vector2.new(0,0,0,0)
inf.Texture = ""
inf.VelocityInheritance = 0
inf.ZOffset = 2
inf.Transparency = NumberSequence.new(0)
inf.Color =
ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0))
inf.Parent =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
end
else
if
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("A
gility") then

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("A
gility"):Destroy()
end
end
end

local ToggleEnablePvp = Tabs.Player:AddToggle("ToggleEnablePvp", {Title = "Auto


Enable PVP", Description = "",Default = false })
ToggleEnablePvp:OnChanged(function(Value)
_G.EnabledPvP = Value
end)
Options.ToggleEnablePvp:SetValue(false)

spawn(function()
pcall(function()
while wait() do
if _G.EnabledPvP then
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.PvpDisabled.Visible == true
then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EnablePvp")
end
end
end
end)
end)

--[[
local ToggleSoruNOCD = Tabs.Player:AddToggle("ToggleSoruNOCD", {Title = "Soru No
Cooldown", Default = false })
ToggleSoruNOCD:OnChanged(function(Value)
_G.SoruNoCd = Value
NoCooldown()
end)
Options.ToggleSoruNOCD:SetValue(false)
function NoCooldown()
for i,v in next, getgc() do
if typeof(v) == "function" then
if getfenv(v).script ==
game.Players.LocalPlayer.Character:WaitForChild("Dodge") and _G.DashNoCd then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0.4" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.DashNoCd
end
end
end
if getfenv(v).script ==
game.Players.LocalPlayer.Character:WaitForChild("Geppo") and _G.GeppoNoCd then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.GeppoNoCd
end
end
end
if getfenv(v).script ==
game.Players.LocalPlayer.Character:WaitForChild("Soru") and _G.SoruNoCd then
for i2,v2 in pairs(debug.getupvalues(v)) do
if type(v2) == 'table' then
if v2.LastUse then
repeat wait(_G.Fast_Delay)
setupvalue(v, i2, {LastAfter =
0,LastUse = 0})
until not _G.SoruNoCd
end
end
end
end
end
end
end

local ToggleGeppoNoCD = Tabs.Player:AddToggle("ToggleGeppoNoCD", {Title = "Geppo No


Cooldown", Default = false })
ToggleGeppoNoCD:OnChanged(function(Value)
_G.GeppoNoCd = Value
NoCooldown()
end)
Options.ToggleGeppoNoCD:SetValue(false)

local ToggleDashNoCD = Tabs.Player:AddToggle("ToggleDashNoCD", {Title = "Dash No


Cooldown", Default = false })
ToggleDashNoCD:OnChanged(function(Value)
_G.DashNoCd = Value
DodgeNoCoolDown()
end)
Options.ToggleDashNoCD:SetValue(false)
function DodgeNoCoolDown()
if _G.DashNoCd then
for i, v in next, getgc() do
if game.Players.LocalPlayer.Character.Dodge then
if typeof(v) == "function" and getfenv(v).script ==
game.Players.LocalPlayer.Character.Dodge then
for i2, v2 in next, getupvalues(v) do
if tostring(v2) == "0.4" then
repeat
wait(.1)
setupvalue(v, i2, 0)
until not _G.DashNoCd
end
end
end
end
end
end
end

local ToggleSpeedHack = Tabs.Player:AddToggle("ToggleSpeedHack", {Title = "Speed


Hack", Default = true })
ToggleSpeedHack:OnChanged(function(Value)
_G.SpeedHack = Value
InfAbility()
end)
Options.ToggleSpeedHack:SetValue(true)

function InfAbility()
if _G.SpeedHack then
if not
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
local inf = Instance.new("ParticleEmitter")
inf.Acceleration = Vector3.new(0, 0, 0)
inf.Archivable = true
inf.Drag = 20
inf.EmissionDirection = Enum.NormalId.Top
inf.Enabled = true
inf.Lifetime = NumberRange.new(0.2, 0.2)
inf.LightInfluence = 0
inf.LockedToPart = true
inf.Name = "Agility"
inf.Rate = 500
local numberKeypoints2 = {
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 4),
}

inf.Size = NumberSequence.new(numberKeypoints2)
inf.RotSpeed = NumberRange.new(999, 9999)
inf.Rotation = NumberRange.new(0, 0)
inf.Speed = NumberRange.new(30, 30)
inf.SpreadAngle = Vector2.new(360, 360)
inf.Texture = "rbxassetid://243098098"
inf.VelotyInheritance = 0
inf.ZOffset = 2
inf.Transparency = NumberSequence.new(0)
inf.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255),
Color3.fromRGB(0, 255, 255))
inf.Parent =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
end
else
if
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then

game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility"):Destr
oy()
end
end
end

local ToggleWalkOnWater = Tabs.Player:AddToggle("ToggleWalkOnWater", {Title = "Wakl


On Water", Default = true })
ToggleWalkOnWater:OnChanged(function(Value)
_G.WalkWater = Value
end)
Options.ToggleWalkOnWater:SetValue(true)

spawn(function()
while task.wait() do
pcall(function()
if _G.WalkWater then
game:GetService("Workspace").Map["WaterBase-Plane"].Size =
Vector3.new(1000,112,1000)
else
game:GetService("Workspace").Map["WaterBase-Plane"].Size =
Vector3.new(1000,80,1000)
end
end)
end
end)
]]

local Teleport = Tabs.Teleport:AddSection("Teleport World")

Tabs.Teleport:AddButton({
Title = "First Sea 1",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelMain")
end
})

Tabs.Teleport:AddButton({
Title = "Second Sea 2",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelDressrosa")
end
})

Tabs.Teleport:AddButton({
Title = "Third Sea 3",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelZou")
end
})

local Mastery = Tabs.Teleport:AddSection("Teleport Island")

if First_Sea then
IslandList = {
"WindMill",
"Marine",
"Middle Town",
"Jungle",
"Pirate Village",
"Desert",
"Snow Island",
"MarineFord",
"Colosseum",
"Sky Island 1",
"Sky Island 2",
"Sky Island 3",
"Prison",
"Magma Village",
"Under Water Island",
"Fountain City",
"Shank Room",
"Mob Island",
}

elseif Second_Sea then


IslandList = {
"The Cafe",
"Frist Spot",
"Dark Area",
"Flamingo Mansion",
"Flamingo Room",
"Green Zone",
"Factory",
"Colossuim",
"Zombie Island",
"Two Snow Mountain",
"Punk Hazard",
"Cursed Ship",
"Ice Castle",
"Forgotten Island",
"Ussop Island",
"Mini Sky Island",
}

elseif Third_Sea then


IslandList = {
"Mansion",
"Port Town",
"Great Tree",
"Castle On The Sea",
"MiniSky",
"Hydra Island",
"Floating Turtle",
"Haunted Castle",
"Ice Cream Island",
"Peanut Island",
"Cake Island",
"Cocoa Island",
"Candy Island",
"Tiki Outpost",
}
end

local DropdownIsland = Tabs.Teleport:AddDropdown("DropdownIsland",{


Title = "choose island",
Description = "",
Values = IslandList,
Multi = false,
Default = 1,
})

DropdownIsland:SetValue("...")
DropdownIsland:OnChanged(function(Value)
_G.SelectIsland = Value
end)

Tabs.Teleport:AddButton({
Title = "Tween island",
Description = "",
Callback = function()
if _G.SelectIsland == "WindMill" then
toTarget(CFrame.new(979.79895019531, 16.516613006592,
1429.0466308594))
elseif _G.SelectIsland == "Marine" then
toTarget(CFrame.new(-2566.4296875, 6.8556680679321,
2045.2561035156))
elseif _G.SelectIsland == "Middle Town" then
toTarget(CFrame.new(-690.33081054688, 15.09425163269,
1582.2380371094))
elseif _G.SelectIsland == "Jungle" then
toTarget(CFrame.new(-1612.7957763672, 36.852081298828,
149.12843322754))
elseif _G.SelectIsland == "Pirate Village" then
toTarget(CFrame.new(-1181.3093261719, 4.7514905929565,
3803.5456542969))
elseif _G.SelectIsland == "Desert" then
toTarget(CFrame.new(944.15789794922, 20.919729232788,
4373.3002929688))
elseif _G.SelectIsland == "Snow Island" then
toTarget(CFrame.new(1347.8067626953, 104.66806030273, -
1319.7370605469))
elseif _G.SelectIsland == "MarineFord" then
toTarget(CFrame.new(-4914.8212890625, 50.963626861572,
4281.0278320313))
elseif _G.SelectIsland == "Colosseum" then
toTarget( CFrame.new(-1427.6203613281, 7.2881078720093, -
2792.7722167969))
elseif _G.SelectIsland == "Sky Island 1" then
toTarget(CFrame.new(-4869.1025390625, 733.46051025391, -
2667.0180664063))
elseif _G.SelectIsland == "Sky Island 2" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-4607.82275, 872.54248, -1667.55688))
elseif _G.SelectIsland == "Sky Island 3" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-7894.6176757813, 5547.1416015625, -380.29119873047))
elseif _G.SelectIsland == "Prison" then
toTarget( CFrame.new(4875.330078125, 5.6519818305969,
734.85021972656))
elseif _G.SelectIsland == "Magma Village" then
toTarget(CFrame.new(-5247.7163085938, 12.883934020996, 8504.96875))
elseif _G.SelectIsland == "Under Water Island" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875))
elseif _G.SelectIsland == "Fountain City" then
toTarget(CFrame.new(5127.1284179688, 59.501365661621,
4105.4458007813))
elseif _G.SelectIsland == "Shank Room" then
toTarget(CFrame.new(-1442.16553, 29.8788261, -28.3547478))
elseif _G.SelectIsland == "Mob Island" then
toTarget(CFrame.new(-2850.20068, 7.39224768, 5354.99268))
elseif _G.SelectIsland == "The Cafe" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-281.93707275390625, 306.130615234375, 609.280029296875))
wait(0.1)
Tween2(CFrame.new(-380.47927856445, 77.220390319824,
255.82550048828))
elseif _G.SelectIsland == "Frist Spot" then
toTarget(CFrame.new(-11.311455726624, 29.276733398438,
2771.5224609375))
elseif _G.SelectIsland == "Dark Area" then
toTarget(CFrame.new(3780.0302734375, 22.652164459229, -
3498.5859375))
elseif _G.SelectIsland == "Flamingo Mansion" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-281.93707275390625, 306.130615234375, 609.280029296875))
elseif _G.SelectIsland == "Flamingo Room" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(2284.912109375, 15.152034759521484, 905.48291015625))
elseif _G.SelectIsland == "Green Zone" then
toTarget( CFrame.new(-2448.5300292969, 73.016105651855, -
3210.6306152344))
elseif _G.SelectIsland == "Factory" then
toTarget(CFrame.new(424.12698364258, 211.16171264648, -
427.54049682617))
elseif _G.SelectIsland == "Colossuim" then
toTarget( CFrame.new(-1503.6224365234, 219.7956237793,
1369.3101806641))
elseif _G.SelectIsland == "Zombie Island" then
toTarget(CFrame.new(-5622.033203125, 492.19604492188, -
781.78552246094))
elseif _G.SelectIsland == "Two Snow Mountain" then
toTarget(CFrame.new(753.14288330078, 408.23559570313, -
5274.6147460938))
elseif _G.SelectIsland == "Punk Hazard" then
toTarget(CFrame.new(-6127.654296875, 15.951762199402, -
5040.2861328125))
elseif _G.SelectIsland == "Cursed Ship" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(923.40197753906, 125.05712890625, 32885.875))
elseif _G.SelectIsland == "Ice Castle" then
toTarget(CFrame.new(6148.4116210938, 294.38687133789, -
6741.1166992188))
elseif _G.SelectIsland == "Forgotten Island" then
toTarget(CFrame.new(-3032.7641601563, 317.89672851563, -
10075.373046875))
elseif _G.SelectIsland == "Ussop Island" then
toTarget(CFrame.new(4816.8618164063, 8.4599885940552,
2863.8195800781))
elseif _G.SelectIsland == "Mini Sky Island" then
Tween2(CFrame.new(-288.74060058594, 49326.31640625, -35248.59375))
elseif _G.SelectIsland == "Great Tree" then
toTarget(CFrame.new(2681.2736816406, 1682.8092041016, -
7190.9853515625))
elseif _G.SelectIsland == "Castle On The Sea" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-5075.50927734375, 314.5155029296875, -3150.0224609375))
elseif _G.SelectIsland == "MiniSky" then
Tween2(CFrame.new(-260.65557861328, 49325.8046875, -35253.5703125))
elseif _G.SelectIsland == "Port Town" then
toTarget(CFrame.new(-290.7376708984375, 6.729952812194824,
5343.5537109375))
elseif _G.SelectIsland == "Hydra Island" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(5753.5478515625, 610.7880859375, -282.33172607421875))
elseif _G.SelectIsland == "Floating Turtle" then
toTarget(CFrame.new(-13274.528320313, 531.82073974609, -
7579.22265625))
elseif _G.SelectIsland == "Mansion" then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-12468.5380859375, 375.0094299316406, -7554.62548828125))
elseif _G.SelectIsland == "Haunted Castle" then
toTarget(CFrame.new(-9515.3720703125, 164.00624084473,
5786.0610351562))
elseif _G.SelectIsland == "Ice Cream Island" then
toTarget(CFrame.new(-902.56817626953, 79.93204498291, -
10988.84765625))
elseif _G.SelectIsland == "Peanut Island" then
toTarget(CFrame.new(-2062.7475585938, 50.473892211914, -
10232.568359375))
elseif _G.SelectIsland == "Cake Island" then
toTarget(CFrame.new(-1884.7747802734375, 19.327526092529297, -
11666.8974609375))
elseif _G.SelectIsland == "Cocoa Island" then
toTarget(CFrame.new(87.94276428222656, 73.55451202392578, -
12319.46484375))
elseif _G.SelectIsland == "Candy Island" then
toTarget(CFrame.new(-1014.4241943359375, 149.11068725585938, -
14555.962890625))
elseif _G.SelectIsland == "Tiki Outpost" then
toTarget(CFrame.new(-16542.447265625, 55.68632888793945,
1044.41650390625))
end
end
})

Tabs.Teleport:AddButton({
Title = "Stop Tween island",
Description = "",
Callback = function()
CancelTween()
end
})

Tabs.Visual:AddButton({
Title = "Instant Level/Beli/EXP",
Description = "",
Callback = function()
local plr = game:GetService("Players").LocalPlayer
local Notification =
require(game:GetService("ReplicatedStorage").Notification)
local Data = plr:WaitForChild("Data")
local EXPFunction =
require(game.ReplicatedStorage:WaitForChild("EXPFunction"))
local LevelUp =
require(game:GetService("ReplicatedStorage").Effect.Container.LevelUp)
local Sound = require(game:GetService("ReplicatedStorage").Util.Sound)
local LevelUpSound =
game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("Level
Up_Proxy") or
game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("Level
Up")
function v129(p15)
local v130 = p15;
while true do
local v131, v132 = string.gsub(v130, "^(-?%d+)(%d%d%d)", "%1,%2");
v130 = v131;
if v132 == 0 then
break;
end;
end;
return v130;
end;
Notification.new("<Color=Yellow>QUEST COMPLETED!<Color=/>"):Display()
Notification.new("Earned <Color=Yellow>9,999,999,999,999 Exp.<Color=/> (+
None)"):Display()
Notification.new("Earned
<Color=Green>$9,999,999,999,999<Color=/>"):Display()
plr.Data.Exp.Value = 999999999999
plr.Data.Beli.Value = plr.Data.Beli.Value + 999999999999

delay = 0
count = 0
while plr.Data.Exp.Value - EXPFunction(Data.Level.Value) > 0 do
plr.Data.Exp.Value = plr.Data.Exp.Value - EXPFunction(Data.Level.Value)
plr.Data.Level.Value = plr.Data.Level.Value + 1
plr.Data.Points.Value = plr.Data.Points.Value + 3
LevelUp({ plr })
Sound.Play(Sound, LevelUpSound.Value)
Notification.new("<Color=Green>LEVEL UP!<Color=/> (" ..
plr.Data.Level.Value .. ")"):Display()
count = count + 1
if count >= 5 then
delay = tick()
count = 0
wait(2)
end
end
end
})

Tabs.Visual:AddInput("Input_Level", {
Title = "Level",
Default = "",
Placeholder = "input",
Numeric = false,
Finished = false,
Callback = function(value)
game:GetService("Players")["LocalPlayer"].Data.Level.Value =
tonumber(value)
end
})

Tabs.Visual:AddInput("Input_EXP", {
Title = "EXP",
Default = "",
Placeholder = "input",
Numeric = false,
Finished = false,
Callback = function(value)
game:GetService("Players")["LocalPlayer"].Data.Exp.Value = tonumber(value)
end
})

Tabs.Visual:AddInput("Input_Beli", {
Title = "Beli",
Default = "",
Placeholder = "input",
Numeric = false,
Finished = false,
Callback = function(value)
game:GetService("Players")["LocalPlayer"].Data.Beli.Value = tonumber(value)
end
})

Tabs.Visual:AddInput("Input_Fragments", {
Title = "Fragments",
Default = "",
Placeholder = "input",
Numeric = false,
Finished = false,
Callback = function(value)
game:GetService("Players")["LocalPlayer"].Data.Fragments.Value =
tonumber(value)
end
})

local Remote_GetFruits =
game.ReplicatedStorage:FindFirstChild("Remotes").CommF_:InvokeServer("GetFruits");
Table_DevilFruitSniper = {}
ShopDevilSell = {}
for i,v in next,Remote_GetFruits do
table.insert(Table_DevilFruitSniper,v.Name)
if v.OnSale then
table.insert(ShopDevilSell,v.Name)
end
end
_G.SelectFruit = "Leopard-Leopard"

local DropdownFruit = Tabs.Fruit:AddDropdown("DropdownFruit", {


Title = "Select Fruit",
Description = "",
Values = Table_DevilFruitSniper,
Multi = false,
Default = 1,
})

DropdownFruit:SetValue("...")

DropdownFruit:OnChanged(function(Value)
_G.SelectFruit = Value
end)

local ToggleFruit = Tabs.Fruit:AddToggle("ToggleFruit", {Title = "Auto Buy Fruit


Sniper",Description = "", Default = false })
ToggleFruit:OnChanged(function(Value)
_G.AutoBuyFruitSniper = Value
end)
Options.ToggleFruit:SetValue(false)
spawn(function()
pcall(function()
while wait(.1) do
if _G.AutoBuyFruitSniper then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("GetFruits")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("PurchaseRawFruit"
,"_G.SelectFruit",false)
end
end
end)
end)

local ToggleStore = Tabs.Fruit:AddToggle("ToggleStore", {Title = "Auto Store


Fruit",Description = "", Default = false })
ToggleStore:OnChanged(function(Value)
_G.AutoStoreFruit = Value
end)
Options.ToggleStore:SetValue(false)

spawn(function()
while task.wait() do
if _G.AutoStoreFruit then
pcall(function()
if _G.AutoStoreFruit then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bomb Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bomb Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Bomb
-Bomb",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bomb
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spike Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spike Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spik
e-Spike",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spike
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Chop Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Chop Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Chop
-Chop",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Chop
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spring Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spring Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spri
ng-Spring",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spring
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rocket Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Kilo Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Rock
et-Rocket",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Kilo
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Smoke Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Smoke Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Smok
e-Smoke",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Smoke
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spin Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spin Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spin
-Spin",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spin
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flame Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flame Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Flam
e-Flame",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flame
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Falcon Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Falcon Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Falc
on",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("alcon Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Ice Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Ice Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Ice-
Ice",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Ice Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Sand Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sand Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Sand
-Sand",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sand
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dark Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dark Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Dark
-Dark",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dark
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Ghost Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Revive Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Ghos
t-Ghost",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Revive
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Diamond Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Diamond Fruit")
then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Diam
ond-
Diamond",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Diamond
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Light Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Light Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Ligh
t-Light",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Light
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Love Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Love Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Love
-Love",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Love
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rubber Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rubber Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Rubb
er-Rubber",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rubber
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Barrier Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Barrier Fruit")
then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Barr
ier-
Barrier",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Barrier
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Magma Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Magma Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Magm
a-Magma",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Magma
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Portal Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Portal Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Door
-Door",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Portal
Fruit"))
end

if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Quake Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Quake Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Quak
e-Quake",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Quake
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Buddha Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Buddha Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Buddha",game:GetS
ervice("Players").LocalPlayer.Backpack:FindFirstChild("Buddha Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spider Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spider Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spid
er-Spider",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spider
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bird: Phoenix
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Phoenix
Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Phoe
nix",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Phoenix
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rumble Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rumble Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Rumb
le-Rumble",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rumble
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Pain Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Pain Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Pain
-Pain",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Pain
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Gravity Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Gravity Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Grav
ity-
Gravity",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Gravity
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dough Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dough Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Doug
h-Dough",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dough
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Shadow Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Shadow Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Shad
ow-Shadow",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Shadow
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Venom Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Venom Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Veno
m-Venom",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Venom
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Control Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Control Fruit")
then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Cont
rol-
Control",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Control
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spirit Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spirit Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Soul
-Soul",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spirit
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Fruit") then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Drag
on-Dragon",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon
Fruit"))
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Leopard Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Leopard Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Leop
ard-
Leopard",game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Leopard
Fruit"))
end
end
end
end)
end
wait(0.3)
end
end)

local ToggleRandomFruit = Tabs.Fruit:AddToggle("ToggleRandomFruit", {Title = "Auto


Random Fruit",Description = "", Default = false })
ToggleRandomFruit:OnChanged(function(Value)
_G.Random_Auto = Value
end)
Options.ToggleRandomFruit:SetValue(false)
spawn(function()
pcall(function()
while wait(.1) do
if _G.Random_Auto then

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cousin","Buy")
end
end
end)
end)

local ToggleCollectTP = Tabs.Fruit:AddToggle("ToggleCollectTP", {Title = "TP


Collect Devil Fruit Spam",Description = "", Default = false })
ToggleCollectTP:OnChanged(function(Value)
_G.CollectFruitTP = Value
end)
Options.ToggleCollectTP:SetValue(false)
spawn(function()
while wait(.1) do
if _G.CollectFruitTP then
for i,v in pairs(game.Workspace:GetChildren()) do
if string.find(v.Name, "Fruit") then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Handle.CFrame
end
end
end
end
end)

local ToggleCollect = Tabs.Fruit:AddToggle("ToggleCollect", {Title = "Move Collect


Devil Fruit Spam",Description = "", Default = false })
ToggleCollect:OnChanged(function(Value)
_G.Tweenfruit = Value
end)
Options.ToggleCollect:SetValue(false)
spawn(function()
while wait(.1) do
if _G.Tweenfruit then
for i,v in pairs(game.Workspace:GetChildren()) do
if string.find(v.Name, "Fruit") then
Tween(v.Handle.CFrame)
end
end
end
end
end)

local Mastery = Tabs.Fruit:AddSection("Rain Fruit")

Tabs.Fruit:AddButton({
Title = "Rain Fruit",
Description = "",
Callback = function()
for i, v in pairs(game:GetObjects("rbxassetid://14759368201")
[1]:GetChildren()) do
v.Parent = game.Workspace.Map
v:MoveTo(game.Players.LocalPlayer.Character.PrimaryPart.Position +
Vector3.new(math.random(-50, 50), 100, math.random(-50, 50)))
if v.Fruit:FindFirstChild("AnimationController") then

v.Fruit:FindFirstChild("AnimationController"):LoadAnimation(v.Fruit:FindFirstChild(
"Idle")):Play()
end
v.Handle.Touched:Connect(function(otherPart)
if otherPart.Parent == game.Players.LocalPlayer.Character then
v.Parent = game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end)
end
end
})

local Mastery = Tabs.Fruit:AddSection("Esp")

local ToggleEspPlayer = Tabs.Fruit:AddToggle("ToggleEspPlayer", {Title = "Esp


Player",Description = "", Default = false })

ToggleEspPlayer:OnChanged(function(Value)
ESPPlayer = Value
UpdatePlayerChams()
end)
Options.ToggleEspPlayer:SetValue(false)

local ToggleEspFruit = Tabs.Fruit:AddToggle("ToggleEspFruit", {Title = "Esp Devil


Fruit",Description = "", Default = false })

ToggleEspFruit:OnChanged(function(Value)
DevilFruitESP = Value
while DevilFruitESP do wait()
UpdateDevilChams()
end
end)
Options.ToggleEspFruit:SetValue(false)

local ToggleEspIsland = Tabs.Fruit:AddToggle("ToggleEspIsland", {Title = "Esp


Island",Description = "", Default = false })

ToggleEspIsland:OnChanged(function(Value)
IslandESP = Value
while IslandESP do wait()
UpdateIslandESP()
end
end)
Options.ToggleEspIsland:SetValue(false)

local ToggleEspFlower = Tabs.Fruit:AddToggle("ToggleEspFlower", {Title = "Esp


Flower",Description = "", Default = false })

ToggleEspFlower:OnChanged(function(Value)
FlowerESP = Value
UpdateFlowerChams()
end)
Options.ToggleEspFlower:SetValue(false)

spawn(function()
while wait(2) do
if FlowerESP then
UpdateFlowerChams()
end
if DevilFruitESP then
UpdateDevilChams()
end
if ChestESP then
UpdateChestChams()
end
if ESPPlayer then
UpdatePlayerChams()
end
if RealFruitESP then
UpdateRealFruitChams()
end
end
end)
local Chips =
{"Flame","Ice","Quake","Light","Dark","Spider","Rumble","Magma","Buddha","Sand","Ph
oenix","Dough"}

local DropdownRaid = Tabs.Raid:AddDropdown("DropdownRaid", {


Title = "Select Chip Raid",
Description = "",
Values = Chips,
Multi = false,
Default = 1,
})
DropdownRaid:SetValue("...")
DropdownRaid:OnChanged(function(Value)
SelectChip = Value
end)

local ToggleBuy = Tabs.Raid:AddToggle("ToggleBuy", {Title = "Auto Buy Chip",


Description = "",Default = false })
ToggleBuy:OnChanged(function(Value)
_G.Auto_Buy_Chips_Dungeon = Value
end)
Options.ToggleBuy:SetValue(false)
spawn(function()
while wait() do
if _G.Auto_Buy_Chips_Dungeon then
pcall(function()
local args = {
[1] = "RaidsNpc",
[2] = "Select",
[3] = SelectChip
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end)
end
end
end)

local ToggleStart = Tabs.Raid:AddToggle("ToggleStart", {Title = "Auto Start


Raid",Description = "", Default = false })
ToggleStart:OnChanged(function(Value)
_G.Auto_StartRaid = Value
end)
Options.ToggleStart:SetValue(false)

spawn(function()
while wait(.1) do
pcall(function()
if _G.Auto_StartRaid then
if game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.Timer.Visible == false then
if not game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") and
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Special Microchip")
or game:GetService("Players").LocalPlayer.Character:FindFirstChild("Special
Microchip") then
if Second_Sea then
fireclickdetector(game:GetService("Workspace").Map.CircleIsland.RaidSummon2.Button.
Main.ClickDetector)
elseif Third_Sea then

fireclickdetector(game:GetService("Workspace").Map["Boat
Castle"].RaidSummon2.Button.Main.ClickDetector)
end
end
end
end
end)
end
end)

local ToggleKillAura = Tabs.Raid:AddToggle("ToggleKillAura", {Title = "Auto Kill


Aura",Description = "", Default = false })
ToggleKillAura:OnChanged(function(Value)
KillAura = Value
end)
Options.ToggleKillAura:SetValue(false)
spawn(function()
while wait() do
if KillAura then
pcall(function()
for i,v in pairs(game.Workspace.Enemies:GetDescendants()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat task.wait()

sethiddenproperty(game:GetService('Players').LocalPlayer,"SimulationRadius",math.hu
ge)
v.Humanoid.Health = 0
v.HumanoidRootPart.CanCollide = false
until not KillAura or not v.Parent or v.Humanoid.Health <=
0
end
end
end)
end
end
end)

local ToggleNextIsland = Tabs.Raid:AddToggle("ToggleNextIsland", {Title = "Auto


Next Island",Description = "", Default = false })
ToggleNextIsland:OnChanged(function(Value)
AutoNextIsland = Value
end)
Options.ToggleNextIsland:SetValue(false)
spawn(function()
while task.wait() do
if AutoNextIsland then
pcall(function()
if game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.Timer.Visible == true then
if game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 5") then
Tween(game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 5").CFrame *
CFrame.new(0,70,100))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 4") then
Tween(game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 4").CFrame *
CFrame.new(0,70,100))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 3") then
Tween(game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 3").CFrame *
CFrame.new(0,70,100))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 2") then
Tween(game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 2").CFrame *
CFrame.new(0,70,100))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
Tween(game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1").CFrame *
CFrame.new(0,70,100))
end
end
end)
end
end
end)

local ToggleAwake = Tabs.Raid:AddToggle("ToggleAwake", {Title = "Auto


Awake",Description = "", Default = false })
ToggleAwake:OnChanged(function(Value)
AutoAwakenAbilities = Value
end)
Options.ToggleAwake:SetValue(false)
spawn(function()
while task.wait() do
if AutoAwakenAbilities then
pcall(function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Awakener","Awaken
")
end)
end
end
end)

local ToggleGetFruit = Tabs.Raid:AddToggle("ToggleGetFruit", {Title = "Get Fruit


Low Bely",Description = "", Default = false })
ToggleGetFruit:OnChanged(function(Value)
_G.Autofruit = Value
end)

spawn(function()
while wait(.1) do
pcall(function()
if _G.Autofruit then

local args = {
[1] = "LoadFruit",
[2] = "Rocket-Rocket"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Spin-Spin"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Chop-Chop"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Spring-Spring"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Bomb-Bomb"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Smoke-Smoke"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Spike-Spike"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Flame-Flame"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Falcon-Falcon"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Ice-Ice"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Sand-Sand"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Dark-Dark"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Ghost-Ghost"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Diamond-Diamond"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local args = {
[1] = "LoadFruit",
[2] = "Light-Light"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Rubber-Rubber"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))

local args = {
[1] = "LoadFruit",
[2] = "Barrier-Barrier"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end)
end
end)

if Second_Sea then
Tabs.Raid:AddButton({
Title = "Move To Raid Lab",
Description = "",
Callback = function()
Tween2(CFrame.new(-6438.73535, 250.645355, -4501.50684))
end
})
elseif Third_Sea then
Tabs.Raid:AddButton({
Title = "Move To Raid Lab",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-5075.50927734375, 314.5155029296875, -3150.0224609375))
Tween2(CFrame.new(-5017.40869, 314.844055, -2823.0127, -0.925743818,
4.48217499e-08, -0.378151238, 4.55503146e-09, 1, 1.07377559e-07, 0.378151238,
9.7681621e-08, -0.925743818))
end
})
end

local Mastery = Tabs.Raid:AddSection("Auto raid law")

local ToggleLaw = Tabs.Raid:AddToggle("ToggleLaw", {Title = "Auto buy chip kill


Law",Description = "", Default = false })

ToggleLaw:OnChanged(function(Value)
Auto_Law = Value
end)
Options.ToggleLaw:SetValue(false)
spawn(function()
pcall(function()
while wait() do
if Auto_Law then
if not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Microchip") and
not game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Microchip") and
not game:GetService("Workspace").Enemies:FindFirstChild("Order") and not
game:GetService("ReplicatedStorage"):FindFirstChild("Order") then
wait(0.3)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Microchip","1")

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Microchip","2")
end
end
end
end)
end)

spawn(function()
pcall(function()
while wait(0.4) do
if Auto_Law then
if not game:GetService("Workspace").Enemies:FindFirstChild("Order")
and not game:GetService("ReplicatedStorage"):FindFirstChild("Order") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Microchip") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Microchip") then

fireclickdetector(game:GetService("Workspace").Map.CircleIsland.RaidSummon.Button.M
ain.ClickDetector)
end
end
if game:GetService("ReplicatedStorage"):FindFirstChild("Order") or
game:GetService("Workspace").Enemies:FindFirstChild("Order") then
if game:GetService("Workspace").Enemies:FindFirstChild("Order")
then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Order" then
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(120, 120,
120)
--Click
until not v.Parent or v.Humanoid.Health <= 0 or
Auto_Law == false
end
end
elseif
game:GetService("ReplicatedStorage"):FindFirstChild("Order") then
Tween(CFrame.new(-6217.2021484375, 28.047645568848, -
5053.1357421875))
end
end
end
end
end)
end)

Tabs.Race:AddButton({
Title = "Temple Of Time",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(28286.35546875, 14895.3017578125, 102.62469482421875))
end
})

Tabs.Race:AddButton({
Title = "Move Lever Pull",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(28286.35546875, 14895.3017578125, 102.62469482421875))
Tween2(CFrame.new(28575.181640625, 14936.6279296875, 72.31636810302734))
end
})

Tabs.Race:AddButton({
Title = "Move Acient One",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(28286.35546875, 14895.3017578125, 102.62469482421875))
Tween2(CFrame.new(28981.552734375, 14888.4267578125, -120.245849609375))
end
})

local Mastery = Tabs.Race:AddSection("Auto Race")


Tabs.Race:AddButton({
Title = "Move Race Door",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(28286.35546875, 14895.3017578125, 102.62469482421875))
if game:GetService("Players").LocalPlayer.Data.Race.Value ==
"Human" then
Tween2(CFrame.new(29221.822265625, 14890.9755859375, -
205.99114990234375))
elseif game:GetService("Players").LocalPlayer.Data.Race.Value
== "Skypiea" then
Tween2(CFrame.new(28960.158203125, 14919.6240234375,
235.03948974609375))
elseif game:GetService("Players").LocalPlayer.Data.Race.Value
== "Fishman" then
Tween2(CFrame.new(28231.17578125, 14890.9755859375, -
211.64173889160156))
elseif game:GetService("Players").LocalPlayer.Data.Race.Value
== "Cyborg" then
Tween2(CFrame.new(28502.681640625, 14895.9755859375, -
423.7279357910156))
elseif game:GetService("Players").LocalPlayer.Data.Race.Value
== "Ghoul" then
Tween2(CFrame.new(28674.244140625, 14890.6767578125,
445.4310607910156))
elseif game:GetService("Players").LocalPlayer.Data.Race.Value
== "Mink" then
Tween2(CFrame.new(29012.341796875, 14890.9755859375, -
380.1492614746094))
end
end
})

local ToggleHumanandghoul = Tabs.Race:AddToggle("ToggleHumanandghoul", {Title =


"Auto Trial Human Ghoul",Description = "", Default = false })
ToggleHumanandghoul:OnChanged(function(Value)
KillAura = Value
end)
Options.ToggleHumanandghoul:SetValue(false)

local ToggleAutotrial = Tabs.Race:AddToggle("ToggleAutotrial", {Title = "Auto Trial


all race",Description = "", Default = false })
ToggleAutotrial:OnChanged(function(Value)
_G.AutoQuestRace = Value
end)
Options.ToggleAutotrial:SetValue(false)
spawn(function()
pcall(function()
while wait() do
if _G.AutoQuestRace then
if game:GetService("Players").LocalPlayer.Data.Race.Value
== "Human" then
for i,v in
pairs(game.Workspace.Enemies:GetDescendants()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
pcall(function()
repeat wait(.1)
v.Humanoid.Health = 0
v.HumanoidRootPart.CanCollide
= false

sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)


until not _G.AutoQuestRace or not
v.Parent or v.Humanoid.Health <= 0
end)
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Skypiea" then
for i,v in
pairs(game:GetService("Workspace").Map.SkyTrial.Model:GetDescendants()) do
if v.Name == "snowisland_Cylinder.081" then
BTPZ(v.CFrame* CFrame.new(0,0,0))
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Fishman" then
for i,v in
pairs(game:GetService("Workspace").SeaBeasts.SeaBeast1:GetDescendants()) do
if v.Name == "HumanoidRootPart" then
Tween(v.CFrame* Pos)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Melee" then

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Blox Fruit"
then

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

wait(0.5)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Sword" then

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
wait(0.5)
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Gun" then

game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
end
end
end

game:GetService("VirtualInputManager"):SendKeyEvent(true,122,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,122,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,120,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,120,false,game.Players.Lo
calPlayer.Character.HumanoidRootPart)
wait(.2)

game:GetService("VirtualInputManager"):SendKeyEvent(true,99,false,game.Players.Loca
lPlayer.Character.HumanoidRootPart)

game:GetService("VirtualInputManager"):SendKeyEvent(false,99,false,game.Players.Loc
alPlayer.Character.HumanoidRootPart)
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Cyborg" then
Tween(CFrame.new(28654, 14898.7832, -30, 1, 0, 0, 0,
1, 0, 0, 0, 1))
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Ghoul" then
for i,v in
pairs(game.Workspace.Enemies:GetDescendants()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
pcall(function()
repeat wait(.1)
v.Humanoid.Health = 0
v.HumanoidRootPart.CanCollide
= false

sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)


until not _G.AutoQuestRace or not
v.Parent or v.Humanoid.Health <= 0
end)
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Mink" then
for i,v in
pairs(game:GetService("Workspace"):GetDescendants()) do
if v.Name == "StartPoint" then
Tween(v.CFrame* CFrame.new(0,10,0))
end
end
end
end
end
end)
end)

local ToggleKillPlayerTrial = Tabs.Race:AddToggle("ToggleKillPlayerTrial", {Title =


"Auto Kill player Trial!",Description = "", Default = false })
ToggleKillPlayerTrial:OnChanged(function(Value)
_G.KillAfterTrials = value
StopTween(_G.KillAfterTrials)
end)

spawn(function()
while wait() do
pcall(function()
if _G.KillAfterTrials then
for i,v in
pairs(game:GetService("Workspace").Characters:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name and
(v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 100 then
if v.Humanoid.Health > 0 then
repeat wait()
AutoHaki()
EquipWeapon(_G.SelectWeapon)
NameTarget = v.Name
TP1(v.HumanoidRootPart.CFrame * CFrame.new(0,0,5))
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(60, 60, 60)
Click()
until not _G.KillAfterTrials or not v.Parent or
v.Humanoid.Health <= 0
end
end
end
end
end)
end
end)

local Mastery = Tabs.Race:AddSection("Auto Train")

local ToggleAutoAcientQuest = Tabs.Race:AddToggle("ToggleAutoAcientQuest", {Title =


"Auto Train",Description = "", Default = false })
ToggleAutoAcientQuest:OnChanged(function(Value)
AutoFarmAcient = Value
end)
Options.ToggleAutoAcientQuest:SetValue(false)
local AcientCframe = CFrame.new(216.211181640625, 126.9352035522461, -
12599.0732421875)

spawn(function()
pcall(function()
while wait() do
if AutoFarmAcient then
if game.Players.LocalPlayer.Character.RaceTransformed.Value == true
then
AutoFarmAcient = false
toTarget(CFrame.new(216.211181640625, 126.9352035522461, -
12599.0732421875))
end
end
end
end)
end)
spawn(function()
while wait() do
if AutoFarmAcient then
pcall(function()
if game:GetService("Workspace").Enemies:FindFirstChild("Cocoa
Warrior") or game:GetService("Workspace").Enemies:FindFirstChild("Chocolate Bar
Battler") or game:GetService("Workspace").Enemies:FindFirstChild("Sweet Thief") or
game:GetService("Workspace").Enemies:FindFirstChild("Candy Rebel") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Cocoa Warrior" or v.Name == "Chocolate Bar
Battler" or v.Name == "Sweet Thief" or v.Name == "Candy Rebel" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
bringmob = true
repeat wait(_G.Fast_Delay)
AttackNoCoolDown()
AutoHaki()
EquipTool(SelectWeapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
FarmPos = v.HumanoidRootPart.CFrame
MonFarm = v.Name
Tween(v.HumanoidRootPart.CFrame *
CFrame.new(posX,posY,posZ))
until not AutoFarmAcient or not v.Parent or
v.Humanoid.Health <= 0
bringmob = false
end
end
end
else
toTarget(AcientCframe)
end
end)
end
end
end)
spawn(function()
pcall(function()
while wait() do
if AutoFarmAcient then
if game.Players.LocalPlayer.Character.RaceTransformed.Value ==
false then
AutoFarmAcient = true
end
end
end
end)
end)
spawn(function()
while wait() do
pcall(function()
if AutoFarmAcient then

game:GetService("VirtualInputManager"):SendKeyEvent(true,"Y",false,game)
wait(0.1)

game:GetService("VirtualInputManager"):SendKeyEvent(false,"Y",false,game)
end
end)
end
end)

local shoppinglist = {'geppo','buso','soru','ken','black leg','electro','fishman


karate','dragon claw','superhuman','deathstep','dragontalon','sharkman
karate','electric claw','godhuman','sanguine art'}

local shopaholic = Tabs.Shop:AddDropdown("shopaholic", {


Title = "Buy Select",
Description = "",
Values = shoppinglist,
Multi = false,
Default = 1,
})
shopaholic:SetValue("geppo")
shopaholic:OnChanged(function(Value)
_G.shopping = Value
if _G.shopping == "geppo" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Geppo")
elseif _G.shopping == "buso" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Buso")
elseif _G.shopping == "soru" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Soru")
elseif _G.shopping == "ken" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("KenTalk","Buy")
elseif _G.shopping == "black leg" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyBlackLeg")
elseif _G.shopping == "electro" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectro")
elseif _G.shopping == "fishman karate" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyFishmanKarate"
)
elseif _G.shopping == "dragon claw" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","1")

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","2")
elseif _G.shopping == "superhuman" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySuperhuman")
elseif _G.shopping == "deathstep" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
elseif _G.shopping == "dragontalon" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon")
elseif _G.shopping == "sharkman karate" then
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
",true)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
elseif _G.shopping == "electric claw" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw")
elseif _G.shopping == "godhuman" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyGodhuman")
elseif _G.shopping == "sanguine art" then
wait(0.5)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySanguineArt",
true)

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySanguineArt")
end
end)

local Mastery = Tabs.Shop:AddSection("Misc Buy")

Tabs.Shop:AddButton({
Title = "Buy Refund Stats",
Description = "2,500F",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Refund","1")

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Refund","2")
end
})
Tabs.Shop:AddButton({
Title = "Buy Reroll Race",
Description = "3,000F",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Reroll","1")

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Reroll","2")
end
})

local Mastery = Tabs.Shop:AddSection("Buy Race")


Tabs.Shop:AddButton({
Title = "Buy Race Cyborg",
Description = "2.500F",
Callback = function()
local args = {[1] = "CyborgTrainer", [2] = "Buy"}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
Tabs.Shop:AddButton({
Title = "Buy Race Ghoul",
Description = "",
Callback = function()
local args = {[1] = "Ectoplasm", [2] = "BuyCheck", [3] = 4}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local args = {[1] = "Ectoplasm", [2] = "Change", [3] = 4}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})

local Mastery = Tabs.Misc:AddSection("Team")

Tabs.Misc:AddButton({
Title = "Join Pirates Team",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetTeam","Pirates
")
end
})

Tabs.Misc:AddButton({
Title = "Join Marines Team",
Description = "",
Callback = function()

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetTeam","Marines
")
end
})

local Mastery = Tabs.Misc:AddSection("Open Ui")

Tabs.Misc:AddButton({
Title = "Devil Shop Menu",
Description = "",
Callback = function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("GetFruits")
game:GetService("Players").LocalPlayer.PlayerGui.Main.FruitShop.Visible =
true
end
})

Tabs.Misc:AddButton({
Title = "Color Haki Menu",
Description = "",
Callback = function()
game.Players.localPlayer.PlayerGui.Main.Colors.Visible = true
end
})

Tabs.Misc:AddButton({
Title = "Title Name Menu",
Description = "",
Callback = function()
local args = {
[1] = "getTitles"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.localPlayer.PlayerGui.Main.Titles.Visible = true
end
})

Tabs.Misc:AddButton({
Title = "Awakening Menu",
Description = "",
Callback = function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.AwakeningToggler.Visible =
true
end
})

local Mastery = Tabs.Misc:AddSection("Misc")

local ToggleRejoin = Tabs.Misc:AddToggle("ToggleRejoin", {Title = "Auto Rejoin",


Description = "",Default = true })
ToggleRejoin:OnChanged(function(Value)
_G.AutoRejoin = Value
end)

Options.ToggleRejoin:SetValue(true)
spawn(function()
while wait() do
if _G.AutoRejoin then
getgenv().rejoin =
game:GetService("CoreGui").RobloxPromptGui.promptOverlay.ChildAdded:Connect(functio
n(child)
if child.Name == 'ErrorPrompt' and
child:FindFirstChild('MessageArea') and
child.MessageArea:FindFirstChild("ErrorFrame") then

game:GetService("TeleportService"):Teleport(game.PlaceId)
end
end)
end
end
end)

local Mastery = Tabs.Misc:AddSection("Kaitun Cap")

Tabs.Misc:AddButton({
Title = "Auto Show Items",
Description = "",
Callback = function()
do
local ui =
game:GetService("CoreGui").RobloxGui.Modules.Profile:FindFirstChild("UILibrary")
if ui then ui:Destroy() end
end
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Mouse = LocalPlayer:GetMouse()

do
local ui = game:GetService("Lighting"):FindFirstChild("Blur")
if ui then ui:Destroy() end
end

local Blur = Instance.new("BlurEffect")

TweenService:Create(
Blur,
TweenInfo.new(.4, Enum.EasingStyle.Back,
Enum.EasingDirection.InOut),
{ Size = 50 }
):Play()
Blur.Parent = game.Lighting

local UIStroke = Instance.new("UIStroke")


local UICorner = Instance.new("UICorner")

local ScreenGui = Instance.new("ScreenGui")


local ImageButton = Instance.new("ImageButton")
local RobloxButton = Enum.ButtonStyle.RobloxButton

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local cac =
require(game:GetService("Players").LocalPlayer.PlayerGui.Main.UIController.Inventor
y)
local Inventory =
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventory")
local Items = {}
local RaityLevel = { "Mythical", "Legendary", "Rare", "Uncommon",
"Common" }
local RaityColor = {
["Common"] = Color3.fromRGB(179, 179, 179),
["Uncommon"] = Color3.fromRGB(92, 140, 211),
["Rare"] = Color3.fromRGB(140, 82, 255),
["Legendary"] = Color3.fromRGB(213, 43, 228),
["Mythical"] = Color3.fromRGB(238, 47, 50)
}
function GetRaity(color)
for k, v in pairs(RaityColor) do
if v == color then return k end
end
end

for k, v in pairs(Inventory) do
Items[v.Name] = v
end

local total = #getupvalue(cac.UpdateRender, 4)


local rac = {}
local allitem = {}
local total2 = 0
while total2 < total do
local i = 0
while i < 25000 and total2 < total do

game:GetService("Players").LocalPlayer.PlayerGui.Main.InventoryContainer.Right.Cont
ent.ScrollingFrame.CanvasPosition =
Vector2.new(0, i)
for k, v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main.InventoryContainer.Righ
t.Content.ScrollingFrame.Frame:GetChildren()) do
if v:IsA("Frame") and not rac[v.ItemName.Text] and
v.ItemName.Visible == true then
local vaihuhu =
GetRaity(v.Background.BackgroundColor3)
if vaihuhu then
if not allitem[vaihuhu] then
allitem[vaihuhu] = {}
end
table.insert(allitem[vaihuhu], v:Clone())
end
total2 = total2 + 1
rac[v.ItemName.Text] = true
end
end
i = i + 20
end
wait()
end
function GetXY(vec)
return vec * 100
end

local tvk = Instance.new("UIListLayout")


tvk.FillDirection = Enum.FillDirection.Vertical
tvk.SortOrder = 2
tvk.Padding = UDim.new(0, 10)

local Left = Instance.new("Frame",


game.Players.LocalPlayer.PlayerGui.BubbleChat)
Left.BackgroundTransparency = 1
Left.Size = UDim2.new(.5, 0, 1, 0)
tvk.Parent = Left

local Right = Instance.new("Frame",


game.Players.LocalPlayer.PlayerGui.BubbleChat)
Right.BackgroundTransparency = 1
Right.Size = UDim2.new(.5, 0, 1, 0)
Right.Position = UDim2.new(.6, 0, 0, 0)
tvk:Clone().Parent = Right
for k, v in pairs(allitem) do
local cac = Instance.new("Frame", Left)
cac.BackgroundTransparency = 1
cac.Size = UDim2.new(1, 0, 0, 0)
cac.LayoutOrder = table.find(RaityLevel, k)

local cac2 = Instance.new("Frame", Right)


cac2.BackgroundTransparency = 1
cac2.Size = UDim2.new(1, 0, 0, 0)
cac2.LayoutOrder = table.find(RaityLevel, k)

local tvk = Instance.new("UIGridLayout", cac)


tvk.CellPadding = UDim2.new(.005, 0, .005, 0)
tvk.CellSize = UDim2.new(0, 70, 0, 70)
tvk.FillDirectionMaxCells = 100
tvk.FillDirection = Enum.FillDirection.Horizontal

local ccc = tvk:Clone()


ccc.Parent = cac2
for k, v in pairs(v) do
if Items[v.ItemName.Text] and
Items[v.ItemName.Text].Mastery then
if v.ItemLine2.Text ~= "Accessory" then
local bucac =
v.ItemName:Clone()
bucac.BackgroundTransparency = 1
bucac.TextSize = 10
bucac.TextXAlignment = 2
bucac.TextYAlignment = 2
bucac.ZIndex = 5
bucac.Text =
Items[v.ItemName.Text].Mastery
bucac.Size = UDim2.new(.5, 0,
.5, 0)
bucac.Position = UDim2.new(.5, 0,
.5, 0)
bucac.Parent = v
end
v.Parent = cac
elseif v.ItemLine2.Text == "Blox Fruit" then
v.Parent = cac2
end
end
cac.AutomaticSize = 2
cac2.AutomaticSize = 2
end
local ListHuhu = {
["Superhuman"] = Vector2.new(3, 2),
["DeathStep"] = Vector2.new(4, 3),
["ElectricClaw"] = Vector2.new(2, 0),
["SharkmanKarate"] = Vector2.new(0, 0),
["DragonTalon"] = Vector2.new(1, 5)
}
local MeleeG = Instance.new("Frame", Left)
MeleeG.BackgroundTransparency = 1
MeleeG.Size = UDim2.new(1, 0, 0, 0)
MeleeG.LayoutOrder = table.find(RaityLevel, k)
MeleeG.AutomaticSize = 2
MeleeG.LayoutOrder = 100
local tvk = Instance.new("UIGridLayout", MeleeG)
tvk.CellPadding = UDim2.new(.005, 0, .005, 0)
tvk.CellSize = UDim2.new(0, 70, 0, 70)
tvk.FillDirectionMaxCells = 100
tvk.FillDirection = Enum.FillDirection.Horizontal

local cac = { "Superhuman", "ElectricClaw", "DragonTalon",


"SharkmanKarate", "DeathStep", "GodHuman" }
for k, v in pairs(cac) do
if ListHuhu[v] and
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Buy" .. v, true)
== 1 then
local huhu = Instance.new("ImageLabel", MeleeG)
huhu.Image = "rbxassetid://9945562382"
huhu.ImageRectSize = Vector2.new(100, 100)
huhu.ImageRectOffset = ListHuhu[v] * 100
end
end
function formatNumber(v)
return tostring(v):reverse():gsub("%d%d%d",
"%1,"):reverse():gsub("^,", "")
end

game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli.AnchorPoint
= Vector2.new(0.5, 0.5)
game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli.Position =
UDim2.new(0, 1120, 0, 700)

game:GetService("Players").LocalPlayer.PlayerGui.Main.Level.AnchorPoint
= Vector2.new(0.5, 0.5)
game:GetService("Players").LocalPlayer.PlayerGui.Main.Level.Position =
UDim2.new(0, 1150, 0, 750)
local Name =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Fragments:Clone()
Name.Name = "Name"
Name.Parent =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli
Name.Position = UDim2.new(0, 0, -1.5, 0)
Name.Size = UDim2.new(1, 0, 1, 0)
Name.TextColor3 = Color3.fromRGB(255, 255, 255)
Name.Text = game.Players.LocalPlayer.Name

local Fragments =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Fragments:Clone()
Fragments.Name = "FragmentsCheck"
Fragments.Parent =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli
Fragments.Position = UDim2.new(0, 0, -0.75, 0)
Fragments.Size = UDim2.new(1, 0, 1, 0)
Fragments.Text = 'ƒ' ..
formatNumber(game:GetService("Players").LocalPlayer.Data.Fragments.Value)
local args = {
[1] = "getAwakenedAbilities"
}

game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.LocalPlayer.PlayerGui.Main.AwakeningToggler.Visible = true

game:GetService("Players").LocalPlayer.PlayerGui.Main.AwakeningToggler.Position =
UDim2.new(0.48, 10, 0.908, 2)

game:GetService("Players").LocalPlayer.PlayerGui.Main.AwakeningToggler.Size =
UDim2.new(1, 0, 0.22, 0)

pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.MenuButton.Visible =
false
end)
pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.RaceEnergy.Visible =
false
end)
pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.SafeZone.Visible =
false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.HP.Visible
= false
end)
pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Backpack.Enabled.Visible =
false
end)
pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.Energy.Visible = false
end)
for k, v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main:GetChildren()) do
if v:IsA("ImageButton") then
v:Destroy()
end
end
pcall(function()

game:GetService("Players").LocalPlayer.PlayerGui.Main.Compass.Visible = false
end)
end
})

local Mastery = Tabs.Misc:AddSection("Day")

Tabs.Misc:AddButton({
Title = "Auto Remove Fog",
Description = "",
Callback = function()
NoFog()
end
})
function NoFog()
local c = game.Lighting
c.FogEnd = 100000
for r, v in pairs(c:GetDescendants()) do
if v:IsA("Atmosphere") then
v:Destroy()
end
end
end

if First_Sea or Second_Sea then


local Mastery = Tabs.Hop:AddSection("third sea pls !!!!")
end

if Third_Sea then
local ToggleFindMoon = Tabs.Hop:AddToggle("ToggleFindMoon", {Title = "Server Hop
Full Moon",Description = "", Default = false })
ToggleFindMoon:OnChanged(function(Value)
_G.AutoFindMoon = Value
end)
Options.ToggleFindMoon:SetValue(false)

spawn(function()
while wait() do
if _G.AutoFindMoon then
if game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/
asset/?id=9709149052" or
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709149431" then
wait(2.0)
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709143733" then
Hop()
Fluent:Notify({
Title = "XuanQuyet Hub",
Content = "Turn Off Find Full Moon...",
SubContent = "", -- Optional
Duration = 5 -- Set to nil to make the notification not disappear
})
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709150401" then
Hop()
Fluent:Notify({
Title = "XuanQuyet Hub",
Content = "Hop...",
SubContent = "", -- Optional
Duration = 5 -- Set to nil to make the notification not disappear
})
elseif
game:GetService("Lighting").Sky.MoonTextureId=="http://www.roblox.com/asset/?
id=9709149680" then
Hop()
Fluent:Notify({
Title = "XuanQuyet Hub",
Content = "Hop...",
SubContent = "", -- Optional
Duration = 5 -- Set to nil to make the notification not disappear
})
else
Hop()
end
end
end
end)

local ToggleMirageIsland = Tabs.Hop:AddToggle("ToggleMirageIsland", {Title =


"Server Hop Mirage Island",Description = "", Default = false })
ToggleMirageIsland:OnChanged(function(Value)
_G.FindMirageIsland = Value
end)
Options.ToggleMirageIsland:SetValue(false)

spawn(function()
while wait() do
if _G.FindMirageIsland then
if game:GetService("Workspace").Map:FindFirstChild("MysticIsland") or
game:GetService("Workspace").Map:FindFirstChild("MysticIsland") then
if HighestPointRealCFrame and
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position -
HighestPointRealCFrame.Position).Magnitude > 10 then
Tween(getHighestPoint().CFrame * CFrame.new(0, 211.88, 0))
end
elseif not game:GetService("Workspace").Map:FindFirstChild("MysticIsland")
or not game:GetService("Workspace").Map:FindFirstChild("MysticIsland") then
Hop()
end
end
end
end)
end

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