Paladin Oath of Nudity and 10 New Spells (8480371)

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Oath of Nudity

Legends tell of a cataclysm that hit the earth. Parasites that would burrow themselves in
armor or clothing and then use this to manipulate their wearers. Citizens affected by these
parasites went into rampages, serving their clothing master overlords. To combat this, the
Order of the Unclothed was formed. Brave warriors went to war, heads raised high, proud of
their naked beauty. The legend says that these paladins were bright beacons in the
battlefield, bringing down armored opponents with their bodies and weapons alone. Wether
the legend is true or not, there are no more of these parasites today. The Order of the
Unclothed now pass their teachings and traditions through family and relatives. Their
nakedness changed; paladins who take the Oath of Nudity don't do it for necessity, they do
it for love of the humanoid naked body. They protect beauty, art, and love. They might wear
a helmet, a belt, gloves, or boots. But one thing is always common in the Nude Paladin's
attire: the lack of an attire.

Tenets of Nudity
Changed from their original concept, the Oath of Nudity is sworn to beauty, love and art. A
paladin who takes the Oath, must embody this beauty, display their nakedness to the world,
and spread love and respect to whoever they meet. The tenets of the oath are clear:
­​
Beauty:​ The humanoid body is a beautiful thing, present it with pride. Take care of your
body and image, and help others with theirs.
­​
Pride:​Never be ashamed of who you are. Bear your power with body.
­​
Protect:​Shield those who create art, defend the beautiful, and support the ones in love.
­​
Above All Else:​ If a beautiful thing must be destroy for the greater good of the world,
take the path that will harm it's elegance the least.

3rd Speedy Undress, Charm Person

5th Calm Emotions, Enhance Beauty

9th Phantasamal Beauty, Spirit Guardians

13th Confusion, Freedom of Movement

17th Dominate Person, Seeming

Armor of the Unclothed


Your natural radiance and beauty is as good as any armor. At level 3, when wearing no
clothing, your AC equals 10+Dexterity or Strength modifier+Charisma modifer.
In addition, you are permenantly under the effects of an Endure Elements spell.
Where Did You Get That From?
Starting at level 3, you may as a bonus action pull any piece of equipment you own from
seemingly nowhere. This is to prevent the need for pockets or similar.
Items used for this ability are stored on a personal demiplane only you can access, and can
only be used to store equipment. It has virtually infinite volume, but still physically weighs
on you, limiting the amount of equipment to your maximum encumberence.

Channel Divinity
Divine Beauty​­All foes within 30' must make a Constitution saving throw or be blinded for
one minute. At the start of each of your turns, any affected creature gets another saving
throw.
Turn the Clothed​­As "Turn the Unholy", but applies to anyone wearing clothes.

Aura of Naturalization
Starting at level 7, all allies within 10' gain immunity to petrification and involuntary
shape­changing effects.
At 18th level, the range increases to 30'.

Purity of Body
At 15th level, your body is now free from any minor imperfections it may have had before.
Gain an additional 2 HP per level.

Beauty Unlimited
Your beauty is so great that you can, with effort, cause the unworthy to turn to stone. Once
per long rest, as a bonus action, you can enter a state of Beauty Unlimited. Any enemy
within 30' must make a saving throw at the start of your turn against your spell DC or have
their movement speed halved. After a second failed save, they cannot move. After a third,
they are turned to stone permenantly. Any successful saving throw moves you one step up
the track (e.g. immobile to halved movement speed).
In addition, unless surprised, a creature can avert its eyes to avoid the saving throw at the
start of its turn. If the creature does so, it can't see the Paladin until the start of its next
turn, when it can avert its eyes again. If the creature looks at the Paladin in the meantime,
it must immediately make the save.
Bernadette's Illusory Nakedness
1st
​​ ­level illusion

Casting Time:​1 action


Range:​Self
Components:​ V, S, M (a pair of spectacles)
Duration:​8 hours

This spell conceals the caster's clothing, such that they appear naked for the duration. This
enables the caster to gain the benefits of clothing (such as protection from the elements or
magical enchantments), without having to hide the beautiful perfection of their body. The
caster may specify certain items of clothing to be excluded from the spell at the time of
casting.

Change Sex
3rd
​​ ­level transmutation

Casting Time:​ 1 action


Range:​60 feet
Components:​ V, S, M (a dried frog)
Duration:​1 hour

You change the sex of one creature you can see within range. Unwilling creatures may make
a Charisma saving throw in order to resist the effects.
The target's sex is then changed to anything that could naturally occur in that creature's
species, chosen by the caster; shapechangers and species that have no sex (such as most
constructs) or where every individual is the same sex (such as most plants) are immune to
this spell. The target's appearance changes slightly to conform to their new sex, but this
spell cannot change a creature's height, weight, skin tone, hair colour or muscle definition,
even if the old appearance would normally be impossible for the new sex (such as a
tortoiseshell tomcat).
This spell can be reversed by both ​Dispel Magic​and ​Remove Curse​ .
th​
At Higher Levels.​
When you cast this spell using a spell slot of 4​ level, the duration
th​
becomes 24 hours. When you cast this spell using a spell slot of 5​ level or higher, the
duration becomes permanent (until dispelled).
Clothes to Chocolate
2nd
​​­level transmutation

Casting Time:​ 1 action


Range:​60 feet
Components:​ V, S, M (a piece of cloth and a drop of melted chocolate)
Duration:​Instantaneous

Choose a non­metallic item of clothing (including leather and fur armour), that you can see
within range. You cause the object to turn into melted chocolate. The caster may choose to
set the temperature of the chocolate anywhere between 32°C and 100°C. If a temperature
over 60°C is chosen, any creature in physical contact with the chocolate takes 2d8 fire
damage when you cast the spell. Until the spell ends, you can use a bonus action on each of
your subsequent turns to cause this damage again.
If a creature is wearing the object when the spell is cast and subsequently takes damage
from it, the creature must succeed on a Constitution saving throw or spend its next turn
frantically scraping the chocolate off (it may choose to do so even if it succeeds on the
save). If it doesn’t remove the chocolate, it has disadvantage on attack rolls and ability
checks until the start of your next turn.
rd​
At Higher Levels.​
When you cast this spell using a spell slot of 3​ level or higher, you can
nd​
target one additional item of clothing for every level above 2​ . A given creature may only
take damage from this spell once per round, and if you use your bonus action to cause
damage on subsequent turns, you can only affect one of the (former) items of clothing.

Cupid's Arrow
1st
​​ ­level enchantment

Casting Time:​1 bonus action


Range:​Self
Components:​ V
Duration:​Concentration, up to 1 minute

The next time you make a ranged weapon attack during the spell’s duration, the piece of
ammunition or the weapon itself (if it is a thrown weapon), is imbued with a magical
enchantment. Make the attack roll as normal. The target takes the weapon’s normal
damage on a hit, but they do not experience any pain. Instead, the target must make a
Wisdom saving throw or be subject to the effects of a Philter of Love (DMG 184).
The piece of ammunition or weapon then returns to its normal form.
Enhance Beauty
2nd
​​­level transmutation

Casting Time:​1 action


Range:​Touch
Components:​ V, S, M (a drop of perfume)
Duration:​Concentration, up to 1 hour

You touch a creature and cause it to become more beautiful. Choose one of the following
effects; the target gains that effect until the spell ends.
Angelic Voice.​ The target has advantage on any Charisma checks relating to speech or
singing, and is considered to be proficient in the Persuasion skill if they are not already.
Beautiful Visage.​ The target's Charisma score becomes equal to 20, unless it is already
higher.
Magical Pheromones.​ Any beast or humanoid within 15 feet of the target must make a
Wisdom saving throw at the beginning of each of its turns or be charmed by them for 1
round (regarding them as a beautiful acquaintance). Once a creature has succeeded on a
saving throw, it is immune to this effect for the next 24 hours. A creature with the 'Keen
Smell' trait has disadvantage on the save.
Poetry in Motion.​ The target has advantage on any Charisma checks relating to dance or
graceful movement, and is considered to be proficient in the Performance skill if they are
not already.

Phantasmal Beauty
3rd
​​ ­level illusion

Casting Time:​1 action


Range:​120 feet
Components:​ V, S
Duration:​Concentration, up to 1 minute

You tap into the dreams of a creature you can see within range and create an illusory
manifestation of its most lustful desires, visible only to that creature. The target must make
a Wisdom saving throw. On a failed save, the target becomes incapacitated and unable to
move for the duration. In addition, they have disadvantage on all Wisdom (Perception)
checks.
If the target takes damage, it may repeat the saving throw, though it may only do so once
per round.
Protection from Clothing
1st
​​ ­level abjuration

Casting Time:​1 action


Range:​Touch
Components:​ V, S, M (a small piece of cotton wool)
Duration:​Concentration, up to 10 minutes

Until the spell ends, one willing creature you touch is protected against clothing, both
mundane and sentient.
The protection grants several benefits. Creatures made of clothing have disadvantage on
attack rolls against the target. The target also can’t be charmed, frightened, or possessed
by them, and automatically succeeds on any saving throw made to resist or avoid having an
item of clothing forced onto their body. If the target is already charmed, frightened, or
possessed by a sentient piece of clothing, the target has advantage on any new saving
throw against the relevant effect.

Soft Focus
Illusion cantrip

Casting Time:​1 action


Range:​self
Components:​ V, S
Duration:​Concentration, up to 1 minute

When you cast this spell, everything you see becomes slightly hazy and out­of­focus, which
makes the world seem comforting and safe. You have advantage on Wisdom and Charisma
saving throws for the duration.

Speedy Undress
1st
​​ ­level transmutation

Casting Time:​ 1 action


Range:​30 feet
Components:​ V, S
Duration:​Instantaneous

Choose a willing creature you can see within range. They must make a Dexterity saving
throw or have all of their clothing instantly removed; a creature can choose to fail this
saving throw if it wishes. This spell affects all worn items, including armour and magic
items, though it does not affect cursed items, weapons, footwear, helmets, hats or
jewellery. The removed items are dumped in a pile within five feet of the target.
nd​
At Higher Levels.​ When you cast this spell using a spell slot of 2​ level or higher, you may
also target unwilling creatures. If the target is hostile to you, it has advantage on its saving
throw.
Tasha's Flirtatious Glance
1​ ­level enchantment
st​

Casting Time:​ 1 action


Range:​30 feet
Components:​ S
Duration:​1 minute

You wink at a humanoid you can see within range. It must make a Wisdom saving throw,
and does so with advantage if you or your companions are fighting it. If it fails the saving
throw, it is charmed by you until the spell ends or until you or your companions do anything
harmful to it. The charmed creature regards you as a charming and intriguing acquaintance.
When the spell ends, the creature knows it was charmed by you.
When you cast this spell, you may also choose to whisper a short message to the target,
which only they can hear. They can reply in a whisper that only you can hear.

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