GM Combat Guide

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!

i begin – (start combat)


!map -mapsize 20x20 -bg link to image
!i madd <monster name> [arguments]
Common arguments include:

 -n <number of monsters> (ex. -n 5 adds 5 creatures)


 -name <monster name scheme> (ex. -name "Orc#" -n 2 adds Orc1 and
Orc2)
 -group <group name> (makes all creatures in the group act on the same
initiative)
 -rollhp (rolls for a creature’s HP)
 -hp <hp> (overrides a creature’s initial HP)
 -ac <ac> (overrides a creature’s initial AC)

!map -t “monster name” -move cords (-size l only needed for adjusting size) – move monster
!i add <initiative modifier> <name> -h – add a hidden combatant – if you want someone to
get people out of there

!i madd "young red dragon"


# adds a Young Red Dragon to combat with stats hidden

!i madd kobold -n 5 -group Kobolds -rollhp


# adds 5 Kobolds, named KO1-KO5, with rolled HP, to a group named Kobolds

!i add 20 "Lair Action" -p


# adds a Lair Action on initiative 20

!i add 0 Longboat -ac 15 -hp 300


# adds an object with 300 HP, an AC of 15, and +0 initiative

If a monster makes an Attack of Opportunity, the syntax is !


i aoo <combatant name> <attack name> -t <target name> [arguments] .

Alternatively, you may use !ma <monster name> <attack name> -


t <target name> [arguments] .

If a monster casts as a reaction, the syntax is !i rc <combatant name> <spell name> [-


t <target name>] [arguments] .
Alternatively, you may use !mcast <monster name> <spell name> [-
t <target name>] [arguments] , although this will not track the spell slots for the monster in
initiative.

HP

To modify a combatant’s HP:

!i hp <combatant name> <value>

To set a combatant’s HP:

!i hp <combatant name> set <value>

To set a combatant’s maximum HP:

!i hp <combatant name> max <value>

Attributes

To modify an attribute of a combatant:

!i opt <combatant name> <arguments>


Most common arguments:

 -ac <AC> (sets AC to new value)


 -resist/immune/vuln <damage type> (gives resistance, immunity, or
vulnerability or specified type)
 -h (toggles whether combatants AC and HP are hidden.)
Effects

Effects can be used to track status effects that last a certain duration and modify a
combatant’s attacks, resistances, AC, or other attributes. For a full list of attributes, see !
help i effect .

Some attacks and spells, such as Bless, will automatically add appropriate effects to their
targets.

To add effects to combatants:


!i effect <target name> <effect name> [arguments]
Most common arguments:

 -dur <duration> (sets the duration of the effect, in rounds)


 -b <bonus> (adds a bonus to all of the target’s attack to-hits)
 -d <damage> (adds bonus damage to all of the target’s attacks)
 -resist/immune/vuln <type> (sets resistance to a damage type)
To remove Effects from combatants:

!i re <combatant name> [effect name]


Removing from Combat

To remove someone from combat:

!i remove <combatant name>


Ending Combat

To end combat (Avrae will ask if you wish to end combat, reply “yes”):

!i end

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