Install Guide

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How to Install

--------------
Hey, it's Gala. Thanks for trying out my hack! So this text document is super
nerdy, so I'm here to make things easier to understand. Firstly, you'll need to
open "xdeltaUI.exe" (Not to be confused with "xdelta.exe"!) Once it's open, make
sure you're on the "Apply Patch" tab, then select "Open..." next to "Patch:".
Select the "EoS Remixed x.x.x.xdelta" file from the "Patch" folder ("x" being the
version number), then click on the "Open..." next to "Source File:" and select your
base .nds ROM of Explorers of Sky (Make sure it's a vanilla US copy! Previously
patched .nds files can't be used for this process. Once the Patch and the Source is
selected, click on the "..." to create your .nds file. Name it whatever you wish,
but I suggest you name it the title of the hack. Be sure to put ".nds" at the end
of it otherwise it won't work correctly! Once you hit Enter, you should be all set
to run it using your preferred emulator!

When you're updating versions, be sure the name of your newly patched .nds file and
your save file are the SAME. (i.e. "EoS Remixed.nds" and "EoS Remixed.sav") Note
the space used there. If it tries correcting to a "-" or a "_" it will NOT work.
It's gotta be the exact same!

==CREDITS== [Spoiler warning]

- Release Trailer: https://youtu.be/VsdJn2ZnkVE

- Community Discord: https://discord.gg/ytRe6hZSMK

==HACK INFO==

Pokemon Mystery Dungeon Explorers of Sky: Remixed is a Vanilla+ Hack I created


initially for a fun way for some of my friends to experience the game for the first
time. I stumbled across the surprisingly large community of Hack creators for PMD
EoS and wanted to try my hand at it. Most of my friends have never actually played
PMD before, which I believe to be baffling considering that they're all avid
Pokemon fans. So, I downloaded SkyTemple, and got to work. Well, more like I
immediately joined their Discord and voiced my utter confusion. Eventually though,
I managed to find my way around, and made some stuff. I changed pretty much all the
starters, edited/added roughly 100 Pokemon, changed various story characters,
edited/added bosses, and overhauled main story dungeon spawns. I eventually also
updated the expressions in the game to allow for side characters to feel more
alive. And in doing this, I also modified various dialogue across the main story to
make the experience just a little better. There's no way I can do better than the
creator did, but I hope to at least streamline the experience. There's several
instances where the dialogue feels quite dry or bare bones, so I hope I remedied
these issues to give an enhanced experience of EoS! If you're curious what I've
changed or wanna be in the loop on when the next update will release, feel free to
join the discord listed above! I hope to see you there, and enjoy PMD EoS: Remixed!

==xDELTA INFO==

xdelta UI
Version 1.1
KaioShin 31.05.09

Introduction
------------

xdelta is a binary patching program written by Josh McDonald, implementing the


VCDIFF delta compression standard. This little front-end was written in order
to make xdelta more foolproof to use for users who dislike to or don't know how to
use the command-line. This front-end was primarily written to be used by the
romhacking community to apply translations and other hacks to ROMs or other
binary files. xdelta itself can be used for tons of applications of course and
so should be this front-end. I did only test it with romhacking related tasks
though.

Requirements
------------

The program was written in C#, and therefore needs the .NET framework to function.
Google for it if you don't have it already. To be more specific it was compiled
with the .NET 2.0 framework.

Why xdelta?
-----------

The romhacking community has been struggling with the need for a suitable
next-generation patching format for years now. One of the possible alternatives
for a widely accepted standard is xdelta. It has many unique features that make
it superior to formats like PPF or UPS.

Reasons to use xdelta:


- No filesize limitations
- Efficient handling of rebuilt filesystems and relocated data structures
(This causes MASSIVE patch sizes on formats such as IPS or UPS)
- Protection against patching the wrong files

xdelta is currently the only patching standard that can handle rebuilt filesystems!

How to Use
----------

The GUI should be pretty self-explanatory. If xdelta throws an error it'll be


displayed to
you. Refer to the xdelta documentation at http://xdelta.org/ for possible solutions
in case
the error message isn't making sense to you. The most likely cause in the event of
an error
is that you picked a wrong file. Note that you have to patch the same file with
which the
patch creator created his patch from. Refer to the patch documentation to find out
what
file that is.

The distribution package comes bundled with xdelta version 3.0u (Windows 32bit).
If there is a new release of xdelta just replace xdelta.exe with a binary of the
new version and it should be fine.

Note for Vista users: When you first use the front-end Vista will throw a warning
asking you
to confirm that the front-end may launch xdelta. This is a protection so that no
harmful
programs can call malware behind your back. You can safely accept the message and
tell Vista
not to bother you again about it in the future.

You can associate patch files with the front-end. That way they'll be automatically
opened by double clicking on patches. I recommend to associate *.xdelta files with
the application and
save all your patches as *.xdelta files. To do this, just double click on a xdelta
file and
tell windows to make xdeltaUI the default to open the file.

Acknowledgement and Contact


---------------------------

Don't forget that xdelta itself was written by Josh McDonald. I (KaioShin) just
wrote a GUI
to make it easier to use. All credits for the program should go to the original
author.
I didn't ask for explicit permission to bundle a binary of xdelta with this front-
end,
I assume it falls under fair-use. I'm not making any money of this program and I
don't take
any kind of donations for it. If anyone who is directly involved with xdelta has a
problem
with this please contact me and I'll distribute the front-end seperately.

If you find an error in the GUI (and not in xdelta itself!) you can contact me
about it and
I'll try and fix it. You can reach me through a private message on the message
board on
www.romhacking.net.

Changelog
---------

19.02.09 Initial Release


31.05.09 v1.1 - Patch files can now be associated to the patcher so they'll be
automatically selected at startup. Thanks to Dragonsbrethren
for the suggestion.

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