Dropfleet Commander Construction Guide
Dropfleet Commander Construction Guide
Construction Guide
Contributors
Chris “PsychoMIME” Visser
Layout
Doby Young
All Trademarks including Dropfleet Commander, Dropzone Commander, faction and unit names
are property of Troll Trader Ltd. and used for non-profit purposes with their permission.
Table of Contents
General Advice
Introduction
Tools Required
Sprues, Flash and Mould Lines
Assembly
Working with Resin
Drilling and Magnets
Magnetisation Examples
United Colonies of Man
Frigates
Cruisers
Scourge
Frigates
Cruisers
Construction Guide
General Advice
Introduction
In this guide, we will give you advice on assembling Tool Purpose
and magnetising your Dropfleet Commander Small side cutter Cut model pieces from the sprue and
fleets. We start with some general fleet building remove larger pieces of flash from resin
models.
advice, before diving into some basic guides for each
faction. Hobby knife Clean up mould lines and remove
small pieces of flash.
Your starter box included instructions on assembling Needle files Clean up mould lines and remove
small pieces of flash.
the recommended cruisers and frigates for your
faction. If you are completely new to wargaming Plastic model glue Use on plastic models e.g. starter fleet
models.
and assembling plastic and resin models, we suggest
you assemble your fleet as indicated in those Superglue Use to glue resin models and magnets.
instructions.
Modelling Putty (Optional) Commonly called Green
The following sections will further help you in your Stuff use to fill gaps in larger models.
endeavour such as what tools will prove useful and
what to do with them. Table 1. Basic Tools
Each part on a sprue is numbered and the instructions It is good practice to go over the cleaned pieces again
in your box and this guide will reference these numbers before glueing to make sure that you cleaned up the
during the assembly instructions. mould lines properly.
Hawk Widgets
You will notice that included in the box are clear plastic
caps referred to as Hawk Widgets. They allow you to
place your model on its flight stand for your game and to
remove the model again for easy transport.
Remove any flash on the widget, and glue the small end into
the model after you have painted and varnished the model.
If you think you might apply too much glue, put a small We suggest using a needle file when you remove the
amount on a pallet, and use a cocktail stick to apply to mould lines or flash on resin models.
the model.
Resin sometimes warps and bends slightly in transport
and in hot climates. To straighten these pieces take
a bowl of near boiling water and a bowl of ice-cold
water. Submerge the warped part in the hot water for
a few seconds, remove the part, and bend straight.
Immediately submerge the piece in the cold water to set
the part. Repeat as necessary.
You will notice in the Construction Guides that each Furthermore, look out for light colored areas, this might
class of ship e.g. cruiser or frigate is based around the denote an air bubble just beneath the surface. Drill
same base model. Along with optional add-ons to build these out and then fill as above.
If you feel the bubbles are too big or troublesome for 1. Carefully drill a shallow hole into a protruding bit
you to deal with please email info@ttcombat.com with and dry-fit a magnet into the hole and continue to
a photo, the code in the package, and proof of purchase. make the hole deeper until the top of the magnet is
They will help resolve the issue for you. flush with the hole. Use super glue to glue the magnet
in place and leave it to dry properly. You can mark
Always use super glue to glue together resin parts. You the depth of the hole with a little bit of paint on your
can also very lightly score the areas where parts join with drill bit.
a crosshatch pattern as it will increase the surface area
and form stronger bonds between the parts.
Each part contains a protruding bit or an indentation 2. Place a second magnet on top of the fitted magnet
that aligns the parts when glueing them down. When we and put a bit of paint on top of the second magnet.
magnetise we use these points to place the magnets. While the paint is still wet, align the part with the
corresponding indentation and press down gently,
this marks where you need to drill and will help with
the polarity of the magnets.
3. Once the parts fit flush with the second magnet
in place. Apply a little superglue to the top of the
magnet and slide the first loose with the second
magnet in place, and let the superglue dry properly.
Magnetisation Tricks
When you start to magnetise your next ship use an
already magnetised piece that can attach to the base of the
new ship and follow the steps above from step 2. In this
way, you keep the polarity of the magnets in your fleet
consistent and you can use the parts from different ships
on each other.
Once painted, give your main hull and all the options
you magnetised, a good coat or two of varnish.
Magnetised pieces get handled a lot and your paint job
will begin to chip.
Magnetisation Examples
In this section, we dive into how to magnetise your
fleet. We use the UCM and Scourge starter fleets
as examples of various magnetisation techniques.
The intention is to equip you with the skills to
magnetise any ship and related classes for Dropfleet
Commander.
Cruisers
Assemble the base model as in the Construction guide
part A1, A2, and A3. Figure 17. Fully magnetised UCM Cruiser with all options
Once the magnet is installed in the prow weapon Figure 28. Scourge side weapon mount
system you will be able to switch out your prow weapon After glueing parts 5 and 6 into place, your Scourge
systems. cruiser is fully magnetised.
Figure 26. Scourge prow weapon magnetised and fitted Figure 29. A fully magnetised Scourge cruiser