STM Notes - Unit-1
STM Notes - Unit-1
UNIT-1
1.What is testing?
Testing is the process of exercising or evaluating a system or system components by
manual or automated means to verify that it satisfies specified requirements.
2.The Purpose of Testing
Testing consumes at least half of the time and work required to produce a functional program.
MYTH: Good programmers write code without bugs. (It’s wrong!!!)
History says that even well written programs still have 1-3 bugs per hundred statements.
2.1 Productivity and Quality in Software:
In production of consumer goods and other products, every manufacturing stage is subjected
to quality control and testing from component to final stage.
If flaws are discovered at any stage, the product is either discarded or cycled back for rework
and correction.
Productivity is measured by the sum of the costs of the material, the rework, and the
discarded components, and the cost of quality assurance and testing.
There is a tradeoff between quality assurance costs and manufacturing costs: If sufficient
time is not spent in quality assurance, the reject rate will be high and so will be the net cost. If
inspection is good and all errors are caught as they occur, inspection costs will dominate, and
again the net cost will suffer.
Testing and Quality assurance costs for 'manufactured' items can be as low as 2% in
consumer products or as high as 80% in products such as space-ships, nuclear reactors, and
aircrafts, where failures threaten life. Whereas the manufacturing cost of software is trivial.
Testing and Quality assurance costs for 'manufactured' items can be as low as 2% in
consumer products or as high as 80% in products such as space-ships, nuclear reactors, and
aircrafts, where failures threaten life. Whereas the manufacturing cost of software is trivial.
The biggest part of software cost is the cost of bugs: the cost of detecting them, the cost of
correcting them, the cost of designing tests that discover them, and the cost of running those
tests.
For software, quality and productivity are indistinguishable because the cost of a software
copy is trivial.
Testing and Test Design are parts of quality assurance should also focus on bug prevention. A
prevented bug is better than a detected and corrected bug.
2.2 Phases in a tester's mental life:
Phases in a tester's mental life can be categorised into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase 0 thinking was the norm in early days of software development till testing
emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) The purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability of
showing that software works 'decreases' as testing increases. i.e. The more you test, the more
likely you'ill find a bug.
3. Phase 2: (1979-1982: Destruction Oriented) The purpose of testing is to show that
software doesnt work. This also failed because the software will never get released as you
will find one bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) The purpose of testing is not to prove anything
but to reduce the perceived risk of not working to an acceptable value (Statistical Quality
Control). Notion is that testing does improve the product to the extent that testing catches
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bugs and to the extent that those bugs are fixed. The product is released when the confidence
on that product is high enough. (Note: This is applied to large software products with
millions of code and years of use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One
reason is to reduce the labour of testing. Other reason is to check the testable and non-
testable code. Testable code has fewer bugs than the code that's hard to test. Identifying the
testing techniques to test the code is the main key here.
2.3 Test Design:
We know that the software code must be designed and tested, but many appear to be unaware
that tests themselves must be designed and tested. Tests should be properly designed and tested before
applying it to the actual code.
3.DICHOTOMIES:
3.1 Testing Versus Debugging: Many people consider both as same. Purpose of testing is to show
that a program has bugs. The purpose of testing is to find the error or misconception that led to the
program's failure and to design and implement the program changes that correct the error.
Debugging usually follows testing, but they differ as to goals, methods and most important
psychology. The below tab le shows few important differences between testing and debugging.
Testing Debugging
Testing starts with known conditions, uses Debugging starts from possibly unknown intial
predefined procedures and has predictable conditions and the end can not be predicted except
outcomes. statistically.
Testing can and should be planned, designed Procedure and duration of debugging cannot be so
and scheduled. constrained.
Testing is a demonstration of error or apparent Debugging is a deductive process.
correctness.
Testing proves a programmer's failure. Debugging is the programmer's vindication
(Justification).
Testing, as executes, should strive to be Debugging demands intutive leaps, experimentation
predictable, dull, constrained, rigid and and freedom.
inhuman.
Much testing can be done without design Debugging is impossible without detailed design
knowledge. knowledge.
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5. Operator: Who has to live with the builders' mistakes, the buyers' murky (unclear)
specifications, testers' oversights and the users' complaints?
Above figure is a model of testing process. It includes three models: A model of the environment, a
model of the program and a model of the expected bugs.
Environment:
A Program's environment is the hardware and software required to make it run. For online
systems, the environment may include communication lines, other systems, terminals and
operators.
The environment also includes all programs that interact with and are used to create the
program under test - such as OS, linkage editor, loader, compiler, utility routines.
Because the hardware and firmware are stable, it is not smart to blame the environment for
bugs.
Program:
Most programs are too complicated to understand in detail.
The concept of the program is to be simplified in order to test it.
If simple model of the program doesn’t explain the unexpected behavior, we may have to
modify that model to include more facts and details. And if that fails, we may have to
modify the program.
Bugs:
Bugs are more insidious (deceiving but harmful) than ever we expect them to be.
An unexpected test result may lead us to change our notion of what a bug is and our model
of bugs.
Some optimistic notions that many programmers or testers have about bugs are usually
unable to test effectively and unable to justify the dirty tests most programs need.
OPTIMISTIC NOTIONS ABOUT BUGS:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and logical. (Benign: Not
Dangerous)
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2. Bug Locality Hypothesis: The belief that a bug discovered with in a component effects only
that component's behaviour.
3. Control Bug Dominance: The belief that errors in the control structures (if, switch etc) of
programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code and data.
5. Lingua Salvator Est: The belief that the language syntax and semantics (e.g. Structured
Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method, representation,
environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a sadistic
streak, low cunning, and intuition are sufficient to eliminate most bugs. Tough bugs need
methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than programmers are at
code design
Tests:
Tests are formal procedures, Inputs must be prepared, Outcomes should predicted, tests
should be documented, commands need to be executed, and results are to be observed. All
these errors are subjected to error
We do three distinct kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of software that can be
compiled, assembled, linked, loaded etc. A unit is usually the work of one programmer and
consists of several hundred or fewer lines of code. Unit Testing is the testing we do to
show that the unit does not satisfy its functional specification or that its implementation
structure does not match the intended design structure. A Component is an integrated
aggregate of one or more units. Component Testing is the testing we do to show that the
component does not satisfy its functional specification or that its implementation structure
does not match the intended design structure.
2. Integration Testing: Integration is the process by which components are aggregated to
create larger components. Integration Testing is testing done to show that even though the
componenets were individually satisfactory (after passing component testing), checks the
combination of components are incorrect or inconsistent.
3. System Testing: A System is a big component. System Testing is aimed at revealing bugs
that cannot be attributed to components. It includes testing for performance, security,
accountability, configuration sensitivity, startup and recovery.
Role of Models: The art of testing consists of creating, selecting, exploring, and revising
models. Our ability to go through this process depends on the number of different models we
have at hand and their ability to express a program's behavior.
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For each input the routine either accepts the stream and produces a correct outcome, accepts
the stream and produces an incorrect outcome, or rejects the stream and tells us that it did so.
For example, a 10 character input string has 280 possible input streams and corresponding
outcomes, so complete functional testing in this sense is IMPRACTICAL.
But even theoritically, we can't execute a purely functional test this way because we don't
know the length of the string to which the system is responding.
2. Structural Testing:
The design should have enough tests to ensure that every path through the routine is
exercised at least once. Right off that's is impossible because some loops might never
terminate.
The number of paths through a small routine can be awesome because each loop multiplies
the path count by the number of times through the loop.
A small routine can have millions or billions of paths, so total Path Testing is usually
IMPRACTICAL.
3. Formal Proofs of Correctness:
Formal proofs of correctness rely on a combination of functional and structural concepts.
Requirements are stated in a formal language (e.g. Mathematics) and each program
statement is examined and used in a step of an inductive proof that the routine will produce
the correct outcome for all possible input sequences.
The IMPRACTICAL thing here is that such proofs are very expensive and have been
applied only to numerical routines or to formal proofs for crucial software such as system’s
security kernel or portions of compilers.
Each approach leads to the conclusion that complete testing, in the sense of a proof is neither
theoretically nor practically possible.
6. CONSEQUENCES OF BUGS:
6.1 IMPORTANCE OF BUGS: The importance of bugs depends on frequency, correction cost,
installation cost, and consequences.
1. Frequency: How often does that kind of bug occur? Pay more attention to the more frequent
bug types.
2. Correction Cost: What does it cost to correct the bug after it is found? The cost is the sum of
2 factors: (1) the cost of discovery (2) the cost of correction. These costs go up dramatically
later in the development cycle when the bug is discovered. Correction cost also depends on
system size.
3. Installation Cost: Installation cost depends on the number of installations: small for a single
user program but more for distributed systems. Fixing one bug and distributing the fix could
exceed the entire system's development cost.
4. Consequences: What are the consequences of the bug? Bug consequences can range from
mild to catastrophic.
6.2 CONSEQUENCES OF BUGS: The consequences of a bug can be measure in terms of human
rather than machine. Some consequences of a bug on a scale of one to ten are:
1. Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled output or a
misaligned printout.
2. Moderate: Outputs are misleading or redundant. The bug impacts the system's performance.
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Software Testing Methodologies 7
3. Annoying: The system's behaviour because of the bug is dehumanizing. E.g. Names are
truncated orarbitarily modified.
4. Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The ATM wont
give you money. My credit card is declared invalid.
5. Serious: It loses track of its transactions. Not just the transaction itself but the fact that the
transaction occurred. Accountability is lost.
6. Very Serious: The bug causes the system to do the wrong transactions. Instead of losing your
paycheck, the system credits it to another account or converts deposits to withdrawals.
7. Extreme: The problems aren't limited to a few users or to few transaction types. They are
frequent and arbitrary instead of sporadic infrequent) or for unusual cases.
8. Intolerable: Long term unrecoverable corruption of the database occurs and the corruption is
not easily discovered. Serious consideration is given to shutting the system down.
9. Catastrophic: The decision to shut down is taken out of our hands because the system fails.
10. Infectious: What can be worse than a failed system? One that corrupt other systems even
though it doesnot fall in itself ; that erodes the social physical environment; that melts nuclear
reactors and starts war.
7. TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2) Structural
Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System Bugs (6) Test and
Test Design Bugs.
7.1 REQUIREMENTS, FEATURES AND FUNCTIONALITY BUGS: Various categories in
Requirements, Features and Functionality bugs include:
1. Requirements and Specifications Bugs:
Requirements and specifications developed from them can be incomplete ambiguous, or
self-contradictory. They can be misunderstood or impossible to understand.
The specifications that don't have flaws in them may change while the design is in progress.
The features are added, modified and deleted.
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Bugs in logic, especially those related to misunderstanding how case statements and logic operators behave
singly and combinations
Also includes evaluation of Boolean expressions in deeply nested IF-THEN-ELSE constructs.
If the bugs are parts of logical (i.e. Boolean) processing not related to control flow, they are characterized as
processing bugs.
If the bugs are parts of a logical expression (i.e control-flow statement) which is used to direct the control flow,
then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation, algorithm selection and
general processing.
Examples of Processing bugs include: Incorrect conversion from one data representation to other, ignoring
overflow, improper use of greater-than-or-equal etc.
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first use, assuming that they are
initialized elsewhere, initializing to the wrong format, representation or type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
5. Data-Flow Bugs and Anomalies:
Most initialization bugs are special case of data flow anomalies.
A data flow anomaly occurs where there is a path along which we expect to do something unreasonable with
data, such as using an uninitialized variable, attempting to use a variable before it exists, modifying and then
not storing or using the result, or initializing twice without an intermediate use.
7.3 DATA BUGS:
Data bugs include all bugs that arise from the specification of data objects, their formats, the
number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if they did not
exist at all.
Code migrates data: Software is evolving towards programs in which more and more of the
control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle and
the data problems should be given equal attention.
Dynamic Data Vs. Static data:
o Dynamic data are transitory. Whatever their purpose their lifetime is relatively short,
typically the processing time of one transaction. A storage object may be used to hold
dynamic data of different types, with different formats, attributes and residues.
o Dynamic data bugs are due to leftover garbage in a shared resource. This can be handled in
one of the three ways: (1) Clean up after the use by the user (2) Common Cleanup by the
resource manager (3) No Clean up
o Static Data are fixed in form and content. They appear in the source code or database
directly or indirectly, for example a number, a string of characters, or a bit pattern.
o Compile time processing will solve the bugs caused by static data.
Information, parameter, and control: Static or dynamic data can serve in one of three roles,
or in combination of roles: as a parameter, for control, or for information.
Content, Structure and Attributes: Content can be an actual bit pattern, character string, or
number put into a data structure. Content is a pure bit pattern and has no meaning unless it is
interpreted by a hardware or software processor. All data bugs result in the corruption or
misinterpretation of content. Structure relates to the size, shape and numbers that describe the
data object, that is memory location used to store the content. (E.g. A two dimensional
array). Attributes relates to the specification meaning that is the semantics associated with the
contents of a data object. (e.g. an integer, an alphanumeric string, a subroutine). The severity
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and subtlety of bugs increases as we go from content to attributes because the things get less
formal in that direction.
7.4 CODING BUGS:
Coding errors of all kinds can create any of the other kind of bugs.
Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and coding bugs.
The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
7.5 INTERFACE, INTEGRATION, AND SYSTEM BUGS:
Various categories of bugs in Interface, Integration, and System Bugs are:
1. External Interfaces:
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and communication lines.
The primary design criterion for an interface with outside world should be robustness.
All external interfaces, human or machine should employ a protocol. The protocol may be
wrong or incorrectly implemented.
Other external interface bugs are: invalid timing or sequence assumptions related to external
signals
Misunderstanding external input or output formats.
Insufficient tolerance to bad input data.
2. Internal Interfaces:
Internal interfaces are in principle not different from external interfaces but they are more
controlled.
A best example for internal interfaces are communicating routines.
The external environment is fixed and the system must adapt to it but the internal
environment, which consists of interfaces with other components, can be negotiated.
Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
Bugs related to hardware architecture originate mostly from misunderstanding how the
hardware works.
Examples of hardware architecture bugs: address generation error, i/o device operation /
instruction error, waiting too long for a response, incorrect interrupt handling etc.
The remedy for hardware architecture and interface problems is two fold: (1) Good
Programming and Testing (2) Centralization of hardware interface software in programs
written by hardware interface specialists.
4. Operating System Bugs:
Program bugs related to the operating system are a combination of hardware architecture and
interface bugs mostly caused by a misunderstanding of what it is the operating system does.
Use operating system interface specialists, and use explicit interface modules or macros for
all operating system calls.
This approach may not eliminate the bugs but at least will localize them and make testing
easier.
5. Software Architecture:
Software architecture bugs are the kind that called - interactive.
Routines can pass unit and integration testing without revealing such bugs.
Many of them depend on load, and their symptoms emerge only when the system is stressed.
Sample for such bugs: Assumption that there will be no interrupts, Failure to block or un
block interrupts, Assumption that memory and registers were initialized or not initialized etc
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Careful integration of modules and subjecting the final system to a stress test are effective
methods for these bugs.
6. Control and Sequence Bugs (Systems Level):
These bugs include: Ignored timing, Assuming that events occur in a specified sequence,
Working on data before all the data have arrived from disc, Waiting for an impossible
combination of prerequisites, Missing, wrong, redundant or superfluous process steps.
The remedy for these bugs is highly structured sequence control.
Specialize, internal, sequence control mechanisms are helpful.
7. Resource Management Problems:
Memory is subdivided into dynamically allocated resources such as buffer blocks, queue
blocks, task control blocks, and overlay buffers.
External mass storage units such as discs, are subdivided into memory resource pools.
Some resource management and usage bugs: Required resource not obtained, Wrong
resource used, Resource is already in use, Resource dead lock etc
Resource Management Remedies: A design remedy that prevents bugs is always
preferable to a test method that discovers them.
The design remedy in resource management is to keep the resource structure simple: the
fewest different kinds of resources, the fewest pools, and no private resource management.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the interfaces
between, working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers, semaphores,
communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category(9%) they are expensive category
because they are usually caught late in the game and because they force changes in several
components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or to their
simple interactions, but result from the totality of interactions between many components
such as programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component and
integration testing.
System bugs are infrequent(1.7%) but very important because they are often found only after
the system has been fielded.
7.6 TEST AND TEST DESIGN BUGS:
Testing: testers have no immunity to bugs. Tests require complicated scenarios and databases.
They require code or the equivalent to execute and consequently they can have bugs.
Test criteria: if the specification is correct, it is correctly interpreted and implemented, and a
proper test has been designed; but the criterion by which the software's behavior is judged
may be incorrect or impossible. So, a proper test criteria has to be designed. The more
complicated the criteria, the likelier they are to have bugs.
Remedies: The remedies of test bugs are:
1. Test Debugging: The first remedy for test bugs is testing and debugging the tests. Test
debugging, when compared to program debugging, is easier because tests, when properly
designed are simpler than programs and donot have to make concessions to efficiency.
2. Test Quality Assurance: Programmers have the right to ask how quality in independent
testing is monitored.
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3. Test Execution Automation: The history of software bug removal and prevention is
indistinguishable from the history of programming automation aids. Assemblers, loaders,
compilers are developed to reduce the incidence of programming and operation errors. Test
execution bugs are virtually eliminated by various test execution automation tools.
4. Test Design Automation: Just as much of software development has been automated, much
test design can be and has been automated. For a given productivity rate, automation reduces
the bug count - be it for software or be it for tests.
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2. Decisions:
A decision is a program point at which the control flow can diverge.
Machine language conditional branch and conditional skip instructions are examples of
decisions.
Most of the decisions are two-way but some are three way branches in control flow.
3. Case Statements:
A case statement is a multi-way branch or decisions.
Examples of case statement are a jump table in assembly language, and the PASCAL case
statement.
From the point of view of test design, there are no differences between Decisions and Case
Statements
4. Junctions:
A junction is a point in the program where the control flow can merge.
Examples of junctions are: the target of a jump or skip instruction in ALP, a label that is a
target of GOTO
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The flowchart focuses on process steps, whereas the flow graph focuses on control flow of
the program.
The act of drawing a control flow graph is a useful tool that can help us clarify the control
flow and data flow issues.
8.5 Notational Evolution:
The control flow graph is simplified representation of the program's structure.
The notation changes made in creation of control flow graphs:
The process boxes weren't really needed. There is an implied process on every line joining
junctions and decisions.
We don't need to know the specifics of the decisions, just the fact that there is a branch.
The specific target label names aren't important-just the fact that they exist. So we can
replace them by simple numbers.
To understand this, we will go through an example (Figure 2.2) written in a FORTRAN like
programming language called Programming Design Language (PDL). The program's
corresponding flowchart (Figure 2.3) and flow graph (Figure 2.4) were also provided below
for better understanding.
The first step in translating the program to a flowchart is shown in Figure 2.3, where we
have the typical one-for-one classical flowchart. Note that complexity has increased, clarity
has decreased, and that we had to add auxiliary labels (LOOP, XX, and YY), which have no
actual program counterpart. In Figure 2.4 we merged the process steps and replaced them
with the single process box.
We now have a control flow graph. But this representation is still too busy. We simplify the
notation further to achieve Figure 2.5, where for the first time we can really see what the
control flow looks like.
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The translation from a flowgraph element to a statement and vice versa is not always unique.
(See Figure 2.8)
Figure 2.8: Alternative Flow graphs for same logic (Statement "IF (A=0) AND (B=1)
THEN . . .").
An improper translation from flowgraph to code during coding can lead to bugs, and
improper translation during the test design lead to missing test cases and causes
undiscovered bugs.
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Every decision doubles the number of potential paths. And every loop multiplies the number
of potential paths by the number of different iteration values possible for the loop.
Defining complete testing:
1. Exercise every path from entry to exit
2. Exercise every statement or instruction at least once
3. Exercise every branch and case statement, in each direction at least once
If prescription 1 is followed then 2 and 3 are automatically followed. But it is impractical for
most routines. It can be done for the routines that have no loops, in which it is equivalent to
2 and 3 prescriptions.
A Static Analysis (that is, an analysis based on examining the source code or structure)
cannot determine whether a piece of code is or is not reachable. There could be subroutine
calls with parameters that are subroutine labels, or in the above example there could be a
GOTO that targeted label 100 but could never achieve a value that would send the program
to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running -
which is to say, to all intents and purposes, testing) can determine whether code is reachable
or not and therefore distinguish between the ideal structure we think we have and the actual,
buggy structure.
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Branch and statement coverage are accepted today as the minimum mandatory testing
requirement.
The question "why not use a judicious sampling of paths?, what is wrong with leaving some
code, untested?" is ineffectual in the view of common sense and experience since:(1.) Not
testing a piece of a code leaves a residue of bugs in the program in proportion to the size of
the untested code and the probability of bugs. (2.) The high probability paths are always
thoroughly tested if only to demonstrate that the system works properly.
Which paths to be tested? You must pick enough paths to achieve C1+C2. The question of
what is the fewest number of such paths is interesting to the designer of test tools that help
automate the path testing, but it is not crucial to the pragmatic (practical) design of tests. It is
better to make many simple paths than a few complicated paths.
7. After you have traced a a covering path set on the master sheet and filled in the table for
every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
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LOOPS:
Cases for a single loop:A Single loop can be covered with two cases: Looping and Not
looping. But, experience shows that many loop-related bugs are not discovered by C1+C2.
Bugs hide themselves in corners and congregate at boundaries - in the cases of loops, at or
around the minimum or maximum number of times the loop can be iterated. The minimum
number of iterations is often zero, but it need not be.
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The test cases to attempt would be 0,1,2,4,6,7 for the first range and 10,11,15,19,20,21
for the second range.
Kinds of Loops:There are only three kinds of loops with respect to path testing:
Nested Loops:
o The number of tests to be performed on nested loops will be the exponent of the tests
performed on single loops.
o As we cannot always afford to test all combinations of nested loops' iterations values. Here's
a tactic used to discard some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the innermost
loop, while holding the outer loops at their minimum iteration parameter values. Expand
the tests as required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it up as in
step 2 with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
o Concatenated loops fall between single and nested loops with respect to test cases. Two
loops are concatenated if it's possible to reach one after exiting the other while still on a
path from entrance to exit.
o If the loops cannot be on the same path, then they are not concatenated and can be treated
as individual loops.
Horrible Loops:
o A horrible loop is a combination of nested loops, the use of code that jumps into and out
of loops, intersecting loops, hidden loops, and cross connected loops.
o Makes iteration value selection for test cases an awesome and ugly task, which is another
reason such structures should be avoided.
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Software Testing Methodologies 23
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Software Testing Methodologies 24
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1
and x2 the direction taken through the decision is based on the predicate is determined at
input time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignement statement y=x2+7. although our predicate depends on
processing, we can substitute the symbolic expression for y to obtain an equivalent predicate
x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the
predicate solely in terms of the input vector is called predicate interpretation.
Some times the interpretation may depend on the path; for example,
INPUT X
ON X GOTO A, B, C, ...
A: Z := 7 @ GOTO HEM
B: Z := -7 @ GOTO HEM
C: Z := 0 @ GOTO HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway
branch. It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the selected
path after interpretation.
INDEPENDENCE OF VARIABLES AND PREDICATES:
o The path predicates take on truth values based on the values of input variables, either
directly or indirectly.
o If a variable's value does not change as a result of processing, that variable is independent of
the processing.
o If the variable's value can change as a result of the processing, the variable is process
dependent.
o A predicate whose truth value can change as a result of the processing is said to be process
dependent and one whose truth value does not change as a result of the processing
is process independent.
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Software Testing Methodologies 25
o Process dependence of a predicate does not always follow from dependence of the input
variables on which that predicate is based.
CORRELATION OF VARIABLES AND PREDICATES:
o Two variables are correlated if every combination of their values cannot be independently
specified.
o Variables whose values can be specified independently without restriction are called
uncorrelated.
o A pair of predicates whose outcomes depend on one or more variables in common are said to
be correlated predicates.
For example, the predicate X==Y is followed by another predicate X+Y == 8. If we select X
and Y values to satisfy the first predicate, we might have forced the 2nd predicate's truth
value to change.
o Every path through a routine is achievable only if all the predicates in that routine are
uncorrelated.
PATH PREDICATE EXPRESSIONS:
o A path predicate expression is a set of boolean expressions, all of which must be satisfied to
achieve the selected path.
o Example:
X1+3X2+17>=0
X3=17
X4-X1>=14X2
Any set of input values that satisfy all of the conditions of the path predicate expression will
force the routine to the path.
o Sometimes a predicate can have an OR in it.
o Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 >= B: X1 + 3X2 + 17 >=
0 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= 14X2 D: X4 - X1 >= 14X2
o Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
o Compound Predicate: Predicates of the form A OR B, A AND B and more complicated
boolean expressions are called as compound predicates.
o Some times even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if x.NE.17 which is equivalent to x>17 . Or.
X<17.
o Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
o As achieving the desired direction at a given decision could still hide bugs in the associated
predicates.
TESTING BLINDNESS:
o Testing Blindness is a pathological (harmful) situation in which the desired path is achieved
for the wrong reason.
o There are three types of Testing Blindness:
Assignment Blindness:
Assignment blindness occurs when the buggy predicate appears to work correctly because
the specific value chosen for an assignment statement works with both the correct and
incorrect predicate.
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Software Testing Methodologies 26
For Example:
Correct Buggy
X=7 X=7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
Equality blindness occurs when the path selected by a prior predicate results in a value
that works both for the correct and buggy predicate.
For Example:
Correct Buggy
if Y = 2 then if Y = 2 then
........ ........
if X+Y > 3 if X > 1
then ... then ...
The first predicate if y=2 forces the rest of the path, so that for any positive value of x. the
path taken at the second predicate will be the same for the correct and buggy version.
Self-Blindness:
Self-blindness occurs when the buggy predicate is a multiple of the correct predicate and
as a result is indistinguishable along that path.
For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
The assignment (x=a) makes the predicates multiples of each other, so the direction taken
is the same for the correct and buggy version.
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Software Testing Methodologies 27
o Solve any one of the inequality sets for the chosen path and you have found a set of input
values for the path.
o If you can find a solution, then the path is achievable.
o If you can’t find a solution to any of the sets of inequalities, the path is un achievable.
o The act of finding a set of solutions to the path predicate expression is called PATH
SENSITIZATION.
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Software Testing Methodologies 28
We intended to traverse the ikm path, but because of a rampaging GOTO in the middle
of the m link, we go to process B. If coincidental correctness is against us, the outcomes
will be the same and we won't know about the bug.
Two Link Marker Method:
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Software Testing Methodologies 29
The solution to the problem of single link marker method is to implement two markers
per link: one at the beginning of each link and on at the end.
The two link markers now specify the path name and confirm both the beginning and end
of the link.
CH.Johnwesily| wesily013@gmail.com