STM Notes III-II IT
STM Notes III-II IT
ON
Prepared By:
UNIT I:
Introduction: Purpose of testing, Dichotomies, model for testing, consequences of bugs,taxonomy of
bugs
UNIT II:
Flow graphs and Path testing: Basics concepts of path testing, predicates, path predicates andachievable
paths, path sensitizing, path instrumentation, application of path testing.
Transaction Flow Testing: Transaction flows, transaction flow testing techniques.
Dataflow testing: Basics of dataflow testing, strategies in dataflow testing, application of dataflowtesting.
UNIT III:
Domain Testing: domains and paths, Nice & ugly domains, domain testing, domains andinterfaces
testing, domains and testability.
UNIT IV:
Paths, Path products and Regular expressions : Path products & path expression, reductionprocedure,
applications, regular expressions & flow anomaly detection.
Logic Based Testing: Overview, decision tables, path expressions, kv charts, specifications.
UNIT V:
State, State Graphs and Transition testing : State graphs, good & bad state graphs, state testing,
Testability tips. Graph Matrices and Applications: Motivational overview, matrix of graph, relations,
power of a matrix, node reduction algorithm, building tools.
TEXT BOOKS:
1. Software Testing techniques - Boris Beizer, Dreamtech, secondedition.
2. Software Testing Tools – Dr.K.V.K.K.Prasad,Dreamtech.
REFERENCES:
1. The craft of software testing - Brian Marick, PearsonEducation.
2. Software Testing Techniques –SPD(Oreille)
3. Software Testing in the Real World – Edward Kit,Pearson.
4. Effective methods of Software Testing, Perry, JohnWiley.
5. Art of Software Testing – Meyers, JohnWiley.
Outcomes:
Ability to test a process for continuous quality improvement
Generation of test cases from requirements
Analysis of modeling techniques: UML: FSM and State charts, combinatorial design etc.
Test generation from models.
Test adequacy assessment.
DEPARTMENT OF INFORMATION TECHNOLOGY
INDEX
6. Dataflow Testing 50
7. Domain Testing 51
III
UNIT- I
INTRODUCTION
What is Testing?
Testing is the process of exercising or evaluating a system or system components by manual orautomated means to verify
that it satisfies specified requirements.
Testing consumes at least half of the time and work required to produce a functional program.
o MYTH: Good programmers write code without bugs. (It’s wrong!!!)
o History says that even well written programs still have 1-3 bugs per hundred statements.
o In production of consumer goods and other products, every manufacturing stage is subjected to
quality control and testing from component to final stage.
o If flaws are discovered at any stage, the product is either discarded or cycled back for rework and
correction.
o Productivity is measured by the sum of the costs of the material, the rework, and the discarded
components, and the cost of quality assurance and testing.
o There is a tradeoff between quality assurance costs and manufacturing costs: If sufficient timeis
not spent in quality assurance, the reject rate will be high and so will be the net cost. If
inspection is good and all errors are caught as they occur, inspection costs will dominate, and
again the net cost will suffer.
o Testing and Quality assurance costs for 'manufactured' items can be as low as 2% in consumer
products or as high as 80% in products such as space-ships, nuclear reactors, and aircrafts, where
failures threaten life. Whereas the manufacturing cost of software is trivial.
o The biggest part of software cost is the cost of bugs: the cost of detecting them, the cost of
correcting them, the cost of designing tests that discover them, and the cost of running those
tests.
o For software, quality and productivity are indistinguishable because the cost of a software copy
is trivial.
o Testing and Test Design are parts of quality assurance should also focus on bug prevention. A
prevented bug is better than a detected and corrected bug.
Phases in a tester's mental life can be categorized into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase thinking was the norm in early days of software development till testing
emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) the purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability of showing
that software works 'decreases' as testing increases. I.e. the more you test, the more likely you
willfind a bug.
3. Phase 2: (1979-1982: Destruction Oriented) the purpose of testing is to show that software
doesn’t work. This also failed because the software will never get released as you will find one
bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) the purpose of testing is not to prove anything but
to reduce the perceived risk of not working to an acceptable value (Statistical Quality Control).
Notion is that testing does improve the product to the extent that testing catches bugs and to the
extent that those bugs are fixed. The product is released when the confidence on that product is
high enough. (Note: This is applied to large software products with millions of code and years of
use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One
reasonis to reduce the labor of testing. Other reason is to check the testable and non-testable code.
Testable code has fewer bugs than the code that's hard to test. Identifying the testing techniques
totest the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be unaware that
teststhemselves must be designed and tested. Tests should be properly designed and tested before
applying it to the actual code.
There are approaches other than testing to create better software. Methods other than testing include:
1. Inspection Methods: Methods like walkthroughs, desk checking, formal inspections and code
reading appear to be as effective as testing but the bugs caught don’t completely overlap.
2. Design Style: While designing the software itself, adopting stylistic objectives such as
testability, openness and clarity can do much to prevent bugs.
3. Static Analysis Methods: Includes formal analysis of source code during compilation. In
earlier days, it is a routine job of the programmer to do that. Now, the compilers have taken
over that job.
4. Languages: The source language can help reduce certain kinds of bugs. Programmers find
new bugs while using new languages.
Dichotomies:
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
Testing can and should be planned, Procedure and duration of debugging cannot
designed and scheduled. be so constrained.
Testing is a demonstration of error or
Debugging is a deductive process.
apparent correctness.
Debugging is the programmer's vindication
Testing proves a programmer's failure.
(Justification).
Testing, as executes, should strive to be
Debugging demands intuitive leaps,
predictable, dull, constrained, rigid and
experimentation and freedom.
inhuman.
Much testing can be done without Debugging is impossible without detailed
design knowledge. design knowledge.
Testing can often be done by an
Debugging must be done by an insider.
outsider.
Much of test execution and design can
be automated. Automated debugging is still a dream.
o In Structural testing does look at the implementation details. Things such as programming style,
control method, source language, database design, and coding details dominate structural testing.
o Both Structural and functional tests are useful, both have limitations, and both target different
kinds of bugs. Functional tests can detect all bugs but would take infinite time to do so. Structural tests
are inherently finite but cannot detect all errors even if completely executed.
o Test designer is the person who designs the tests where as the tester is the one actually
tests the code. During functional testing, the designer and tester are probably different
persons. During unit testing, the tester and the programmer merge into one person.
o Tests designed and executed by the software designers are by nature biased towards
structural consideration and therefore suffer the limitations of structural testing.
Programming in large means constructing programs that consists of many components written by
many different programmers. Programming in the small is what we do for ourselves in the
privacy of our own offices. Qualitative and Quantitative changes occur with size and so must
testing methods and quality criteria.
Most software is written and used by the same organization. Unfortunately, this situation is dishonest because it
clouds accountability. If there is no separation between builder and buyer, there can be no accountability.
The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who he pays for the system in thope of profits from providing services?
3. User: Ultimate beneficiary or victim of the system. The user's interests are also guarded
by.
4. Tester: Who is dedicated to the builder's destruction?
5. Operator: Who has to live with the builders' mistakes, the buyers' murky (unclear)
specifications, testers' oversights and the users' complaints?
Tests:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predict, tests
should be documented, commands need to be executed, and results are to be observed.
All these errors are subjected to error
o We do three distinct kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of software that
can be compiled, assembled, linked, loaded etc. A unit is usually the work of one
programmer and consists of several hundred or fewer lines of code. Unit Testing
is the testing we do to show that the unit does not satisfy its functional
specification or that its implementation structure does not match the intended
design structure. A Component is an integrated aggregate of one or more units.
Component Testing is the testing we do to show that the component does not
satisfy its functional specification or that its implementation structure does not
match the intended design structure.
2. Integration Testing: Integration is the process by which components are
aggregated to create larger components. Integration Testing is testing done to
show that even though the components were individually satisfactory (after
passing component testing), checks the combination of components are incorrect
or inconsistent.
3. System Testing: A System is a big component. System Testing is aimed at
revealing bugs that cannot be attributed to components. It includes testing for
performance, security, accountability, configuration sensitivity, startup and
recovery.
Role of Models: The art of testing consists of creating, selecting, exploring, and revising models.
Our ability to go through this process depends on the number of different models we have at hand
and their ability to express a program's behavior.
CONSEQUENCES OF BUGS:
Importance of bugs: The importance of bugs depends on frequency, correction cost, installation
cost, and consequences.
1. Frequency: How often does that kind of bug occur? Pay more attention to the more
frequent bug types.
2. Correction Cost: What does it cost to correct the bug after it is found? The cost is the
sum of 2 factors: (1) the cost of discovery (2) the cost of correction. These costs go up
dramatically later in the development cycle when the bug is discovered. Correction cost
also depends on system size.
3. Installation Cost: Installation cost depends on the number of installations: small for a
single user program but more for distributed systems. Fixing one bug and distributing the
fix could exceed the entire system's development cost.
4. Consequences: What are the consequences of the bug? Bug consequences can range from
mild to catastrophic.
Consequences of bugs: The consequences of a bug can be measure in terms of human rather
than machine. Some consequences of a bug on a scale of one to ten are:
1 Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled output ora
misaligned printout.
2 Moderate: Outputs are misleading or redundant. The bug impacts the system's
performance.
3 Annoying: The system's behavior because of the bug is dehumanizing. E.g.
Names are truncated or arbitrarily modified.
4 Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The ATM
won’t give you money. My credit card is declared invalid.
5 Serious: It loses track of its transactions. Not just the transaction itself but the fact that the
transaction occurred. Accountability is lost.
6 Very Serious: The bug causes the system to do the wrong transactions. Instead of losing
your paycheck, the system credits it to another account or converts deposits to
withdrawals.
7 Extreme: The problems aren't limited to a few users or to few transaction types. They are
frequent and arbitrary instead of sporadic infrequent) or for unusual cases.
8 Intolerable: Long term unrecoverable corruption of the database occurs and the
corruption is not easily discovered. Serious consideration is given to shutting the system
down.
9 Catastrophic: The decision to shut down is taken out of our hands because the system
fails.
10 Infectious: What can be worse than a failed system? One that corrupt other systems even
though it does not fall in itself ; that erodes the social physical environment; that melts
nuclear reactors and starts war.
o Quality can be measured as a combination of factors, of which number of bugs and their
severity is only one component.
o Many organizations have designed and used satisfactory, quantitative, quality metrics.
o Because bugs and their symptoms play a significant role in such metrics, as testing
progresses, you see the quality rise to a reasonable value which is deemed to be safe to
ship the product.
o The factors involved in bug severity are:
1. Correction Cost: Not so important because catastrophic bugs may be corrected
easier and small bugs may take major time to debug.
2. Context and Application Dependency: Severity depends on the context and the
application in which it is used.
3. Creating Culture Dependency: What’s important depends on the creators of
software and their cultural aspirations. Test tool vendors are more sensitive about
bugs in their software then games software vendors.
4. User Culture Dependency: Severity also depends on user culture. Naive users of
PC software go crazy over bugs where as pros (experts) may just ignore.
5. The software development phase: Severity depends on development phase. Any
bugs gets more severe as it gets closer to field use and more severe the longer it
has been around.
TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2) Structural
Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System Bugs (6) Test and
Test Design Bugs.
2. Feature Bugs:
Specification problems usually create corresponding feature problems.
A feature can be wrong, missing, or superfluous (serving no useful purpose). A missing featureor
case is easier to detect and correct. A wrong feature could have deep design implications.
Removing the features might complicate the software, consume more resources, and foster
more bugs.
2. Logic Bugs:
Bugs in logic, especially those related to misunderstanding how case statements and logic
operators behave singly and combinations
Also includes evaluation of Boolean expressions in deeply nested IF-THEN-ELSE constructs.
If the bugs are parts of logical (i.e. boolean) processing not related to control flow, they are
characterized as processing bugs.
If the bugs are parts of a logical expression (i.e. control-flow statement) which is used to direct
the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation,
algorithm selection and general processing.
Examples of Processing bugs include: Incorrect conversion from one data representation to
other, ignoring overflow, improper use of greater-than-or-equal etc
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first use, assuming
that they are initialized elsewhere, initializing to the wrong format, representation or type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
Data bugs:
Data bugs include all bugs that arise from the specification of data objects, their formats, the
number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if they did not
exist at all.
Code migrates data: Software is evolving towards programs in which more and more of the
control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle and
the data problems should be given equal attention.
Dynamic data are transitory. Whatever their purpose their lifetime is relatively short, typically the
processing time of one transaction. A storage object may be used to hold dynamic data of
different types, with different formats, attributes and residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be handled in oneof
the three ways: (1) Clean up after the use by the user (2) Common Cleanup by the resource
manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or database directly or
indirectly, for example a number, a string of characters, or a bit pattern.
Compile time processing will solve the bugs caused by static data.
Coding bugs:
Coding errors of all kinds can create any of the other kind ofbugs.
Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and codingbugs.
The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
1. External Interfaces:
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and communication lines.
The primary design criterion for an interface with outside world should be robustness.
All external interfaces, human or machine should employ a protocol. The protocol may be
wrong or incorrectly implemented.
Other external interface bugs are: invalid timing or sequence assumptions related to external
signals
Misunderstanding external input or output formats.
Insufficient tolerance to bad input data.
2. Internal Interfaces:
Internal interfaces are in principle not different from external interfaces but they are more
controlled.
A best example for internal interfaces is communicating routines.
The external environment is fixed and the system must adapt to it but the internal environment,
which consists of interfaces with other components, can be negotiated.
Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
Bugs related to hardware architecture originate mostly from misunderstanding how the hardware
works.
Examples of hardware architecture bugs: address generation error, i/o device operation /
instruction error, waiting too long for a response, incorrect interrupt handling etc.
The remedy for hardware architecture and interface problems is twofold: (1) Good Programming
and Testing (2) Centralization of hardware interface software in programs written by hardware
interface specialists.
5. Software Architecture:
Software architecture bugs are the kind that called - interactive.
Routines can pass unit and integration testing without revealing such bugs.
Many of them depend on load, and their symptoms emerge only when the system is stressed.
Sample for such bugs: Assumption that there will be no interrupts, Failure to block or un block
interrupts, Assumption that memory and registers were initialized or not initialized etc
Careful integration of modules and subjecting the final system to a stress test are effective
methods for these bugs.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the interfaces between,
working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers, semaphores, and
communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category (9%) they are expensive category
because they are usually caught late in the game and because they force changes in several
components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or to their simple
interactions, but result from the totality of interactions between many components such as
programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component and
integration testing.
System bugs are infrequent (1.7%) but very important because they are often found only after the
system has been fielded.
judged may be incorrect or impossible. So, a proper test criteria has to be designed. The more
complicated the criteria, the likelier they are to have bugs.
UNIT II
FLOW GRAPHS, PATH TESTING AND TRANSACTION FLOW
Path Testing:
o Path Testing is the name given to a family of test techniques based on judiciously
selecting a set of test paths through the program.
o If the set of paths are properly chosen then we have achieved some measure of test
thoroughness. For example, pick enough paths to assure that every source statement has
been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a structural
technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the software
aggregate under test increases.
Notational Evolution:
The control flow graph is simplified representation of the program's structure. The notation changes made in creation of
control flow graphs:
o The process boxes weren't really needed. There is an implied process on every line joining
junctions and decisions.
o We don't need to know the specifics of the decisions, just the fact that there is a branch.
o The specific target label names aren't important-just the fact that they exist. So we can replace
them by simple numbers.
o To understand this, we will go through an example (Figure 2.2) written in a FORTRAN like
programming language called Programming Design Language (PDL). The program's
corresponding flowchart (Figure 2.3) and flow graph (Figure 2.4) were also provided below for
better understanding.
o The first step in translating the program to a flowchart is shown in Figure 2.3, where we have the
typical one-for-one classical flowchart. Note that complexity has increased, clarity has decreased,
and that we had to add auxiliary labels (LOOP, XX, and YY), which have no actual program
counterpart. In Figure 2.4 we merged the process steps and replaced them with the single process
box.
o We now have a control flow graph. But this representation is still too busy. We simplify the
notation further to achieve Figure 2.5, where for the first time we can really see what the control
flow looks like.
Although graphical representations of flow graphs are revealing, the details of the control flow inside a program they are
often inconvenient.
In linked list representation, each node has a name and there is an entry on the list for each link in the flow graph. Only the
information pertinent to the control flow is shown.
PROGRAM CORRESPONDENCE:
A flow graph is a pictorial representation of a program and not the program itself, just as a topographicmap.
You can’t always associate the parts of a program in a unique way with flow graph parts because many program structures,
such as if-then-else constructs, consists of a combination of decisions, junctions, and processes.
The translation from a flow graph element to a statement and vice versa is not always unique. (See Figure 2.8)
Figure 2.8: Alternative Flow graphs for same logic (Statement "IF (A=0)AND
(B=1) THEN . . .").
For X negative, the output is X + A, while for X greater than or equal to zero, the output is X + 2A. Following prescription 2
and executing every statement, but not every branch, would not reveal the bug in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the test cases donot force each branch
to be taken, the bug can remain hidden. The next example uses a test based on executing each branch but does not force the
execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone because no testforces the execution of
statement 100 and the following GOTO statement. Furthermore, label 100 is not flagged by the compiler as an unreferenced
label and the subsequent GOTO does not refer to an undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot determine whether a piece of
code is or is not reachable. There could be subroutine calls with parameters that are subroutine labels, or in the above example
there could be a GOTO that targeted label 100 but could never achieve a value that would send the program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running - which is to say, to all intents and
purposes, testing) can determine whether code is reachable or not and therefore distinguish between the ideal structure we
think we have and the actual, buggy structure.
Any testing strategy based on paths must at least both exercise every instruction and take branches in all directions.
A set of tests that does this is not complete in an absolute sense, but it is complete in the sense that anything less must leave
something untested.we have explored three different testing criteria or strategies out of a potentially infinite family of
strategies.
7. After you have traced a covering path set on the master sheet and filled in the table for every
path, check the following:
LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not looping. But, experience shows that
many loop-related bugs are not discovered by C1+C2. Bugs hide themselves in corners and congregate at boundaries - in the
cases of loops, at or around the minimum or maximum number of times the loop can be iterated. The minimum number of
iterations is often zero, but it need not be.
Kinds of Loops: There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the exponent of the tests performed on single loops.
As we cannot always afford to test all combinations of nested loops' iterations values. Here's a tactic used to discard
some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the innermost loop,
while holding the outer loops at their minimum iteration parameter values. Expand the tests as
required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it up as in step 2
with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
Concatenated loops fall between single and nested loops with respect to test cases. Two loops are concatenated if it's
possible to reach one after exiting the other while still on a path from entrance to exit.
If the loops cannot be on the same path, then they are not concatenated and can be treated as individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that jumps into and out ofloops, intersecting loops,
hidden loops, and cross connected loops.
Makes iteration value selection for test cases an awesome and ugly task, which is another reasonsuch structures should
be avoided.
Put in limits or checks that prevent the combined extreme cases. Then you have to test the
software that implements such safety measures.
PREDICATE: The logical function evaluated at a decision is called Predicate. The direction taken ata decision depends on
the value of decision variable. Some examples are: A>0, x+y>=90.......
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For example, "xis greater than zero",
"x+y>=90", "w is either negative or equal to 10 is true" is a sequence of predicates whose truth values will cause the routine to
take a specific path.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or jump tables cannot be
directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an expedient (practical approach) is to
express multiway branches as an equivalent set of if..then..else statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF Case=2 DO A2 ELSE DO A3
ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine call, but includes all data
objects referenced by the routine whose values are fixed prior to entering it.For example, inputs in a calling sequence,
objects in a data structure, values left in registers, or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1 and x2 the direction taken
through the decision is based on the predicate is determined at input time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this predicate we had the assignment
statement y=x2+7. Although our predicate depends on processing, we can substitute the symbolic expression for y to
obtain an equivalent predicate x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the predicate solely in terms of the input
vector is called predicate interpretation.
Sometimes the interpretation may depend on the path; for example, INPUT XON X GOTO A,
B, C, ...
Any set of input values that satisfy all of the conditions of the path predicate expression will forcethe routine to the path.
Sometimes a predicate can have an OR in it.Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 B: X1 + 3X2 + 17
>= 0 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= D: X4 - X1 >=
14X2 14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more complicatedBoolean expressions are
called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example: the predicate if (x=17) whose
opposite branch is if x.NE.17 which is equivalent to x>17. Or. X<17.Predicate coverage is being the achieving of all
possible combinations of truth values corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associatedpredicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved forthe wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
o Assignment blindness occurs when the buggy predicate appears to work correctly because the
specific value chosen for an assignment statement works with both the correct and incorrect
predicate.
o For Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
o If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
o Equality blindness occurs when the path selected by a prior predicate results in a value that works
both for the correct and buggy predicate.
Self Blindness:
o Self blindness occurs when the buggy predicate is a multiple of the correct predicate and as a
result is indistinguishable along that path.
o For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction taken is thesame for the correct and
buggy version.
PATH SENSITIZING:
1. This is a workable approach, instead of selecting the paths without considering how to sensitize,
attempt to choose a covering path set that is easy to sensitize and pick hard to sensitize paths only
as you must to achieve coverage.
2. Identify all variables that affect the decision.
3. Classify the predicates as dependent or independent.
4. Start the path selection with un correlated, independent predicates.
5. If coverage has not been achieved using independent uncorrelated predicates, extend the path set
using correlated predicates.
6. If coverage has not been achieved extend the cases to those that involve dependent predicates.
7. Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
1. Path instrumentation is what we have to do to confirm that the outcome was achieved by the
intended path.
2. Co-incidental Correctness: The coincidental correctness stands for achieving the desired
outcome for wrong reason.
Link Counter: A less disruptive (and less informative) instrumentation method is based on counters. Instead of a
unique link name to be pushed into a string when the link is traversed, we simply increment a link counter. We now
confirm that the path length is as expected. The same problem that led us to double link markers also leads us to double
link counters.
Process request
Update file
Transmit output
Record transaction in log and clean up (death)
USAGE:
o Transaction flows are indispensable for specifying requirements of complicated
systems, especially online systems.
o A big system such as an air traffic control or airline reservation system, has not
hundreds, but thousands of different transaction flows.
o The flows are represented by relatively simple flowgraphs, many of which have a
single straight-through path.
o Loops are infrequent compared to control flowgraphs.
The most common loop is used to request a retry after user input errors. An ATM system, for
COMPLICATIONS:
o In simple cases, the transactions have a unique identity from the time they're created to
the time they're completed.
o In many systems the transactions can give birth to others, and transactions can also
merge.
o Births: There are three different possible interpretations of the decision symbol, or
nodes with two or more out links. It can be a Decision, Biosis or Mitosis.
1. Decision: Here the transaction will take one alternative or the other alternative but
not both. (See Figure 3.2 (a))
2. Biosis: Here the incoming transaction gives birth to a new transaction, and both
transaction continue on their separate paths, and the parent retains it identity. (See
Figure 3.2 (b))
3. Mitosis: Here the parent transaction is destroyed and two new transactions are
created.(See Figure 3.2 (c))
PATH SELECTION:
o Select a set of covering paths (c1+c2) using the analogous criteria you used for
structural path testing.
o Select a covering set of paths based on functionally sensible transactions as you wouldfor
control flow graphs.
o Try to find the most tortuous, longest, strangest path from the entry to the exit of the
transaction flow.
PATH SENSITIZATION:
o Most of the normal paths are very easy to sensitize-80% - 95% transaction flow
coverage (c1+c2) is usually easy to achieve.
o The remaining small percentage is often very difficult.
o Sensitization is the act of defining the transaction. If there are sensitization problems on
the easy paths, then bet on either a bug in transaction flows or a design bug.
PATH INSTRUMENTATION:
o Instrumentation plays a bigger role in transaction flow testing than in unit path testing.
o The information of the path taken for a given transaction must be kept with that
transaction and can be recorded by a central transaction dispatcher or by the individual
processing modules.
In some systems, such traces are provided by the operating systems or a running log.
BUG ASSUMPTION:
The bug assumption for data-flow testing strategies is that control flow is generally correct and that something has
gone wrong with the software so that data objects are not available when they should be, or silly things are being
done to data objects.
o Also, if there is a control-flow problem, we expect it to have symptoms that can be
detected by data-flow analysis.
Although we'll be doing data-flow testing, we won't be using data flow graphs as such
Rather, we'll use an ordinary control flow graph annotated to show what happens to thedata objects of
interest at the moment.
1 dd :- probably harmless but suspicious. Why define the object twice without an intervening usage?
2 dk :- probably a bug. Why define the object without using it?
3 du :- the normal case. The object is defined and then used.
4 kd :- normal situation. An object is killed and then redefined.
5 kk :- harmless but probably buggy. Did you want to be sure it was really killed?
6 ku :- a bug. the object doesnot exist.
7 ud :- usually not a bug because the language permits reassignment at almost any time.
8 uk :- normalsituation.
9 uu :- normalsituation.
In addition to the two letter situations, there are six single letter situations.We will use a leading dashto mean that nothing of
interest (d,k,u) occurs prior to the action noted along the entry-exit path of interest.
A trailing dash to mean that nothing happens after the point of interest to the exit.
They possible anomalies are:
1 -k :- possibly anomalous because from the entrance to this point on the path, the variable had
not been defined. We are killing a variable that does not exist.
Data flow anomaly model prescribes that an object can be in one of four distinct states:
0. K :- undefined, previously killed, doesnot exist
1. D :- defined but not yet used for anything
2. U :- has been used for computation or in predicate
3. A :- anomalous
These capital letters (K, D, U, A) denote the state of the variable and should not be confused with theprogram action, denoted
by lower case letters.
Unforgiving Data - Flow Anomaly Flow Graph: Unforgiving model, in which once a variable
becomes anomalous it can never return to a state of grace.
If it is defined (d), it goes into the D, or defined but not yet used, state. If it has been defined (D) and redefined (d) or killed
without use (k), it becomes anomalous, while usage (u) brings it to the U state.If in U, redefinition (d) brings it to D, u keeps
it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph: Forgiving model is an alternate model where
redemption (recover) from the anomalous state is possible
The point of showing you this alternative anomaly state graph is to demonstrate that the specifics of an anomaly depends on
such things as language, application, context, or even your frame of mind. In principle, you must create a new definition of
data flow anomaly (e.g., a new state graph) in each situation. You must at least verify that the anomaly definition behind the
theory or imbedded in a data flow anomaly test tool is appropriate to your situation.
Static analysis is analysis done on source code without actually executing it. For example: source codesyntax error detection is
the static analysis result.
Dynamic analysis is done on the fly as the program is being executed and is based on intermediate values that result from the
program's execution. For example: a division by zero warning is the dynamic result.
If a problem, such as a data flow anomaly, can be detected by static analysis methods, then it doesn’t belongs in testing - it
belongs in the language processor.
There is actually a lot more static analysis for data flow analysis for data flow anomalies going on in current language
processors.
For example, language processors which force variable declarations can detect (-u) and (ku) anomalies.But still there are
many things for which current notions of static analysis are INADEQUATE.
Why Static Analysis isn't enough? There are many things for which current notions of static analysis
are inadequate. They are:
Dead Variables: Although it is often possible to prove that a variable is dead or alive at a given point
in the program, the general problem is unsolvable.
Arrays: Arrays are problematic in that the array is defined or killed as a single object, but reference
is to specific locations within the array. Array pointers are usually dynamically calculated, so there's
no way to do a static analysis to validate the pointer value. In many languages, dynamically allocated
arrays contain garbage unless explicitly initialized and therefore,
-u anomalies are possible.
Records and Pointers: The array problem and the difficulty with pointers is a special case of
multipart data structures. We have the same problem with records and the pointers to them. Also, in
many applications we create files and their names dynamically and there's no way to determine,
without execution, whether such objects are in the proper state on a given path or, for that matter,
whether they exist at all.
Dynamic Subroutine and Function Names in a Call: subroutine or function name is a dynamic
variable in a call. What is passed, or a combination of subroutine names and data objects, is
constructed on a specific path. There's no way, without executing the path, to determine whether the
call is correct or not.
False Anomalies: Anomalies are specific to paths. Even a "clear bug" such as ku may not be a bugif
the path along which the anomaly exists is unachievable. Such "anomalies" are false anomalies.
Unfortunately, the problem of determining whether a path is or is not achievable is unsolvable.
Recoverable Anomalies and Alternate State Graphs: What constitutes an anomaly depends on
context, application, and semantics. How does the compiler know which model I have in mind? It
can't because the definition of "anomaly" is not fundamental. The language processor must have a
built-in anomaly definition with which you may or may not (with good reason) agree.
Concurrency, Interrupts, System Issues: As soon as we get away from the simple single- task
uniprocessor environment and start thinking in terms of systems, most anomaly issues become vastly
more complicated.
How often do we define or create data objects at an interrupt level so that they can be processed by a lower-priority
routine? Interrupts can make the "correct" anomalous and the "anomalous" correct. True concurrency (as in an MIMD
machine) and pseudo concurrency (as in multiprocessing) systems can do the same to us. Much of integration and system
testing is aimed atdetecting data-flow anomalies that cannot be detected in the context of a single routine.
Although static analysis methods have limits, they are worth using and a continuing trend in language processor design
has been better static analysis methods, especially for data flow anomaly detection. That's good because it means there's
less for us to do as testers and we have far too much to do as it is.
:
The data flow model is based on the program's control flow graph - Don't confuse that with the program's data flow graph.
Here we annotate each link with symbols (for example, d, k, u, c, and p) or sequences of symbols (for example, dd, du, ddd)
that denote the sequence of data operations on that link with respect to the variable of interest. Such annotations are called link
weights.
The control flow graph structure is same for every variable: it is the weights that change.
Figure 3.8: Unannotated flow graph for example program in Figure 3.7
Figure 3.9: Control flow graph annotated for X and Y data flows.
For variable X and Y:In Figure 3.9, because variables X and Y are used only on link (1,3), any test that starts at the entry
satisfies this criterion (for variables X and Y, but not for all variables as requiredby the strategy).
For variable Z: The situation for variable Z (Figure 3.10) is more complicated because the variable is redefined in many
places. For the definition on link (1,3) we must exercise paths that include subpaths (1,3,4) and (1,3,5). The definition on link
(4,5) is covered by any path that includes (5,6), such as subpath (1,3,4,5,6, ...). The (5,6) definition requires paths that include
subpaths (5,6,7,4) and (5,6,7,8).
For variable V: Variable V (Figure 3.11) is defined only once on link (1,3). Because V has a predicateuse at node 12 and the
subsequent path to the end must be forced for both directions at node 12, the all-du-paths strategy for this variable requires that
we exercise all loop-free entry/exit paths and at least one path that includes the loop caused by (11,4).
Note that we must test paths that include both subpaths (3,4,5) and (3,5) even though neither of these has V definitions. They
must be included because they provide alternate du paths to the V use on link (5,6). Although (7,4) is not used in the test set
for variable V, it will be included in the test set that covers the predicate uses of array variable V() and U.
The all-du-paths strategy is a strong criterion, but it does not take as many tests as it might seem at firstbecause any one test
simultaneously satisfies the criterion for several definitions and uses of several different variables.
All Uses Startegy (AU):The all uses strategy is that at least one definition clear path from every definition of every variable to
every use of that definition be exercised under some test.
Just as we reduced our ambitions by stepping down from all paths (P) to branch coverage (C2), say, we can reduce the
number of test cases by asking that the test set should include at least one path segment from every definition to every use that
can be reached by that definition.
For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and (3,5) in some test because subsequent
uses of V, such as on link (5,6), can be reached by either alternative. In AU either (3,4,5) or (3,5) can be used to start paths,
but we don't have to use both. Similarly, we can skip the (8,10) link if we've included the (8,9,10) subpath.
Note the hole. We must include (8,9,10) in some test cases because that's the only way to reach the c use at link (9,10) - but
suppose our bug for variable V is on link (8,10) after all? Find a covering set of paths under AU for Figure 3.11.
All p-uses/some c-uses strategy (APU+C) : For every variable and every definition of that variable, include at least one
definition free path from the definition to every predicate use; if there are definitions of the variables that are not covered by
the above prescription, then add computational use test cases as required to cover every definition.
For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper link (12,13) and therefore we
do not cover the c-use of Z: but that's okay according to the strategy's definition because every definition is covered.
Links (1,3), (4,5), (5,6), and (7,8) must be included because they contain definitions for variable
Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included because they contain predicate uses of Z. Find
a covering set of test cases under APU+C for all variables in this example - it only takes two tests.
For variable V:In Figure 3.11, APU+C is achieved for V by (1,3,5,6,7,8,10,11,4,5,6,7,8,10,11,12[upper], 13,2) and
(1,3,5,6,7,8,10,11,12[lower], 13,2). Note
that the c-use at (9,10) need not be included under the APU+C criterion.
All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy (ACU+P) is to first ensure coverage by
computational use cases and if any definition is not covered by the previously selected paths, add such predicate use cases as
are needed to assure that every definition is included in some test.
For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path (1,3,4,5,6,7,8,10, 11,12,13[lower], 2), but the
predicate uses of several definitions are not covered. Specifically, the (1,3) definition is not covered for the (3,5) p-use, the
(7,8) definition is not covered for the (8,9), (9,6) and (9, 10) p-uses.
The above examples imply that APU+C is stronger than branch coverage but ACU+P may be weaker than, or incomparable
to, branch coverage.
All Definitions Strategy (AD) : The all definitions strategy asks only every definition of every variable be covered by at least
one use of that variable, be that use a computational use or a predicate use.
For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas any entry/exit
path satisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than bothACU+P and APU+C.
1. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all predicate uses
strategy is derived from APU+C strategy by dropping the requirement that we include a c- use for the
variable if there are no p-uses for the variable. The all computational uses strategy is derived from
ACU+P strategy by dropping the requirement that we include a p-use for the variable if there are no c-
uses for the variable.
It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be weaker thanAPU+C.
Figure 3.12compares path-flow and data-flow testing strategies. The arrows denote that the strategy atthe arrow's tail is
stronger than the strategy at the arrow's head
o A (static) program slice is a part of a program (e.g., a selected set of statements) defined
with respect to a given variable X (where X is a simple variable or a data vector) and a
statement i: it is the set of all statements that could (potentially, under static analysis)
affect the value of X at statement i - where the influence of a faulty statement could result
from an improper computational use or predicate use of some other variables at prior
statements.
o If X is incorrect at statement i, it follows that the bug must be in the program slice for X
with respect to i
o A program dice is a part of a slice in which all statements which are known to be correct
have been removed.
o In other words, a dice is obtained from a slice by incorporating information obtained
through testing or experiment (e.g., debugging).
o The debugger first limits her scope to those prior statements that could have caused the
faulty value at statement i (the slice) and then eliminates from further consideration those
statements that testing has shown to be correct.
o Debugging can be modeled as an iterative procedure in which slices are further refined by
dicing, where the dicing information is obtained from ad hoc tests aimed primarily at
eliminating possibilities. Debugging ends when the dice has been reduced to the one faulty
statement.
o Dynamic slicing is a refinement of static slicing in which only statements on achievable
paths to the statement in question are included.
UNIT-III
DOMAIN TESTING
DOMAINS AND
PATHS:
INTRODUCTION:
o Domain: In mathematics, domain is a set of possible values of an independent variable
or the variables of a function.
o Programs as input data classifiers: domain testing attempts to determine whether the
classification is or is not correct.
o Domain testing can be based on specifications or equivalent implementation
information.
o If domain testing is based on specifications, it is a functional test technique.
o If domain testing is based implementation details, it is a structural test technique.
o For example, you're doing domain testing when you check extreme values of an input
variable.
All inputs to a program can be considered as if they are numbers. For example, a character string can be treated as
a number by concatenating bits and looking at them as if they were a binary integer. This is the view in domain
testing, which is why this strategy has a mathematical flavor.
o An invalid input (e.g., value too big) is just a special processing case called 'reject'.
o The input then passes to a hypothetical subroutine rather than on calculations.
o In domain testing, we focus on the classification aspect of the routine rather than on the
calculations.
o Structural knowledge is not needed for this model - only a consistent, complete
specification of input values for each case.
o We can infer that for each case there must be at least one path to process that case.
A DOMAIN IS A SET:
o An input domain is a set.
o If the source language supports set definitions (E.g. PASCAL set types and C
enumerated types) less testing is needed because the compiler does much of it for us.
o Domain testing does not work well with arbitrary discrete sets of dataobjects.
o Domain for a loop-free program corresponds to a set of numbers defined over the input
vector.
A DOMAIN CLOSURE:
o A domain boundary is closed with respect to a domain if the points on the boundary
belong to the domain.
o If the boundary points belong to some other domain, the boundary is said to be
open.
o Figure 4.2 shows three situations for a one-dimensional domain - i.e., a domain defined
over one input variable; call it x
The importance of domain closure is that incorrect closure bugs are frequent domain bugs. Forexample, x >= 0 when x > 0
was intended
DOMAIN DIMENSIONALITY:
o Every input variable adds one dimension to the domain.
o One variable defines domains on a number line.
o Two variables define planardomains.
o Three variables define soliddomains.
o Every new predicate slices through previously defined domains and cuts them inhalf.
o Every boundary slices through the input vector space with a dimensionality which is
less than the dimensionality of the space.
o Thus, planes are cut by lines and points, volumes by planes, lines and points and n-
spaces by hyperplanes.
BUG ASSUMPTION:
o The bug assumption for the domain testing is that processing is okay but the domain
definition is wrong.
o An incorrectly implemented domain means that boundaries are wrong, which may in
turn mean that control flow predicates are wrong.
o Many different bugs can result in domain errors. Some of them are:
Domain Errors:
Double Zero Representation: In computers or Languages that have a distinct positive and
negative zero, boundary errors for negative zero are common.
Floating point zero check: A floating point number can equal zero only if the previous
definition of that number set it to zero or if it is subtracted from itself or multiplied by zero. So
the floating points zero check to be done against an epsilon value.
Contradictory domains: An implemented domain can never be ambiguous or contradictory, but a
Ambiguous domains: Ambiguous domains mean that union of the domains is incomplete.
That is there are missing domains or holes in the specified domains. Not specifying what
happens to points on the domain boundary is a common ambiguity.
Over specified Domains: his domain can be overloaded with so many conditions that the
result is a null domain. Another way to put it is to say that the domain's path is unachievable.
Boundary Errors: Errors caused in and around the boundary of a domain. Example,
boundary closure bug, shifted, tilted, missing, extra boundary.
Closure Reversal: A common bug. The predicate is defined in terms of
>=. The programmer chooses to implement the logical complement and incorrectly uses <= for the new
predicate; i.e., x >= 0 is incorrectly negated as x <= 0, thereby shifting boundary values to adjacent domains.
Faulty Logic: Compound predicates (especially) are subject to faulty logic transformations
and improper simplification. If the predicates define domain boundaries, all kinds of domain
bugs can result from faulty logic manipulations.
Simple Domain Boundaries and Compound Predicates: Compound predicates in which each
part of the predicate specifies a different boundary are not a problem: for example, x
>= 0 AND x < 17, just specifies two domain boundaries by one compound predicate. As
an example of a compound predicate that specifies one boundary, consider: x = 0 AND y
>= 7 AND y <= 14. This predicate specifies one boundary equation (x = 0) but alternates closure, putting it in one
or the other domain depending on whether y < 7 or y > 14. Treat compound predicates with respect because they’re
more complicated than they seem.
o Functional Homogeneity of Bugs: Whatever the bug is, it will not change the
functional form of the boundary predicate. For example, if the predicate is ax >= b, the
bug will be in the value of a or b but it will not change the predicate to ax
>= b, say.
o Linear Vector Space: Most papers on domain testing, assume linear boundaries - not a
bad assumption because in practice most boundary predicates are linear.
o Loop Free Software: Loops are problematic for domain testing. The trouble with
loops is that each iteration can result in a different predicate expression (after
interpretation), which means a possible domain boundary change.
NICE DOMAINS:
o Where do these domains come from?
Domains are and will be defined by an imperfect iterative process aimed at achieving (user, buyer, voter)
satisfaction.
o Implemented domains can't be incomplete or inconsistent. Every input will be
processed (rejection is a process), possibly forever. Inconsistent domains will be made
consistent.
o Conversely, specified domains can be incomplete and/or inconsistent. Incomplete in
this context means that there are input vectors for which no path is specified, and
inconsistent means that there are at least two contradictory specifications over the same
segment of the input space.
o Some important properties of nice domains are: Linear, Complete, Systematic, And
Orthogonal, Consistently closed, Convex and simply connected.
o To the extent that domains have these properties domain testing is easy as testing gets.
o The bug frequency is lesser for nice domain than for ugly domains.
COMPLETE BOUNDARIES:
o Nice domain boundaries are complete in that they span the number space from plus to
minus infinity in all dimensions.
o Figure 4.4 shows some incomplete boundaries. Boundaries A and E have gaps.
o Such boundaries can come about because the path that hypothetically corresponds to
them is unachievable, because inputs are constrained in such a way that such values
can't exist, because of compound predicates that define a single boundary, or because
redundant predicates convert such boundary values into a null set.
o The advantage of complete boundaries is that one set of tests is needed to confirm the
boundary no matter how many domains it bounds.
o If the boundary is chopped up and has holes in it, then every segment of that boundary
must be tested for every domain it bounds.
SYSTEMATIC BOUNDARIES:
o Systematic boundary means that boundary inequalities related by a simple function
such as a constant.
In Figure 4.3 for example, the domain boundaries for u and v differ only by a
constant.
ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be testedindependently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the boundary
properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we tilt the boundaries
to get Figure 4.5,
o we must now test the intersections. We've gone from a linear number of cases to a
quadratic: from O(n) to O(n2).
CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are consistent
and systematic.
o The shaded areas on the boundary denote that the boundary belongs to the domain in
which the shading lies - e.g., the boundary lines belong to the domains on the right.
o Consistent closure means that there is a simple pattern to the closures - for example,
using the same relational operator for all boundaries of a set of parallel boundaries.
CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two arbitrary
points on any two different boundaries, join them by a line and all points on that line lie
within the figure.
o Nice domains are convex; dirty domains aren't.
o You can smell a suspected concavity when you see phrases such as: ". . . except if
. . .," "However . . .," ". . . but not. ..... " In programming, it's often the buts in the specification that kill you.
SIMPLY CONNECTED:
o Nice domains are simply connected; that is, they are in one piece rather than pieces all
over the place interspersed with other domains.
o Simple connectivity is a weaker requirement than convexity; if a domain is convex it is
simply connected, but not vice versa.
o Consider domain boundaries defined by a compound predicate of the (Boolean) form
ABC. Say that the input space is divided into two domains, one defined by ABC and,
therefore, the other defined by its negation.
o For example, suppose we define valid numbers as those lying between 10 and 17
inclusive. The invalid numbers are the disconnected domain consisting of numbers less
than 10 and greater than 17.
o Simple connectivity, especially for default cases, may be impossible.
UGLY DOMAINS:
o Some domains are born ugly and some are uglified by bad specifications.
o Every simplification of ugly domains by programmers can be either good orbad.
o Programmers in search of nice solutions will "simplify" essential complexity out of
existence. Testers in search of brilliant insights will be blind to essential complexity and
therefore miss important cases.
If the ugliness results from bad specifications and the programmer's simplification is harmless, then the programmer
has made ugly good
o But if the domain's complexity is essential (e.g., the income tax code), such
"simplifications" constitute bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no informationon
how programmers might "correct" such boundaries if they're essential.
DOMAIN TESTING:
The closure can be wrong (i.e., assigned to the wrong domain) or the boundary (a point in this case) can be shifted one way or
the other, we can be missing a boundary, or we can have an extra boundary.
1. Figure 4.13 shows possible domain bugs for a one-dimensional open domain boundary.
2. In Figure 4.13a we assumed that the boundary was to be open for A. The bug we're
looking for is a closure error, which converts > to >= or < to <= (Figure 4.13b). One test
(marked x) on the boundary point detects this bug because processing for that point will
go to domain A rather than B.
3. In Figure 4.13c we've suffered a boundary shift to the left. The test point we used for
closure detects this bug because the bug forces the point from the B domain, where it
should be, to A processing. Note that we can't distinguish between a shift and a closure
error, but we do know that we have a bug.
1. Shifted Boundary: In Figure 4.15b the bug is a shift up, which converts part of
domain B into A processing, denoted by A'. This result is caused by an incorrect
constant in a predicate, such as x + y >= 17 when x + y >= 7 was intended. The off
point (closed off outside) catches this bug. Figure 4.15c shows a shift down that is
caught by the two on points.
2. Tilted Boundary: A tilted boundary occurs when coefficients in the boundary
inequality are wrong. For example, 3x + 7y > 17 when 7x + 3y >
17 was intended. Figure 4.15d has a tilted boundary, which creates erroneous domain segments A'
and B'. In this example the bug is caught by the left on point.
3. Extra Boundary: An extra boundary is created by an extra predicate. An extra
boundary will slice through many different domains and will therefore cause many
test failures for the same bug. The extra boundary in Figure 4.15e is caught by two
on points, and depending on which way the extra boundary goes, possibly by the
off point also.
4. Missing Boundary: A missing boundary is created by leaving a boundary
predicate out. A missing boundary will merge different domains and will cause
many test failures although there is only one bug. A missing boundary, shown in
Figure 4.15f, is caught by the two on points because the processing for A and B is
the same - either A or B processing.
INTRODUCTION:
o Recall that we defined integration testing as testing the correctness of the interface
between two otherwise correct components.
CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers - for
example, 0 to 17.
o Figure 4.16 shows the four ways in which the caller's range closure and the called's
domain closure can agree.
o The thick line means closed and the thin line means open. Figure 4.16 shows the four
cases consisting of domains that are closed both on top (17) and bottom (0), open top and
closed bottom, closed top and open bottom, and open top and bottom.
caller boundary is open and the called is closed (marked with a "?") are probably not buggy. It means that
the caller will not supply such values but the called can accept them.
SPAN COMPATIBILITY:
o Figure 4.18 shows three possibly harmless span incompatibilities.
Figure 4.18: Harmless Range / Domain Span incompatibility bug (Caller Span is
smaller than Called).
o In all cases, the caller's range is a subset of the called's domain. That's not necessarily a
bug.
o The routine is used by many callers; some require values inside a range and some don't.
This kind of span incompatibility is a bug only if the caller expects the called routine to
validate the called number for the caller.
Figure 4.19a shows the opposite situation, in which the called routine's domain has a smaller span than the caller
expects. All of these examples are buggy
UNIT IV
PATHS, PATH PRODUCTS AND REGULAR EXPRESSIONS
MOTIVATION:
o Flow graphs are being an abstract representation of programs.
o Any question about a program can be cast into an equivalent question about an
appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs analysis
techniques.
PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an equivalent
algebraic like expressions which denotes the set of all possible paths from entry to exit for
the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters In tracing a path or path
segment through a flow graph, you traverse a succession of link names.
o The name of the path or path segment that corresponds to those links is expressed
naturally by concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for that path
segment is abcd. This path name is also called a path product. Figure 5.1 shows some
examples:
PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c, the
members of the path set can be listed as follows:
ac, abc, abbc, abbbc, abbbbc.............
o Alternatively, the same set of paths can be denoted by :
ac+abc+abbc+abbbc+abbbbc+...........
o The + sign is understood to mean "or" between the two nodes of interest, paths ac, or
abc, or abbc, and so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set of paths
between two nodes is called a "Path Expression”.
PATH PRODUCTS:
o The name of a path that consists of two successive path segments is conveniently
expressed by the concatenation or Path Product of the segment names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path corresponding toX
followed by Y is denoted by
XY=abcdefghij
o Similarly, YX=fghijabcde aX=aabcde Xa=abcdea XaX=abcdeaabcde
o If X and Y represent sets of paths or path expressions, their product represents the set of
paths that can be obtained by following every element of X by any element of Y in all
possible ways. For example,
o X = abc + def + ghi
o Y = uvw + z Then,
XY = abcuvw + defuvw + ghiuvw + abcz + defz + ghiz
o If a link or segment name is repeated, that fact is denoted by an exponent. The exponent's
value denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa n times. Similarly, if X = abcde then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
o The path product is not commutative (that is XY!=YX).
o The path product is Associative.
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also needed for
completeness. It is denoted by the numeral "1" and denotes the "path" whose length is zero
- that is, the path that doesn't have any links.
o a0 = 1
o X0 = 1
PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the same set of
paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b. Similarly, linksc
and d are parallel paths between the next two nodes and are denoted by c + d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel paths
and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y denotes
the UNION of those set of paths. For example, in Figure 5.2:
DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
RULE 4: A(B+C)=AB+AC and (B+C)D=BD+CD
o Applying these rules to the below Figure 5.1a yields
o e(a+b)(c+d)f=e(ac+ad+bc+bd)f = eacf+eadf+ebcf+ebdf
ABSORPTION RULE:
o If X and Y denote the same set of paths, then the union of these sets is unchanged;
consequently,
RULE 5: X+X=X (Absorption Rule)
o If a set consists of paths names and a member of that set is added to it, the "new" name,
which is already in that set of names, contributes nothing and can be ignored.
o For example,
o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same pathexpression.
LOOPS:
Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a single link b. then the set
of all paths through that loop point is b0+b1+b2+b3+b4+b5+..............
RULES 6 - 16:
o The following rules can be derived from the previous rules:
o RULE 6: Xn + Xm = Xn if n>m RULE 6: Xn + Xm = Xm if m>n RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X* RULE 9: XnX+ = X+Xn = X+ RULE 10: X*X+ = X+X* = X+
RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change the set.RULE 13: 1n = 1n =
1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero length.RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following rules:
RULE 15: X+0=0+X=X
RULE 16: 0X=X0=0
If you block the paths of a graph for or aft by a graph that has no paths , there won’t beany paths.
REDUCTION PROCEDURE:
o In the first way, we remove the self-loop and then multiply all outgoing links by Z*.
o In the second way, we split the node into two equivalent nodes, call them A and A' and
put in a link between them whose path expression is Z*. Then we remove node A' using
steps 4 and 5 to yield outgoing links whose path expressions are Z*X and Z*Y.
o Removing the loop and then node 6 result in the following expression:
a(bgjf)*b(c+gkh)d((ilhd)*imf(bjgf)*b(c+gkh)d)*(ilhd)*e
o You can practice by applying the algorithm on the following flowgraphs and generate
their respective path expressions:
APPLICATIONS:
o The purpose of the node removal algorithm is to present one very generalized concept- the
path expression and way of getting it.
o Every application follows this common pattern:
1. Convert the program or graph into a path expression.
2. Identify a property of interest and derive an appropriate set of "arithmetic" rules that
characterizes the property.
Replace the link names by the link weights for the property of interest. The path expression has nowbeen converted to an
expression in some algebra, such as
1. Ordinary algebra, regular expressions, or boolean algebra. This algebraic expression
summarizes the property of interest over the set of allpaths.
2. Simplify or evaluate the resulting "algebraic" expression to answer the question you
asked.
o This arithmetic is an ordinary algebra. The weight is the number of paths in each set.
o EXAMPLE:
Each link represents a single link and consequently is given a weight of "1" to start. Let’s say
the outer loop will be taken exactly four times and inner Loop Can be taken zero or three times
Its path expression, with a little work, is:
Path expression: a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
A: The flow graph should be annotated by replacing the link name with the
maximum of paths through that link (1) and also note the number of times for
looping.
B: Combine the first pair of parallel loops outside the loop and also the pair in
the outer loop.
C: Multiply the things out and remove nodes to clear the clutter.
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2. E: Multiply the link weights inside the loop: 1 X 4 = 4
3. F: Evaluate the loop by multiplying the link wieghts: 2 X 4 = 8.
4. G: Simpifying the loop further results in the total maximum number of paths in
the flowgraph:
2 X 84 X 2 = 32,768.
Alternatively, you could have substituted a "1" for each link in the path expression and thensimplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This is the same result we got graphically.Actually, the outer loop should be taken exactly four times. That doesn't mean it
will be taken zero or four times. Consequently, there is a superfluous "4" on the outlink in the last step. Therefore the
maximum number of different paths is 8192 rather than 32,768.
STRUCTURED FLOWGRAPH:
Structured code can be defined in several different ways that do not involve ad-hoc rules such as not using GOTOs.
A structured flowgraph is one that can be reduced to a single link by successive application of thetransformations of Figure 5.7.
The node-by-node reduction procedure can also be used as a test for structured code.Flow graphs thatDO NOT contain
one or more of the graphs shown below (Figure 5.8) as subgraphs are structured.
1. Jumping into loops
2. Jumping out of loops
3. Branching into decisions
4. Branching out of decisions
The values of the weights are the number of members in a set of paths.
EXAMPLE:
Applying the arithmetic to the earlier example gives us the identical steps unitl
step 3 (C) as below:
If you observe the original graph, it takes at least two paths to cover and that it
can be done in two paths.
If you have fewer paths in your test plan than this minimum you probably
haven't covered. It's another check.
This question can be answered under suitable assumptions primarily that all probabilities involved are independent, which
is to say that all decisions are independent and uncorrelated. We use the same algorithm as before: node-by-node removal
of uninteresting nodes.
Weights, Notations and Arithmetic:
Probabilities can come into the act only at decisions (including decisions
associated with loops).
Annotate each outlink with a weight equal to the probability of going in that
direction.
Evidently, the sum of the outlink probabilities must equal 1
For a simple loop, if the loop will be taken a mean of N times, the looping
probability is N/(N + 1) and the probability of not looping is 1/(N + 1).
A link that is not part of a decision node has a probability of 1.
The arithmetic rules are those of ordinary arithmetic
In
this table, in case of a loop, PA is the probability of the link leaving the loop and PL is theprobability of
looping.
Th
e rules are those of ordinary probability theory.
1. If you can do something either from column A with a probability of PA or from column B with a
probability PB, then the probability that you do either is PA + PB.
2. For the series case, if you must do both things, and their probabilities are independent (as
assumed), then the probability that you do both is the product of their probabilities.
For example, a loop node has a looping probability of PL and a probability of notlooping of PA, which is
obviously equal to I - PL.
Following the above rule, all we've done is replace the outgoing probability with 1 - so why the complicated rule?
After a few steps in which you've removed nodes, combined parallel terms, removed loopsand the like, you might
find something like this:
us do this in three parts, starting with case A. Note that the sum of the probabilities at each decision node is equal to 1.
Start by throwing away anything that isn't on the way to case A, and then apply thereduction procedure. To avoid clutter,
we usually leave out probabilities equal to 1.
CASE A:
These checks. It's a good idea when doing this sort of thing to calculate all the probabilities and
to verify that the sum of the routine's exit probabilities does equal 1.
If it doesn't, then you've made calculation error or, more likely, you've left out some bra How
about path probabilities? That's easy. Just trace the path of interest and multiply the probabilities as
you go.
Alternatively, write down the path name and do the indicated arithmetic operation.
Say that a path consisted of links a, b, c, d, e, and the associated probabilities were .2, .5, 1.,
.01, and I respectively. Path abcbcbcdeabddea would have a probability of 5 x 10-10.
Long paths are usually improbable.
EXAMPLE:
1. Start with the original flow graph annotated with probabilities and processing time.
2. Combine the parallel links of the outer loop. The result is just the mean of the processing times
for the links because there aren't any other links leaving the first node. Also combine the pair
of links at the beginning of the flow graph.
4. Use the cross-term step to eliminate a node and to create the inner self - loop. 5.Finally, you
can get the mean processing time, by using the arithmetic rules as follows:
PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging. It can alsohelp decide which test
cases to design.
The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP (the stack),
considering the set of all possible paths through the routine, what is the net effect of the
routine?PUSH or POP? How many times? Under what conditions?
Here are some other examples of complementary operations to which this model applies: GET/RETURN a resource
block.
OPEN/CLOSE a file.
START/STOP a device or process.
EXAMPLE 1 (PUSH / POP):
Here is the Push/Pop Arithmetic
The numeral 1 is used to indicate that nothing of interest (neither PUSH nor POP) occurs on a
given link.
"H" denotes PUSH and "P" denotes POP. The operations are commutative, associative, and
distributive.
complementary operations in which the total number of operations in either direction iscumulative.
The arithmetic tables for GET/RETURN are:
G(
G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
= (G4 + G2)R*
This expression specifies the conditions under which the resources will be balanced on leaving theroutine.
If the upper branch is taken at the first decision, the second loop must be taken four times.If the lower branch is
taken at the first decision, the second loop must be taken twice.
For any other values, the routine will not balance. Therefore, the first loop does not have to beinstrumented to verify this
behavior because its impact should be nil.
THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow anomalies, but any
flow anomaly) is that of looking for a specific sequence of options considering all possible
paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we want to
know if there is a SET followed immediately a SET or a RESET followed immediately by
a RESET (an ss or an rr sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file is read or
written to after it's been closed, the sequence is nonsensical. Therefore, cr and cw
are anomalous. Similarly, if the file is read before it's been written, just after
opening, we may have a bug. Therefore, or is also anomalous. Furthermore, oo and
cc, though not actual bugs, are a waste of time and therefore should also be
examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write (w), stop (p),
and skip (k). There are rules concerning the use of the transport; for example, you
cannot go from rewind to fast-forward without an intervening stopor from rewind
or fast-forward to read or write without an intervening stop. The following
sequences are anomalous: df, dr, dw, fd, and fr. Does the flowgraph lead to
anomalous sequences on any path? If so, what sequences and under what
circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect the dd, dk, kk,
and ku sequences. Are there paths with anomalous data flows?
THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences of operators in
that graph. You can now examine that regular expression for the sequences of interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose smallest string
is at least one character long. Let T be a two-character string of characters. Then if T is a
substring of (i.e., if T appears within) ABnC, then T will appear in AB2C. (HUANG's
Theorem)
As an example, let
o A = pp B = srr C = rp T = ss
o However, let
A = p + pp + ps
B = psr + ps(r + ps) C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have onlyto look at
Multiplying out the expression and simplifying shows that there is no p4 Sequence.
o Incidentally, the above observation is an informal proof of the wisdom of looping twice
discussed in Unit 2. Because data-flow anomalies are represented by two- character
sequences, it follows the above theorem that looping twice is what you need to do to find
such anomalies.
LIMITATIONS:
o Huang's theorem can be easily generalized to cover sequences of greater length than two
characters. Beyond three characters, though, things get complex and this method has
probably reached its utilitarian limit for manual application.
o There are some nice theorems for finding sequences that occur at the beginnings and ends
of strings but no nice algorithms for finding strings buried in an expression.
o Static flow analysis methods can't determine whether a path is or is not achievable. Unless
the flow analysis includes symbolic execution or similar techniques, the impact of
unachievable paths will not be included in the analysis.
The flow-anomaly application, for example, doesn't tell us that there will be a flow anomaly - it tells us that if the
path is achievable, then there will be a flow anomaly. Such analytical problems go away, of course, if you take the
trouble to design routines for which all paths are achievable.
INTRODUCTION:
o The functional requirements of many programs can be specified by decision tables, which provide a
useful basis for program and test design.
o Consistency and completeness can be analyzed by using boolean algebra, which can also be used as a
basis for test design. Boolean algebra is trivialized by using Karnaugh-Veitch charts.
o "Logic" is one of the most often used words in programmers' vocabularies but one of their least used
techniques.
o Boolean algebra is to logic as arithmetic is to mathematics. Without it, the tester or programmer is cut
off from many test and design techniques and tools that incorporate those techniques.
o Logic has been, for several decades, the primary tool of hardware logic designers.
o Many test methods developed for hardware logic can be adapted to software logic testing. Because
hardware testing automation is 10 to 15 years ahead of software testing automation, hardware testing
methods and its associated theory is a fertile ground for software testing methods.
o As programming and test techniques have improved, the bugs have shifted closer to the process front
end, to requirements and their specifications. These bugs range from 8% to 30% of the total and because
they're first-in and last-out, they're the costliest of all.
o The trouble with specifications is that they're hard to express.
o Boolean algebra (also known as the sentential calculus) is the most basic of all logic systems.
o Higher-order logic systems are needed and used for formal specifications.
o Much of logical analysis can be and is embedded in tools. But these tools incorporate methods to
simplify, transform, and check specifications, and the methods are to a large extent based on boolean
algebra.
The knowledge-based system (also expert system, or "artificial intelligence" system) has become the
programming construct of choice for many applications that were once considered very difficult.
Knowledge-based systems incorporate knowledge from a knowledge domain such as medicine, law, or
civil engineering into a database. The data can then be queried and interacted with to provide solutions
to problems in that domain.
One implementation of knowledge-based systems is to incorporate the expert's knowledge into a set of
rules. The user can then provide data and ask questions based on that data.
The user's data is processed through the rule base to yield conclusions (tentative or definite) and
requests for more data. The processing is done by a program called the inference engine.
Understanding knowledge-based systems and their validation problems requires an understanding of
formal logic.
o Decision tables are extensively used in business data processing; Decision-table preprocessors as
extensions to COBOL are in common use; boolean algebra is embedded in the implementation of
these processors.
o Although programmed tools are nice to have, most of the benefits of boolean algebra can be reaped
by wholly manual means if you have the right conceptual tool: the Karnaugh-Veitch diagram is
that conceptual tool.
Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition stub,
the condition entry, the action stub, and the action entry.
Each column of the table is a rule that specifies the conditions under which the actions namedin
the action stub will take place.
The condition stub is a list of names of conditions.
A rule specifies whether a condition should or should not be met for the rule to be satisfied.
"YES" means that the condition must be met, "NO" means that the condition must not be met,
and "I" means that the condition plays no part in the rule, or it is immaterial to that rule.
The action stub names the actions the routine will take or initiate if the rule is satisfied.
If the action entry is "YES", the action will take place; if "NO", the action will not take place.
The table in Figure 6.1 can be translated as follows:
Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met (rule1) or if conditions 1, 3,
and 4 are met (rule 2).
"Condition" is another word for predicate.
Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE /
FALSE.
Now the above translations become:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4 are false
(rule 1), or if predicates 1, 3, and 4 are true (rule 2).
2. Action 2 will be taken if the predicates are all false, (rule 3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule 4).
In addition to the stated rules, we also need a Default Rule that specifies the default action to be
taken when all other rules fail. The default rules for Table in Figure 6.1 is shown in Figure 6.3
DECISION-TABLE PROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a higher-
order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule results inan
action or no rule is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business data
processing.
1. The specification is given as a decision table or can be easily converted into one.
2. The order in which the predicates are evaluated does not affect interpretation of the rulesor
the resulting action - i.e., an arbitrary permutation of the predicate order will not, or should
not, affect which action takes place.
3. The order in which the rules are evaluated does not affect the resulting action - i.e., an
arbitrary permutation of rules will not, or should not, affect which action takes place.
4. Once a rule is satisfied and an action selected, no other rule need be examined.
5. If several actions can result from satisfying a rule, the order in which the actions are
executed doesn't matter.
1. Consider the following specification whose putative flowgraph is shown in Figure 6.5:
1. If condition A is met, do process A1 no matter what other actions are taken or
what other conditions are met.
PATH EXPRESSIONS:
GENERAL:
o Logic-based testing is structural testing when it's applied to structure (e.g., control flow
graph of an implementation); it's functional testing when it's applied to a specification.
In logic-based testing we focus on the truth values of control flow predicates
BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the truth value of the
predicate. The YES or TRUE branch is labeled with a letter (say A) and the NO or
FALSE branch with the same letter overscored (say ).
2. The truth value of a path is the product of the individual labels. Concatenation or
products mean "AND". For example, the straight- through path of Figure 6.5,
which goes via nodes 3, 6, 7, 8, 10, 11, 12, and 2, has a truth value of ABC. The
path via nodes 3, 6, 7, 9 and 2 has a value of .
3. If two or more paths merge at a node, the fact is expressed by use of a plus sign (+)
which means "OR".
o There are only two numbers in boolean algebra: zero (0) and one (1). One means "always
true" and zero means "always false".
In all of the above, a letter can represent a single sentence or an entire boolean algebra expression. Individual letters in a
boolean algebra expression are called Literals (e.g. A,B) The product of severalliterals is called a product term (e.g., ABC,
DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the sum of products(e.g., ABC + DEF +
GH) is said to be in sum-of-products form.
The result of simplifications (using the rules above) is again in the sum of product form and eachproduct term in such a
simplified version is called a prime implicant. For example, ABC + AB
+ DEF reduce by rule 20 to AB + DEF; that is, AB and DEF are prime implicants. The pathexpressions of Figure 6.5 can now
be simplified by applying the rules.
The following are the laws of boolean algebra:
Similarly,
The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine whatpredicate value
combinations lead to where.
KV CHARTS:
INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get bogged
down in the algebra and make as many errors in designing test cases as there are bugs in
the routine you're testing.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical trivia.
o Beyond six variables these diagrams get cumbersome and may not be effective.
SINGLE VARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their equivalent
representation as a KV chart.
o
Figure 6.8: More Functions of Two Variables.
o The first chart has two 1's in it, but because they are not adjacent, each must be taken
separately.
o They are written using a plus sign.
o It is clear now why there are sixteen functions of two variables.
o Each box in the KV chart corresponds to a combination of the variables' values.
o That combination might or might not be in the function (i.e., the box corresponding to
that combination might have a 1 or 0 entry).
o Since n variables lead to 2n combinations of 0 and 1 for the variables, and each such
combination (box) can be filled or not filled, leading to 22n ways of doing this.
o Consequently for one variable there are 221 = 4 functions, 16 functions of 2 variables,
256 functions of 3 variables, 16,384 functions of 4 variables, andso on.
OR
THREE VARIABLES:
o KV charts for three variables are shown below.
o As before, each box represents an elementary term of three variables with a bar appearing
or not appearing according to whether the row-column heading for that box is0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes.
o A few examples will illustrate the principles:
UNIT-V
STATES, STATE GRAPHS, AND TRANSITION TESTING
Introduction
The finite state machine is as fundamental to software engineering as boolean algebra to logic.State testing strategies
are based on the use of finite state machine models for software structure, software behavior, or specifications of
software behavior.
Finite state machines can also be implemented as table-driven software, in which case they area powerful design
option.
State Graphs
A state is defined as: “A combination of circumstances or attributes belonging for the time
being to a person or thing.”
For example, a moving automobile whose engine is running can have the following states withrespect to its
transmission.
Reverse gear
Neutral gear
First gear
Second gear
Third gear
Fourth gear State graph - Example
For example, a program that detects the character sequence “ZCZC” can be in the following
states.
Neither ZCZC nor any part of it has been detected.
Z has been detected.
ZC has been detected.
ZCZ has been detected.
ZCZC has been detected.
States are represented by Nodes. State are numbered or may identified by words orwhatever else is
convenient.
Inputs and Transitions
Whatever is being modeled is subjected to inputs. As a result of those inputs, the state changes,or is said to have
made a Transition.
Transitions are denoted by links that join the states.
The input that causes the transition are marked on the link; that is, the inputs are link weights.There is one out link from every
state for every inpu
If several inputs in a state cause a transition to the same subsequent state, instead of drawing a
bunch of parallel links we can abbreviate the notation by listing the several inputs as in: “input1,
input2, input3………”.
Important graphs
The state is directly or indirectly recorded as a combination of values of variables that appear in the data base.
For example, the state could be composed of the value of a counter whose possible values ranged from 0 to 9,
combined with the setting of two bit flags, leading to a total of 2*2*10=40 states.
The number of states can be computed as follows:
o Identify all the component factors of the state.
o Identify all the allowable values for each factor.
o The number of states is the product of the number of allowable values of all the factors.
Before you do anything else, before you consider one test case, discuss the number of states
you think there are with the number of states the programmer thinks there are.
There is no point in designing tests intended to check the system’s behavior in various states if
there’s no agreement on how many states there are.
o Impossible States
Some times some combinations of factors may appear to be impossible.
The discrepancy between the programmer’s state count and the tester’s state count is often due
to a difference of opinion concerning “impossible states”.
A robust piece of software will not ignore impossible states but will recognize them and invoke an illogical
condition handler when they appear to have occurred.
Equivalent States
Two states are Equivalent if every sequence of inputs starting from one state produces exactly the same sequence
of outputs when started from the other state. This notion can also be extended to set of states.
TransitionBugs-
unspecified and contradictory Transitions
Every input-state combination must have a specified transition.
If the transition is impossible, then there must be a mechanism that prevents the input fromoccurring in that state.
Exactly one transition must be specified for every combination of input and state.
A program can’t have contradictions or ambiguities.
Ambiguities are impossible because the program will do something for every input. Even thestate does not
change, by definition this is a transition to the same state.
Unreachable States
An unreachable state is like unreachable code.A state
that no input sequence can reach.
An unreachable state is not impossible, just as unreachable code is not impossible
There may be transitions from unreachable state to other states; there usually because the statebecame
unreachable as a result of incorrect transition.
There are two possibilities for unreachable states:
o There is a bug; that is some transitions are missing.
o The transitions are there, but you don’t know about it.
Dead States
A dead state is a state that once entered cannot be left.This is not
necessarily a bug but it is suspicious.
Output Errors
The states, transitions, and the inputs could be correct, there could be no dead or unreachablestates,
but the output for the transition could be incorrect.
Output actions must be verified independently of states and transitions. State Testing
Impact of Bugs
If a routine is specified as a state graph that has been verified as correct in all details. Programcode or
table or a combination of both must still be implemented.
A bug can manifest itself as one of the following symptoms:
Wrong number of states.
Wrong transitions for a given state-input
combination.Wrong output for a given transition.
Pairs of states or sets of states that are inadvertently made equivalent.States or
set of states that are split to create in equivalent duplicates.
Tool Building
If you build test tools or want to know how they work, sooner or later you will be implementing or
investigating analysis routines based on these methods.
It is hard to build algorithms over visual graphs so the properties or graph matrices are fundamental totool
building.
A simple weight
A simplest weight we can use is to note that there is or isn’t a connection. Let “1” mean that there is a
connection and “0” mean that there isn’t.
The arithmetic rules are:
1+1=1 1*1=1
1+0=1 1*0=0
0+0=0 0*0=0
A matrix defined like this is called connection matrix.
Connection matrix
The connection matrix is obtained by replacing each entry with 1 if there is a link and 0 if thereisn’t.
As usual we don’t write down 0 entries to reduce the clutter.
Connection Matrix-continued
Each row of a matrix denotes the out links of the node corresponding to that row.
Each column denotes the in links corresponding to that node.
A branch is a node with more than one nonzero entry in its row.
A junction is node with more than one nonzero entry in its column.A
self loop is an entry along the diagonal.
Cyclomatic Complexity
The cyclomatic complexity obtained by subtracting 1 from the total number of entries in each row and ignoring rows with no
entries, we obtain the equivalent number of decisions for each row. Adding thesevalues and then adding 1 to the sum yields the
graph’s cyclomaticcomplexity
Relations
A relation is a property that exists between two objects of interest.For
example,
“Node a is connected to node b” or aRb where “R” means “is connected to”.
“a>=b” or aRb where “R” means greater than or equal”.
A graph consists of set of abstract objects called nodes and a relation R between the nodes.If
aRb, which is to say that a has the relation R to b, it is denoted by a link from a tob.
For some relations we can associate properties called as link weights.
Transitive Relations
A relation is transitive if aRb and bRc implies aRc.
Most relations used in testing are transitive.
Examples of transitive relations include: is connected to, is greater than or equal to, is less than or equal to,
is a relative of, is faster than, is slower than, takes more time than, is a subset of, includes, shadows, is the
boss of.
Examples of intransitive relations include: is acquainted with, is a friend of, is a neighbor of, is lied to, has
a du chain between.
Reflexive Relations
A relation R is reflexive if, for every a, aRa.
A reflexive relation is equivalent to a self loop at every node.
Examples of reflexive relations include: equals, is acquainted with, is a relative of. Examples
of irreflexive relations include: not equals, is a friend of, is on top of, is under.
Symmetric Relations
A relation R is symmetric if for every a and b, aRb implies bRa.
A symmetric relation mean that if there is a link from a to b then there is also a link from bto a.A graph whose
relations are not symmetric are called directedgraph
Antisymmetric Relations
A relation R is antisymmetric if for every a and b, if aRb and bRa, then a=b, or they are the sameelements.
Examples of antisymmetric relations: is greater than or equal to, is a subset of, time.
Examples of nonantisymmetric relations: is connected to, can be reached from, is greater than, is arelative
of, is a friend of
quivalence Relations
An equivalence relation is a relation that satisfies the reflexive, transitive, and symmetric properties.
Equality is the most familiar example of an equivalence relation.
If a set of objects satisfy an equivalence relation, we say that they form an equivalence class over that
relation.
The importance of equivalence classes and relations is that any member of the equivalence class is, with
respect to the relation, equivalent to any other member of that class.
The idea behind partition testing strategies such as domain testing and path testing, is that we can
partition the input space into equivalence classes.
Testing any member of the equivalence class is as effective as testing them all.
Partitioning Algorithm
Consider any graph over a transitive relation. The graph may have loops.
We would like to partition the graph by grouping nodes in such a way that every loop is containedwithin
one group or another.
Such a graph is partially ordered.
There are many used for an algorithm that doesthat:
We might want to embed the loops within a subroutine so as to have a resulting graph which is loopfree at
the top level.
Many graphs with loops are easy to analyze if you know where to break theloops.
While you and I can recognize loops, it’s much harder to program a tool to do it unless you have a solid
algorithm on which to base thetool.