664378a806e0907bf970fe54 - AoFS - Campaign Rules v3.3.1
664378a806e0907bf970fe54 - AoFS - Campaign Rules v3.3.1
664378a806e0907bf970fe54 - AoFS - Campaign Rules v3.3.1
1 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1
2 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1
Example: A player rolls two dice, with the first Toxic gas is released from the sewers and poisons Some warriors are always looking for a fight...
result being a 2 and the rescond result being a 1. everyone in the area. even in death.
This would mean that event 21 is chosen.
Select one random table quarter. All of the Place a unit of D3+2 Zombies (Qua 5+, Def 5+,
Rolling for Random Units units within that table quarter take D3+1 Claws (A3), Slow) in the center of one
automatic hits. random table quarter. At the end of each
If a random event calls for randomly
round the zombies must charge or rush the
selecting a unit from any warband you must 23 - Booby Trap
nearest unit.
first randomly select a warband for the event,
No corner of the battlefield is safe as hidden
and then randomly select a unit to be the 33 - Bounty Hunter
booby traps could be anywhere.
target of the event.
A bounty hunter has arrived to kill a dangerous
Select one random player, who may note
11 - Slave Worker outlaw among the warriors.
down one piece of terrain in secret. The first
A local caln kidnaps one of the warriors and puts unit to enter that terrain takes D3 automatic Place a bounty hunter on the highest piece of
them to work on a fungus farm. hits with AP(2). terrain with most line of sight on the table.
Select one random unit, and at the end of
Select one random unit, and remove it from 24 - Fragile Roofs
each round if it is in line of sight of the
play. At the end of the mission it may be
After years of war the buildings in the area have bounty hunter it takes 1 hit.
bought back for D3 * 10pts or else it‘s
started to crumble.
disbanded. 34 - Honor Debt
All units within terrain must take a
12 - Juicy Reward An old friend that owes a debt of honor has
dangerous terrain test.
joined the fight to help out.
A fat bounty was placed on one of the warbands,
25 - Mysterious Fog
making it a priority target. Place a Mercenary (Qua 4+, Def 4+, Hand
Out of nowhere a mysterious fog starts to build, Weapon (A1)) within 6“ of a random unit and
Select one random warband. Enemy
leaving everyone almost blind. that player may control it until the end of the
warbands get 5pts at the end of the mission
mission.
for every unit from it that they managed to Select one random table quarter. All of the
Knock Out. units within that table quarter get -6“ range 35 - Precious Artifact
when shooting.
13 - Murdercrow Shakedown A warrior has found a precious artifact and need
26 - Blood Frenzy to take it through enemy lines.
A murdercrow flock swoops down and attacks
anyone with shiny gear. The havoc god of war wants to see more blood Select one random unit. If it manages to exit
shed, so everyone‘s mind is warped into a blood the table through an opponent‘s deployment
Select D3 random units, which can‘t use one
frenzy. zone it gets D3 * 5pts.
random ranged weapon or upgrade until the
end of the mission. All units get +1 attack in melee and earn +D3 36 - Lost & Found
XP when Knocking Out enemies in melee
14 - Mutated Beast They say that one man‘s trash is another man‘s
until the end of the round.
treasure...
A warrior accidentally disturbed a beast and is
violently attacked. Place a treasure marker at the center of a
random table quarter. Units can pick it up by
Select one random unit, which takes D3
moving into contact with it, and they drop it
automatic hits with AP(1).
if they are Knocked Out or Shaken. If a unit
15 - Out of Arrows with it manages to exit the table through an
opponent‘s table edge its warband gets 1 VP.
Some warriors have been shooting a little too
wildly and now ran out of arrows.
16 - Disheartened
3 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1
Whatever was spilled on this ledge has made it as A wandering doc roams the battlefield, helping Whilst searching the ruins a warrior found an
slippery as ice. the wounded back on their feet. ancient book and is blessed by the gods upon
opening it.
Select one random unit that is within 2“ of Select one random warband which may pay
elevation. That unit falls down. 10pts to re-roll results of 1 once per unit Select one random unit, which immediately
when checking for casualties. gets D3 * 1 XP.
42 - Barrel of Acid
52 - Revenge 62 - Ancient Artifact
As stray shots ricochet around they might hit a
barrel of acid above someone‘s head... After an enemy warrior killed a beloved comrade There are rumors of an ancient artifact in a
everyone is out to get him. nearby village and one of the warriors decided to
The first time during this round when a unit
check it out.
rolls a 1 to hit for shooting it takes D3 Select one random player, who may note
automatic hits with AP(2). down one enemy unit in secret. If that unit is Select one random warband, which may
Knocked Out then all units in the warband remove one unit that is not Shaken from play
43 - Snapped Neck
get +1 XP. and get D3 * 10pts.
Weather by accident or on purpose, one of the
53 - The Oldest Trick 63 - Grandpa‘s Sword
warriors just hit the right spot.
In the heat of combat warriors kick sand into Whilst inspect a building a warrior crashed
The first time during this round when a unit
their enemies faces to blind them. All is fair in through the wooden floor, landing in an old
rolls a 6 to hit in melee the target is
love and war... basement where it finds a very rare weapon.
immediately Knocked Out.
Select one random warband. Enemy units get Select one random unit, which gets
44 - Opportunist
-1 in melee when attacking units from the Grandpa‘s Sword (A2, AP(D3)).
Some warriors prefer to attack their enemies selected warband until the end of the round.
64 - Coward‘s Reward
whilst they‘re down instead of facing them dead
54 - Spare Arrows
on with honor. A warrior that was cowardly hiding in a bush
A wealth of spare arrows awaits those patient finds a shiny jewel.
The first time during this round when a unit
enough to search the ruins.
destroys an enemy unit that was shaken it Select one random warband, which
receives +1 XP. Select one random unit, which doubles its immediately gets D3 * 5pts.
shooting attacks during this round.
45 - Aim High 65 - Lucky Find
55 - Lucky Escape
If you take the time to aim properly you might A warrior stumbles upon a crate buried under a
just hit someone in the face. A warrior that hit the ground manages to pull pile of debries, which is filled with magical
off a dodge roll and get up again. potions.
The first time during this round when a unit
rolls a 1 to block from shooting or melee it Select one random unit that is Shaken, which Select one random warband, which
gets +1 to wound effect rolls. immediately stops being Shaken. immediately gets 1 VP.
A quick and decisive victory can really do The spirits of the dead have possessed a warrior, A warrior that was Knocked Out wakes up in the
wonders to a warband‘s morale. who now has a terrifying aura. infamous fighting pits of Mörderhof and must
now fight for their freedom.
If a warband manages to win the mission by Select one random unit. Enemy units within
the end of the round it gets a bonus of 5 XP, 6“ of it get -1 to morale until the end of the Select one random unit that was Knocked Out
which must be split as evenly as possible mission. and place it in an arena. The arena should
amongst units. have an area of 2‘x2‘ and 3-5 pieces of terrain,
and the unit must be placed within 3“ of one
of the arena‘s edges. Then place a mighty
Gladiator (Qua3+,Def3+,Axe(A3,AP(1)))
within 3“ of the opposing edge of the arena,
which is controlled by an opponent. Roll to
see who goes first and then play out the fight
like a regular battle, until one of the two has
been Knocked Out. If the Gladiator wins then
the unit is dead and is removed from the
warband sheet. If the unit wins then it gets +3
XP and a 30pts trophy. The unit may then join
its warband again at the end of the mission.
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CAMPAIGN RULES v3.3.1
ARMY SHEET
NAME: VP:
Notes: Notes:
Notes: Notes:
Notes: Notes:
Notes: Notes:
Notes: Notes:
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