664378a806e0907bf970fe54 - AoFS - Campaign Rules v3.3.1

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CAMPAIGN RULES v3.3.

Campaign Types 1 . Mission Setup 3. Check for Casualties


Campaign Length: Campaigns are played The Warbands: There are no point limits in Casualties: At the end of the game, all units
with two or more players, and you must pick campaign games, however no warband may that were Knocked Out count as casualties.
one of these types: bring over 50pts worth of units more than the
Regular Units: For every unit that is a
warband with the lowest point value.
• Game-Limited: Play D6+4 casualty roll one die to see what happens:
missions, and after the last match Underdog Bonus: Any warband that has a
Result Casualty
the player with most VP wins. point value lower than at least one other gets
1 Dead - Remove the unit from your
• Point-Limited: The campaign ends an underdog bonus. You get 1 underdog
warband sheet.
when one player has earned D6+4 point for every 10pts difference between your 2-5 Recovered - Unit recovers and may
VP after a match, who wins. warband and the one with the highest value. be used without penalties.
• Time-Limited: The campaign ends Each underdog point can be spent to modify 6 Natural Talent - Unit recovers and
after D6+4 weeks, and the player all dice in a friendly or enemy roll by +1 or -1, earns +1 XP.
with most VP at the end wins. but only one point can be spent per roll.
Hero Units: Follow the same rules as above,
• Endless: The campaign never ends, Special Objectives: In addition to the mission however on a 1 it becomes 5pts cheaper and
but instead players keep track of objectives, players may earn a bonus of 10pts gets an Injury trait, and on a 6 it becomes
how many VPs they earned on an by completing special objectives. Roll one die 5pts more expensive and gains a Talent trait.
ongoing campaign leaderboard. each to see which objective you get: Each trait can only be gained once, so if you
Parallel Play: Usually all warbands should roll the same result simply re-roll.
Result Objective
participate in every match, but if you want 1 Mastery - One friendly unit in each Result Injury Trait
you can allow warbands to play matches in table quarter at the end. 1 Dead - Remove the hero from your
parallel. If you do, then each warband’s VP 2 Honor - No enemy units in own warband sheet.
must be divided by the amount of matches deploy zone at the end. 2 Chest Wound - Gets -1 to rolls
they play, to get their final VP score. 3 Casting - At least one attempt to when blocking hits.
cast a spell per round. 3 Blinded Eye - Gets -1 to rolls when
Late Joiners: If you want you can allow 4 Recovery - First player to stop a shooting.
players to join the campaign whilst it’s unit from being Shaken. 4 Arm Injury - Gets -1 to rolls when
already ongoing. If you do, then they start 5 Rage - First player to knock out an in melee.
enemy unit. 5 Traumatized - Gets -1 to rolls
with a regular warband, and you must count
6 Destruction - Most expensive when taking morale tests.
VP as in parallel play. enemy unit knocked out. 6 Smashed Leg - Moves -1” on
advance and -2” on rush and
Preparation If you roll an objective which can’t be charge actions.
completed, then you must re-roll.
The Warbands: Before the first mission each
Result Talent Trait
player receives 150pts to spend on their
2. Play Mission 1 Natural Talent - The hero recovers
warband. Players may save up to 30pts to be and gets +1 XP.
spent later, and they may only buy one unit Mission Length: Missions are played using 2 Motivated - Always passes the first
with the Hero rule. the standard rules, however if after 4 rounds morale test of the match.
there is no winner, the game continues onto 3 Crazed - Gets +1 attack in melee
The Warband Sheet: Each warband and unit when charging.
the next round until there is one winner.
must be given a unique name, to be filled out 4 Bitter Rivalry - Gets +1 to hit
on the warband sheet. Conceding: At the beginning of any round against enemy heroes.
players may concede, removing all of their 5 Horrible Scars - Enemy units get -
Campaign Structure: Campaigns are played 1 to hit when in melee against the
units from the table, which don’t count as
with the following structure: hero.
casualties for this mission.
6 Toughened - Gets Tough(+1).
1. Mission Setup
Random Events: At the beginning of each
2. Play Mission No Permadeath: Optionally you can play
round players must roll one die, and on a 5+ a
3. Check for Casualties without units being removed from the
random event happens.
4. Earn Experience warband when they die, but instead they lose
5. Upgrade Warbands Mission Goals: The winning warband gets 2 all XP earned during the match and must sit
6. Recruit Units VP and 20pts, whilst all losing warbands get out the next D3 matches.
40pts instead.
Each step must be followed in this order and
once all steps have been completed you start
from the first again.

1 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1

Captain: The hero shines as a leader and


4. Earn Experience 5. Upgrade Warbands
their men follow with pride.
Earning XP: Units earn XP in battle for each Buying Upgrades: Players may buy upgrades
Result Skill Set
of the following things: for their units as detailed in their warband
1-2 Leader - Friendly units within 6” of
the Hero get +1 to morale test rolls. page by spending any points they have
• +1 XP: Not a casualty
3-4 Instigator - Friendly units that available. When buying upgrades worth less
• +1 XP: Knocked Out a unit activate within 6” of the Hero get than 0pts, you gain those points instead of
+1 to hit when in melee. spending those points.
• +2 XP: Knocked Out a hero unit 5-6 Tactician - Friendly units that
activate within 6” of the Hero get Selling Upgrades: Players may sell any of
Mark earned XP on the warband sheet in
+1 to hit when shooting. their upgrades at half of their original price
order to see when units level up.
(rounding down to the nearest multiple of 5).
Regular Units: When a unit earns 5 XP it Support: The hero user powerful tools to buff If an item is only worth 5pts roll one die, on a
becomes 5pts more expensive and you must allies and debuff enemies. 1-3 the item can‘t be sold, on a 4+ it can be
roll one die to see what trait it gets: Result Skill Set sold for 5pts (you can only try to sell a 5pts
1-2 Vanguard - Friendly units that item once after each mission). When selling
Result Trait
activate within 6” of the Hero get upgrades worth less than 0pts, you must
1 Agile - Moves +1” on advance and
+4” charge range. spend their full points cost instead of gaining
+2” on rush and charge.
3-4 Scavenger - Friendly units that those points.
2 Headstrong - Gets +1 to rolls when
activate within 6” of the Hero get
taking morale tests.
3 Specialist - Gets +1 to rolls in
+6” range when shooting. 6. Recruit Units
5-6 Mastermind - Enemy units within
melee or shooting (pick one).
6” of the Hero get -1 Defense. Recruiting Heroes: Players may recruit up to
4 Resilient - Gets +1 to rolls when
blocking hits. one new hero after each mission, and may
Fighter: The hero has perfected close combat
5 Elite - May re-roll one die of any only have 3 heroes in their warband at once.
kind once per round. techniques beyond compare.
6 Fast Learner - May pick any other Recruiting Units: Players may recruit as
Result Skill Set
trait from the list. many non-Hero units as they want after each
1-2 Duellist - Enemy units get -1 to hit
mission. One of the new recruited units may
Each trait (except for Specialist) can only be in melee against the hero.
3-4 Fanatic - The hero gets +1 attack also start with 5 XP if the player pays +10pts.
gained once, and if you roll a trait you
when in melee.
already have simply re-roll. Units can’t earn Disbanding Units: Any unit may be freely
5-6 Berserker - Enemies get +1 to
more than 30xp, so they can level up max. 6 wound effect rolls when taking disbanded, losing all of its XP and upgrades.
times per campaign. wounds from the hero in melee. Players may also choose to disband their full
warband, losing all units, VP, points, etc. and
Hero Units: Follow the same rules as above, Shooter: The hero expertly handles all sorts start a new warband from scratch.
but heroes become 15pts more expensive of weapons and equipment.
(instead of only 5pts) when they level up. The
first time a hero levels up roll one die and Result Skill Set
pick one skill set: 1-2 Hunter - The hero may shoot even
after rush actions.
Result Skill Set 3-4 Destroyer - The hero gets AP(+1)
1-2 Captain or Support when shooting.
3-4 Fighter or Shooter 5-6 Suppressor - Enemies that are shot
5-6 Pathfinder or Healer at by the hero get -1 to hit when
shooting until the end of the round
Every time the hero levels up, including the
first time, roll one die to see what skill trait it Pathfinder: The hero is a true master at
gets from its skill set. Each trait can only be sneaking and collecting intel.
gained once, so if you roll a trait you already Result Skill Set
have simply re-roll. If a hero already has all 3 1-2 Runner - The hero always moves
traits of its skill set, then it may roll on the +2” (even in terrain).
table again to get a new second skill set. 3-4 Prowler - Enemy units further
than 12” get -1 to hit rolls when
shooting at the hero.
5-6 Climber - The hero needs to roll
only 2+ when jumping.

Healer: The hero mends and protects allies


from terrible injuries with ease.

Result Skill Set


1-2 Chemist - Friendly units within 6”
of the Hero get -1 to wound effect
rolls.
3-4 Herbalist - Friendly units within 6”
may ignore wounds on a roll of 6+.
5-6 Warden - When the hero is
activated all friendly units within
6” of the hero stop being shaken.

2 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1

21 - Unsafe Ladders 31 - Terror from the Deep


RANDOM EVENTS
It seems that whoever built things in this area A terrifying monster has emerged from the
Rolling for Random Events
was not really good at it. ground and is feeling hungry.
When rolling for random events, roll two
Until the end of the mission whenever a unit Place a monster marker in the center of one
separate dice one at a time, where the first
climbs up elevation roll one die, on a 1 it falls random table quarter. All units that move
one represents the first number, whilst the
the full height instead. within 3“ of it take D3 hits.
second one represents the second number,
and resolve that event. 22 - Poisonous Cloud 32 - Zombies!

Example: A player rolls two dice, with the first Toxic gas is released from the sewers and poisons Some warriors are always looking for a fight...
result being a 2 and the rescond result being a 1. everyone in the area. even in death.
This would mean that event 21 is chosen.
Select one random table quarter. All of the Place a unit of D3+2 Zombies (Qua 5+, Def 5+,
Rolling for Random Units units within that table quarter take D3+1 Claws (A3), Slow) in the center of one
automatic hits. random table quarter. At the end of each
If a random event calls for randomly
round the zombies must charge or rush the
selecting a unit from any warband you must 23 - Booby Trap
nearest unit.
first randomly select a warband for the event,
No corner of the battlefield is safe as hidden
and then randomly select a unit to be the 33 - Bounty Hunter
booby traps could be anywhere.
target of the event.
A bounty hunter has arrived to kill a dangerous
Select one random player, who may note
11 - Slave Worker outlaw among the warriors.
down one piece of terrain in secret. The first
A local caln kidnaps one of the warriors and puts unit to enter that terrain takes D3 automatic Place a bounty hunter on the highest piece of
them to work on a fungus farm. hits with AP(2). terrain with most line of sight on the table.
Select one random unit, and at the end of
Select one random unit, and remove it from 24 - Fragile Roofs
each round if it is in line of sight of the
play. At the end of the mission it may be
After years of war the buildings in the area have bounty hunter it takes 1 hit.
bought back for D3 * 10pts or else it‘s
started to crumble.
disbanded. 34 - Honor Debt
All units within terrain must take a
12 - Juicy Reward An old friend that owes a debt of honor has
dangerous terrain test.
joined the fight to help out.
A fat bounty was placed on one of the warbands,
25 - Mysterious Fog
making it a priority target. Place a Mercenary (Qua 4+, Def 4+, Hand
Out of nowhere a mysterious fog starts to build, Weapon (A1)) within 6“ of a random unit and
Select one random warband. Enemy
leaving everyone almost blind. that player may control it until the end of the
warbands get 5pts at the end of the mission
mission.
for every unit from it that they managed to Select one random table quarter. All of the
Knock Out. units within that table quarter get -6“ range 35 - Precious Artifact
when shooting.
13 - Murdercrow Shakedown A warrior has found a precious artifact and need
26 - Blood Frenzy to take it through enemy lines.
A murdercrow flock swoops down and attacks
anyone with shiny gear. The havoc god of war wants to see more blood Select one random unit. If it manages to exit
shed, so everyone‘s mind is warped into a blood the table through an opponent‘s deployment
Select D3 random units, which can‘t use one
frenzy. zone it gets D3 * 5pts.
random ranged weapon or upgrade until the
end of the mission. All units get +1 attack in melee and earn +D3 36 - Lost & Found
XP when Knocking Out enemies in melee
14 - Mutated Beast They say that one man‘s trash is another man‘s
until the end of the round.
treasure...
A warrior accidentally disturbed a beast and is
violently attacked. Place a treasure marker at the center of a
random table quarter. Units can pick it up by
Select one random unit, which takes D3
moving into contact with it, and they drop it
automatic hits with AP(1).
if they are Knocked Out or Shaken. If a unit
15 - Out of Arrows with it manages to exit the table through an
opponent‘s table edge its warband gets 1 VP.
Some warriors have been shooting a little too
wildly and now ran out of arrows.

Select D3 random units, which can‘t shoot


until the end of the mission.

16 - Disheartened

One of the warbands walked through a magical


field and is demoralized.

All units from one random warband get -1 to


morale until the end of the game.

3 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1

41 - Slippery Ledge 51 - Wandering Doc 61 - Wisdom of the Gods

Whatever was spilled on this ledge has made it as A wandering doc roams the battlefield, helping Whilst searching the ruins a warrior found an
slippery as ice. the wounded back on their feet. ancient book and is blessed by the gods upon
opening it.
Select one random unit that is within 2“ of Select one random warband which may pay
elevation. That unit falls down. 10pts to re-roll results of 1 once per unit Select one random unit, which immediately
when checking for casualties. gets D3 * 1 XP.
42 - Barrel of Acid
52 - Revenge 62 - Ancient Artifact
As stray shots ricochet around they might hit a
barrel of acid above someone‘s head... After an enemy warrior killed a beloved comrade There are rumors of an ancient artifact in a
everyone is out to get him. nearby village and one of the warriors decided to
The first time during this round when a unit
check it out.
rolls a 1 to hit for shooting it takes D3 Select one random player, who may note
automatic hits with AP(2). down one enemy unit in secret. If that unit is Select one random warband, which may
Knocked Out then all units in the warband remove one unit that is not Shaken from play
43 - Snapped Neck
get +1 XP. and get D3 * 10pts.
Weather by accident or on purpose, one of the
53 - The Oldest Trick 63 - Grandpa‘s Sword
warriors just hit the right spot.
In the heat of combat warriors kick sand into Whilst inspect a building a warrior crashed
The first time during this round when a unit
their enemies faces to blind them. All is fair in through the wooden floor, landing in an old
rolls a 6 to hit in melee the target is
love and war... basement where it finds a very rare weapon.
immediately Knocked Out.
Select one random warband. Enemy units get Select one random unit, which gets
44 - Opportunist
-1 in melee when attacking units from the Grandpa‘s Sword (A2, AP(D3)).
Some warriors prefer to attack their enemies selected warband until the end of the round.
64 - Coward‘s Reward
whilst they‘re down instead of facing them dead
54 - Spare Arrows
on with honor. A warrior that was cowardly hiding in a bush
A wealth of spare arrows awaits those patient finds a shiny jewel.
The first time during this round when a unit
enough to search the ruins.
destroys an enemy unit that was shaken it Select one random warband, which
receives +1 XP. Select one random unit, which doubles its immediately gets D3 * 5pts.
shooting attacks during this round.
45 - Aim High 65 - Lucky Find
55 - Lucky Escape
If you take the time to aim properly you might A warrior stumbles upon a crate buried under a
just hit someone in the face. A warrior that hit the ground manages to pull pile of debries, which is filled with magical
off a dodge roll and get up again. potions.
The first time during this round when a unit
rolls a 1 to block from shooting or melee it Select one random unit that is Shaken, which Select one random warband, which
gets +1 to wound effect rolls. immediately stops being Shaken. immediately gets 1 VP.

46 - Race against Time 56 - Possessed 66 - Sold to the Pits

A quick and decisive victory can really do The spirits of the dead have possessed a warrior, A warrior that was Knocked Out wakes up in the
wonders to a warband‘s morale. who now has a terrifying aura. infamous fighting pits of Mörderhof and must
now fight for their freedom.
If a warband manages to win the mission by Select one random unit. Enemy units within
the end of the round it gets a bonus of 5 XP, 6“ of it get -1 to morale until the end of the Select one random unit that was Knocked Out
which must be split as evenly as possible mission. and place it in an arena. The arena should
amongst units. have an area of 2‘x2‘ and 3-5 pieces of terrain,
and the unit must be placed within 3“ of one
of the arena‘s edges. Then place a mighty
Gladiator (Qua3+,Def3+,Axe(A3,AP(1)))
within 3“ of the opposing edge of the arena,
which is controlled by an opponent. Roll to
see who goes first and then play out the fight
like a regular battle, until one of the two has
been Knocked Out. If the Gladiator wins then
the unit is dead and is removed from the
warband sheet. If the unit wins then it gets +3
XP and a 30pts trophy. The unit may then join
its warband again at the end of the mission.

4 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
CAMPAIGN RULES v3.3.1

ARMY SHEET
NAME: VP:

Unit Name: Unit Name:

Notes: Notes:

1xp 5xp 10xp 1xp 5xp 10xp

15xp 20xp 15xp 20xp

25xp 30xp 25xp 30xp

Unit Name: Unit Name:

Notes: Notes:

1xp 5xp 10xp 1xp 5xp 10xp

15xp 20xp 15xp 20xp

25xp 30xp 25xp 30xp

Unit Name: Unit Name:

Notes: Notes:

1xp 5xp 10xp 1xp 5xp 10xp

15xp 20xp 15xp 20xp

25xp 30xp 25xp 30xp

Unit Name: Unit Name:

Notes: Notes:

1xp 5xp 10xp 1xp 5xp 10xp

15xp 20xp 15xp 20xp

25xp 30xp 25xp 30xp

Unit Name: Unit Name:

Notes: Notes:

1xp 5xp 10xp 1xp 5xp 10xp

15xp 20xp 15xp 20xp

25xp 30xp 25xp 30xp

5 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com

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