3ds Max Background Image Setup For Modeling
3ds Max Background Image Setup For Modeling
3ds Max Background Image Setup For Modeling
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This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set
up one, two, or three background images for your Modeling Projects.
There is a lot of material to download from the internet… just Google it.
It is easier to model from a background image, whether using the actual blueprints or
artists drawings.
When working with multiple artists drawings for your backgrounds, it is best to fix any
uneven (disproportional) images in your paint program to make it easier when you start
modeling.
When using two or three backgrounds, and they are disproportional to one another you
can still “wing it” and get an accurate model done. But if you are a beginner, it makes
modeling from these backgrounds more difficult.
>> 50calPic
>> FlyingWingPics
>> SkullPics
Open 3ds Max. Pick a Plane object. Segs at 1. Draw a Plane in the front viewport.
Open the Material Editor.
Pick a Material slot. Go to the Diffuse button and load the image as a bitmap.
Drag the Material Slot onto the Plane object, or click Assign Material To Selection
button.
You can also use the Slate Material Editor if your version of 3ds Max supports it.
We can fix this by re-dimensioning the Plane object to match the height and width of
the bitmap.
Finished model using a 1D background. Read the tutorial: Box Model a 50 Cal Machine
Gun in 3ds Max
Measure the height and width of the two images you want. Both are of equal height, so
we want to Crop and Save each one with the same height in pixels.
In your 3D program create one Plane object in the Front Viewport, and one for the
Right.
If the black side is facing you then use Rotate from the toolbar. Rotate 180 degrees.
Also Check the Angle Snap. This will increment the rotating in 5 degree
movements.
Open the Material Editor.
Use two Material Slots. One for each Plane object. Load the bitmaps in each Diffuse
Map.
Finished Skull. Read tutorial: How to Spline Cage Model a Human Skull in 3ds Max
Scale down the Side image’s Width to match the 298 pixel tail to nose dimensions of the
wingTop.png image.
Now the tail to nose dimensions are even at 298 pixels for both Side and Top images.
Make the Front width682 pixels, the same as the Top image
Change Canvas SizeHeight to the same height of the Side bitmap, which is 184 pixels.
Trim any transparent areas if necessary.
Now all three bitmaps are as proportional to one another as they can get without
stretching the images.
Create a Plane object in the TOP, FRONT, and SIDE viewports. Now re-dimension each
Plane object.
Finished flying wing. Read the tutorial: How to Poly Model a Flying Wing… Part 1 Part 2
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