We Are Goblins!!!
We Are Goblins!!!
We Are Goblins!!!
Pick d4 through d12 and assign them to the Your life is divided into a journey phase and When your tribe runs to the obstacle, consider
units with corresponding professions. The size optional hearth phase. During the journey its difficulty by answering these questions:
of the die equals the number of goblins from phase the tribe travels to accomplish the goal
1. Is it a life-threatening obstacle?
your clan assigned to that profession they’ve chosen. While the tribe rests, you can
2. Is there any active/significant resistance?
perform up to two actions (repeats allowed):
collect/prepare food or poisons 3. Are special tools needed to succeed?
brewers ● calm enraged units
intelligent, careful, pedant
Basic difficulty is 0. Each "yes" raises it by +5.
● regroup the goblins units
create tools, kits, and weapons ● r-r-raise the numbers
tinkerers
smart, crafty, cocky
● restore the powers
Result
find paths, traps, gather intel To pass that obstacle, assign one or more units
scouts
small, dexterous, inconspicuous Goals needed to overcome it, roll respective dice and
Set the nearest goal for your tribe. Each goal put them to the enraged part of the sheet. If
protect the tribe at all costs!
defenders should be divided into at least 1+1d4 steps. the unit you chose is really suitable for the
heavy, large, slow, dull
Use these prompt tables for inspiration: task, roll its die twice and take a better result.
do ambushes and terrorize!
warriors
light, fast, agile, impetuous Add-up the results. If this effort result is
Set the d% die to the value of 9 and place it equal or higher than the obstacle difficulty,
onto the shaman section on your tribe sheet. A (d8) B (d10) C (d6) D (d12) you’ve succeeded!
Regroup units
While resting, you can swap two dice. Relocate
Brewers
your goblins from one profession to another
so you are better prepared for events to come.
The Pit
v0.2.3 Marek J. Kolcun