0% found this document useful (0 votes)
87 views

Decadungeon Quick Reference

Uploaded by

imranbleu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
87 views

Decadungeon Quick Reference

Uploaded by

imranbleu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 14

Decadungeon Quick Reference

By Philjup

In Decadungeon, your goal is to reach the tenth floor of a mysterious dungeon.


Form a party of four and lead them through ten floors filled with enemies, secrets,
and treasure.

Keep reading to learn more about Decadungeon’s mechanics.

Story

Ages ago, a benevolent king ruled from a magnificent tower. A beloved figure across
the land, he served as a unifying voice for a world in conflict. People from all over
would make pilgrimages to his tower, offering gifts to the king. However, this peace
could not last forever; when a necromancer handed the king a corrupted crown, the
once-kind ruler was driven to madness, driving the whole continent into an age of
chaos. His kingdom fell to shambles, with its people deserting the tower, finding
new homes, and vowing to never return.

Over centuries of abandonment, the tower has transformed into a shadowy den of
monsters. Beasts spawned by the king's dark crown now prowl the tower's forsaken
halls, preying on those foolish enough to enter. With the tower's name- and its grim
story- lost to time, the people of the land know it by one name only... the
Decadungeon.

However, not everyone has forgotten about the fallen king. Terra, his descendant,
has made it her quest to retrieve and destroy her ancestor's crown. Accompanied
by her loyal knight Brick, the sorceress Iris, and the swashbuckler Leon, she intends
to restore her family name and discover what's hiding at the top of the
Decadungeon.
Character Stats

- HP: Maximum health.

- Strength: Increases physical damage.


Strength also increases damage from physical skills such as Knight’s
Whirlwind and Lich’s Hexblade.

- Magic: Increases magical damage and maximum MP.


Most spells scale very slowly off Magic. For example, most Black Magic gains
only 1 point of damage for every 4 points in Magic.

- Dexterity: Increases turn speed, critical chance (1% every 2 points), and
dodge rate (1% every 4 points).

- Faith: Increases the potency of support magic as well as magical defense (1


magical defense per 4 points of Faith).
Most White Magic scales faster than Black Magic; for example, spells like
Cure gain 1 point of healing for every 2 points in Faith.
Classes

There are nine available classes. See the Growths and Leveling Up section to read
how each class’s stats increase with level.

Knight
Knights are sturdy tanks. Their Protect skill allows them to soak
hits for their allies. Their passive, Plate Armor, increases their
physical defense with level.

Mage
Mages use black magic to deal damage. Their variety of
elemental spells allows them to target enemy weaknesses.

Cleric
Clerics are reliable healers. They have the widest pool of
supportive magic and also make for decent frontline combatants.

Rogue
Rogues are the fastest class in the game. They can apply
debuffs, reveal enemy weaknesses, and land stronger critical
hits.

Monk
Monks are brawlers with high Health. They can’t equip weapons,
but their attack power scales with level. They also use a
unique resource for abilities, Chi, instead of the standard
Mana pool.
Mimic
Mimics are a jack-of-all-trades magic class. They can use Mime
on most enemies to learn a new spell, ranging from group-wide
heals to potent offensive spells.

Lich
Liches are tanks that combine might and magic. They gain power
by losing HP and learn some unique black magic.

Enchanter
Enchanters are duelists with high Strength and Dexterity. Their
Enchant skill allows them to empower their weapon (or an ally’s
weapon), granting it increased power, healing, and more.

Druid
Druids are a support class that can summon allies on the battlefield.
Summons soak hits for the Druid and have a variety of spells, from
healing, to buffing, to dealing damage. They also learn some
supportive white magic.
Growths and Leveling Up

When heroes level up, each of their stats has a percentage chance to increase (see
the Growths Table below). There is then another roll with half the chance to
increase the stat by an additional point (+2 total). For example, if a character has
an 80% Strength growth, there are two rolls for an increase when leveling up; one
at 80%, and another at 40%. Health operates differently when leveling up. It can
increase by up to 4 on its own, and also scales faster depending on the hero’s level
and class.

The table below shows personal growths for each character as well as class
growths. These two growths are combined to give the overall growth rate for each
character. Note that growths cannot go below 10% (even if calculated otherwise in
the table below).

Growths table (with exceptionally high or low class growths for each stat indicated
by a green or red highlight, respectively)
HP STR MAG DEX FTH Total

Terra -- -- -- -10% +20% +10%

Brick +10% +10% -10% -- -- +10%

Iris -10% -10% +20% -- -- 0%

Leon -- -- -- +20% -20% 0%

Knight 110% 80% 20% 30% 50% 290%

Mage 60% 30% 80% 60% 40% 270%

Cleric 70% 50% 60% 20% 80% 280%

Rogue 70% 70% 20% 90% 20% 270%

Monk 140% 70% 20% 80% 50% 280%

Mimic 50% 30% 90% 30% 60% 260%

Druid 30% 20% 80% 50% 70% 250%

Enchanter 60% 80% 30% 80% 20% 270%

Lich 100% 70% 60% 30% 20% 280%


Combat and Party Composition

In Decadungeon, each hero, enemy, and boss acts on an individual timer. When
that timer reaches zero, the unit acts. Increasing Dexterity increases the rate at
which this timer goes down, leading to more turns during combat. At the start of a
battle, this timer is filled a certain amount (which is partially random and partially
based on the unit’s Dexterity).

You can swap heroes between the front and back rows in the Status menu. Heroes
in the back row are less likely to be targeted, but only deal ½ damage with melee
weapons (like swords, staves, and mallets). Bows instead deal full damage from the
back row, and ½ damage in the front row. Spells deal full damage from any row,
even if the caster’s weapon does not deal maximum damage from that row.

Party Composition Diagram

In Scenario A, all heroes are in the frontline and have an equal chance of being
targeted. In Scenario B, two heroes are in the backline and have a lower chance
of being targeted compared to frontline heroes. Scenario C shows that dead
heroes are not involved in the calculation. In Scenario D, a Knight is using their
Protect skill. Enemies will first target heroes using Protect before checking for
other heroes. Note that enemy attacks that target the entire party will still
damage the entire party.
Equipment

Each character can equip one weapon and one badge, viewable in the Bag menu.
Monks cannot equip weapons.

The party can also find Rings that permanently teach a spell to any character.
Monks and Mimics cannot use Rings, nor can characters that already know that
spell (but Rings can be used to learn a spell early).

The farther you progress in the Decadungeon, the rarer the items that appear in
treasure rooms. A full item list can be found in the Appendix.

Skills and Spells

Characters learn new skills at predetermined levels. The entire list of learned spells
can be found in the Appendix.

There are four different types of spells in Decadungeon:

Black Magic: Used primarily by Mages and Liches, these spells scale with Magic.

White Magic: Used primarily by Clerics and Druids, these spells scale with
Faith.

Green Magic: Learned by Mimics by using Mime on enemies. The stat these
spells scale with depends on the spell. Some even scale with Strength.

Summon Magic: Used by Druids to create Summons. The health and power of
Summons scale with the Druid's Magic stat.
Appendix

Loot Table
Item Type Rarity Description

Bronze Sword Weapon Starting Sword with 5 power.

Wooden Staff Weapon Starting Staff with 0 power. Grants 4 bonus MP.

Training Bow Weapon Starting Bow with 3 power.

Iron Sword Weapon Common Sword with 10 power.

Sapphire Staff Weapon Common Staff with 2 power. Grants 8 bonus MP.

Scout Bow Weapon Common Bow with 8 power.

Rusty Pitchfork Weapon Common Lance with 2 power. Reduces Dexterity


by 4. Hides a hidden power.
[Evolves into a more powerful weapon
once you deal 200 damage with it.
Progress lost when loading a new
save.]

Heartstone Badge Common Badge that increases maximum


health.

Aegis Badge Common Badge that increases physical defense.

Spellshield Badge Common Badge that increases magical defense.

Lucky Doubloon Badge Common Badge that unlocks a character's


potential.
[Increases all stat growths by 20%.]

Fire Ring Ring Common Permanently teach a character the Fire


spell.

Cure Ring Ring Common Permanently teach a character the


Cure spell.

Golden Sword Weapon Rare Sword with 20 power.

Emerald Staff Weapon Rare Staff with 4 power. Grants 16 bonus


MP.

Ranger Bow Weapon Rare Bow with 15 power.

Priest Mallet Weapon Rare Mallet with 12 power. Grants 4 Faith


and 8 bonus MP.

Wind Katana Weapon Rare Sword with 15 power. Increases


Dexterity by 6.

Spirit Katana Weapon Rare Katana with 2 power. Increases


Dexterity by 20.

Boom Bow Weapon Rare Bow with 12 power. Deals fire


damage.

Glass Lance Weapon Rare Lance with 14 power. Grants 6 magical


defense. Deals ice damage.

Lightning Rod Weapon Rare Lance with 8 power. Grants 10 bonus


MP. Ranged lightning attack.

Crusader Sledge Weapon Rare Mallet with 35 power. Grants 8 bonus


MP. Reduces Dexterity by 8.

Bone Knife Weapon Rare Sword with 15 power. Increases


Dexterity by 4. Bonus critical chance.

Leather Whip Weapon Rare Whip with 10 power. Attacks wildly.

Burning Coal Badge Rare Badge that grants resistance to fire


attacks.

Sunstone Badge Rare Badge that gradually restores HP


during combat.

Icetu Ring Ring Rare Permanently teach a character the


Icetu spell.

Platinum Sword Weapon Legendary Sword with 35 power. Grants 20 bonus


HP.

Red Claymore Weapon Legendary Sword with 75 power. Reduces


Dexterity by 8. Low hit rate.

Ruby Staff Weapon Legendary Staff with 8 power. Grants 24 bonus


MP.

Briar Staff Weapon Legendary Staff with 8 power. Trade 30 HP for 30


MP.

Artemis Bow Weapon Legendary Bow with 25 power. Never misses.


Bonus critical chance.

Paladin Mallet Weapon Legendary Mallet with 20 power. Grants 8 Faith


and 16 bonus MP.

Blood Katana Weapon Legendary Sword with 24 power. Increases


Dexterity by 8. Bonus critical chance.

Tesla Whip Weapon Legendary Whip with 20 power. Attacks wildly.


Deals lightning damage.

Eagle Greatshield Weapon Legendary Shield-weapon with 0 power. Become


an immovable wall.

Third Eye Badge Legendary Badge that gradually restores MP


during combat.

Bulwark Badge Legendary Badge that increases health and


defenses.

Dragon Fang Badge Legendary Badge that sacrifices defenses for


immense power.

Revive Ring Ring Legendary Permanently teach a character the


Revive spell.
Ability Table
Ability Class [LVL] Type Effect

Fire Mage [1] Black Deal fire damage to one enemy.

Ice Mage [3] Black Deal ice damage to one enemy.


Lich [6] Chance to reduce defenses.

Lightning Mage [5] Black Deal lightning damage to 1-5


enemies, chosen at random after the
first attack.

Arcane Mage [8] Black Deal damage to an enemy based on


their Magic stat. Restore MP based on
damage dealt (max 5 MP restored).

Firetu Mage [12] Black Improved Fire spell. Deal fire damage
to all enemies.

Icetu Mage [15] Black Improved Ice spell. Deal ice damage
Lich [13] and reduce the target’s defenses.

Lightningtu Mage [18] Black Improved Lightning spell. Deal


lightning damage to 1-5 enemies,
chosen at random after the first
attack.

Comet Mage [22] Black Engulf all enemies in otherworldly


flames. Deal high fire damage to all
enemies.

Drain Lich [3] Black Deal shadow damage to an enemy,


restoring HP equal to damage dealt.

Draintu Lich [9] Black Improved Drain spell. Also reduces


the target’s attack power.

Cure Cleric [1] White Heal an ally.

Banish Cleric [2] White Cast away undead foes.

Barrier Cleric [5] White Grant an ally a temporary barrier


that reduces incoming damage.
[Percent damage reduction based on
the caster’s Faith.]

Curetu Cleric [8] White Improved Cure spell.

Revive Cleric [11] White Revive an ally.


BarrierAll Cleric [14] White Grant all allies a barrier.

Miracle Cleric [18] White Heal and revive all allies.

Life Druid [1] White Restore an ally’s HP over time.

Empower Druid [7] White Heal your current summon and


increase its power for a duration.

Lifetu Druid [13] White Restore the party’s HP over time.

Skelebuddy Druid [1] Summon Low-cost summon. Deals physical


damage.

Fee Druid [4] Summon Supportive summon. Heals all allies.

Squidge Druid [10] Summon Resistant summon with increased HP.


Deals ice damage to all enemies.

Magmaiden Druid [16] Summon Powerful summon that absorbs fire


damage. Deals fire damage.

Feenix Druid [20] Summon Supportive summon. Revives all


allies, removes debuffs, and grants
an attack power buff to the party.

Protect Knight [1] Skill Force enemies to target the Knight.

Whirlwind Knight [6] Skill Perform an attack that bounces to


two additional targets.

Rally Knight [15] Skill Increase the party’s defenses and


attack power.

Spy Rogue [1] Skill Reveal enemy HP bars and elemental


resistances/weaknesses.

Poison Dart Rogue [3] Skill Reduce an enemy’s defenses.

Acrobatics Rogue [7] Skill Sharply increase turn speed and


evasion chance for a short duration.

Caltrops Rogue [12] Skill Attack all enemies, scaling with


Strength. Debuffs enemy dexterity
for a short duration.

Mime Mimic [1] Skill Attempt to steal an ability from an


enemy. Does not work on bosses.

Hexblade Lich [1] Skill Spend the Lich’s HP to perform an


armor-piercing attack.

Chi Heal Monk [1] Technique Restore HP and remove debuffs from
the Monk.

Spirit Wave Monk [3] Technique Deal damage to all enemies scaling
with the Monk’s Faith stat.

Takedown Monk [7] Technique Deal damage based on a percentage


of the enemy’s current HP.

Phase Shift Monk [12] Technique Briefly increase turn speed. Attacks
during Phase Shift do not generate
Chi.

Disenchant Enchanter [1] Enchantment Remove a weapon’s current


Enchantment.

Flare Blade Enchanter [1] Enchantment Enchant a weapon with fire,


increasing damage dealt.

Holy Blade Enchanter [5] Enchantment Enchant a weapon with holy, granting
a heal effect.

Aura Blade Enchanter [12] Enchantment Enchant a weapon with aura,


granting armor-pierce and an MP
restore effect.

Flare All Enchanter [15] Enchantment Applies the Flare Blade Enchantment
to the entire party.

Plate Armor Knight [1] Passive Physical defense scales with level.

Assassin Rogue [1] Passive Critical hits deal triple damage


(instead of double).

Fistfighter Monk [1] Passive Attack power scales with level.


Abilities spend Chi instead of Mana.

Cursed Armor Lich [1] Passive Taking damage increases defenses


and attack power.
[Gain up to 50% damage reduction
and 50% bonus attack power as you
reach 0% HP]

Squiceberg Mimic [?] Green Deal ice damage to one enemy.

Trick-Treat Mimic [?] Green Heal all allies.

Clobber Mimic [?] Green Deal physical damage to one enemy.


Scales with Strength.

Hothead Mimic [?] Green Deal fire damage to all enemies.

Smog Mimic [?] Green Remove buffs from all enemies.

Googoo Mimic [?] Green Deal ice damage to one enemy.


Reduces enemy dexterity.

Squeal! Mimic [?] Green Sacrifice the Mimic’s life to deal


intense fire damage to all enemies.

Warp Mimic [?] Green Increase an ally’s dexterity sharply.

Zombie Ray Mimic [?] Green Deal shadow damage to one enemy.
Restores HP based on damage dealt.

Stampede Mimic [?] Green Deal physical damage to all enemies.


Chance to reduce defenses.

Hex Mimic [?] Green Deal shadow damage to one enemy.


Reduces enemy turn speed.

Squightning Mimic [?] Green Deal lightning damage to one enemy.


Bounces to an additional target.

Wyrmblood Mimic [?] Green Increase an ally’s attack power, but


also reduce their defenses.

Heartburn Mimic [?] Green Deal fire damage based on the


caster’s current HP.

Soul Breath Mimic [?] Green Deal fire damage to all enemies.
Chance to reduce attack power.
?: learned by using the Mime command on enemies.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy