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Pf2e Character Sheet

pf2e character sheet

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v.romaniello88
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0% found this document useful (0 votes)
43 views4 pages

Pf2e Character Sheet

pf2e character sheet

Uploaded by

v.romaniello88
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Character Name Level Hero Points

XP
Kurama 1 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Kitsune Feral Child Kineticist
Heritage and Traits Size Background Notes Class Notes
Earthly Wilds Kitsune
Attributes

+0 Strength
Partial Boost
+2 Dexterity
Partial Boost
+3 Constitution
Partial Boost
+1 Intelligence
Partial Boost
+1 Wisdom
Partial Boost
+1 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T ✔ T

+ / 8 ✔ E
M 7 ✔ E
M 4 E
M 19 Dying
17 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 3 + 5 + 0 2 + 5 + 0 1 + 3 + 0
✔ T ✔ T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 2 + 3 +
2 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


✔ T
0 Skill Notes
Acrobatics 4 2 3 -1
E + + - None selected ✔ T
M
L Dex Prof Item Armor 4 E
1 + 3 + 0
M
L
25 feet
✔ T Wis Prof Item
Arcana 4 E 1 + 3 + 0
M Senses and Notes Special Movement
L Int Prof Item
Darkvision
T
0 0 0 -1
Athletics E + + -
-1 M
L Str Prof Item Armor
T
Strikes
Crafting 1 0 0
E + +
1 M
L Int Prof Item Melee Strikes
✔ T
0 Weapon Damage
Deception 1 3
E + +
4 M + +
B
L Cha Prof Item P
S
✔ T Str Prof Item
Diplomacy 1 3 0
E + +
4 M Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 1 E 1 + 0 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
T
Lore
+ +
E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 0 Traits and Notes
Medicine 0
E + +
1 M
Wis Prof Item

L
T
Ranged Strikes
Nature 4 E
M
1 + 3 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 0
E 1 + 0 +
1 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 1 0
E + 0 +
1 M + +
B
L Cha Prof Item P
S
T Dex Prof Item
Religion E 1 + 0 + 0
1 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
✔ T
Unarmed Simple Martial Advanced Other
Society 0
E 1 + 3 +
4 M ✔ T ✔ T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 2 0 -1
E + 0 + -
1 M
Class DC Reminders
L Dex Prof Item Armor
✔ T Proficiency Action Icons
Survival 4 E 1 + 3 + 0 16 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 1 E
M
2 + 0 + 0 - -1 10 + 3 + 3 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Earthly Wilds Kitsune Weapon Infusion
Kinetic Aura
Kinetic Gate (Dual Gate)
Ancestry Feat Channel Elements
Retractable Claws Imprecise Scent
Low-Light Vision
Impulses
Background Skill Feat Elemental Blast
Forager Base Kinesis
Change Shape (Kitsune)
Feral Child Vision (Darkvision)
Darkvision
Kineticist Element (Fire Element)
Skill Feat Class Feat Element (Water Element)
Kineticist
2

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Studded Leather 1

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 1 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Base Kinesis 2 Impulse, Kineticist, Primal Weapon Infusion [reaction] Infusion, Kineticist
Effects Trigger
It's trivial for you to create some of your element or alter a portion of
it that already exists. Choose one of your kinetic elements to affect. Effects
This impulse has a range of 30 feet, and the Bulk of the target must With a signature flair, you shape blasts of elemental power into the
be negligible or light. The GM decides what Bulk the element is. You form of a weapon, such as a sword made of whirling wind or a bow
Name affect an element that's
can't Actionsmagical,Traitssecured in place (like a stone Page # that Name shoots flames. If your [free-action]next action Traitsis an Elemental Blast, choose Page #
mortared in a wall), or attended by a creature unwilling to let you. a weapon shape for it to take. [reaction] You can choose to change the blast's
Change Shape (Kitsune)1 Concentrate, Polymorph, Primal, Transmutation
Choose one of the following options, though the GM might allow you damage type to bludgeoning, piercing, or slashing - whichever suits
Effects
to make similar small alterations. Base Kinesis can't deal damage or the Trigger
weapon shape - and you can choose other alterations
cause
You conditions
transform intounless otherwise
a specific alternatenoted.form• determined
<i>Generate</i> by your You depending on whether you make a melee or ranged blast. Melee:
bring an ordinary,
heritage. non-magical
If your heritage doesn’t piece
list aofform,
the chosen elementform
your alternate fromisitsa Effectsone of the following traits of your choice: agile, backswing,
Add
elemental
tailless form,plane.
which Theis element
a common canMedium
be usedhumanoid
for any ofancestry
its normal forceful, reach, sweep. . Ranged: Choose one of three options:
uses. For where
prevalent example, youair canup
grew be(typically
breathedhuman).by an air-breathing
This form iscreature,
the range increment 100 feet and the volley 30 feet trait, range
and
Namefire
same age casts
andlight
bodyand type canasignite
Actions flammable
your Traits
true form and substances.
has roughly • Page # increment
Name 50 feet and the propulsive[free-action] Traits
trait, or range increment 20 Page #
<i>Move</i>
analogous Move an
physical existing
traits, suchpieceas hair of color.
the element up to 20Shape
Using Change feet in feet and the thrown trait. [reaction]
Channel Elements
any direction. 1 it into your
If youa bring Aura, Kineticist,
space, you canPrimal
counts as creating disguise for the Impersonate usecatch it in an
of Deception.
Effects
openlose
You hand.anyYou can Sustain
unarmed Strikesthe youimpulse
gainedtofrom keepa moving
kitsune the heritage or Trigger
element.
ancestry
Requirements: • <i>Suppress</i>
feat in Your
this form.
kineticYou You
gatecan destroy
remain
isn't an
active.in existing
your
You tap piece
alternate
into your ofform kinetic
element,
indefinitely,
gate to make such and asyousnuffing
elements canflow out
shift a flame
back
around or evaporating
toyou.
your kitsunewater
truekinetic
Your from
formactivates,
aura a
by using Effects
cup.
this This
and action
as affects
again.
a part onlyaction,
of this naturalyou formscanofuse theaelement,
1-action not durable,
Elemental Blast
crafted goodsstance
or a 1-action like a stone
impulse. statue,
Yourmetalkinetic lock,
aura oriswooden
a 10-foot door. Level
(+4):
Name The range
emanation where increases ofby
piecesActions 15 feet,
your Traitsand
kinetic the maximum
element (or all your BulkkineticPage # Name Traits Page #
[free-action]
increases
elements, by
if 1 (allowing
you can Bulk more
channel 1 at 5th thanlevel).
one) flow around you. The
Elemental Blast 1 Attack, Impulse, Kineticist, Primal [reaction]
kinetic aura can't damage anything or affect the environment around
Effects
you unless another ability allows it to. Channel Elements has the Trigger
With
traits aofwave of your
all your kinetichand, you collect
elements. Yourelemental
kinetic aura matter from your
automatically
aura and swing
deactivates or hurl
if you're it. Choose
knocked out, one
you of useyour
an kinetic with the and a Effects
impulseelements
damage
overflow typetrait, listed
or youforDismiss
that element,
the aura. then make you
Though a melee
can'tor use ranged
new
impulse
impulsesattackwhile against
your kineticthe AC aura of is
one creature. Add
deactivated, onesyouryouStrength
already
modifier
used remain,to theand damageyou can rollstill
for a melee any
Sustain Elemental
that can Blast. If you make
be sustained.
Page Three—Notes
aStance
2-action Elemental
impulses and linked you
areActions
Blast, gainkinetic
to your a statusaura ©2023 Paizo
bonus Inc., Paizo,
to the
and end when damagePathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
the
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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