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Introduction

to

History
Computing

of

Roniel A. Guiruela
BSEMC – GD 1A
What is
Game
Development
Game development is the
?process of designing, creating,
and producing video games.
History of Game Development
Early Beginnings
(1940s-1950s)

1947: The Cathode Ray Tube


Amusement Device, the
earliest known interactive
electronic game, was created
by Thomas T. Goldsmith Jr.
and Estle Ray Mann.
Early Beginnings
(1940s-1950s) 1952: A.S. Douglas created
OXO (or Noughts and
Crosses), a graphical
version of tic-tac-toe on the
EDSAC computer.
Early Beginnings
(1940s-1950s)

1958: William Higinbotham


developed "Tennis for Two"
on an oscilloscope,
considered one of the first
video games.
The Rise of Computer Games
(1960s)

1961: MIT students, including Steve


Russell, created "Spacewar!"—a
space combat game for the PDP-1,
often regarded as the first
influential computer game.
The Rise of Computer Games
(1960s)

1961: MIT students, including Steve


Russell, created "Spacewar!"—a
space combat game for the PDP-1,
often regarded as the first
influential computer game.
The Rise of Computer Games
(1960s) 1966: Ralph Baer conceived the idea for
the first home video game console,
which eventually led to the development
of the Magnavox Odyssey in 1972.
Ralph Baer – Father of video
games
The Birth of the Video Game
Industry
(1970s)

1972: Atari, founded by Nolan


Bushnell and Ted Dabney, released
"Pong," which became the first
commercially successful arcade
game.
The Birth of the Video Game
Industry
(1970s)

1972: The Magnavox Odyssey, the


first home video game console, was
released.
The Birth of the Video Game
Industry
(1970s)

1978: Taito released "Space


Invaders," marking the beginning
of the golden age of arcade
games.
The Golden Age of Arcade
Games and Console Wars
(1980s)

1980: Namco released "Pac-


Man," one of the most iconic
video games ever.
The Golden Age of Arcade
Games and Console Wars
(1980s)

1981: Nintendo introduced


"Donkey Kong," marking the
debut of Mario, who would
become one of the most
recognizable characters in video
game history.
The Golden Age of Arcade
Games and Console Wars
(1980s)

1983: The video game industry crashed,


largely due to market saturation and poor-
quality games.
The Golden Age of Arcade
Games and Console Wars
(1980s)

1985: Nintendo revitalized the


home console market with the
release of the Nintendo
Entertainment System (NES) and
"Super Mario Bros."
The Golden Age of Arcade
Games and Console Wars
(1980s)

1989: Sega released the Sega


Genesis (Mega Drive), initiating
the console wars between Sega
and Nintendo.
The Era of 3D Gaming and the
Expansion of the Market
(1990s)

1991: Sonic the Hedgehog, Sega's


answer to Mario, was released,
further intensifying the console
wars.
The Era of 3D Gaming and the
Expansion of the Market
(1990s)

1993: "Doom," developed by id


Software, popularized the first-
person shooter (FPS) genre and
demonstrated the potential of 3D
graphics.
The Era of 3D Gaming and the
Expansion of the Market
(1990s)

1994: Sony entered the market


with the PlayStation, marking a
significant shift toward CD-based
games and 3D graphics.
The Era of 3D Gaming and the
Expansion of the Market
(1990s)

1996: Nintendo released the


Nintendo 64, with "Super Mario
64" becoming a landmark title for
3D platforming.
The Era of 3D Gaming and the
Expansion of the Market
(1990s)

1998: "The Legend of Zelda:


Ocarina of Time" on the Nintendo
64 set new standards for 3D
action-adventure games.
Online Gaming, New Consoles, and
the Rise of Indie Games
(2000s)

2000 : Sony released the


PlayStation 2, which became the
best-selling console of all time.
Online Gaming, New Consoles, and
the Rise of Indie Games
(2000s)

2001: Microsoft entered the console


market with the Xbox, introducing
"Halo: Combat Evolved," which
popularized online multiplayer on
consoles.
Online Gaming, New Consoles, and
the Rise of Indie Games
(2000s)

2004: Blizzard Entertainment


released "World of Warcraft,"
which became the most popular
MMORPG of its time.
Online Gaming, New Consoles, and
the Rise of Indie Games
(2000s)

2006: Nintendo released the


Wii, which focused on motion
controls and expanded the
gaming audience to include
non-traditional gamers.
Online Gaming, New Consoles, and
the Rise of Indie Games
(2000s)

2009: "Minecraft" was released


by Markus Persson (Notch),
heralding the rise of indie
games and sandbox gaming.
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2010: Mobile gaming exploded


with the popularity of
smartphones, with games like
"Angry Birds" and "Candy Crush
Saga."
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2012: "Journey" by
Thatgamecompany was
released, gaining critical acclaim
and showcasing the artistic
potential of video games.
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2013: Sony and Microsoft


released the PlayStation 4 and
Xbox One, respectively, focusing
on online services, streaming,
and multimedia integration.
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2016: Virtual Reality (VR) gained


traction with the release of
headsets like the Oculus Rift,
HTC Vive, and PlayStation VR.
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2017: Nintendo released the


Nintendo Switch, a hybrid
console that could be used both
at home and on the go.
Mobile Gaming, VR, and the
Expansion of eSports
(2010s)

2019: "Fortnite" became a


cultural phenomenon,
exemplifying the popularity of
battle royale games and the
growth of eSports.
Continued Evolution
(2020s)

2020: Sony and Microsoft


launched the PlayStation 5 and
Xbox Series X/S, focusing on
improved graphics, faster load
times, and advanced haptics.
Continued Evolution
(2020s)

2020: The growth of cloud


gaming platforms like Google
Stadia and Xbox Cloud Gaming,
signaling a shift towards
gaming as a service.
Continued Evolution
(2020s)

2020: The rise of social and


multiplayer experiences, with
games like "Among Us" and
"Fall Guys" gaining popularity
during the COVID-19 pandemic.
Any
Questions?
Introduction
to
Computing

THANK YOU
Roniel A. Guiruela
BSEMC – GD 1A

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