Croyloin Tragin1
Croyloin Tragin1
Croyloin Tragin1
● +8
STR -1 INT AC DESCRIPTION
15 Armor Half Plate
Set Max HP
STRENGT +1 DEX +1 WIS
H
+5
● +6 CON +1
CHA
8 + 18 Shield
DEXTERI
TY
Adv. on Str saves in rage; Adv.
on Dex saves vs. seen effects;
+1 ARMOR
13 USED
ENCUMBERED
3 d12+3 20 ft
Hide 2nd
DC
4 d8+3 30 ft
14 12
ABILAITBYILITY SAVE DC
+3 THROWS DEAT
H
SAVE
HIT
DICE
SPEE
D
S
ARMOR
16 +1 Acrobatics (Dex) ● Light ●Medium Heavy ●Shields
+1 Animal Handling WEAPONS
INTELLIGENC -1 (Wis) Arcana (Int) FEATURE MAX RECOVER USED ● Simple ●Martial Other Weapons:
E >
Rage (+2 melee damage)3 LR
● +8 Athletics (Str) >
Blessing of the Raven Queen 3 LR LANGUAGES TOOLS & OTHERS
-1 +1 Deception (Cha)
● +2 History (Int)
>
>
Channel Divinity
ACTIONS
Channel Divinity: Harness Divine Power
1 SR
BONUS ACTIONS
2 (start/end)
Commo
REACTIONS
Thieves'
n < Bestial Tail tools
Channel Divinity: Turn Undead Rage
+1 Insight (Wis) LR Goblin Smithy's
9 Blessing of the Raven Queen< Sentinel (after attack on ally)
+1 > Elvish
Channel Divinity: Harness Divine Powe<r Tools Dice
Intimidation
● +2 <
>
WISDOM (Cha)
+1 >
+1 -1
Investigation
>
<
+1 +1 Performance <
>
<
(Cha) Persuasion
>
(Cha) Religion
(Int)
Sleight of Hand
(Dex)
+1 Stealth [disadv.] > <
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Add Features
Barbarian (Path of the Beast), level 3:
◆ Rage (Barbarian 1, PHB 48) [+2 melee damage, 3× per long rest]
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to
bludgeoning/piercing/slashing Stops if I end turn without attacking or taking
damage since last turn, or unconscious
◆ Unarmored Defense (Barbarian 1, PHB 48) PERSONALITY TRAITS
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
◆ Danger Sense (Barbarian 2, PHB 48)
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)
◆ Reckless Attack (Barbarian 2, PHB 48)
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
◆ Form of the Beast (Path of the Beast 3, TCoE 24) IDEALS
When I enter my rage, I can transform to gain a bite, tail, or claws attack
for that rage On a hit with the bite attack once on each of my turns, I can
heal my Prof Bonus in HP This only works if I have less than half my hit
points when I hit with this bite attack With the claws I can make one extra
attack when I attack with it in my Attack action As a reaction with the tail
BONDS
when I'm hit, I can add 1d8 to my AC for that attack
This only works if the hit is from an attack roll made a creature I can see within 30 ft
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Primal Knowledge (Optional Barbarian 3, TCoE 24)
At 3rd level and again at 10th level I gain proficiency with one skill of my choice
> FEAT: Sentinel [PHB 169]
I can choose from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Dunamancy Spells (Optional Cleric 1, EGtW 186) Creatures I hit with opportunity attacks have 0 speed for this turn
All dunamancy spells are added to the cleric spell list, each still pending DM's approval against the attacker.
Channel Divinity: Harness Divine Power (Optional Cleric 2, TCoE 30) [1× per long rest]
As a bonus action, I can expend a use of my channel divinity to regain one used spell slot The level
FEAT:
of this spell slot can be no more than half my Proficiency Bon
I can only do this so many times per long rest, even if I have uses of channel divinity left
Cantrip Versatility (Optional Cleric 4, TCoE 31) [ASI = Ability Score Improvement] Whenever I gain an ASI from the cleric class, I can change one cleric cantrip for
>
> FEAT:
> FEAT:
FEATS
NOTES
> <
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
OTHER HOLDINGS
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MAGIC ITEMS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character
Male 457 Medium 6ft 6in 260
Croyloin Tragin GENDER AGE SIZE HEIGHT WEIGHT
meat
SYMBOL
Having grown discontent with the Raven Queen's cruelty and oppression, I aimed to free my
people by escaping the Shadowfell back to the mortal realm. I led the last large scale uprising
that took place 368 years ago, after a decade of growing strength we attacked the Fortress of
Memories to face off with the militia. This battle caused family members to face off against each
other, stemming from the want of freedom and the fear of the R.Queen's wrath. The continual
battles dwindled down the forces, losing ourselves within the labyrinth's passages, making our
way towards the throne room.
"ahh, my dears have you come to offer yourselves as entertainment" R.Queen's voice rings out
across the hall. At the final word Shadows enveloped the area surrounding us, revealing hordes
of elite Warriors and mages all focused in attacking us.
We danced on the Queen's palm with our prize being a painful death, but it wasn't over, as part
APPEARANCE of her game to collect memories. The R.Queen ordered out continual deaths, to bring us back to
die again in evermore gruesome manners. As a testament to her power and 'kindness' we
Wealthy LIFESTYLEDAILY PRICE 4 gp retained our memories and intelligence, showing even in death she could toy with us and she
expected absolute loyally to strike whoever she feels that would being some amusement.
Oerthian lesser deity Vecna and his followers As punishment those from the uprising were punished with repeated death from the queen, but
as my punishment continued I became more bestial in nature which intrigued. She commuted
my sentence and I had to serve in her army, but an act of control she riped out my heart and
spelled it with obedience, servitude, a longing to please the Raven Queen. With my thoughts of
what she done to our people being mutilated into believing she was capable of reunifying the
elven pantheon, with our lifestyle just proving to others we are the strongest of elvenkind.
Serving as a lowly soldier I grew in rank as I stopped uprisings and discord, with it being done in
a cruel manner to please her majesty to provide the emotions and memories she longs for.
During which I 'dealt' with the head of the rebellion 78yrs ago, but due to them being unworthy
they only passed to the dead realm.
Becoming head of the guard within the lowest region of the Shadowfell, I held law to high
regards and punishing those to get more 'willing' people to provide for the Queen. With the head
goal of helping meet her ambitions of ruling the Elvenkind, serving her as her Champion
CHARACTER HISTORY
ENEMIES
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Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVE
Croyloin Tragin
CHARACTER NAME
SPELL SLOTS
CANTRIPS / FUNDAMENTALS
WILL
AT Chill Touch 2 crea in 5 ft spell atk for 2d8 Necro. dmg; can't regain hp; undead dis. atks vs. me — Necro 1 a 120 ft V,S 1 rnd P 221
WILL
AT Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have — Evo 1a Touch V,M 1 h (D) P 255
WILL multiple instances c
AT Sacred Flame 1 creature that I can see save or 2d8 Radiant dmg; no bonus for cover on save Dex Evo 1a 60 ft V,S Instantaneou P 272
WILL
c s
AT
WILL Spare the Dying 1 living creature (or 2 within 5 ft of each other) with 0 current HP becomes stable — Necro 1 a Touch V,S Instantaneou P 277
1ST LEVEL / APPRENTICE MYSTERIES
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each turn 1
Immovable Object 1 obj <10 lb fixed in place; holds 4k lb; Str check move, except chosen/password; See B — Trans 1 a Touch V,S,M† 1 h W 18
(25gp cons.) 7
Lesser Restoration 1 crea cured of 1 disease, or 1 condition: blinded, deafened, paralyzed, or poisoned — Abjur 1a Touch V,S P 25
5
Instantaneous
Locate Object Learn direction to closest named or described kind or specific object within 1000 ft; see — Div 1a Self V,S,M Conc, 10 P 25
book min 6
Prayer of Healing 6 living creatures heal 2d8+1d8/SL+1 (Wis) HP — Evoc 10 30 ft V P 26
min 7
Instantaneous
Protection from 1 crea cured from 1 poison, gains resistance to Poison damage, and adv. on saves vs. — Abjur 1a Touch V,S 1h P 27
Poison being poisoned 0
) Ray of Enfeeblement Spell attack; crea does half dmg with weapon attacks that use Str; save at end of each Con Necro 1 a 60 ft V,S Conc, 1 min P 27
turn to end 1
Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use — Illus 1a 120 ft V,S Conc, 10 P 27
verbal comp. min 5
Soul Delve Learn about willing, helpless, or recently dead (24h) creature; unwilling learns about me — Necro 1 min 5 ft V,S,Mƒ E 4
too (100gp) Instantaneous
Spiritual Weapon Create weapon; spell atk 1d8+1d8/2SL+ability modifier Force dmg; bns a to move 20 ft — Evoc 1 bns 60 ft V,S 1 min P27
and/or attack 8
Warding Bond 1 crea +1 AC, +1 saves, resistance all dmg; if takes dmg I take same dmg; ends if >60 — Abjur 1a Touch V,S,Mƒ 1 h (D) P 28
ft away (100gp) 7
Wristpocket (R) Store 1 held obj <5 lb in extradim. space; 1 a to summon obj in free hand or return; — Conj 1a Self S Conc, 1 h W 19
reappears at end 0
Zone of Truth 15-ft rad all in or enter save or unable to lie; I'm aware if saved or not; crea aware it Cha Ench 1a 60 ft V,S 10 min P 28
cannot lie 9
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LINE
PL
Point of Origin CONE CUBE SPHERE CYLINDER
AREA OF
EFFECT
ATTACK (ACTION)
Make one melee or ranged attack with a HIDE (ACTION) BLINDED
weapon, or multiple attacks with the ‘Extra Hide from those that can’t perceive you. Your Fail checks involving sight. LEVEL EFFECT (CUMULATIVE)
Attack’ class feature. (See the ‘Attack Action’ Dex (Stealth) check is the DC for anybody’s Wis Attacks have disadvantage. 1 Disadvantage on ability checks
section below.) (Perception) check to discover you. Enemy attacks have 2 Speed halved
OVERRUN (ACTION OR BONUS ACTION) (DMG advantage. 3 Disadvantage on attacks / saves
CAST A SPELL (CASTINg TIME OF THE SPELL)
272) CHARMED 4 Hit Point maximum halved
Effect depends on the spell being cast.
Move through hostile’s space once by winning Can’t harm/attack charmer. 5 Speed reduced to 0
DASH (ACTION) opposing Str (Athletics) check. Advantage if Charmer has advantage on 6 Death
Gain your speed as extra movement for this you are larger or disadvantage if you are
turn. ability checks to interact EXHAUSTION (PHB 291)
smaller than the opponent. socially.
DISENGAGE (ACTION)
READY (ACTION) DEAFENED
Your movement doesn’t provoke opportunity
Choose an action that you will take in response Fail checks involving
attacks for the rest of the turn.
to a set trigger. Taking the action uses your hearing.
reaction. Readying a FRIGHTENED
DODGE (ACTION) spell requires concentration and expends the Disadvantage to checks/attacks while the source of fear
Attack rolls from attackers you can see have spell slot. is in sight. Can’t willingly move closer to the source of
disadvantage and you have advantage on Dex SEARCH (ACTION) fear.
saving throws until the start of your next turn, Search for something, possibly with a Wis
GRAPPLED
until you become incapacitated or your speed (Perception) or Int (Investigation) check. Speed 0, regardless of bonus. Ends when grappler is incapacitated or
drops to 0. TUMBLE (ACTION OR BONUS ACTION) (DMG
when moved out of grappler’s reach by an effect.
272)
ESCAPE (ACTION) INCAPACITATED
Escape a grapple by winning a Str (Athletics) or Move through hostile’s space once by winning
Can’t take actions or reactions.
Dex (Acrobatics) check vs. grappler’s Str opposing Dex (Acrobatics) check.
INVISIBLE
(Athletics) check. USE OBJECT (ACTION)
Can’t be seen (normally), but still make noise and
HELP (ACTION) You can interact with an object once per turn for
tracks. Attacks have advantage. Enemy attacks have
Give an ally advantage on next ability check or free. A second interaction and special cases take disadvantage.
attack roll vs. an opponent within 5 ft of you, if an action to complete (e.g. draw a second
weapon, equip a shield, drink a potion, retrieve PARALYZED
done before the start of your next turn. Incapacitated. Can’t move or speak. Fail Str and Dex saving throws.
an item from a backpack).
COMBAT ACTIONS (PHB Enemy attacks have advantage. Enemy attacks within 5 ft are critical hits.
192) PETRIFIED
Incapacitated. Can’t move or speak. Unaware of surroundings.
MELEE ATTACK (ONE Resistance to all damage. Immune to poison / disease. Fail Str
ATTACK) and Dex saving throws.
Normal attack on target within 5 ft. If attacking HALF +2 AC and Dex saving throws Enemy attacks have advantage. Stop aging. Weight increases by factor 10.
with a light 3/4 +5 AC and Dex saving throws POISONED
melee weapon in one hand, allowed to make an attack TOTAL Can’t be targeted directly by attack Disadvantage on attack rolls and ability checks.
with a light melee weapon in other hand as a bonus or spell
PRONE
action, see ‘Two- Weapon Fighting’. If either weapon COVER (PHB
Crawl (at ½ speed) or stand up (costs ½ speed). Attacks have
has the thrown property, it may be thrown as part of 196)
disadvantage. Enemy attacks have advantage within 5 ft and
this action.
disadvantage if further away.
RANGED ATTACK (ONE ATTACK)
Normal attack if up to normal range (first number). Disadvantage on the attack if up to long range
(second number). RESTRAINED
Disadvantage on the attack if a hostile that is not incapacitated is within 5 ft and can see the Speed 0, regardless of bonus. Disadvantage on Dex saving
attacker. throws. Attacks have disadvantage. Enemy attacks have
advantage.
TWO-WEAPON FIGHTING (BONUS ACTION WITH ATTACK ACTION)
If making an attack with a light melee weapon in one hand, allowed to make an attack with a light STUNNED
melee weapon in other hand as a bonus action. This off-hand attack can’t add a positive ability Incapacitated. Can’t move. Can speak only falteringly.
score modifier to the damage roll. If the weapon has the thrown property, it may be thrown as Fail Str and Dex saving throws. Enemy attacks have advantage.
part of this action. UNCONSCIOUS
DISARM (INSTEAD OF ONE ATTACK) (DMG Incapacitated. Can’t move or speak. Unaware of
271) surroundings. Drop everything. Fail Str and Dex saving
Knock an item from grasp by winning weapon attack roll vs. opponent’s Str (Athletics) or Dex throws.
(Acrobatics) check. Disadvantage on the weapon attack roll if the item is being held with two or Enemy attacks have advantage. Enemy attacks within 5 ft are critical hits.
more hands. Larger opponents have advantage and smaller have disadvantage. CONDITIONS (PHB 290)
GRAPPLE (INSTEAD OF ONE ATTACK)
With a free hand, give the grappled condition to an opponent that is within reach and up to one size
larger than you by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
(Acrobatics) check. HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
MARK (WITH MELEE ATTACK) (DMG BLINDSIGHT Out to range, perceive without sight.
271)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
With a melee attack you can mark the target of that attack. The next opportunity attack against the
TRUESIGHT Out to range, perceive everything regardless of (magical)
marked target before the end of your next turn has advantage and doesn’t cost you your darkness, invisibility, illusions, shapechanging, or etherealness.
reaction. (PHB 183)
LIGHT & VISION
SHOVE (INSTEAD OF ONE ATTACK)
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying
to move the opponent to a side rather than to directly away from you.
ATTACK ACTION (PHB 195)
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