Orzhov Human Cleric 2

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Cleric 2 (Order Domain) Orzhov Representative

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 -1 30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 15


+0 Strength
DEXTERITY -1 Dexterity

9 +1

+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

-1 ● +5 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 2d8
-1 Acrobatics (Dex) Total SUCCESSES
+1 +3 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

14 ●
+2

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Mace +2 1d8 bludgeoning Spellcasting (PH pg. 58)


+2 ● +5 Insight (Wis)
● +4 Intimidation (Cha) Handaxe +2 1d6 slashing Domain Spells (1st Level): command,
heroism
WISDOM +2 Investigation (Int)
Sacred Flame DC 13 Dex 1d8 radiant
+3 Medicine (Wis) Orzhov Guild Spells (illusory script is
16 +2 Nature (Int) added to your spell list)
+3 Perception (Wis)
+3 Voice of Authority (when you cast a
+2 Performance (Cha)
spell of 1st level or higher that targets
● +4 Persuasion (Cha) an ally, the ally can use their reaction
CHARISMA
● +4 Religion (Int) to make one weapon attack; only
15 -1 Sleight of Hand (Dex) affects one ally per spell cast)
-1 Stealth (Dex)
+2 Channel Divinity (1/rest; PH pg. 58)
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Channel Divinity: Turn Undead (PH pg.
59)

13 PASSIVE WISDOM (PERCEPTION) Channel Divinity: Order's Demand


CP 5 Mace, a handaxe, a (use Channel Divinity to exert an
suit of chain mail, a intimidating presence over others; as
SP shield, a priest's an action, present your holy symbol
Common, Celestial, Giant, and each creature within 30 feet of you
pack, a holy symbol,
Infernal that can hear and see you must
EP
an Orzhov insignia, a succeed on a DC 13 Wisdom saving
foot-long chain made throw or be charmed by you until the
Tinker's tools GP 2 end of your next turn or until the
of ten gold coins,
charmed creature takes any damage)
vestments, a set of
PP 11 fine clothes, and a Leverage (you have influence over
belt pouch lower ranking members in your guild,
and can demand tasks from them)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Sacred Flame
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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