10-23 in The Blink of An Eye - PG 17-20
10-23 in The Blink of An Eye - PG 17-20
10-23 in The Blink of An Eye - PG 17-20
17
18 IN THE BLINK OF AN EYE THE RULE OF SIX 19
good cut. At the top of the list is Emotion, the thing make a cut, sacrifice your way up, item by item, from
you come to last, if at all, at film school largely be- the bottom.
cause it's the hardest thing to define and deal with. For instance, if you are considering a range of
How do you want the audience to feel? If they are feel- possible edits for a particular moment in the film, and
ing what you want them to feel all the way through you find that there is one cut that gives the right
the film, you've done about as much as you can ever emotion and moves the story forward, and is rhyth-
do. What they finally remember is not the editing, not mically satisfying, and respects eye-trace and planar-
the camerawork, not the performances, not even the ity, but it fails to preserve the continuity of three-di-
story-it's how they felt. mensional space, then, by all means, that is the cut
An ideal cut (for me) is the one that satisfies all you should make. If none of the other edits has the
the following six criteria at once: 1) it is true to the right emotion, then sacrificing spatial continuity is well
emotion of the moment; 2) it advances the story; 3) it worth it.
occurs at a moment that is rhythmically interesting The values I put after each item are slightly tongue-
and "right"; 4) it acknowledges what you might call in-cheek, but not completely: Notice that the top two
"eye-trace"-the concern with the location and move- on the list (emotion and story) are worth far more
ment of the audience's focus of interest within the than the bottom four (rhythm, eye-trace, planarity, spa-
frame; 5) it respects "planarity"-the grammar of three tial continuity), and when you come right down to it,
dimensions transposed by photography to two (the under most circumstances, the top of the list-emo-
questions of stage-line, etc.); 6) and it respects the tion-is worth more than all five of the things under-
three-dimensional continuity of the actual space neath it.
(where people are in the room and in relation to one
And, in fact, there is a practical side to this, which
another).
is that if the emotion is right and the story is advanced
1) Emotion 51 % in a unique, interesting way, in the right rhythm, the
2) Story 23% audience will tend to be unaware of (or unconcerned
3) Rhythm 10% about) editorial problems with lower-order items like
4) Eye-trace 7% eye-trace, stage-line, spatial continuity, etc. The gen-
5) Two-dimensional plane of screen 5% eral principle seems to be that satisfying the criteria
6) Three-dimensional space of action 4% of items higher on the list tends to obscure problems
with items lower on the list, but not vice-versa: For
Emotion, at the top of the list, is the thing that instance, getting Number 4 (eye-trace) working prop-
you should try to preserve at all costs. If you find erly will minimize a problem with Number 5 (stage-
you have to sacrifice certain of those six things to line), whereas if Number 5 (stage-line) is correct but
20 IN THE BLINK OF AN EYE
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