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L2 Unit 1 Introduction

Software engineering notes

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0% found this document useful (0 votes)
25 views21 pages

L2 Unit 1 Introduction

Software engineering notes

Uploaded by

Tasneem khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Software Engineering

CS3CO26
By
Dr. Ratnesh Litoriya
Introduction
What is Software?

Software is: (1) instructions (computer programs) that


when executed provide desired features, function, and
performance;
(2) data structures that enable the programs to adequately
manipulate information and
(3) documentation that describes the operation and use of
the programs.
What is Software?
 Software is developed or engineered, it is not
manufactured in the classical sense.
 Software doesn't "wear out."
 Although the industry is moving toward
component-based construction, most software
continues to be custom-built.
Wear vs. Deterioration
increased failure
rate due to side effects
Failure
rate

change
actual curve

idealized curve

Time
Software Applications (Varieties)
 system software
 application software
 engineering/scientific
software
 embedded software
 product-line software
 WebApps (Web
applications)
 Mobile Apps
 AI software
Software—New Categories
 Open world computing—pervasive, distributed computing
 Ubiquitous computing—wireless networks
 Netsourcing—the Web as a computing engine
 Open source—”free” source code open to the computing
community (a blessing, but also a potential curse!)
 Also …
 Data mining

 Grid computing

 Cognitive machines

 Software for nanotechnologies


Legacy Software
Why must it change?

 software must be adapted to meet the needs of new


computing environments or technology.
 software must be enhanced to implement new
business requirements.
 software must be extended to make it interoperable
with other more modern systems or databases.
 software must be re-architected to make it viable
within a network environment.
Characteristics of WebApps - I
 Network intensiveness. A WebApp resides on a network and
must serve the needs of a diverse community of clients.
 Concurrency. A large number of users may access the WebApp
at one time.
 Unpredictable load. The number of users of the WebApp may
vary by orders of magnitude from day to day.
 Performance. If a WebApp user must wait too long (for access,
for server-side processing, for client-side formatting and display),
he or she may decide to go elsewhere.
 Availability. Although expectation of 100 percent availability is
unreasonable, users of popular WebApps often demand access on
a “24/7/365” basis.
Characteristics of WebApps - II
 Data driven. The primary function of many WebApps is to use
hypermedia to present text, graphics, audio, and video content to
the end-user.
 Content sensitive. The quality and aesthetic nature of content
remains an important determinant of the quality of a WebApp.
 Immediacy. Although immediacy—the compelling need to get
software to market quickly—is a characteristic of many application
domains, WebApps often exhibit a time to market that can be a
matter of a few days or weeks.
 Security. Because WebApps are available via network access, it
is difficult, if not impossible, to limit the population of end-users
who may access the application.
 Aesthetics. An undeniable part of the appeal of a WebApp is its
look and feel.
Software Engineering
 Some realities:
 a concerted effort should be made to understand the problem
before a software solution is developed.
 design becomes a pivotal activity.
 software should exhibit high quality.
 software should be maintainable.
 The seminal definition:
 [Software engineering is] the establishment and use of sound
engineering principles in order to obtain economically
software that is reliable and works efficiently on real
machines.
Software Engineering
 The IEEE definition:
Software Engineering: (1) The application of a
systematic, disciplined, quantifiable approach to the
development, operation, and maintenance of
software; that is, the application of engineering to
software.
(2) The study of approaches as in (1).
A Layered Technology

tools

methods

process model

a “quality” focus

Software Engineering
A Process Framework
Process framework
Framework activities
work tasks
work products
milestones & deliverables
QA checkpoints
Umbrella Activities
Framework Activities
 Communication
 Planning
 Modeling
 Analysis of requirements
 Design
 Construction
 Code generation
 Testing
 Deployment
Umbrella Activities
 Software project management
 Formal technical reviews
 Software quality assurance
 Software configuration management
 Work product preparation and production
 Reusability management
 Measurement
 Risk management
Adapting a Process Model
 the overall flow of activities, actions, and tasks and the
interdependencies among them
 the degree to which actions and tasks are defined within each
framework activity
 the degree to which work products are identified and required
 the manner which quality assurance activities are applied
 the manner in which project tracking and control activities are
applied
 the overall degree of detail and rigor with which the process is
described
 the degree to which the customer and other stakeholders are
involved with the project
 the level of autonomy given to the software team
 the degree to which team organization and roles are
prescribed
Understand the Problem
 Who has a stake in the solution to the problem? That
is, who are the stakeholders?
 What are the unknowns? What data, functions, and
features are required to properly solve the problem?
 Can the problem be compartmentalized? Is it possible
to represent smaller problems that may be easier to
understand?
 Can the problem be represented graphically? Can an
analysis model be created?
Plan the Solution
 Have you seen similar problems before? Are there
patterns that are recognizable in a potential solution? Is
there existing software that implements the data,
functions, and features that are required?
 Has a similar problem been solved? If so, are elements
of the solution reusable?
 Can subproblems be defined? If so, are solutions
readily apparent for the subproblems?
 Can you represent a solution in a manner that leads to
effective implementation? Can a design model be
created?
Carry Out the Plan
 Does the solution conform to the plan? Is source
code traceable to the design model?
 Is each component part of the solution provably
correct? Has the design and code been reviewed, or
better, have correctness proofs been applied to
algorithm?
Examine the Result
 Is it possible to test each component part of the
solution? Has a reasonable testing strategy been
implemented?
 Does the solution produce results that conform to the
data, functions, and features that are required? Has
the software been validated against all stakeholder
requirements?

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