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Aff Sa Sheet v3 Fillable

Advanced Fighting Fantasy Stellar Adventures Character Sheet

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0% found this document useful (0 votes)
60 views2 pages

Aff Sa Sheet v3 Fillable

Advanced Fighting Fantasy Stellar Adventures Character Sheet

Uploaded by

AS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Stellar Adventures

NAME SOCIAL CLASS


GENDER BACKGROUND
AGE PROFESSION
ORIGIN DESCRIPTION
SPECIES
RACIAL TRAITS

CHARACTERISTICS
SKILL STAMINA (STA) LUCK T/P PSI POINTS

SPECIAL SKILLS SPECIAL SKILLS TALENTS


SPECIAL SKILL RANK Total SPECIAL SKILL RANK Total
Acrobatics Sensors
Animal Skills Sneak
Armour Starship Gunnery
Astronavigation Survival
Awareness Swim
Bargain Thrown
Brawling Trade Knowledge
CREDITS CARRIED EQPT
Bureaucracy 1.
Communications 2.
Computers 3.
Dodge 4.

Engineering 5.
6.
Etiquette
7.
Evaluate
8.
Firearms - Heavy
9.
Firearms - Light 10.
Firearms - Vehicle
Languages
WEAPONS OTHER EQPT
Law
WEAPON 1 2 3 4 5 6 7+ SPECIAL 1.
Leadership
2.
Medicine 3.
Melee Weapons 4.
Pilot - Air 5.
Pilot - Ground 6.

Pilot - Space 7.
ARMOUR 8
Pilot - Water
ARMOUR 1 2 3 4 5 6 7+ SPECIAL 9.
Planetary Navigation
10.
Psionics
Ride
Science
Stellar Adventures
NOTES/TALENT DESCRIPTIONS ETC

MORE EQUIPMENT

Combat Option Type Effect Combat Situation Modifier


All out attack Melee Attack +2, +1 STA damage In a Vacuum (ranged) -1
Assist Any +2 to assisted character In a Vacuum (melee) -2
Defensive Stance Any +2 combat total, inflict no damage Rear Attack +4
Disarm Melee If win, target makes LUCK test Outnumbering +1/Ext ATTK
Feint Melee +1 to winning damage roll In Zero-G (ranged) -2
Hyperfire Ranged +2 Attack and +3 Damage, whole magazine In Zero-G (melee) -3
Long Shot Ranged +1 Range category, -2 damage roll Vs Mounted Opponent -2
Push Back Any Damage roll is 1, target moved back Total Darkness -6/-3
Rapid Shot Ranged Two shots at -3, D3 damage roll Night Time Darkness -3/-1
Sniper Shot Ranged 1 round aim, +2 Attack, -1 Armour Twilight -1
Quick Shot Any Variable penalty up to -5, resolve first Smoke/Fog -2
Torrential Rain -1
Attitude States
Knee Deep in Water -2
Infatuated > Ally > Friend > Acquaintance > Neutral > Dissaproval > Hatred
Waist Deep in Water -4
Combat Ranges Neck Deep in Water -6
Point Blank Within melee weapon range Swimming -8
Very Short A room distance apart Narrow Space -2
Short Maybe 50 to 100 yards Very Narrow Space -4
Medium Able to clearly see a face Prone -4
Long 200 to 300 yards Drunk -2
Very Long Within clear sight range Carrying Heavy Weight -2
Carrying Very Heavy Weight -4
Experience Costs
Combat Critical Tables p25-26
Increase SKILL Costs 20 x new score in Experience Points
Combat Fumble Tables p27-28
Increse PSIONICS or TECH Costs 15 x new score in Experience Points
Increase STAMINA Costs 5 x new score in Experience Points
Action Dificulty Modifier
Increase Special Skill Costs 10 x new score in Experience Points
Very Easy +4
Increase PSI Points Costs 5 x new score in Experience Points
Easy +2
Learn new Special Skill Costs 20 Experience Points (Requires teacher
with at least 3 points) Average 0
Gain new Talent Costs 200 Exprience Points (The Director must Hard -2
approve all new Talents) Very Hard -4

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