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Duros Scout

The document outlines the character details for a Duros Smuggler named Fod Jimoks, including attributes, skills, and equipment. Fod has a balanced skill set with high Dexterity and proficiency in stealth and piloting, reflecting his background in smuggling. His personality traits and backstory indicate a complex character driven by a desire for adventure and vengeance against a pirate who wronged him.

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DM Velgof
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0% found this document useful (0 votes)
20 views4 pages

Duros Scout

The document outlines the character details for a Duros Smuggler named Fod Jimoks, including attributes, skills, and equipment. Fod has a balanced skill set with high Dexterity and proficiency in stealth and piloting, reflecting his background in smuggling. His personality traits and backstory indicate a complex character driven by a desire for adventure and vengeance against a pirate who wronged him.

Uploaded by

DM Velgof
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Scout 1 Chaotic Balanced

Class(es) & Level Alignment


Duros Smuggler
Species Background
Fod Jimoks 0 300
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH +2 PROFICIENCY BONUS +4 INITIATIVE


8 1 Saving Throw
● ____
Medium Armor Master (feat):
-1 -1 Athletics
____
17 ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
11
Bonus DEX

DEXTERITY
18 Combat Suit: AC=11+DEX
● 6 Saving Throw
____ Medium Shield Generator: +2 AC
+4 4 Acrobatics
____ CURRENT HIT POINTS
● 6 Sleight of Hand
____
● ◆ 8 Stealth *
____ ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
12 1 Saving Throw TEMPORARY HIT POINTS
____

+1
HIT DICE MAXIMUM __________
1d10+1

INTELLIGENCE
15 2 Saving Throw
____
HIT DICE SPENT
+2 2 Investigation
____
● 4 Lore
____ Successes Failed
2 Nature
____ ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

● 4 Piloting
____
2 Technology
____ Weapon Attack Damage/Type Range Weight
Vibrorapier +6 1d8+4 Kinetic Melee 2
WISDOM
13
1 Saving Throw
____
1 Animal Handling
____ Blaster Carbine +6 1d6+4 Energy 60/240 8
+1
● 3 Insight
____ Reload 16
1 Medicine
____ Vibrodagger +6 1d4+4 Kinetic Melee 1
1 Perception
____
● 3 Survival
____
Vibrodagger (Thrown) +6 1d4+4 Kinetic 20/60 1
CHARISMA
10
0 Saving Throw
____

+0 ● 2 Deception
____
0 Intimidation
____
0 Performance
____
0 Persuasion
____

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

11 PASSIVE WISDOM (PERCEPTION)

INSPIRATION

VISION

Darkvision 60ft
SPEED
base hour day

30
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Light & Medium Armor Place of Birth
All Blasters Duro
All Vibroweapons
Sabaak Set
Security Kit Age 28 Gender Male
Height 6' Weight 160 lbs
Size Medium Hair None
Eyes Red Skin Blue
Appearance
PROFICIENCIES I always keep my head on a swivel to watch out for people from my past life.

Galactic Basic
Personality traits
Durese
The best way to hide is out in the open.
Bith

Ideals
LANGUAGES
No border crossing or bribe is too difficult that's just the coward's way of saying exciting!
Tech Resistance: You have advantage on
saving throws against tech powers Bonds
A bloodthirsty pirate stole a shipment from me and killed a dear friend of mine. I will have my vengeance.
Favored Enemy: Humanoids
When you hit a creature that has this type Flaws
you deal +2 bonus damage. You also I detach myself from the results of my actions in order to sleep better at night.
advantage on Survival checks to track
your favored enemy and Intelligence to Background Feature
recall info about them. Careful Selection:
Some close brushes with the law have taught you that not every city guard can be bribed, and some people are simply too

Skilled Explorer: keen to miss minute discrepancies. This feature allows you to study a person and gain insight into whether or not they would

You ignore difficult terrain, you have adv on accept a bribe, or to pick up on whether they are exceptionally more perceptive than you. It does not reveal
Initiative rolls, and you have adv on attack how expensive a bribe may be for a given situation, however.
rolls against creatures that haven't acted yet.
When traveling for over an hour, your group:
ignores difficult terrain, cannot become lost
by un-enhanced means, remains alert (even
when performing an activity during travel), Stealthy:
You can move stealthily at normal pace, Dexterity +1, Gain or double prof in Stealth, You can move up to 10ft while hidden w/out revealing
you forage x2 food as normal, while tracking yourself if you end your movement where you are not clearly visible
you learn the size, number, and time that CHARACTER DATA
other creatures passed through.
I have been smuggling since before I could walk, but after a recent close call I walked away
from that life. But the thrill of adventure won't let me settle down.

FEATURES BACKSTORY
Item D B P
100
Crowbar 5
Hooded Dark Common Clothes 4
Combat Suit 10
Blaster Carbine 8
Power Cell x2 2 2
Vibrodagger 1
Vibrorapier 2
Weight: 50 pieces=1 lb.
Wristpad 2
CREDITS
Explorer's Pack
- Backpack 5
- Bedroll 5
- Blanket 5
- Mess Kit 1
- Glowrod x2 2 2
- Commlink 1/2
- Field Rations (for 1 day) x10 10
GEMS AND TREASURE
- Canteen 1
- Fibercord, 50ft 1 Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.) 40 80 120 240


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH POINTS TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________ FORCE POINTS

FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: ________


POINTS USED POINTS USED

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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