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EXPERIMENT – 6

AIM: Write a program to print "Hello, World!" to the Unity


console and also write a program to move an object forward
continuously.

To print "Hello, World!" in Unity, you'll need to use C# and the Unity engine's Debug.Log
method. Here's a simple script you can attach to any GameObject in your Unity project:

Steps:

1. Create a new C# script in Unity.

2. Replace the default code with the following:

Explanation:
 MonoBehaviour is the base class from which every Unity script derives.
 The Start method is called once when the script instance is first enabled.
 Debug.Log prints messages to the Unity console.

To move an object forward continuously in Unity, you can create a C# script and use Unity's
Transform component to adjust the position of the object. Here's how you can do it:
Steps:
1. Create a new C# script in Unity.
2. Attach the script to the GameObject you want to move.
3. Use the following code:

Explanation:
 speed: The speed at which the object will move. You can adjust this value in the Unity
editor.
 Update: This method is called every frame. We use it to apply movement each frame
to create continuous motion.
 transform.Translate(Vector3.forward * speed * Time.deltaTime): Moves the object
forward along its local Z-axis. Time.deltaTime ensures the movement is frame rate
independent (consistent speed across different hardware).
How to Use:
 Attach the script to the object you want to move.
 Set the speed value in the Unity Inspector to control how fast it moves.
 Press "Play" and the object will move forward continuously in the direction it's facing.

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