Fisch FREE OP FARMING SCRIPT NOV 2024

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-- Configuration variables

local config = {
fpsCap = 9999,
disableChat = true, -- Set to true to hide the chat
enableBigButton = true, -- Set to true to enlarge the button in the
shake UI
bigButtonScaleFactor = 2, -- Scale factor for big button size
shakeSpeed = 0.05, -- Lower value means faster shake (e.g., 0.05
for fast, 0.1 for normal)
FreezeWhileFishing = true -- Set to true to freeze your character while
fishing
}

-- Set FPS cap


setfpscap(config.fpsCap)

-- Services
local players = game:GetService("Players")
local vim = game:GetService("VirtualInputManager")
local run_service = game:GetService("RunService")
local replicated_storage = game:GetService("ReplicatedStorage")
local localplayer = players.LocalPlayer
local playergui = localplayer.PlayerGui
local StarterGui = game:GetService("StarterGui")

-- Disable chat if the option is enabled in config


if config.disableChat then
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
end

-- Utility functions
local utility = {blacklisted_attachments = {"bob", "bodyweld"}}; do
function utility.simulate_click(x, y, mb)
vim:SendMouseButtonEvent(x, y, (mb - 1), true, game, 1)
vim:SendMouseButtonEvent(x, y, (mb - 1), false, game, 1)
end

function utility.move_fix(bobber)
for index, value in bobber:GetDescendants() do
if (value.ClassName == "Attachment" and
table.find(utility.blacklisted_attachments, value.Name)) then
value:Destroy()
end
end
end
end

local farm = {reel_tick = nil, cast_tick = nil}; do

function farm.find_rod()
local character = localplayer.Character
if not character then return nil end

for _, tool in ipairs(character:GetChildren()) do


if tool:IsA("Tool") and (tool.Name:find("rod") or
tool.Name:find("Rod")) then
return tool
end
end
return nil
end

function farm.freeze_character(freeze)
local character = localplayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if freeze then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
else
humanoid.WalkSpeed = 16 -- Default WalkSpeed
humanoid.JumpPower = 50 -- Default JumpPower
end
end
end
end

function farm.cast()
local character = localplayer.Character
if not character then return end

local rod = farm.find_rod()


if not rod then return end

-- Instantly cast without cooldown


local args = { [1] = 100, [2] = 1 }
rod.events.cast:FireServer(unpack(args))
farm.cast_tick = 0 -- Reset last cast time
end

function farm.shake()
local shake_ui = playergui:FindFirstChild("shakeui")
if shake_ui then
local safezone = shake_ui:FindFirstChild("safezone")
local button = safezone and safezone:FindFirstChild("button")

if button then
-- Apply big button option from config
if config.enableBigButton then
button.Size = UDim2.new(config.bigButtonScaleFactor, 0,
config.bigButtonScaleFactor, 0)
else
button.Size = UDim2.new(1, 0, 1, 0) -- Reset to default size
if disabled
end

if button.Visible then
utility.simulate_click(
button.AbsolutePosition.X + button.AbsoluteSize.X / 2,
button.AbsolutePosition.Y + button.AbsoluteSize.Y / 2,
1
)
end
end
end
end
function farm.reel()
local reel_ui = playergui:FindFirstChild("reel")
if not reel_ui then return end

local reel_bar = reel_ui:FindFirstChild("bar")


if not reel_bar then return end

local reel_client = reel_bar:FindFirstChild("reel")


if not reel_client then return end

if reel_client.Disabled == true then


reel_client.Disabled = false
end

local update_colors = getsenv(reel_client).UpdateColors

-- Instant reel without waiting


if update_colors then
setupvalue(update_colors, 1, 100)

replicated_storage.events.reelfinished:FireServer(getupvalue(update_colors, 1),
true)
end
end

end

-- Main loop with rod check, configurable shake speed, and freeze feature
while task.wait(config.shakeSpeed) do
local rod = farm.find_rod() -- Check if player is holding a rod
if rod then
-- Freeze character if enabled in config
if config.FreezeWhileFishing then
farm.freeze_character(true)
end
farm.cast()
farm.shake()
farm.reel()
else
-- Unfreeze character when not fishing
farm.freeze_character(false)
end
end

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