D Angels Vs Custodes 750 Indra - Yannos 2.html

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New Roster (Warhammer 40,000 9th Edition) [41 PL, 2CP, 730pts]

Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [41 PL, 2CP, 730pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline,
Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven,
Tactical Doctrine

Configuration [6CP]

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, C������������

Battle Size [6CP]


Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: C������������

Deathwing Vanguard Detachment [3CP]


Categories: C������������

Detachment Command Cost [-3CP]


Categories: C������������

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: C������������

HQ [7 PL, -3CP, 105pts]

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Chaplain in Terminator Armour [7 PL, -3CP, 105pts]


Selections: 3. Exhortation of Rage, 4. Stubborn Tenacity, 6. Canticle of Hate (Aura), Chapter Command: Master of
Sanctity [1 PL, 20pts], Combi-melta, Crozius arcanum, Litany of Hate, Stratagem: Paragon of the Chapter [-1CP],
Stratagem: Relic of the Chapter [-1CP], Stratagem: Warlord Trait [-1CP], The Emperor's Judgement, Warlord, Wise
Orator
Categories: F������: A������ A�������, C��������, F������: I�������, I�������, C�������, T���������, HQ,
F������: D��� A�����, D��������, W������, M����� �� S�������
Rules: Angels of Death, Combi Weapon, Inner Circle, Teleport Strike
Abilities: 3. Exhortation of Rage, 4. Stubborn Tenacity, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity,
Rosarius, Spiritual Leaders, Stratagem: Warlord Trait, The Emperor's Judgement, Wise Orator, Unit: Chaplain in
Terminator Armour, Weapon: Boltgun, Crozius arcanum, Meltagun

Abilities Description Ref


3. If this litany is inspiring, select one friendly CORE or CHARACTER unit within 6"
Exhortation of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to
of Rage that attack's wound roll.
When this WARLORD is destroyed, if it does not explode, you can use this
Warlord Trait instead of using any other abilities that take effect as a result of this
4. Stubborn model being destroyed (e.g. Astartes Banner). If you do, this WARLORD is not
Tenacity removed from play until the start of the next turn or the end of the battle
(whichever comes first). Until that happens, it is still considered to be in play, but
any further wounds this WARLORD would lose are not lost.
If this litany is inspiring, then while a friendly CORE or CHARACTER unit within
6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other
6. Canticle of
rule that adds to a unit's charge roll.
Hate (Aura)
- Each time a model in that unit makes a pile-in or consolidation move, it can
move up to an additional 3". This is not cumulative with any other rule that
increases the distance models can pile in or consolidate.
If this litany is inspiring, then while a friendly <CHAPTER> CORE or
Litany of Hate <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in
that unit makes a melee attack, you can re-roll the hit roll.
This model knows one additional Litany from Litanies of Battle . In your
Master of
Command phase, if this model is on the battlefield, it can recite one additional
Sanctity
litany it knows that has not already been recited by a friendly model that turn.
Rosarius This model has a 4+ invulnerable save.
Spiritual While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that
Leaders unit can use this model's Leadership characteristic instead of their own
Use this Stratagem before the battle, when you are mustering your army, after War Zone
Stratagem: selecting your WARLORD. If your WARLORD is a CHARACTER model, Nephilim:
Warlord Trait determine a Warlord Trait for them (this must be a Warlord Trait they could have). Grand
You can only use this Stratagem once. Tournament
Each time an attack is made against the bearer, your opponent cannot reroll the
The hit roll, cannot reroll the wound roll and cannot reroll the damage roll.
Emperor's The bearer has the follwing ability: The Emperor's Judgement [Aura]: While an
Judgement enemy unit is within 6" of the bearer, each time a Morale test is taken for that
unit, roll one addtional D6 and discard the lowest result
Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
Wise Orator Each time this WARLORD is selected to use the Commanding Oratory
stratagem, that stratagem costs 1 command point.

Unit M WS BS S T W A Ld Save Ref


Chaplain in Terminator Armour 5" 2+ 3+ 4 4 5 3 9 2+

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Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Crozius
Melee Melee +2 -1 2 -
arcanum
Each time an attack made with this weapon targets a unit
Meltagun 12" Assault 1 8 -4 D6 within half range, that attack has a Damage characteristic of
D6+2.

Elites [34 PL, -1CP, 625pts]

Deathwing Apothecary [6 PL, -1CP, 120pts]


Selections: Chapter Command: Chief Apothecary [1 PL, 30pts], Selfless Healer, Storm bolter, Stratagem: Hero of
the Chapter [-1CP]
Categories: C��������, I�������, F������: D��� A�����, F������: A������ A�������, A���������, F������:
I�������, T���������, I���� C�����, D�������� A���������, D��������, E���� C��������, E�����, C����
A���������
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Chief Apothecary, Combat Restoratives, Crux Terminatus, Narthecium [Aura], Selfless Healer, Unit:
Deathwing Apothecary, Weapon: Storm bolter

Abilities Description Ref


Chief At the end of your Movement phase this model can use its Combat Restoratives ability twice
Apothecary instead of once.
At the end of your Movement phase, this model can heal one friendly <CHAPTER>
Combat
INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains
Restoratives
up to D3 lost wounds. Each model can only be healed once per turn.
Crux
This model has a 5+ invulnerable save.
Terminatus
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this
Narthecium
model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is
[Aura]
not lost.
Each time this WARLORD uses its Combat Restoratives ability, the model being healed
regains up to 3 lost wounds instead of D3
Selfless Healer
Each time this WARLORD is selected to return a destroyed model to a unit by using the
Combat Revival Stratagem, that Stratagem costs 0 command points

Unit M WS BS S T W A Ld Save Ref


Deathwing Apothecary 5" 3+ 3+ 4 4 5 3 8 2+

Weapon Range Type S AP D Abilities Ref


Storm bolter 24" Rapid Fire 2 4 0 1 -

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Deathwing Command Squad [10 PL, 175pts]


Selections: Watcher in the Dark
Categories: F������: A������ A�������, F������: D��� A�����, I�������, T���������, F������: I�������,
I���� C�����, D�������� C������ S����, D��������, C���, E�����
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Bodyguard, Crux Terminatus, Watcher in the Dark
Deathwing Sergeant [35pts]
Unit: Deathwing Sergeant
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Cyclone Missile Launcher, Storm Bolter, Chainfist
Selections: Chainfist, Cyclone missile launcher, Storm bolter
Weapon: Chainfist, Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Storm
bolter
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter

Abilities Description Ref


While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or
Bodyguard less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged
attacks.
Crux
This model has a 5+ invulnerable save.
Terminatus
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for
Storm shield
the bearer.
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model
Watcher in the
attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny
Dark
the Witch test.

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

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Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this weapon, subtract 1
from that attack’s hit roll, and if that attack is allocated to a
Chainfist Melee Melee x2 -4 D3
VEHICLE model, that attack has a Damage characteristic
of 3.
Cyclone missile
Heavy
launcher, Frag 36" 4 0 1 Blast.
2D6
missile
Cyclone missile
Heavy
launcher, Krak 36" 8 -2 D6 -
2
missile
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Each time an attack roll is made with this weapon, subtract
Thunder hammer Melee Melee x2 -2 3
1 from the attack's hit roll

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Deathwing Terminator Squad [9 PL, 165pts]


Selections: Watcher in the Dark
Categories: F������: A������ A�������, E�����, F������: D��� A�����, I�������, T���������, F������:
I�������, I���� C�����, D��������, C���
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Crux Terminatus, Watcher in the Dark
Deathwing Sergeant [33pts]
Unit: Deathwing Sergeant
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Cyclone Missile Launcher, Storm Bolter, Chainfist
Selections: Chainfist, Cyclone missile launcher, Storm bolter
Weapon: Chainfist, Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Storm
bolter
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter

Abilities Description Ref


Crux
This model has a 5+ invulnerable save.
Terminatus
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for
Storm shield
the bearer.
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model
Watcher in the
attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny
Dark
the Witch test.

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

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Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this weapon, subtract 1
from that attack’s hit roll, and if that attack is allocated to a
Chainfist Melee Melee x2 -4 D3
VEHICLE model, that attack has a Damage characteristic
of 3.
Cyclone missile
Heavy
launcher, Frag 36" 4 0 1 Blast.
2D6
missile
Cyclone missile
Heavy
launcher, Krak 36" 8 -2 D6 -
2
missile
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Each time an attack roll is made with this weapon, subtract
Thunder hammer Melee Melee x2 -2 3
1 from the attack's hit roll

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Deathwing Terminator Squad [9 PL, 165pts]


Selections: Watcher in the Dark
Categories: F������: A������ A�������, E�����, F������: D��� A�����, I�������, T���������, F������:
I�������, I���� C�����, D��������, C���
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Crux Terminatus, Watcher in the Dark
Deathwing Sergeant [33pts]
Unit: Deathwing Sergeant
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Thunder Hammer & Storm Shield
Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Cyclone Missile Launcher, Storm Bolter, Chainfist
Selections: Chainfist, Cyclone missile launcher, Storm bolter
Weapon: Chainfist, Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Storm
bolter
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter
Deathwing Terminator [33pts]
Unit: Deathwing Terminator
Storm Bolter & Chainfist
Selections: Chainfist, Storm bolter
Weapon: Chainfist, Storm bolter

Abilities Description Ref


Crux
This model has a 5+ invulnerable save.
Terminatus
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for
Storm shield
the bearer.
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model
Watcher in the
attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny
Dark
the Witch test.

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

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Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this weapon, subtract 1
from that attack’s hit roll, and if that attack is allocated to a
Chainfist Melee Melee x2 -4 D3
VEHICLE model, that attack has a Damage characteristic
of 3.
Cyclone missile
Heavy
launcher, Frag 36" 4 0 1 Blast.
2D6
missile
Cyclone missile
Heavy
launcher, Krak 36" 8 -2 D6 -
2
missile
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Each time an attack roll is made with this weapon, subtract
Thunder hammer Melee Melee x2 -2 3
1 from the attack's hit roll

Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS
Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company
ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this
Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS
Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved
by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt
weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement
Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is
improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING
models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of
enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such
circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy
unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in
and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically
passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING
DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with
a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn,
then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit

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makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault
weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is
improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of
models, may be split into two units each containing an equal number of models. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit
rolls for this weapon. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is
using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit
cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll
2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and
must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always
fails, irrespective of any abilities that the weapon or the model making that attack may have. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield.
At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more
than 9" away from any enemy models. ()

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