Intelligent Agents
Intelligent Agents
Intelligent Agents
current + History
agent percepts
sensors Environmen
t
agent program effectors
actuator(action) change
Examples of Agent:-
A Human agent has eyes, ears, and other organs which act as sensors and hands,
legs, mouth, and other body parts acting as actuators.
A software agent has Keystrokes, file contents, received network packages which
act as sensors and displays on the screen, files, sent network packets acting as
actuators.
A Robotic agent has Cameras and infrared range finders which act as sensors and
various motors acting as actuators.
Agent Terminology
Rationality
Rationality is nothing but status of being reasonable, sensible, and having good sense
of judgment.
Rationality is concerned with expected actions and results depending upon what the
agent has perceived. Performing actions with the aim of obtaining useful information
is an important part of rationality.
An ideal rational agent is the one, which is capable of doing expected actions to
maximize its performance measure, on the basis of −
Simple reflex agents ignore the rest of the percept history and act only on the basis
of the current percept. Percept history is the history of all that an agent has
perceived till date. The agent function is based on the condition-action rule. A
condition-action rule is a rule that maps a state i.e, condition to an action. If the
condition is true, then the action is taken, else not. This agent function only
succeeds when the environment is fully observable. For simple reflex agents
operating in partially observable environments, infinite loops are often unavoidable.
It may be possible to escape from infinite loops if the agent can randomize its
actions.
Problems with Simple reflex agents are :
• Very limited intelligence.
• No knowledge of non-perceptual parts of state.
• Usually too big to generate and store.
• If there occurs any change in the environment, then the collection of rules need
to be updated.
It works by finding a rule whose condition matches the current situation. A model-
based agent can handle partially observable environments by use of model about
the world. The agent has to keep track of internal state which is adjusted by each
percept and that depends on the percept history. The current state is stored inside
the agent which maintains some kind of structure describing the part of the world
which cannot be seen. Updating the state requires information about :
• how the world evolves in-dependently from the agent, and
• how the agent actions affects the world.
Goal-based agents
A goal-based agent has an agenda, you might say. It operates based on a goal in
front of it and makes decisions based on how best to reach that goal. Unlike a simple
reflex agent that makes decisions based solely on the current environment, a goal-
based agent is capable of thinking beyond the present moment to decide the best
actions to take in order to achieve its goal. In this regard, a goal-based agent
operates as a search and planning function , meaning it targets the goal ahead and
finds the right action in order to reach it. This helps a goal-based agent to be proactive
rather than simply reactive in its decision-making.
These kind of agents take decision based on how far they are currently from
their goal(description of desirable situations). Their every action is intended to
reduce its distance from the goal. This allows the agent a way to choose among
multiple possibilities, selecting the one which reaches a goal state. The knowledge
that supports its decisions is represented explicitly and can be modified, which makes
these agents more flexible. They usually require search and planning. The goal-based
agent’s behavior can easily be changed. Example G plus, Alibaba
Utility-based agents
The agents which are developed having their end uses as building blocks are called
utility based agents. When there are multiple possible alternatives, then to decide
which one is best, utility-based agents are used. They choose actions based on
a preference (utility) for each state. Sometimes achieving the desired goal is not
enough. We may look for a quicker, safer, cheaper trip to reach a destination. Agent
happiness should be taken into consideration. Utility describes how “happy” the
agent is. Because of the uncertainty in the world, a utility agent chooses the action
that maximizes the expected utility. A utility function maps a state onto a real number
which describes the associated degree of happiness.
Learning Agent
A learning agent in AI is the type of agent which can learn from its past experiences
or it has learning capabilities.
It starts to act with basic knowledge and then able to act and adapt automatically
through learning.
A learning agent has mainly four conceptual components, which are:
1. Learning element :It is responsible for making improvements by learning from
the environment
2. Critic: Learning element takes feedback from critic which describes how well the
agent is doing with respect to a fixed performance standard.
3. Performance element: It is responsible for selecting external action
4. Problem Generator: This component is responsible for suggesting actions that
will lead to new and informative experiences.
Turing Test
The success of an intelligent behavior of a system can be measured with Turing Test.
Two persons and a machine to be evaluated participate in the test. Out of the two
persons, one plays the role of the tester. Each of them sits in different rooms. The
tester is unaware of who is machine and who is a human. He interrogates the
questions by typing and sending them to both intelligences, to which he receives typed
responses.
This test aims at fooling the tester. If the tester fails to determine machine’s response
from the human response, then the machine is said to be intelligent.
Properties of Environment