Merio em D&D _ GM Binder
Merio em D&D _ GM Binder
Merio em D&D _ GM Binder
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Super Mario Feats
Chuckster Kamek Shield
Prerequisite: Strength 13 or higher Prerequisites: The ability to cast at least one spell
With your powerful arms, you are exceptionally skilled with You can create shields of magical power that protect you or
throwing weapons and other objects. You gain the Following an ally.
benefits: You can use your action to give yourself or another willing
creature within 9 meters of you a ward which has hit points
Increase your Strength or Constitution score by 1, to a equal to 4x your proficiency bonus, and resistance to one type
maximum o f 20. of damage you decided when you create the ward. The ward
When you make a ranged attack with a thrown weapon, last until it is depleted or you take a short or long rest. Once
the weapon's short and long range increments are doubled you use this feature, you must finish a short or long rest to
for that attack. use it again.
As an action on your turn, you can grab a creature and
throw it into an unoccupied space that you can see within Virtual Boy
12 meters. The creature fly 6 meters from the ground,
thus taking falling damage. If the creature is the same or You funnel your inner fury, ignoring your own surroundings in
bigger size, it can make a Strength saving throw (DC favor of channeling the Virtual Boy in you. At the beginning of
equal 8 + your proficiency bonus + Your strength modifier) your turn you may choose to go into an aggressive, offensive
to avoid being thrown. If the creature is smaller than your stance until the start of your next turn. While in this stance
size, it will make the saving throw with disadvantage. you:
Fire Flower Use your proficiency bonus to add to your damage instead
of your attack rolls (only if using a weapon in which you
Prerequisites: The ability to cast at least one spell that deals are proficient).
fire damage Add one additional weapon dice to damage rolls
You have eaten a strange flower, but instead of it making Add +1 to your critical hit range (i.e. cit hits on rolls of 19
you ill, you feel powerful as if you could let fire out of your or 20)
hands. You gain the following benefits: Attacks are made at advantage against you.
When you deal fire damage with a spell of 1st-level or Higher Jump
higher, you can choose to add your spellcasting modifier
to the attack roll of the spell, or take it away from the You like to go up and down. You gain the following benefits:
saving throw of the target. You can use this feature a When you make a high jump, you leap into the air a
number of times equal to your proficiency bonus, after number of meters equal to your Strength modifier if you
which you must finish a long rest before you can use it move at least 3 meters on foot immediately before the
again. jump.
As a bonus action on your turn, you may channel your When you make a Strength (Athletics) check to climb, you
desires within to go into a fire rage which lasts until the are considered proficient in Athletics and add your twice
end of your turn (Not to be confused with a barbarian your proficiency bonus instead of your normal proficiency
rage). During the rage, you cannot cast any spells that do bonus.
not deal fire damage, you become resistant to fire damage You gain resistance to falling damage.
and, you may add additional die to your damage rolls
equal to half of your spellcasting modifier rounded up. At Yoshi Breath
the end of your rage, all creatures within a 10 ft radius of
you have to make a strength saving throw. On a fail, they Prerequisite: Has some Draconic Ancestry
take 2d4 fire damage and are knocked back 10ft, they take You have mastered the time-honored yoshi art of
half as much on a success and are knocked back 5 ft. You firebreathing, though you probably don't actually breathe fire.
can use this feature once per long rest. When you take this feat, you gain the Breath Weapon
option as if you are a Dragonborn, matching your Yoshi
Ancestry to the Draconic Ancestry table. You can take this
feat twice, the second time increasing the damage dice by 1,
the distance by 3 meters, and gaining a recharge of 6.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Boo Yoshi's Slap Family
Prerequisite: Rogue or Proficient in Stealth Prerequisites: Dexterity 13 and Strength 13 or higher
You become quicker at turning invisible, gaining the The great secret technique passed down through the
following benefits: generations of Yoshi, come upon your hands, the greatest
disrespect that anyone can witness, "The Slap". You gain the
Increase your Dexterity score by 1 to a maximum of 20. following benefits:
You may cast Invisibility once as a bonus action, After that,
you can only use this feature again after a long rest. When you roll an unarmed attack, you add your dexterity
and strength modifier to the hit and damage rolls.
Tackle The creature must make a Wisdom saving throw against
When you take the dash action, if you move at least 3 meters "the slap"(DC equal 8 + your proficiency bonus + Your
in a straight line, you can make a single attack roll as part of Dexterity modifier), the creature will be Paralyzed if it fails
the action. If you succeed, the target is knocked prone. You the throw, but will not be affected by the codition if it
can repeat this attack against multiple targets, provided you succeeded.
have not ended your movement between each attack. Magical Star
Jump Attack Prerequisites: Pact Magic or Spellcasting class feature
You can circumvent most obstacles between yourself and a Either by boon, mushrooms, prayer or studying the stars.
target while charging. You gain the following benefits:
When you make a long jump towards a creature, you may You gain one metamagic option to apply to your spells.
use your reaction to make an unarmed attack against that As a bonus action, you can expend one hit dice and gain
creature. If it hits, it deals damage normally, then you must sorcery points equal to the die roll. These sorcery points
move a distance equal to the distance already traveled in a last until you expend them or finish a long rest. (These are
straight line. If this would cause you to land another creature, in addition to the sorcery points gained from another
you may make another unarmed attack on the new target, source but can only be used on metamagic.)
repeating until you land or miss an attack. If you miss, you
land prone in a space within 5 feet of the target. Mushroom Power
Flexible Shell Prerequisites: Strength 13 or higher
Your can put extra force into your attacks, driving your
Prerequisites: Light armor proficiency weapon deeper into your foes to maximize your damage.
You have trained enough for your armor to feel like a When you hit a creature with a melee weapon but before you
second skin. While wearing a light armor, you are not roll for damage, you can choose one of the attack's damage
considered to be wearing armor for the purposes of AC dice to roll the maximum value possible instead of rolling it
calculation, such as unarmored defense, increasing your base normally. You can use this feature a number of times equal to
AC by 2 instead. You may still choose to benefit from all your Strength modifier, regaining all expended uses when
magical effects from the armor if there are any. you finish a long rest.
Heroic Familiar
Prerequisite: The ability to cast at least 1 spell
You gain the companionship of a familiar, gaining the
following benefits:
Increase you Charisma, Inteligance, or Wisdom score by 1
to a maximum of 20
You gain the summon familiar spell if you do not know it
already.
Your familiar has spell slots equal to a caster of half of
your level. The familiar cannot attack whith these spells if
it lacks the ability to attack normally.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bowser Fury Blessed 5. Bullet Bill Focus Cost: 1 point Unleash your inner Bill
powers and show your foes your focus! When you use this
Prerequisites: The ability to cast at least one spell. Bowser magic You gain advantage on the next two attacks
Your blood has been blessed with Draconic energies! You you make within the next four turns of combat. This costs
have gained new power and developed new ways of using an action to cast.
your magic, and as such gain the following benefits: 6. Bowser Movement Cost: 2 point Unleash your inner
When you gain the Bowser Fury Blessed feat you must Bowser powers and show your foes your Speed! When
choose your draconic bloodline. This will determine you use this Bowser magic You gain a +10 to movement
certain features of your Yoshi Bless abilities. (Roll a d10 and you can take the dash action as a bonus action for the
on the table below if you can't decide). next three turns of combat. This costs a bonus action to
cast.
d10 Draconic Bloodline Elemental Affinity
7. Bowser Charm Cost: 1 point Unleash your inner Bowser
1 Black Acid powers and show your foes your Charm! When you use
2 Blue Lightning this Bowser magic You gain a +5 to all Charisma checks
and saves for the next Three minutes. This costs an action
3 Brass Fire to cast.
4 Bronze Lightning
8. Bowser Fear Cost: 1 point Unleash your inner Bowser
5 Copper Acid powers and show your foes your Draconic aura! When you
6 Gold Fire
use this Bowser magic You gain a +5 to all Intimidation
checks and any attacks against you made by a creature of
7 Green Poison medium or smaller have disadvantage for the next 3 turns
8 Red Fire
of combat. This costs a action to cast.
9 Silver Cold
10 White Cold
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.