D&D Evolution
D&D Evolution
D&D Evolution
Mindless Rage
At 6th level, you have immunity to the Charmed and
Frightened conditions while your Rage is active. If
you are Charmed or Frightened when you enter
your rage, that condition ends on you.
Retaliation
At 9th level, when you take damage from a creature
that is within 5 feet of you, you can use your
Reaction to make one melee attack against that
creature.
Zealot
Zealots are driven to a battle fury by their gods – or
for them. Their faith pushes the berserker and their
allies to push beyond their limits.
Divine Fury
At 3rd level, if you use Reckless Attack while your
Rage is active, you deal 4 (1d8) extra damage to the
first target you hit on your turn with a successful
Melee check. The extra damage is necrotic or
radiant: you choose the type of damage when you
gain this feature.
Mindless Rage
At 6th level, you have immunity to the Charmed and
Frightened conditions while your Rage is active. If
you are Charmed or Frightened when you enter
your rage, that condition ends on you.
Retaliation
At 9th level, when you take damage from a creature
that is within 5 feet of you, you can use your
Reaction to make one melee attack against that
creature.
Zealot
Zealots are driven to a battle fury by their gods – or
for them. Their faith pushes the berserker and their
allies to push beyond their limits.
Divine Fury
At 3rd level, if you use Reckless Attack while your
Rage is active, you deal 4 (1d8) extra damage to the
first target you hit on your turn with a successful
Melee check. The extra damage is necrotic or
radiant: you choose the type of damage when you
gain this feature.