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OOPs Interview Questions

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Contents

Basic OOPs Interview Questions


1. What is meant by the term OOPs?
2. What is the need for OOPs?
3. What are some major Object Oriented Programming languages?
4. What are some other programming paradigms other than OOPs?
5. What is meant by Structured Programming?
6. What are the main features of OOPs?
7. What are some advantages of using OOPs?
8. Why is OOPs so popular?

Advanced OOPs Interview Questions


9. What is a class?
10. What is an object?
11. What is encapsulation?
12. What is Polymorphism?
13. What is Compile time Polymorphism and how is it different from Runtime
Polymorphism?
14. How does C++ support Polymorphism?
15. What is meant by Inheritance?
16. What is Abstraction?
17. How much memory does a class occupy?
18. Is it always necessary to create objects from class?

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OOPs Interview Questions

Advanced OOPs Interview Questions (.....Continued)


19. What is a constructor?
20. What are the various types of constructors in C++?
21. What is a copy constructor?
22. What is a destructor?
23. Are class and structure the same? If not, what's the difference between a class
and a structure?
24. Explain Inheritance with an example?
25. Are there any limitations of Inheritance?
26. What are the various types of inheritance?
27. What is a subclass?
28. Define a superclass?
29. What is an interface?
30. What is meant by static polymorphism?
31. What is meant by dynamic polymorphism?
32. What is the difference between overloading and overriding?
33. How is data abstraction accomplished?
34. What is an abstract class?
35. How is an abstract class different from an interface?
36. What are access specifiers and what is their significance?
37. What is an exception?
38. What is meant by exception handling?

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OOPs Interview Questions

Advanced OOPs Interview Questions (.....Continued)

39. What is meant by Garbage Collection in OOPs world?


40. Can we run a Java application without implementing the OOPs concept?

OOPs Coding Problems


41. What is the output of the below code?
42. What will be the output of the below code?
43. Predict the output?
44. What will be the output in below code?
45. Predict the output?
46. What is the output of the below program?

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Let's get Started
OOPs, or Object-Oriented Programming is a programming model or paradigm which
revolves around the concept of “OBJECTS”. Objects can be considered as real-world
instances of entities like class, that contain some characteristics and behaviors
specified in the class template.
In simple language, a class can be considered as the blueprint or template, based on
which objects can be created. So the Objects are considered the instance of a class,
and are therefore sometimes called “instances”. The term “characteristics” refers to
the “what” about the Object, and the term “behavior” refers to the “how” about the
Object.
For example, if we consider a car, then based on the OOPs model:
Class = A specific car model, such as Audi A4, BMW I8, Maruti Suzuki Vitara
Brezza, etc.
Object = A specific car of any model, like the car you own
Characteristics = What is the color of your car? What is the Chassis number of
your car? etc
Behavior = How to start the car? How to change the gear of the car? etc.
Characteristics are also known as data, attributes, or properties, and Behaviours are
also known as the functions, procedures or methods, in the programming language.
The concept of “objects” allows the OOPs model to easily access, use and modify the
instance data and methods, interact with other objects, and define methods in
runtime (during the execution of the program). This gives the OOPs model
significance and makes it diverse in its implementation.
In fact, the OOPs model is so popular, that many of the most widely used
programming languages support and use this Object Oriented Programming or OOPs
model, such as Java, C++, Python, C#, etc.

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OOPs Interview Questions

OOPs Interview Questions Solved Step by Step | Coding Inte…


Inte…

Basic OOPs Interview Questions


1. What is meant by the term OOPs?
OOPs refers to Object-Oriented Programming. It is the programming paradigm that is
defined using objects. Objects can be considered as real-world instances of entities
like class, that have some characteristics and behaviors.

2. What is the need for OOPs?


There are many reasons why OOPs is mostly preferred, but the most important
among them are:
OOPs helps users to understand the so ware easily, although they don’t know
the actual implementation.
With OOPs, the readability, understandability, and maintainability of the code
increase multifold.
Even very big so ware can be easily written and managed easily using OOPs.

3. What are some major Object Oriented Programming


languages?

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OOPs Interview Questions

The programming languages that use and follow the Object-Oriented Programming
paradigm or OOPs, are known as Object-Oriented Programming languages. Some of
the major Object-Oriented Programming languages include:
Java
C++
Javascript
Python
PHP
And many more.

4. What are some other programming paradigms other than


OOPs?
Programming paradigms refers to the method of classification of programming
languages based on their features. There are mainly two types of Programming
Paradigms:
Imperative Programming Paradigm
Declarative Programming Paradigm

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OOPs Interview Questions

Now, these paradigms can be further classified based:

1. Imperative Programming Paradigm: Imperative programming focuses on HOW


to execute program logic and defines control flow as statements that change a
program state. This can be further classified as:
a) Procedural Programming Paradigm: Procedural programming specifies the steps a
program must take to reach the desired state, usually read in order from top to
bottom.
b) Object-Oriented Programming or OOP: Object-oriented programming (OOP)
organizes programs as objects, that contain some data and have some behavior.
c) Parallel Programming: Parallel programming paradigm breaks a task into subtasks
and focuses on executing them simultaneously at the same time.

2. Declarative Programming Paradigm: Declarative programming focuses on WHAT


to execute and defines program logic, but not a detailed control flow. Declarative
paradigm can be further classified into:
a) Logical Programming Paradigm: Logical programming paradigm is based on
formal logic, which refers to a set of sentences expressing facts and rules about how
to solve a problem
b) Functional Programming Paradigm: Functional programming is a programming
paradigm where programs are constructed by applying and composing functions.
c) Database Programming Paradigm: Database programming model is used to
manage data and information structured as fields, records, and files.

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OOPs Interview Questions

5. What is meant by Structured Programming?


Structured Programming refers to the method of programming which consists of a
completely structured control flow. Here structure refers to a block, which contains a
set of rules, and has a definitive control flow, such as (if/then/else), (while and for),
block structures, and subroutines.
Nearly all programming paradigms include Structured programming, including the
OOPs model.

6. What are the main features of OOPs?


OOPs or Object Oriented Programming mainly comprises of the below four features,
and make sure you don't miss any of these:
Inheritance
Encapsulation
Polymorphism
Data Abstraction

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OOPs Interview Questions

7. What are some advantages of using OOPs?


OOPs is very helpful in solving very complex level of problems.
Highly complex programs can be created, handled, and maintained easily using
object-oriented programming.
OOPs, promote code reuse, thereby reducing redundancy.
OOPs also helps to hide the unnecessary details with the help of Data
Abstraction.
OOPs, are based on a bottom-up approach, unlike the Structural programming
paradigm, which uses a top-down approach.
Polymorphism offers a lot of flexibility in OOPs.

8. Why is OOPs so popular?


OOPs programming paradigm is considered as a better style of programming. Not
only it helps in writing a complex piece of code easily, but it also allows users to
handle and maintain them easily as well. Not only that, the main pillar of OOPs - Data
Abstraction, Encapsulation, Inheritance, and Polymorphism, makes it easy for
programmers to solve complex scenarios. As a result of these, OOPs is so popular.

Advanced OOPs Interview Questions

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OOPs Interview Questions

9. What is a class?
A class can be understood as a template or a blueprint, which contains some values,
known as member data or member, and some set of rules, known as behaviors or
functions. So when an object is created, it automatically takes the data and functions
that are defined in the class.
Therefore the class is basically a template or blueprint for objects. Also one can
create as many objects as they want based on a class.
For example, first, a car’s template is created. Then multiple units of car are created
based on that template.

10. What is an object?


An object refers to the instance of the class, which contains the instance of the
members and behaviors defined in the class template. In the real world, an object is
an actual entity to which a user interacts, whereas class is just the blueprint for that
object. So the objects consume space and have some characteristic behavior.
For example, a specific car.

11. What is encapsulation?

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OOPs Interview Questions

One can visualize Encapsulation as the method of putting everything that is required
to do the job, inside a capsule and presenting that capsule to the user. What it means
is that by Encapsulation, all the necessary data and methods are bind together and
all the unnecessary details are hidden to the normal user. So Encapsulation is the
process of binding data members and methods of a program together to do a specific
job, without revealing unnecessary details.

Encapsulation can also be defined in two different ways:

1) Data hiding: Encapsulation is the process of hiding unwanted information, such as


restricting access to any member of an object.

2) Data binding: Encapsulation is the process of binding the data members and the
methods together as a whole, as a class.

12. What is Polymorphism?


Polymorphism is composed of two words - “poly” which means “many”, and “morph”
which means “shapes”. Therefore Polymorphism refers to something that has many
shapes.

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OOPs Interview Questions

In OOPs, Polymorphism refers to the process by which some code, data, method, or
object behaves differently under different circumstances or contexts. Compile-time
polymorphism and Run time polymorphism are the two types of polymorphisms in
OOPs languages.

13. What is Compile time Polymorphism and how is it different


from Runtime Polymorphism?

Compile Time Polymorphism: Compile time polymorphism, also known as Static


Polymorphism, refers to the type of Polymorphism that happens at compile time.
What it means is that the compiler decides what shape or value has to be taken by
the entity in the picture.
Example:

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OOPs Interview Questions

// In this program, we will see how multiple functions are created with the same name,
// but the compiler decides which function to call easily at the compile time itself.
class CompileTimePolymorphism{
// 1st method with name add
public int add(int x, int y){
return x+y;
}
// 2nd method with name add
public int add(int x, int y, int z){
return x+y+z;
}
// 3rd method with name add
public int add(double x, int y){
return (int)x+y;
}
// 4th method with name add
public int add(int x, double y){
return x+(int)y;
}
}
class Test{
public static void main(String[] args){
CompileTimePolymorphism demo=new CompileTimePolymorphism();
// In the below statement, the Compiler looks at the argument types and decides to c
System.out.println(demo.add(2,3));
// Similarly, in the below statement, the compiler calls method 2
System.out.println(demo.add(2,3,4));
// Similarly, in the below statement, the compiler calls method 4
System.out.println(demo.add(2,3.4));
// Similarly, in the below statement, the compiler calls method 3
System.out.println(demo.add(2.5,3));
}
}

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OOPs Interview Questions

In the above example, there are four versions of add methods. The first method takes
two parameters while the second one takes three. For the third and fourth methods,
there is a change of order of parameters. The compiler looks at the method signature
and decides which method to invoke for a particular method call at compile time.

Runtime Polymorphism: Runtime polymorphism, also known as Dynamic


Polymorphism, refers to the type of Polymorphism that happens at the run time.
What it means is it can't be decided by the compiler. Therefore what shape or value
has to be taken depends upon the execution. Hence the name Runtime
Polymorphism.
Example:

class AnyVehicle{
public void move(){
System.out.println(“Any vehicle should move!!”);
}
}
class Bike extends AnyVehicle{
public void move(){
System.out.println(“Bike can move too!!”);
}
}
class Test{
public static void main(String[] args){
AnyVehicle vehicle = new Bike();
// In the above statement, as you can see, the object vehicle is of type AnyVehicle
// But the output of the below statement will be “Bike can move too!!”,
// because the actual implementation of object ‘vehicle’ is decided during runtime v
vehicle = new AnyVehicle();
// Now, the output of the below statement will be “Any vehicle should move!!”,
vehicle.move();
}
}

As the method to call is determined at runtime, as shown in the above code, this is
called runtime polymorphism.

14. How does C++ support Polymorphism?


C++ is an Object-oriented programming language and it supports Polymorphism as
well:

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OOPs Interview Questions

Compile Time Polymorphism: C++ supports compile-time polymorphism with


the help of features like templates, function overloading, and default
arguments.
Runtime Polymorphism: C++ supports Runtime polymorphism with the help of
features like virtual functions. Virtual functions take the shape of the functions
based on the type of object in reference and are resolved at runtime.

15. What is meant by Inheritance?


The term “inheritance” means “receiving some quality or behavior from a parent to
an offspring.” In object-oriented programming, inheritance is the mechanism by
which an object or class (referred to as a child) is created using the definition of
another object or class (referred to as a parent). Inheritance not only helps to keep
the implementation simpler but also helps to facilitate code reuse.

16. What is Abstraction?


If you are a user, and you have a problem statement, you don't want to know how the
components of the so ware work, or how it's made. You only want to know how the
so ware solves your problem. Abstraction is the method of hiding unnecessary
details from the necessary ones. It is one of the main features of OOPs.
For example, consider a car. You only need to know how to run a car, and not how the
wires are connected inside it. This is obtained using Abstraction.

17. How much memory does a class occupy?


Classes do not consume any memory. They are just a blueprint based on which
objects are created. Now when objects are created, they actually initialize the class
members and methods and therefore consume memory.

18. Is it always necessary to create objects from class?


No. An object is necessary to be created if the base class has non-static methods. But
if the class has static methods, then objects don’t need to be created. You can call the
class method directly in this case, using the class name.

19. What is a constructor?

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OOPs Interview Questions

Constructors are special methods whose name is the same as the class name. The
constructors serve the special purpose of initializing the objects.
For example, suppose there is a class with the name “MyClass”, then when you
instantiate this class, you pass the syntax:
MyClass myClassObject = new MyClass();

Now here, the method called a er “new” keyword - MyClass(), is the constructor of
this class. This will help to instantiate the member data and methods and assign
them to the object myClassObject.

20. What are the various types of constructors in C++?


The most common classification of constructors includes:
Default constructor: The default constructor is the constructor which doesn’t take
any argument. It has no parameters.

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OOPs Interview Questions

class ABC
{
int x;

ABC()
{
x = 0;
}
}

Parameterized constructor: The constructors that take some arguments are known
as parameterized constructors.

class ABC
{
int x;

ABC(int y)
{
x = y;
}
}

Copy constructor: A copy constructor is a member function that initializes an object


using another object of the same class.

class ABC
{
int x;

ABC(int y)
{
x = y;
}
// Copy constructor
ABC(ABC abc)
{
x = abc.x;
}
}

21. What is a copy constructor?

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OOPs Interview Questions

Copy Constructor is a type of constructor, whose purpose is to copy an object to


another. What it means is that a copy constructor will clone an object and its values,
into another object, is provided that both the objects are of the same class.

22. What is a destructor?


Contrary to constructors, which initialize objects and specify space for them,
Destructors are also special methods. But destructors free up the resources and
memory occupied by an object. Destructors are automatically called when an object
is being destroyed.

23. Are class and structure the same? If not, what's the
difference between a class and a structure?
No, class and structure are not the same. Though they appear to be similar, they have
differences that make them apart. For example, the structure is saved in the stack
memory, whereas the class is saved in the heap memory. Also, Data Abstraction
cannot be achieved with the help of structure, but with class, Abstraction is majorly
used.

24. Explain Inheritance with an example?


Inheritance is one of the major features of object-oriented programming, by which an
entity inherits some characteristics and behaviors of some other entity and makes
them their own. Inheritance helps to improve and facilitate code reuse.
Let me explain to you with a common example. Let's take three different vehicles - a
car, truck, or bus. These three are entirely different from one another with their own
specific characteristics and behavior. But. in all three, you will find some common
elements, like steering wheel, accelerator, clutch, brakes, etc. Though these
elements are used in different vehicles, still they have their own features which are
common among all vehicles. This is achieved with inheritance. The car, the truck, and
the bus have all inherited the features like steering wheel, accelerator, clutch, brakes,
etc, and used them as their own. Due to this, they did not have to create these
components from scratch, thereby facilitating code reuse.

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OOPs Interview Questions

25. Are there any limitations of Inheritance?


Yes, with more powers comes more complications. Inheritance is a very powerful
feature in OOPs, but it has some limitations too. Inheritance needs more time to
process, as it needs to navigate through multiple classes for its implementation. Also,
the classes involved in Inheritance - the base class and the child class, are very tightly
coupled together. So if one needs to make some changes, they might need to do
nested changes in both classes. Inheritance might be complex for implementation, as
well. So if not correctly implemented, this might lead to unexpected errors or
incorrect outputs.

26. What are the various types of inheritance?


The various types of inheritance include:
Single inheritance
Multiple inheritances
Multi-level inheritance
Hierarchical inheritance
Hybrid inheritance

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OOPs Interview Questions

27. What is a subclass?


The subclass is a part of Inheritance. The subclass is an entity, which inherits from
another class. It is also known as the child class.

28. Define a superclass?


Superclass is also a part of Inheritance. The superclass is an entity, which allows
subclasses or child classes to inherit from itself.

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OOPs Interview Questions

29. What is an interface?


An interface refers to a special type of class, which contains methods, but not their
definition. Only the declaration of methods is allowed inside an interface. To use an
interface, you cannot create objects. Instead, you need to implement that interface
and define the methods for their implementation.

30. What is meant by static polymorphism?


Static Polymorphism is commonly known as the Compile time polymorphism. Static
polymorphism is the feature by which an object is linked with the respective function
or operator based on the values during the compile time. Static or Compile time
Polymorphism can be achieved through Method overloading or operator
overloading.

31. What is meant by dynamic polymorphism?


Dynamic Polymorphism or Runtime polymorphism refers to the type of
Polymorphism in OOPs, by which the actual implementation of the function is
decided during the runtime or execution. The dynamic or runtime polymorphism can
be achieved with the help of method overriding.

32. What is the difference between overloading and overriding?

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OOPs Interview Questions

Overloading is a compile-time polymorphism feature in which an entity has multiple


implementations with the same name. For example, Method overloading and
Operator overloading.
Whereas Overriding is a runtime polymorphism feature in which an entity has the
same name, but its implementation changes during execution. For example, Method
overriding.
Image

33. How is data abstraction accomplished?


Data abstraction is accomplished with the help of abstract methods or abstract
classes.

34. What is an abstract class?


An abstract class is a special class containing abstract methods. The significance of
abstract class is that the abstract methods inside it are not implemented and only
declared. So as a result, when a subclass inherits the abstract class and needs to use
its abstract methods, they need to define and implement them.

35. How is an abstract class different from an interface?


Interface and abstract class both are special types of classes that contain only the
methods declaration and not their implementation. But the interface is entirely
different from an abstract class. The main difference between the two is that, when
an interface is implemented, the subclass must define all its methods and provide its
implementation. Whereas when an abstract class is inherited, the subclass does not
need to provide the definition of its abstract method, until and unless the subclass is
using it.
Also, an abstract class can contain abstract methods as well as non-abstract
methods.

36. What are access specifiers and what is their significance?

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OOPs Interview Questions

Access specifiers, as the name suggests, are a special type of keywords, which are
used to control or specify the accessibility of entities like classes, methods, etc. Some
of the access specifiers or access modifiers include “private”, “public”, etc. These
access specifiers also play a very vital role in achieving Encapsulation - one of the
major features of OOPs.

37. What is an exception?


An exception can be considered as a special event, which is raised during the
execution of a program at runtime, that brings the execution to a halt. The reason for
the exception is mainly due to a position in the program, where the user wants to do
something for which the program is not specified, like undesirable input.

38. What is meant by exception handling?


No one wants its so ware to fail or crash. Exceptions are the major reason for
so ware failure. The exceptions can be handled in the program beforehand and
prevent the execution from stopping. This is known as exception handling.
So exception handling is the mechanism for identifying the undesirable states that
the program can reach and specifying the desirable outcomes of such states.
Try-catch is the most common method used for handling exceptions in the program.

39. What is meant by Garbage Collection in OOPs world?


Object-oriented programming revolves around entities like objects. Each object
consumes memory and there can be multiple objects of a class. So if these objects
and their memories are not handled properly, then it might lead to certain memory-
related errors and the system might fail.
Garbage collection refers to this mechanism of handling the memory in the program.
Through garbage collection, the unwanted memory is freed up by removing the
objects that are no longer needed.

40. Can we run a Java application without implementing the


OOPs concept?
No. Java applications are based on Object-oriented programming models or OOPs
concept, and hence they cannot be implemented without it.

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OOPs Interview Questions

However, on the other hand, C++ can be implemented without OOPs, as it also
supports the C-like structural programming model.

OOPs Coding Problems


41. What is the output of the below code?

#include<iostream>

using namespace std;


class BaseClass1 {
public:
BaseClass1()
{ cout << " BaseClass1 constructor called" << endl; }
};

class BaseClass2 {
public:
BaseClass2()
{ cout << "BaseClass2 constructor called" << endl; }
};

class DerivedClass: public BaseClass1, public BaseClass2 {


public:
DerivedClass()
{ cout << "DerivedClass constructor called" << endl; }
};

int main()
{
DerivedClass derived_class;
return 0;
}

Output:

BaseClass1 constructor called


BaseClass2 constructor called
DerivedClass constructor called

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OOPs Interview Questions

Reason:
The above program demonstrates Multiple inheritances. So when the Derived class’s
constructor is called, it automatically calls the Base class's constructors from le to
right order of inheritance.

42. What will be the output of the below code?

class Scaler
{
static int i;

static
{
System.out.println(“a”);

i = 100;
}
}

public class StaticBlock


{
static
{
System.out.println(“b”);
}

public static void main(String[] args)


{
System.out.println(“c”);

System.out.println(Scaler.i);
}
}

Output:

b
c
a
100

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OOPs Interview Questions

Reason:
Firstly the static block inside the main-method calling class will be implemented.
Hence ‘b’ will be printed first. Then the main method is called, and now the sequence
is kept as expected.

43. Predict the output?

#include<iostream>
using namespace std;

class ClassA {
public:
ClassA(int ii = 0) : i(ii) {}
void show() { cout << "i = " << i << endl;}
private:
int i;
};

class ClassB {
public:
ClassB(int xx) : x(xx) {}
operator ClassA() const { return ClassA(x); }
private:
int x;
};

void g(ClassA a)
{ a.show(); }

int main() {
ClassB b(10);
g(b);
g(20);
getchar();
return 0;
}

Output:

i = 10
i = 20

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OOPs Interview Questions

Reason:
ClassA contains a conversion constructor. Due to this, the objects of ClassA can have
integer values. So the statement g(20) works. Also, ClassB has a conversion operator
overloaded. So the statement g(b) also works.

44. What will be the output in below code?

public class Demo{


public static void main(String[] arr){
System.out.println(“Main1”);
}
public static void main(String arr){
System.out.println(“Main2”);
}
}

Output:

Main1

Reason:
Here the main() method is overloaded. But JVM only understands the main method
which has a String[] argument in its definition. Hence Main1 is printed and the
overloaded main method is ignored.

45. Predict the output?

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OOPs Interview Questions

#include<iostream>
using namespace std;

class BaseClass{
int arr[10];
};

class DerivedBaseClass1: public BaseClass { };

class DerivedBaseClass2: public BaseClass { };

class DerivedClass: public DerivedBaseClass1, public DerivedBaseClass2{};

int main(void)
{
cout<<sizeof(DerivedClass);
return 0;
}

Output:

If the size of the integer is 4 bytes, then the output will be 80.

Reason:
Since DerivedBaseClass1 and DerivedBaseClass1 both inherit from class BaseClass,
DerivedClass contains two copies of BaseClass. Hence it results in wastage of space
and a large size output. It can be reduced with the help of a virtual base class.

46. What is the output of the below program?

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OOPs Interview Questions

#include<iostream>

using namespace std;


class A {
public:
void print()
{ cout <<" Inside A::"; }
};

class B : public A {
public:
void print()
{ cout <<" Inside B"; }
};

class C: public B {
};

int main(void)
{
C c;

c.print();
return 0;
}

Output:

Inside B

Reason:
The above program implements a Multi-level hierarchy. So the program is linearly
searched up until a matching function is found. Here, it is present in both classes A
and B. So class B’s print() method is called.
Useful Resource
Features of OOPS

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