Mathematics Formulae
Mathematics Formulae
S.I units are used in the K.C.S.E four year course including the symbols +,−,×,÷,± could also be used.
The following rational symbols are important both in mathematics and physics:
= Is equal to
≠ Is not equal to
to a: b Ratio of a to b
∝ Varies as
≡ Is congruent to or identical to
≃ Approximately equal to
⇔ Is equivalent
⇒ Implies
∴ Therefore
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2. 00 NUMBERS
2.01 INTEGERS
2. Different signs: Subtract and keep the sign of the larger absolute number (Different
sign + different sign = subtract, and keep the sign of the largest absolute value). The absolute
value of a whole number is the same number but always positive.
− + = −( − )= −13
To subtract numbers:
1. Change subtraction sign to addition.
2. Change the sign of the second number.
3. Follow rules for addition.
1. Multiplying or dividing numbers with the same signs gives a positive answer.
3. Definition of division: =×
= 12×
(B) BRACKETS (E) EXPONENT (D) DIVISION (M) MULTIPLICATION or of (A) ADDITION (S)
SUBTRACTION – B.E.D.M.A.S
()÷ 2010 p1 no 1.
2
= −2√
These are numbers having exactly two factors: one and itself. These include 2, 3, 5, 7, 11, 13, 17, 19,
23 etc. All composite numbers can be written as products of prime factors using a factor ladder or a
factor tree. Begin with the least prime number that is a factor. Repeat until the quotient is prime or
one.
10500
2 5250
2 2625
3 875
5 175
5 35
5 7
7 1
10500 = 2 2 x 3 x 53 x 7 √ .
Writing numbers using prime factors can help in getting the GCD and LCM of numbers. The L.C.M –
LEAST COMMON MULTIPLE- Is the smallest number that a set of given numbers divides evenly into.
The L.C.M is useful in finding a common denominator when adding or subtracting fractions.
Write the set of numbers one after the other on the same line. Use the ladder factor method to get the
prime factors of the numbers.
Start with the common prime factors only (these can be used to give you the GCD). Only common
factors can be multiplied to give the G.C.D.
The L.C.M is the product of ALL the common prime factors and the remaining prime factors.
The prime factors are very useful tools in getting squares and cube roots of numbers.
For example: Three bells ring at intervals of 9mins, 15mins and 21 mins. The bells ring together at
11.00 pm. Find the time the bells will ring together again.
9 15 21
3 3 5 7
3 1 5 7
5 1 1 7
7 1 1 1
√
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Bells ring at 4.15a.m√
Proper fraction – A fraction such that, little number on top (numerator); big number on bottom
(denominator)
.
To express a mixed number as an improper fraction, first multiply the whole number by the
denominator and add the numerator. Then write this sum over the denominator. . = × =
To express an improper fraction as a mixed number, divide the denominator into the numerator. . =
To add or subtract a set of fractions, you must make sure they have a Common Denominator which
will be the L.C.M of the set of denominators. With the L.C.M rewrite the fractions as equivalent
fractions and then add or subtract fractions by adding or subtracting numerators together and reduce
answer to lowest terms.
+−
+−=+−= ==
To add or subtract mixed fractions, Whole numbers are added together first. Then determine LCM
for fractions. Reduce fractions to their LCM. Add numerators together and reduce answer to
lowest terms. Add sum of fractions to the sum of whole numbers.
To multiply fractions change any mixed fractions to improper fractions before multiplying. Then
multiply numerator to numerator and denominator to denominator.
×=
÷=×=
Mixed fractions should be changed into improper fractions first before dividing or multiplying them.
To divide fractions, multiply the first fraction with the reciprocal of the second fraction.
Some K.C.S.E questions could require simplification using the rules on integers and fractions.
To solve these types of problems change the numbers involved into products of prime factors. If
decimals are involved, write them as suitable whole numbers that are multiples of powers of ten first.
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Remember √ = . Then use the factor method to quickly sort out the questions with great accuracy. In
almost all the questions in this area do not require the use of a four figure table or a calculator. A
calculator and four figure mathematical tables MUST not be used.
The cube root of a number can be found using factor method, the four figure table of the calculator.
1. To use factor method, the number is written as a product of prime factors as indicated above
for square roots.
2. To use a four figure table, some numbers must be written as suitable powers of ten before
using the tables to find the answer.
2.07 RECIPROCALS
The reciprocals section of the four figure table can be used to find the reciprocals of numbers. Some
numbers must be suitably written as powers of ten first before checking for their reciprocals. Do not
forget to correctly use the reciprocal of the power of ten.
To divide a number in a stated ratio, first find the total ratio and then multiply the number by
for each ratio
or
as is required.
Percent increase describes an amount that has grown and percent decrease describes an amount that
has reduced.
To change a decimal to a %, move decimal point two places to right and write percent sign.
Combining ratios a:b and c:d , the numbers in the bold positions must have the same value for the
ratio to combine and become the ratio x:y:z. Hence, multiply the ratio as c (a: b) and b(c: d) to give
ac: bc and bc: bd. So x:y:z = ac: bc : bd
Compound proportions questions related to work could be sorted out a table as shown below:
quantity name Q1 Q2 Q3
Value 1 a b c
value 2 d e
To find the missing number for Q2, check on how the variations in Q1 and Q3 will affect b, in terms of
whether the ratio will be an increasing one or a decreasing one and multiplying accordingly.
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For example :1993 p2 no 5 It takes 30 workers 6 days working 8 hours a day to harvest maize in a
farm. How many days would 50 workers working 6 hours a day take to harvest the maize?
quantity workers days hours
value 1 30 6 8
value 2 50 x 6
Increasing workers reduces days of working → , reducing working hours increases days of working
→ , hence x =
6× ×= 4 days .
If B can complete work in b hours, then B does work at the rate of per hour. If C can complete the
work in c hours, the rate of work is per hour. If B and C work together the rate of work will be the
sum of their rates ( + ) per hour . Time to complete the work when working together will be the
reciprocal of the Sum.
For Taps, the rates of the taps bringing in water are summed up. If a drain pipe or tap is involved, the
difference of the rates of the drain tap to the filling taps gives the rate at which the tank accumulates
water. The time to fill the tank equals the reciprocal of the difference.
You may be given conditions in a question that may require you to use rates step by step.
If x/y of the work is remaining and B working at the rate of a/b is to complete this work, B will take (
÷ ) of time.
If the rate of working is of time and work is done at this rate for x duration of time, then () of work
has been done in that time. And 1− () of work remains.
Time taken to complete any work = fraction of work ÷ rate of working. Units of time should be used
consistently.
2.11 MIXTURES
1. If A, B, and C are mixed in the ratio a:b:c, then a units of A, b units of B and c units of C are mixed
together. If the costs per unit of A, B and C are x, y and z respectively, the cost price or buying price
per unit of the mixture will be: ( ).
2. ( × ℎ) = ()
3. If A and B are at cost prices a and b , the mixture will be cost priced at x if and only if the ratio of
the mixture of A:B is: ( difference between b and x ): ( difference between a and x) in its simplest
form. This x is the buying price of the mixture. If profit is to be made, then the selling price must
be determined normally.
1. Speed = 2. Acceleration = =
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3. Relative speed = sum of speeds if the two bodies are approaching each other.
4. Relative speed = difference of speeds if two bodies are moving in the same direction as to
overtake each other.
5. To calculate the time taken for objects to meet or overtake each other, the distance between the
objects is used:
Time taken =
6. Word problems in motion could require the formation of linear equations to be solved.
7. Motion graphs:
• The gradient of a distance – time graph is equal to the speed of the object.
• The gradient of a speed – time graph is equal to the acceleration of the object.
• The area under a velocity – time graph is equal to the distance moved.
• The gradient of a straight line joining two points on a motion graph gives the average rate of
change.
• The gradient of a tangent at a point gives the instantaneous rate of change at that point.
INDICES
1. × = ; 2. ÷ = ; 3. = 1; 4. = ; 5. = √; 6. √=
7. ( ) = 1
8. a = a .
If n = m x 10 where 1≤m˂10, then log = log + log10 = c + log, c is the characteristic of n. log is the
mantisaa of n gotten from the four figure mathematical tables.
3. Select row ‘ab’ from the logs tables ; 4. locate number at column ‘c’ from the row ‘ab’ say x.
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5. If d≠0, locate number at column ‘d’ of mean difference from the row ‘ab’ say y. ( if d = 0 , then
y=0 )
3. Select column ‘c’ of row ‘ab’ from the antilog table to locate the number say x.
4. Select the column ‘d’ of mean difference of row ‘ab’ from the antilog table to locate the number say
NOTE:
1. Logarithms add up if their numbers multiplied. logarithms subtract if their numbers divided.
for these two the normal rules of addition and subtraction applies.
2. A logarithm of the form . , can be divided by a whole numbers like any decimal. Extra care
should be taken for a logarithm of the form ( . ).
Laws of logarithms are used to simplify the equations that lead to their solutions. Normal laws of
solving equations also apply.
1. x+ y = xy 2. x- y= 3. x y = ()
4. () = 1 5. 1=0
For equations of the form c( ) + b( ) + d = 0, let y = and reduce the equation to a quadratic
equation, i.e cy2 + by + d = 0.
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absolute error = ( ℎℎ )
Relative error r. e =
Percentage error p. e =
When numbers add or subtract, the absolute errors of each value are summed up.
When numbers multiply or divide, their percentage or relative errors are summed up.
3.00 MEASUREMENTS I
“For any right triangle, the sum of the areas of the two small squares is equal to the area of the
larger square.”
a2 + b2 = c2.
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You should know how to change cm2 ↔ m2 ↔ km2
2. Surface area of a prism = (2 x area of cross – section) + (perimeter of cross- section x length)
3. Volume of a cube = (ℎ ℎ ℎ)
3.06 TIME:
To change 12 hours time to 24 hours time, only add 12 to the hours between 1.00pm to 11.00pm.
(Add 12 to the pm hours only.) Mid-night becomes 0000hrs.
To covert 24 hours to 12 hours time, take away 12 from the hours between 1300hrs to 2300hrs.
( oooohrs becomes 12.00 mi-night)
These tables give the destination, expected time of arrival and departure for vehicles, ships, trains
and airplanes. Time intervals can be calculated from here.
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4.00 MEASUREMENTS II
1. Area of a triangle = x base (b) x height(h) = bh = ab sinϴ where ϴ is the included angle for
lengths a and b.
1. Area of a parallelogram = base (b) x height(h) = bh = ab sinϴ, where ϴ ( if lengths a and b are
given and the included angle ϴ )
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2. Area of a trapezium = (sum of parallel side lengths) x height = (a+b)h
= (a + b) x c sinϴ where a and b are the parallel lengths, c the third side and ϴ is the included
angle.
SECTOR
2. Area of a sector =
4.14 SEGEMENT
Area of a regular polygon with n sides of each length a and interior angle ϴ
A = a2 tan
Areas of composite figures can be found by finding the area of each shape and either adding or
subtracting them as the diagram dictates. To find the common area between intersecting circles, find
the area of each segment and sum up.
4.21 PRISM
Surface area of a prism = (2 x area of cross – section) + (perimeter of cross- section x length)
4.22 CONE
4.23 PYRAMIDS
Surface area of a pyramid = (area of polygon base) + ( area of its triangular faces) = B + PL where
4.24 FRUSTUM
1. Surface area of a frustum = area of the top and bottom surfaces + area of its other slanting
surfaces.
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2. Surface area of a frustum cone of radii r and R, slant height L and vertical height h:
4.25 SPHERES
4.26 HEMISPHERES
Splitting these complicated solids into simpler solids will help in finding their surface areas.
4.30VOLUME OF SOLIDS
4.31 PRISM
4.32 PYRAMID
4.33 CONE
4.34 FRUSTUM
4.35 SPHERE
Volume of a sphere = r3
4.36 HEMISPHERE
These can be found by splitting the solids into simpler solids whose volumes you can easily find.
In manufacturing process a solid could be made into a different solid or solids. If there is no wastage,
the volume of the solids before and after processing is the same. ( can be equated)
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5.00 ALGEBRA
In like terms, the letters and powers of each letter must be the same.
To multiply or divide expressions, multiply or divide the numbers first. Then use the basic laws of
indices to simplify sets of the same letters.
Multiply the term outside the bracket by each of the terms inside the brackets. When there is a
negative sign in front of the brackets, the signs that were inside the brackets change when the
brackets are removed.
When grouping terms be careful with the signs. Expressions containing four terms can be factorized
by grouping the four terms into two pairs so that each pair has a common factor. Factor out the terms
for each pair, and complete the factorization.
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Substitution is replacing letters by numbers. This is used to find the numerical value for the
expression. Make proper use of brackets if negative numbers are involved.
Any equation that can be written in the form Ax + B = C, where A, B, C are real numbers is a linear
equation.
Some equations may require simplification before solving them. Brackets may require removal then
gather like terms to one side and the known numbers to one side. Simplify both sides and solve.
It could be necessary to find the L.C.M of algebraic denominators, then rewrite the expressions and
simplify them, then follow the steps indicated above to solve the linear equation that arises.
Statements in words are often written as algebraic expressions in mathematics. Any letter may be
used to stand for the unknown number, but a different letter must be used for each different
unknown.
For statements in words just copy what is stated in symbols (each symbol used should represent what
is unknown) to form the equation to be solved. The following steps could help:
1. Read the problem and assign symbols to the quantities in the problem.
2. Form an equation using the symbols from Step 1. Include a symbol for the unknown quantity
(usually x, but other symbols are also used).
Of course, the only way to learn to solve word problems is through practice. This is calisthenics for
the brain
a) ELIMINATION METHOD
Step 2: Inspect the equations. Same number of x’s or y’s?. If the sign is different, ADD the equations,
otherwise subtract them to get one equation in with one unknown, solve this equation. Substitute the
answer into one of the original equations to get the other unknown. CHECK by substitution of BOTH
answers.
If the coefficients are not the same, you can make one of the unknowns have equal coefficients by
multiplying all the terms in either one or both equations by appropriate numbers. Then proceed as
above.
b) SUBSTITUTION METHOD
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To solve simultaneous equations by substitution:
4. Find the other unknown by substituting your solution in any of the original equation.
5.31 GRADIENT OF A STRAIGHT LINE If two point on a line are known as (a,b) and (c,d)
1. The slope- intercept form of Equations of straight lines is y = mx + c, where m is the gradient and c
the y-intercept.
5. If a line passes through the point (a, b) and has gradient m, then its equation is y – b = m ( x – a ),
6. The equation of a line passing through the points with coordinates (,) (,) is
ALTERNATIVELY: For the equation of a line through two known points (a, b) and (c, d), find the
gradient m as in (1), and then state the equation as in (2)
7. The length between two points (a,b) and (c,d) is given by (−)+(−)
If two lines, y = m1x + c1 and y = m2x + c2 are perpendicular, the product of their gradients is – 1;
×=-1
Perpendicular lines have negative reciprocal gradients, so if you need the gradient of a line
perpendicular to a given line, simply find the gradient of the given line, take its reciprocal (flip it
over) and MULTIPLY by −1.
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If two lines are parallel, their gradients are equal; =
1. The line ( + + =0) meets the x – axis at the point − ,0 , meets the y-axis at the point 0,− and has
gradient − .
2. If a and b are the x – intercept and y – intercept respectively, the equation of the line is given as +
=1
Lines meet the x – axis when y = 0; and the y – axis when x = 0. Equations that result can be solved.
3. Rem. m = tanϴ, where ϴ is the angle the line makes with the horizontal or even the x – axis.
4. When two lines are intersecting, to find the point of intersection solve the simultaneous equations
that make the lines.
To find the product of two brackets, multiply each term in one bracket by each tern in the other
bracket; OR To multiply two brackets use F.O.I.L i.e Products of Firsts + Outer + Inner + Lasts and
then Simplify.
1. To factorize an expression with four terms, group terms into two pairs each with common
factors. Then factorize accordingly.
2. To factorize an expression with three terms like ax2 + bx + c, find the factors of (ac) which
add up to (b). Then rewrite bx in terms of these factors. The statement is now made of four terms and
grouping can be used to factorize it.
• If b=o, i.e + =0, isolate x2 directly and square-root both sides to get the values of x.
• If c = 0, i.e + = 0, factor out the common term immediately. Use the null factor law to solve
for x.
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• If a, b , c are non-zero, see whether you can easily factorize the equation using factors that
product ac and sum b. Use the null factor law to solve for x.
To factorize an expression with three terms like, ax2 + bxy + cy2, find the factors of (acx2y2) that add
up to (bxy). Then rewrite the expression with the middle term split into two terms using these factors.
They are now four terms and the expressions can be factorized by grouping. For example : 3x 2 – 4xy
+y2, the prod. is 3x2y2 and sum is – 4xy, factors are –xy, and -3xy.
+ () = + - is a completed square.
When the coefficient of x2 is not one, we start by taking out the coefficient of x2 from the terms in x.
We then complete the square for the expression in brackets.
Quadratic formula: x =
If an expression does not easily factorize or does not factorize or you have been asked in the question
to estimate the answer, use the quadratic formula method to solve for x. (In fact if instructions to
factorize do not appear in the question always use the quadratic formula to solve quadratic
equations.)
A table of values to be completed is normally given. Use your calculator carefully, especially when
dealing with negative values, decimals and fractions to complete the table. Make proper use of
brackets.
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Write down the (x, y) coordinates of the points from your table of values. Choose a suitable scale or
use the given scale to plot the points with the coordinates you have listed. Mark the points with a
cross or circled dot. Use your free hand to draw the curve through the points. Label the curve with its
equation.
To graph a linear equation, find the (x, y) values for three points only. Two of these points give you the
line. The third acts as a check.
These are solved normally by substitution. One unknown in the linear equation is made the subject of
the linear equation.
Then substitute this expression into the quadratic equation. This gives a quadratic equation in one
unknown, which can be solved.
Then substitute each of the solutions in turn into the linear equation to find the values of the other
unknown. Match the answers properly and correctly.
1. To represent inequalities on a number line use an open circle for an excluded point, i.e
for signs ˂ and >. Use filled circle for included point, i.e for signs ≥ and≤ .
2. When solving linear inequalities in one unknown, all the properties on solving linear
equations apply with the exception that: If you multiply or divide by a negative number, you must
REVERSE the inequality sign.
To solve compound inequalities in one unknown, split the inequality suitably into two simultaneous
inequalities and proceed as in 2 above. Then combine the results.
To solve inequalities in two unknowns graphically draw the boundary line which is dotted if the signs
> or˂ have been used; or the boundary line is continuous if the signs ≤ or ≥ have been used.
Choose an easy point on one side of the line, and find out whether its co-ordinates satisfy the
inequality or not. Shade the unwanted side or region.
1. To form inequalities from inequality graphs, determine the equations of the lines first using
the normal method of coordinates and gradients. OR importantly write the equations of each as the
intercept form of a straight line, + = 1 where a, and b are x- and y- intercepts respectively.
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2. To fit the inequality signs choose a test point in the wanted region, substitute in the equation
and fit in the inequality accordingly. Be careful with the issue of dotted and continuous lines.
2. Formulating inequalities from word statements is an art that can only be mastered with
practice and experience. Every Linear Programming problem has some unique features, but most
problems also have common features.
The linear inequalities identified appropriately are graphed and the unwanted region shaded for each
inequality one at a time.
After the wanted region has been identified, an objective function or search line is obtained, equated
to a suitable constant and drawn. This search line is then:
1. Moved parallel to itself away from the origin towards large values without entirely leaving
the feasible region to maximize. Any feasible solution on the objective function line with the largest
value is an optimal solution.
2. Moved parallel to itself towards the origin toward smaller values without entirely leaving the
feasible region to minimize. Any feasible solution on the objective function line with the smallest
value is an optimal solution.
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6.00 SURDS
A surd is an irrational root of a rational number.√ is a surd of order n if its root cannot be found
exactly.
Surds can only be added or subtracted if and only if they are of the same order and the number
under root is the same.
Factor out the root and simplify the numbers in brackets. If what is under root is a composite number
write it in its simplest form using prime factors and proceed as above.
Remember:
Remember: ,
To simplify fractional surd into the form a√ + c√ the denominator is rationalized by multiplying the
numerator and denominator by the conjugate of the denominator.
The conjugate of √± √ is √∓ √ .
• If a fraction is in the form , then multiply both the top and bottom of the fraction by √ to
rationalize the
√ denominator. If the fraction is in the form , then
multiply both the top and the bottom of the fraction by + √
to
rationalize the denominator.
• If the fraction is in the form , then multiply both the top and the bottom of the fraction by
−√
to rationalize the denominator.
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7.00 SEQUENCES AND SERIES
The term of the arithmetic progression or series: ()+(+)+ (+2)+ (+3) is = [+ (−)] = 7.02 G.P
SERIES
() ()
The sum of the finite G.P is = =
N.B: A.P and G.P questions in K.C.S.E are mostly given as statements from which the candidate is
required to identify the series, form the necessary equations after locating the correct terms, sums or
both.
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8.00 BINOMIAL EXPANSION
Locate the coefficients from Pascal’s triangle in your four figure tables.
To expand (+) : where x if the first term and y the second term of the expression, proceed as follows:
Write down each coefficient up to the number of terms needed, each coefficient should have each
binomial term individually in brackets. Sum these coefficients with the binomials. Write the brackets
with the first binomial with decreasing exponents from n up to the terms needed. At the same time,
the brackets with the second binomial are written with increasing exponents from zero up to the
terms needed in the expression.
To solve numerical problems of the form (.) rewrite the number in brackets suitably into a sum e.g (
+ . ), then use binomial expansion to evaluate.
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9.00 FORMULAE AND VARIATION
The ratio of variables is a constant, = k or = , where k is a constant. = , if the equation and constant
are not required in the question.
Joint variation could involve direct variation, inverse variation or both. Quantities becomes products,
quotients or both.
• A quantity P varies directly as square root R and inversely as the square of Q, is the same as:
A quantity P is directly proportional to the square root of R and inversely proportional to the
Quantities are added which could involve direct variation or inverse variation or both.
9.05 FORMULAE:
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• Simplify any terms, if you can, and factor out the new subject if necessary.
• Reduce the term containing the new subject to a single letter by either, dividing, multiplying
or taking a root.
• Write the equation or formula with the subject on the left hand side.
Note: Only a few steps in this strategy could be necessary to making a give letter the subject
of a formula.
10.00 GEOMETRY
When you look at a figure, you should not assume segments or angles are congruent based on
appearance. Do not assume anything in Geometry is congruent – unless they are marked. This is also
true for parallel & perpendicular lines.
a) Alternate angles are equal. They are on alternate sides of the transversal; they can be recognised
by the letter Z.
b)Corresponding Angles are equal. The angles are in the corresponding place out of the four pairs of
angles, they can be recognised by the letter F.
c) Supplementary Angles add up to 180°. Supplementary angles can be recognised by the letter C.
a) TRIANGLES
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Base angles of an isosceles triangle are equal.
Isosceles triangles have two sides equal and two angles equal.
Equilateral triangles have three sides equal and three angles equal.
The measure of an exterior angle of a triangle is equal to the sum of the measures of its remote
interior angles.
b) REGULAR POLYGONS
Exterior angle =
c) ALL POLYGONS
The sum of the interior angles of a polygon is given by the formula: 180(−2) 90(2−4)
Given the line A B, with points A & B as centers and any radius greater than ½ of AB, draw arcs to
intersect on both sides of the line AB. The bisector passes through these points of intersection.
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10.22 BISECTNG AN ANGLE
With point of intersection between the lines as the center and any convenient radius , draw an arc to
intersect the two lines at any two points say A and B. With A and B as centers and any radius greater
than ½ the radius of original arcs, draw two arcs to intersect at a point between the lines. The
bisector passes through this point and the original point of intersection of the lines.
Bisect an angle of 900 that results from constructing a perpendicular bisector to a line.
Draw a line and pick two points on it. The distance between these two points will be your radius for
the compass. Using this same radius; make two arcs from these points to intersect on one side of the
line. Join up to form your angle. An angle of 300 is constructed by bisecting the angle of 600.
Angles that are multiplies of 7 are constructed by bisecting angle of 300 or 450 and summing up to
the angle required.
Place the pair of compasses at the point on the line; draw two arcs to cut the line on opposite sides of
the point. Adjust the pair of compasses and using the two points where the arcs meet the line as
centers draw two arcs that meet on one side of the line. Draw the straight line from this point to the
original point on the line.
From the point, using a suitable radius draw an arc that cuts the line at two points. Adjust the pair of
compasses and use the arcs that cut the line as centers. Using the same radius; make two arcs from
these points to meet on one side of the line. Join this point to the original point.
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Pick any two points on the line; the distance between them will be the radius for your compass.
Using this radius make an arc from one of the points on the line. Using the same radius make an arc
from the point through which the line is to pass. The arc made should meet the arc originally made.
Draw your parallel line.
For constructions of triangles, sketch the triangle and then choose a suitable scale. Then follow the
dimensions given for the construction.
Once the length and interior angle are known, construct one section of the polygon at a time until the
polygon is complete.
10.30 LOCI
Locus is the path, area, or volume traced out by a point, line, or region as it moves obeying some
given rule or rules.
Locus of points that is equidistant from two fixed points. This is the bisector of the line joining the
fixed points.
The locus of points that is equidistant from a given straight line. This will be a set of parallel lines on
opposite sides of the line.
The locus of points that is equidistant from a fixed point is a circle, whose centre is the point, and the
radius is the distance.
The locus of a point that moves as to be equidistant from two given intersecting lines will be the
bisectors of the angles that the lines make.
This is the locus of points that move such that a line segment subtends a constant angle ϴ. Draw the
perpendicular bisector of the chord. From any end of the chord construct the angle (90 - ϴ), this helps
you locate the centre of the circle segments that lies on the perpendicular bisector of the chord. The
circle segments end at the ends of the chord, but on opposite side of it.
This could involve two or several loci that end up describing a region.
This could involve several of loci stated above or actual inequalities. A region is normally located in
most cases.
28
Draw the perpendicular bisectors of at least two sides to locate the centre of the circle. The
centre of the circle is at the intersection of the perpendicular bisectors. The radius of the
circle is from the centre to any vertex of the triangle e.g OB.
10.41 BEARINGS
Bearings are:
Use your protractor to measure the bearing of each point from the centre of the circle.
1. Draw a straight line between both points. 2. Draw a North line at A. 3. Measure the angle between
them.
29
If the bearing of B from A is known as ϴ, then the bearing of A from B is given by
First sketch what is to be drawn, then start scale drawing by following instructions with a suitable
scale. A scale is the ratio between two sets of measurements. Scales can use the same units or
different units.
A scale drawing is a proportional drawing of an object. A suitable or stated scale must be used in
drawing.
All scale drawings must have a scale written on them. Scales are usually expressed as ratios.
Normally for maps and buildings the ratio: Drawing length: Actual length
If an observer sights an object above, the angle between the horizontal line and his or her line of
sight is called an angle of elevation. If the observer sights an object below, the angle of the
horizontal and his or her line of sight is called the angle of depression.
The irregular shaped land is divided into small regular shaped figures mostly trapezoids and triangles
by drawing offsets whose lengths are given in the field book.
ℎℎ
ℎ ℎℎ
ℎ ℎ . From these figures the sketch of the plot can be
done.
.
Distances between offsets, is the difference between consecutive values given on the reference line.
From these details, the area of each trapezium or triangle can be found. The total area will be the
sum of the areas.
A net is a two-dimensional figure that, when folded, forms a three-dimensional figure. The net is the
arrangement of the surfaces correspondingly. The net of a solid is drawn by tracing the faces of the
solid as the solid is rolled forward or backwards and sideways.
Open up the solid into its net. The length of the straight line joining the two points gives the distance
between the two points unless stated otherwise in the question. It is the shortest distance.
30
10.60 THREE DIMENSIONAL GEOMETRY
Remember: Pythagoras theorem, trigonometric ratios and sine and cosine rules.
The angle between two lines can be found by drawing out the suitable triangle concern. Solve the
triangle for the angle.
• Identify a suitable normal to the plane, one that touches the line.
• Identify and determine the orthogonal projection of the line onto the plane.
• Draw out the right angled triangle, name the angle and find its size.
• Identify or construct two lines that meet on the line of intersection of the two planes, one on
each plane. These two lines must be perpendicular to the line of intersection of the two
planes.
• Identify and draw out a suitable triangle. Name the angle and find its size.
Translate one of the lines to the plane containing the other line. Then find the angle between the two
lines normally.
31
11.00 ANGLE PROPERTIES OF A CIRCLE
B
C
D
Angles formed by drawing lines from the ends of the diameter of a circle to its circumference form a
right angle. We say “The angle in a semi-circle is a Right Angle”
32
A
B
C
11.03 RELATIONSHIP BETWEEN ANGLE SUBTENDED AT THE CENTRE OF A CIRCLE AND ANGLE
SUBTENEDED ON THE CIRCUMFERENCE
The angle formed at the centre of the circle by lines originating from two points on the circle's
circumference is double the angle formed on the circumference of the circle by lines originating from
the same points. We say “If two angles stand on the same chord, then the angle at the centre is twice
the angle at the circumference”
+ =180; + =180
2. The exterior angle of a cyclic quadrilateral is equal to the sum of the interior opposite angles.
33
exterior angle size f= a
+c
Tangents: A tangent to a circle is a straight line which touches the circle at only one point.
A tangent to a circle forms a right angle with the circle's radius, at the point of contact of the tangent
and the circle.
If two tangents are drawn on a circle and they cross, the lengths of the two tangents (from the point
where they touch the circle to the point where they cross) will be the same.
1. A line joining the centre of the circle to the mid-point of a chord is perpendicular to the chord
and bisects it. Any perpendicular bisector of chords will always pass through the centre of the circle.
2. If chords are equidistant from the centre of the circle, the chords are equal in lengths. These
equal chords will subtend equal angles at the centre of the circle.
a) If two chords (or secants) intersect inside a circle, then the products of the lengths of the
chord segments are equal. I f chords QR and ST intersect internally at B then QB∙BR = SB∙BT
34
An external secant segment is a secant segment that lies in the exterior of a circle.
b) If two secants intersect outside of a circle, then the product of one segment length and its
external secant segment length is equal to the product of the other secant length and its external
secant segment length.
DE×EM = FE×EN
c) If a secant and a tangent intersect outside the circle, it is very similar to two secants. The
tangent is both the ‘exterior segment’ and the ‘whole segment’. Hence the product of one segment
length and its external secant segment length is equal to the square of the tangent length.
() = DP×PC
To ascribe a circle to a given side of a triangle e.g AC, bisect the two external angles of the triangle to
locate the centre of the circle, O. Drop a perpendicular from this point to the side of the triangle or
the extended side. This gives you the radius of the circle, OD.
35
N.B: The side bisectors of a triangle joined to the opposite vertexes (lines called medians) meet at the
centroid of the triangle. Dropping perpendiculars from the vertexes of a triangle to the opposite sides
locates the orthocenter of the triangle.
Let the circle have centre O and the external point be T. Join T to O. Bisect TO to locate its mid-point
M. With M the centre and radius MT or MO, draw a circle to intersect the original circle at P and Q.
PT and QT will be the tangents.
Let the two circles have the centers A for the larger circle and B for the smaller circle.
Join A to B. Draw a concentric circle with centre A and radius = difference of radii.
36
Bisect the line AB to locate midpoint of AB as centre M of another circle. With M as centre and radius
MA or MB draw circle to cut smaller concentric circle at points and , .
Join B to C and B to . With centre D and radius CB make an arc to cut the original small circle at E.
With centre D’ and radius CB make an arc to cut the original smaller circle at E’. DE and D’E’ are the
tangents.
Let the two circle have centre A for the larger circle and B for the smaller circle. Join A to B. With A
as the centre draw a circle with radius = sum of radii.
Bisect AB to locate mid-point M on it. With M as the centre and radius MB draw a circle which
intersects the circle whose radius = sum of radii at points C and C’.
Then Join A to C and A to C’ to intersect the large circle at points D and D’.
37
12.08 ANGLES IN THE ALTERNATE SEGMENT
The angle between a tangent to a circle and a chord drawn through the point of contact is equal to
any angle subtended by the chord at the circumference in the alternate segment.
13.00 GRAPHS
If the scale has not been given, choose suitable scale(s). Use the range of values of x and y and the
space provided to choose a scale. The scale(s) must be uniform and simple. Use scale(s) that make
plotting decimals easy.
Find the (x, y) values for three points only. Two of these points give you the line. The third acts as a
check.
38
The two linear relations are drawn on the same axes. The coordinates of the point of intersection of
the two lines satisfy both equations simultaneously. The x and y values will be the solutions for the set
of simultaneous equations.
A table of values to be completed is normally given. Use your calculator carefully, especially when
dealing with negative values, decimals and fractions to complete the table. Make proper use of
brackets in your calculator.
Write down the (x, y) coordinates of the points from your table of values. Choose a suitable scale or
use the given scale to plot the points with the coordinates you have listed. Mark the points with a
cross or circled dot. Use your free hand to draw the curve through the points. Label the curve with its
equation.
The equation of a straight line to be drawn must be determined. This is done by making the
coefficients of x3, x2 or both in the equations equal by multiplying all terms by a constant in either the
graph equation or the equation to be solved or both.
Then the difference between the adjusted graph equation and the equation to be solved gives the
equation of the straight line to be drawn. The solutions of the given equation are the values of x at the
point(s) where the line meets the curve
Graphs meet at points on the Cartesian plane where they have simultaneous solutions.
If the coefficient of x2 is positive the graph is a cup (has a minimum). If the coefficient
is negative the graph will be a cap (has a maximum).
If a˂ 0, > 4ac, the cap crosses the x – axis.
If a˂ 0, = 4ac, the cap touches the x – axis and is below the axis. If a˂ 0,
˂ 4ac, the cap below the x- axis
If a> 0, > 4ac, the cup crosses the x – axis.
If a> 0, = 4ac, the cup touches the x – axis and is above the axis.
If a> 0, ˂ 4ac, the cup is above the x- axis
Cubic curves have the features shown below, depending on the sign of the coefficient of x 3.
Average rate of change is the gradient of a line joining two points on a curve.
39
The instantaneous rate change is the gradient of a tangent to the curve at a point.
8. y = axn, adjust to logy = loga + nlogx. Then Plot logy against logx. m = n, c = loga.
N.B: In graphical methods you could be required to draw a graph directly from a table. The Best line
of fit is always required in a question to approximate to linear laws. As many points as possible should
be on the line, and the numbers of points on either side of the line should approximately be the same.
2. The coefficients of x2 and y2 must be the same for the equation of the circle.
3. To locate the centre of the circle and determine its radius, ensure that the coefficients of x 2 and y2
are each equal to one and then proceed as follows:
r= +−
40
• A line that bisects a chord at right angles passes through the centre of the circle.
• The centre of the circle is the mid-point of any diameter.
14.00 TRIGONOMETRY
14.10 TRIGONOMETRY I
SOHCAHTOA, OSHACHOTA can be used to remember the trigonometric ratios. Some Old Horses
Can Always Hear Their Own Approach. Some Of Her Children Are Having Trouble Over Algebra
Always draw out the right angled triangle to be solved and apply the above statement. Angle of
elevation is located horizontal up to the line. The angle of depression is located horizontal down to
the line.
= ( −) where is acute.
Given one trigonometric ratio of a triangle, the other trigonometric ratios can be found by sketching
the right angled triangle involved, find the other side using Pythagoras theorem. With the sides
known, the other trigonometric ratios can be determined.
41
Exact trigonometric ratios of common angles of 300 and 600 can be found using right angled triangles
of angles 300,
600 and sides , 2 and 1 in lengths. The trigonometric ratios for 450 use a right angled triangle of
sides 1, 1, and (Longest side will always be the hypotenuse.)
14.20 TRIGONOMETRY II
14.21 TRIGONOMETRIC RATIOS OF ANGLES GREATER THAN 900 AND NEGATIVE ANGLES
(INCLUDING THE RADIAN MEASURE)
180 - ß ß
∏ - ß
S A
T C
180 + ß 360 – ß
∏ + ß 2∏ - ß
Identify the quadrant in which the angle is. Equate the angle to the suitable expression in that
quadrant so as to find the acute angle ß. Use this acute angle to find the value of the trigonometric
ratio. Do not forget to insert the relevant sign on the value, in relation to the quadrant. The calculator
can be used directly to fine the trigonometric ratios.
14.22 SINE RULE: for any triangle, the ratio of a side to the sine of its opposite side is the same for
all three sides.
b a CD = a sin B
AB
cD
42
= = = 2R where R is the radius of the circumscribed circle round the triangle ABC.
We use sine rule when we have two angles and a side ( AAS) or We have two sides and the non-
included angle (this is the ambiguous case)
We use cosine rule when we have two sides and the INCLUDED angle (SAS) or all three sides (SSS).
The letters can be switched to find any side provided it is opposite the given angle. If we want to find
an angle, we use the sine rule after we have used the cosine rule.
Table of values are normally completed before the graphs are drawn. Make proper use of your
calculator for the completion of the table of values. Sometimes students must choose suitable scales
for the graph, such scales must be simple and uniform and within the given range.
If a trigonometric graph crosses the x – axis, then the solutions of the graph with y = 0 will be the x -
coordinate of such intersections.
If two trigonometric graphs are plotted on the same axis, the values of x at the points of intersections
will be the solutions to the equations that result from the two trigonometric functions being equated.
43
Check the equations you are requested to solve after plotting, they will always arise from equating
the plotted trigonometric functions.
Plotted trigonometric function could be related to a constant c using an inequality, draw or locate the
line y = c. The values of x at the points of intersection of this line and the trigonometric curve, gives
you the range(s) of the values of x.
Some inequality could involve one curve being over another. The values of x at the point of
intersection between these curves will easily lead you to the solution of the given inequality.
Where =0,1,2,3,4, ℎ
Some trigonometric equations must be reduced to quadratic form using the identity
+ ϴ = 1.
If a trigonometric function has been stated as y = ( +). is the amplitude, period T = = . The period
is the distance (or time) that it takes for the sine or cosine curve to begin repeating again.
The phase shift is the amount that the curve is moved in a horizontal direction from its normal
position, the displacement will be to the left if the phase shift is negative, and to the right if the phase
shift is positive. Phase shift is found by equating + 0.
A markup is an amount by which a wholesale cost is increased. A retail store buys items at wholesale
prices. To cover expenses and make a profit, they sell items at higher retail prices. The extra amount
is called the markup. Mark up is a percentage of the wholesale price/cost. Final price = markup +
wholesale cost. Percentage profit = x 100. Percentage loss = 100 x .
44
Profit = selling price – buying price. Loss = Buying price – selling price.
The bank buys and sells foreign currency at the prices indicated on the question paper. The selling
price is higher than the buying price, because the bank has to make profit.
15.13 DISCOUNTS
A discount is an amount by which an original price is reduced. When an item is on sale, the store is
selling the item for less, so this is called discount. Giving discounts does not equal to selling at a loss.
The profit margin is actually reduced.
Discount is a percentage of the original price. Final price = original price – discount.
15.14 COMMISSIONS
Commission is a percentage of the amount earned as indicated in the question. Different amounts
earned could attract different commissions. The Owner or Company receives the balance after paying
commissions.
()
() = ( ) × where PMT is the payments, r = interest rate as a decimal, n
A step by step method can be used to get the Amount and interest.
APPRECIATION: Increase in value of any asset. A = P (1+) where r = appreciation rate as a decimal
and n = appreciation periods. Inflation is increase in value, i.e appreciation.
45
DEPRECIATION: Decrease in value of any asset. The above formula becomes:
A = P (1−)
Equal
installments =
.
( ×) = (−)(1+) where n is the number of installments, A is the amount per installment, C is the cash
value of the item, D is the deposit, and R is the rate as a decimal the item is compounded on.
Taxable income = Gross Income – expenses incurred solely in the performance of one’s duties.
If an employee is housed by the employer, freely or for nominal rent, then tax is levied on a salary
equal to 115% basic salary less rent paid.
After the payable tax is calculated, reliefs can be effected and other deductions.
16.10 STATISTICS I
46
2. Mode is the number that appears the most number of times, with the highest frequency.
1. Mean for grouped data (locate the mid-point for respective classes say x) ,
REPRESENTATION OF DATA
16.13PIE CHART Pie charts are made of a circle divided into sectors made of angles gotten
by x 360.
16.14HISTOGRAM
The range of possible values which can be put into each class is called the class interval. The class
boundaries for each class are the smallest and largest values that an item in that class can have.
In a Histogram:
Class boundaries mark the boundaries of the rectangular bars. Class intervals could differ. When
class interval is doubled, the frequency is halved.
The modal class in a histogram is one with the highest frequency, and has the mode.
modal class
mode
47
16.15FREQUENCY POLYGONS
Constructed when the midpoints of the bar tops of the histogram are joined with a straight
line. The frequency polygon can also be obtained by plotting frequency against the midpoints
of the classes. Frequency density = , lower class boundaries on the x –axis
against the frequency density make
the
histogram.
16.20 STATISTICS II
∑
1. When an assumed mean ‘ ’ is used ̅ = + Or ̅ where t = x -
2. For grouped data, go for the mid-point of every class say, x. where t = x – . then
The grouped data can be tabulated as x, x – , t = , f and ft. Then ∑ and ∑ are used to find the actual
mean ̅
, as ̅
For an Ogive or Cumulative frequency curve, plot cumulative frequency from the cumulative
frequency table on the vertical axis against upper class limits in each case on the horizontal axis. This
gives you an elongated S for a curve.
The Median and quartiles, and percentiles can be estimated from the ogive.
The median class interval is the class interval containing the median. This
Median = x ,where is the lower class boundary of the median class, is the
cumulative frequency above the median class, is the frequency of the median class and
is the class interval of the median class.
Lower quartile Q1 is the 25% value of the distribution. The upper quartile Q3 is the 75% value of the
distribution. The inter-quartile range is the difference between Q3 and Q1. i.e Q3 – Q1.
48
Inter-quartile range = upper quartile – lower quartile.
Semi-interquartile range = ( −)
Deciles come about as a result of dividing the distribution into 10 equal parts. Percentiles are
achieved when the distribution is divided into 100 equal parts. The values can easily be obtained from
a cumulative frequency curve.
Mean deviation is the mean of the deviations of the values from the mean. The deviations from the
mean are taken as absolute values.
2. An assumed mean can be used to determine standard deviation. The grouped data can be tabulated
as x, x – , t =
16.30 PROBABILITY
DEFINATION OF PROBABILITY
A probability is a measure of the likelihood that an event in the future will happen. It will always be a
number between 0 and 1.
A value near zero means the event is not likely to happen. A value near one means the event is likely
to happen.
The sample space of an experiment is the collection of all possible outcomes of an experiment. The
set of all possible outcomes of an experiment or action is called the sample space. An outcome table
is a useful way to show all the possible outcomes when two sample spaces are combined. Each entry
in the table shows an outcome in the combined sample space.
Throwing a die twice or throwing two dice would result into the following outcome table:
49
die 1 or first
throw
d 1 2 3 4 5 6
i
e 1 1,1 1,2 1,3 1,4 1,5 1,6
2
o
r 2 2,1 2,2 2,3 2,4 2,5 2,6
t
h
3 3,1 3,2 3,3 3,4 3,5 3,6
r
o
w 4 4,1 4,2 4,3 4,4 4,5 4,6
2
5 5,1 5,2 5,3 5,4 5,5 5,6
.
P( ) =
.
COMBINED EVENTS
Two or more simple events can occur together (or one after the other) to give combined events.
• This is where one event has no influence on the outcome of another event. Two events are
independent of each other if an occurrence in one event does not change the probability of an
occurrence in the other. • if events A and B are independent then P(A and B) = P(A)
×P(B)
• Two or more events are said to be dependent if the occurrence or non-occurrence of one of
the events affects the probabilities of occurrence of any of the others.
• The words replaced or with replacement will often give you a clue that independent events
are taking place.
Events are mutually exclusive if the occurrence of any one event means that none of the others can
occur at the same time. The events cannot happen at the same time.
50
• Possible outcomes or events are shown at the end of a branch of a tree.
• Each action is shown by a ‘stage’ in the diagram. Two actions will mean two stages.
• Write the final outcome at the end of each route along the branch.
• Write each probability on each branch of the tree. Check whether the events are independent
or not.
• Probabilities on adjacent branches must total to 1.
• The final outcome’s probability is found by multiplying together the probabilities from any
branch you go along.
• An event may involve more than one of these final outcomes. To find the probability that the
event happens, add together the probabilities of these final mutually exclusive outcomes.
• A probability tree diagram can be used to solve problems when more than two actions are
combined too.
51
17.00 VECTORS
17.10 VECTORS I
VECTOR NOTATION
EQUIVALENT VECTORS
Vectors are equivalent or equal if they have equal magnitude or size and have the same direction.
1. Vectors are about choosing alternative suitable routes as you move from a stated point to another.
These routes must be made of known vectors or vectors that can easily be found.
2. If the end point of one vector is the starting point of another vector, the two vectors add up.
⃗+⃗=⃗
If the starting points or the end points of the vectors coincide vectors subtract. Or moving against
the direction of a vector is the same as subtracting that vector.
⃗−⃗=⃗
EQUIVALENT VECTORS
-= ;
52
17.15 MULTIPLICATION OF A VECTOR BY A SCALAR
k = ⃗
= , this means ⃗ is parallel to ⃗ . This means ⃗ = k ⃗
If ⃗ = k ⃗ and the two vectors have a common point, the points that make vectors ⃗ and ⃗ are
collinear, or lie on the same line.
TRANSLATION: Every point is moved the same amount in the same direction.
Object and Image are directly congruent (one can be fitted exactly on top of another without turning
it over.)
The lines from object points to image points are all parallel.
If ⃗ = , then ⃗ is a position vector and the coordinates of A is A (,). The position vector is a vector
with initial point as (0, 0).
If ⃗ = and ⃗ = , given that ⃗ and ⃗ are position vectors, the mid- point of the of the line is given by
,
17.20 VECTORS II
The position vector of the point A(x, y) in two dimensions is . In 3 – D, the position vector of the
point B(x, y, z) is .
The column vectors in three dimensions will always take the form where a, b, and c are real numbers.
Vectors in three dimensions are handled the same way as vectors in two dimensions. The unit vectors
used in 2 –D are i and j. such the position vector becomes (+ ) where i and j are unit vectors. In
3 – D the unit vectors are
53
Vectors in 3-D are added and subtracted the same way as in 2 – D. Multiplication by a scalar is done
the same way.
Two vectors are parallel if one is a scalar multiple of the other. If the vectors have a common point,
the points involved are collinear. If PQ = kQR, PQ is parallel to QR. Because Q is common, P,Q and R
are collinear.
• If points P and Q have positions vectors p and q, the point R divides the line PQ in the ratio
m : n if and only if the position vector
OR = p+ q
• If points P and Q have positions vectors p and q, and the point R divides the line PQ in the
ratio m :- n if and only if the position vector
OR = p+ q.
18.00 TRANSFORMATIONS
54
18.10 ROTATION
Rotation is described by the centre of rotation, angle of rotation and the direction of rotation.
Anticlockwise rotation is positive rotation and Clockwise rotation is negative rotation.
To rotate an object about a centre through a given angle, the line joining each object point to the
centre of rotation is rotated through the angle of rotation to the image point.
To find the centre of rotation, join two matching points on the object and image. Draw the
perpendicular bisector of this line. Repeat this for another pair. The two perpendicular lines meet at
the centre of rotation.
To find the angle of rotation, if the centre of rotation is known as above, the angle is between two
lines joining an object point and its image point individually to the centre of rotation. A protractor is
used to measure the angle of rotation.
Rotational symmetry is the number of times an object or shape fits exactly into itself as it completes
a rotation of 3600 about a point or its axis of symmetry.
Object and image are oppositely (or indirectly) congruent (one can be fitted exactly on top of the
other after being flipped over – turned over)
The line joining a point to its image is perpendicular to the mirror line. It is bisected by the mirror
line. The perpendicular bisector of a line joining two matching points on the object and its image is
the mirror line.
N.B: SYMMETRY
18.31 SIMILARITY
Similar figures have the ratio of corresponding sides as equal, and the corresponding angles are
equal.
55
18.32 ENLARGEMENT
To enlarge and object by a stated factor, first draw a straight line from the edge to the centre of
enlargement, measure this distance. Multiply this measured length by the scale factor, to get the new
length for the image point. With the line from the centre of enlargement through the object point
produced, use the new length to locate the image point on it. Repeat this for all the other edges.
If the scale factor is positive, the image and object are on the same side of the centre of enlargement.
If the scale factor is negative, the image and object are on opposite sides of the centre of
enlargement.
18.33 LINEAR, AREA AND VOLUME SCALE FACTORS AND THEIR RELATION
.. = (..) and ..= (..). To find corresponding .. from .. first find the l.s.f. Corresponding sides can be
identified only from corresponding angles that have been matched. It’s advisable to sketch out the
figures involved separately to sort out questions on similarity and enlargement
19.00 MATRICES
A matrix is ordered as number of ROWS to number of COLUMNS e.g a matrix has m rows by n columns.
A diagonal matrix has all diagonal elements equal and all other elements are zeros. A diagonal matrix
is also called a SCALAR matrix. A square matrix has order .
56
Two matrices A and B are equal, A = B, if and only if they have the same order and each element in A
is equal to the corresponding element in B.
ADDITION AND SUBTRACTION OF MATRCES: If A and B are two matrices of the same order then,
The sum of A and B, A + B, is a matrix whose elements are the sum of the corresponding elements of
A and B.
The differences of A and B, A – B, is a matrix whose elements are obtained by subtracting elements of
B from the corresponding elements of A.
k being any real number, kA is the matrix obtained by multiplying each element of matrix A by k. If k
= - 1, we get – A.
MULTIPLICATION OF MATRICES
Consider = , to multiply a matrix A by a matrix B, take matrix A and multiply by each column in B.
Then put the columns together to give the resulting matrix.
IDENTITY MATRIX
An IDENTITY matrix is a Diagonal matrix of order nxn whose diagonal elements are all equal to 1.
MATRIX
If the determinant is zero, the matrix has no inverse. The matrix is said to be singular matrix.
Consider the set of equations , set coefficient matrix and find its inverse matrix which is
, the values of x and y are gotten by:
=
57
1. + = , Translation vector + Object vector = Image vector.
10
3. The unit matrix which is a square matrix, where I (1, 0) and J (0, 1), on the Cartesian plane
can be used
01
to find the transformation matrices for:
(b) Rotation about the origin (0,0) through 900, - 900, 1800 and -1800.
4. If the Image and Object points are known using statement in no. 2, simultaneous equations
result that can be solved to give the transformation matrix. x = . Equate corresponding
Successive transformations: If , and are transformations then means perform first, followed by and
lastly . The single transformation = .. will represent the three transformations.
The single transformation = .. will represent the three transformations, starting with Z, Y and then X.
The inverse transformation matrix will always take the Image back to the Object. =
The area scale factor, A. s. f is numerically equal to the determinant of the transformation matrix.
If the coordinates of a triangle or quadrilateral are known, their areas can be found as follows:
− −
a) Triangles: A =
− −
b) Quadrilateral:
All points not on the invariant line move in a direction perpendicular to the invariant line.
10
A stretch matrix with x – axis invariant and scale factor k is
58
0
0
A stretch matrix with y – axis invariant and scale factor k is
01
k=
The factor k can be used to locate the invariant line. k is the factor that multiplies the perpendicular
distance of the object point from the invariant line to give the perpendicular distance of the
corresponding image point from the invariant line.
If the scale factor is negative then the stretch is in the opposite direction.
y
B’B’C’ = 2 × BC and it
has
been
The following diagram shows a stretch where the invariant line is not the x or y axis.
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A’B’ = 3 × AB
All the points not on the invariant line move parallel to the invariant line – fixed line.
1
A shear with x – axis invariant has matrix
01
10
A shear with y – axis invariant has matrix
1
k=
.
If the image A’B’C’D’ is show and its object ABCD, the invariant line can be located by: (a) Join
suitably BA produced to meet B’A’ produced at P. (b) Repeat this for another pair to meet at Q. The
line PQ produced is the invariant line.
6 Describe fully the single transformation that takes ABC onto A’B’C’.
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• shear
• invariant line is the y axis
• shear factor is
8 2
8 Describe fully the single transformation that takes ABCD onto A’B’C’D’. 7
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21.00 NAVIGATIOIN
21.11 DISTANCES BETWEEN TWO POINTS ALONG GREAT CIRCLES IN NAUTICAL MILES AND IN
KILOMETRES
1. If an arc of a great circle subtends an angle of at the centre of the earth, the arc’s length is given
by ()= (60)nm
OR () = ×(2 ) km.
2. The shortest distance between two points on the earth’s surface is the distance along a great circle.
21.12 DISTANCE ALONG A SMALL CIRCLE OF LATITUDE I NAUTICAL MILES AND KILOMETRES
If the angle at the centre is at the centre of a latitude angle ϴ, then the length of the arc is given by ()
=
(60 ) OR () = ×(2 ) ( ) km. ϴ is the latitude angle and difference for the two points on the
arc.
For every 10 change in longitude there is a corresponding change in time of 4 minutes. Actually, 15 0
apart means 1 hour difference in time.
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22.01 AREA BY COUNTING TECHNIQUE
The trapezium rule for estimating the area under a curve and the x-axis:
∫ = [+( + + + + − − − − + )+ ], where n is number of strips and the width h of each strip is given by the
()= .
The Mid-ordinate rule for estimating the area under a curve and the x – axis:
∫ = () [( + + + + − − − − + )], where n is the number of strips and the width h of each strip is given by ()=
23.10 DIFFERENTIATION
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1. The gradient of a curve y = f() at the point x = a is the gradient of the tangent to the curve at x
= a.
2. is the derivative of y with respect to x. It represents the rate of change of y with respect to x.
,
3. If y = f() then = (). 4. If y = then =n 5. If y = m where m is a constant, =
1. The equation of a tangent to the curve y = f() at the point on the curve with coordinates (,) is y – b
= ()
(−)
2. The equation of the normal to the curve y = f() at the point on the curve with coordinates (,) is y – b
=
()
(−)
1. A point on the curve y = f() for which () = 0 is called a turning point ( or stationary point) of the
curve. This can be a maximum, minimum or a point of inflexion.
Curve sketching can be done using the stationary points, the x- and y- intercepts.
Distance expression is either () (), the position of the object relative to a fixed point at time .
Initial means t = 0 and at rest means v = 0. If initial conditions are given or known, the actual values
of the expressions can be determined.
Maxima and minima are applied to lengths, area and volumes. Conditions could be provided that can
lead to the formation of a function. Such a function could require optimization that can only be done
via differentiation.
23.20 INTEGRATION
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REVERSE OF DIFFERENTIATION
where ≠ −1
1. The area of the region bounded by the curve y = f(), the coordinates x = () and x = () and the
x – axis can be found be evaluating the definite integral ∫ () .
2. The area enclosed by graphs () and () is given by ∫ ()− () , where and are the x – coordinates
of the points of intersection of the two graphs.
N.B. Note that it’s good to have a sketch of the curve(s) before applying integration to get the area.
Area below the xaxis will always be negative. If in part of the area is below the x-axis, sections 5. and
6. above should be done in steps. Each area should be evaluated separately. The negative sign for the
area below the x-axis is neglected.
Distance expression () () =∫() , the position of an object relative to a fixed point at time .
If the limits are given, know or found the actual values for the expressions can be found.
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