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Chapter 2

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28 views58 pages

Chapter 2

Uploaded by

ripplec16
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The Parts of a C++ Program

// sample C++ program comment


preprocessor directive
#include <iostream>
which namespace to use
using namespace std;
beginning of function named main
int main()
{ beginning of block for main

cout << "Hello, there!"; output statement


string literal
return 0; Send 0 to operating system
} end of block for main
Special Characters
Character Name Meaning
// Double slash Beginning of a comment
# Pound sign Beginning of preprocessor
directive
<> Open/close brackets Enclose filename in #include
() Open/close Used when naming a function
parentheses
{} Open/close brace Encloses a group of statements

"" Open/close quotation Encloses string of characters


marks
; Semicolon End of a programming
statement
The cout Object
• Displays output on the computer screen

• The stream insertion operator << is used to send output to cout


e.g.
cout << "Programming is fun!";
The cout Object
• Can be used to send more than one item to cout:

cout << "Hello " << "there!";

Or:

cout << "Hello ";


cout << "there!";
The cout Object
• This produces one line of output:

cout << "Welcome to ";


cout << "KPU!";

Welcome to KPU!
The endl Manipulator
• the endl manipulator can be used to start a new line of output. This
will produce two lines of output:

cout << "Welcome to" << endl;


cout << "KPU!";
The endl Manipulator

cout << "Welcome to" << endl;


cout << "KPU!";

Welcome to
KPU!
The endl Manipulator
• You do NOT put quotation marks around endl

• The last character in endl is a lowercase L, not the number 1.

endl This is a lowercase L


The \n Escape Sequence
• You can also use the \n escape sequence to start a new line of
output. This will produce two lines of output:

cout << "Welcome to\n";


cout << "KPU!";

Notice that the \n is INSIDE


the string.
The \n Escape Sequence
cout << "Welcome to\n";
cout << "KPU!";

Welcome to
KPU!
The #include Directive
• Inserts the contents of another file into the program
• This is a preprocessor directive, not part of C++ language
• #include lines not seen by compiler
• Do not place a semicolon at end of #include line
Variables and Literals
• Variable: a storage location in memory

• Has a name and a type of data it can hold


• Must be defined before it can be used:

int item;
Variable Definition in Program 2-7

Variable Definition
Literals
• Literal: a value that is written into a program’s code.

"hello, there" (string literal)


12 (integer literal)
Integer Literal in Program 2-9

20 is an integer literal
String Literals in Program 2-9

These are string literals


Identifiers
• An identifier is a programmer-defined name for some part of a
program: for variables, functions, etc.
C++ Key Words

You cannot use any of the C++ key words as an identifier. These words
have reserved meaning.
Variable Names
• A variable name should represent the purpose of the variable. For
example:

itemsOrdered

The purpose of this variable is to hold the number of items ordered.


Identifier Rules
• The first character of an identifier must be an alphabetic character or
an underscore ( _ ),
• After the first character alphabetic characters, numbers, or
underscore characters may be used.
• Upper- and lowercase characters are distinct
Valid and Invalid Identifiers
IDENTIFIER VALID? REASON IF INVALID

totalSales Yes

total_Sales Yes

total.Sales No Cannot contain .

4thQtrSales No Cannot begin with digit

totalSale$ No Cannot contain $


Integer Data Types
Integer variables can hold whole numbers such as 12, 7, and -99.
Defining Variables
• Variables of the same type can be defined
- On separate lines:
int length;
int width;
unsigned int area;
- On the same line:
int length, width;
unsigned int area;
• Variables of different types must be in different definitions
- see the next slide
Integer Types in Program 2-10

This program has three variables:


checking, miles, and diameter
Integer Literals
• An integer literal is an integer value that is typed into a program’s
code. For example:

itemsOrdered = 15;

In this code, 15 is an integer literal.


Integer Literals in Program 2-10

Integer Literals
Integer Literals
• Integer literals are stored in memory as ints by default
• To store an integer constant in a long memory location, put ‘L’ at the end of the
number: 1234L
• To store an integer constant in a long long memory location, put ‘LL’ at the end
of the number: 324LL
• Constants that begin with ‘0’ (zero) are base 8: 075
• Constants that begin with ‘0x’ are base 16: 0x75A
The char Data Type
• Used to hold characters or very small integer values
• Usually 1 byte of memory
• Numeric value of character from the character set is stored in
memory:
For example, consider the charater ‘C’, its numeric is 67

CODE: MEMORY:
char letter; letter
letter = 'C';
67
Character Literals
• Character literals must be enclosed in single quote marks.
Example:

'A'
Character Literals in Program 2-14
Character Strings
• A series of characters in consecutive memory locations:
"Hello"
• Stored with the null terminator, \0, at the end:

• Comprised of the characters between the " "

H e l l o \0
The C++ string Class
• Special data type supports working with strings
#include <string>
• string variables can be defined in programs:
string firstName, lastName;
• values can be received with assignment operator:
firstName = "John";
lastName = "Smith";
• cout can be used to display
cout << firstName << " " << lastName;
The string class in Program 2-15
Floating-Point Data Types
• The floating-point data types are:
float
double
long double

• They can hold real numbers such as:


12.45 -3.8

• Stored in a form similar to scientific notation

• All floating-point numbers are signed


Floating-Point Data Types
Floating-Point Literals
• Can be represented in
• Fixed point (decimal) notation:
31.4159 0.0000625
• E notation:
3.14159E1 6.25e-5
• Are double by default
• Can be forced to be float (3.14159f) or long double
(0.0000625L)
Floating-Point Data Types in Program 2-16
The bool Data Type
• Represents values that are true or false
• bool data type allows small integer variables that are suitable for
holding true or false values to be created
• false is represented by 0, true by 1:
bool allDone = true;
bool finished = false;
allDone finished

1 0
Boolean Variables in Program 2-17
Determining the Size of a Data Type

• The sizeof operator gives the size of any data type or variable:

double amount;
cout << "A double is stored in "
<< sizeof(double) << "bytes\n";
cout << "Variable amount is stored in "
<< sizeof(amount)
<< "bytes\n";
Variable Assignments and Initialization

• An assignment statement uses the = operator to store a value in a


variable.

item = 12;

• The statement shown above assigns the value 12 to the item


variable.
Assignment
• The variable receiving the value must appear on the left side of the
= operator.
• This will NOT work:

// ERROR!
12 = item;
Variable Initialization
• To initialize a variable means to assign it a value when it is defined:

int length = 12;

• Can initialize some or all variables:


int length = 12, width = 5, area;
Variable Initialization in Program 2-19
Declaring Variables With the auto Key Word

• C++ 11 introduces an alternative way to define variables, using the auto key
word and an initialization value. Here is an example:
auto amount = 100; int
• The auto key word tells the compiler to determine the variable’s data type
from the initialization value.

auto interestRate= 12.0; double


auto stockCode = 'D'; char
auto customerNum = 459L; long
Scope
• The scope of a variable:
- the part of the program in which the variable can be accessed
• A variable cannot be used before it is defined
Variable Out of Scope in Program 2-20
Arithmetic Operators
• Arithmetic operators are used for performing numeric calculations
• C++ has unary, binary, and ternary operators:
• unary (1 operand) -5
• binary (2 operands) 13 - 7
• ternary (3 operands) exp1 ? exp2 : exp3
Binary Arithmetic Operators
SYMBOL OPERATION EXAMPLE VALUE OF ans

+ addition ans = 7 + 3; 10

- subtraction ans = 7 - 3; 4

* multiplication ans = 7 * 3; 21

/ division ans = 7 / 3; 2

% modulus ans = 7 % 3; 1
Arithmetic Operators in Program 2-21
A Closer Look at the / Operator
• / (division) operator performs integer division if both operands are
integers
cout << 13 / 5; // displays 2
cout << 91 / 7; // displays 13
• If either operand is floating point, the result is floating point
cout << 13 / 5.0; // displays 2.6
cout << 91.0 / 7; // displays 13.0
A Closer Look at the % Operator
• % (modulus) operator computes the remainder resulting from integer
division
cout << 13 % 5; // displays 3
• % requires integers for both operands
cout << 13 % 5.0; // error, 5.0 is not an integer
Comments
• Comments are used to document parts of the program
• Intended for persons reading the source code of the program:
• Indicate the purpose of the program
• Describe the use of variables
• Explain complex sections of code
• Are ignored by the compiler
Single-Line Comments
• Begin with // through to the end of line:
int length = 12; // length in inches
int width = 15; // width in inches
int area; // calculated area

// calculate rectangle area


area = length * width;
Multi-Line Comments
• Begin with /*, end with */
• Can span multiple lines:
/* this is a multi-line
comment
*/
• Can begin and end on the same line:
int area; /* calculated area */
Named Constants
• Named constant (constant variable)
- variable whose content cannot be changed during program execution
• Used for representing constant values with descriptive names:
const double TAX_RATE = 0.0675;
const int NUM_STUDENTS = 35;
• Often named in uppercase letters
Named Constants in Program 2-28
Programming Style
• The visual organization of the source code
• Includes the use of spaces, tabs, and blank lines
• Does not affect the syntax of the program
• Affects the readability of the source code

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