Technical_seminar_Documentation nagaraju
Technical_seminar_Documentation nagaraju
Technical_seminar_Documentation nagaraju
SEMINAR REPORT
ON
GOOGLE GLAS
Bachelor of Technology in
Submitted By
R NAGARAJU
(21R91A05M3)
Under the Guidance
Of
Mrs A PAVANI
(Assistant professor)
CERTIFICATE
This is to certify the technical seminar titled, “GOOGLE GLAS” is being submitted
by R NAGARAJU, bearing Roll no. 21R91A05M3 in partial fulfillment for the award of
The results of investigation enclosed in this report have been verified and found
satisfactory. The result embodied in this thesis have not been submitted to any other
Principal
Dr. K. Venkata MuraliMohan
Professor
TEEGALA KRISHNA REDDY ENGINEERING COLLEGE
(Sponsored by TKR Educational Society)
Approved by AICTE, Affiliated by JNTUH, Accredited by NBA & NAAC-A)
Medbowli, Meerpet, Saroornagar, Hyderabad – 500 097.
Phone: 040-24092838 Fax: +91-040-24092555
E-mail: tkrec@rediffmail.com Website: www.tkrec.ac.in
Department of Computer Science & Engineering
College code: R9
D
ECLARATION
I hereby declare that the work which is being presented in the Seminar Report, entitled
“GOOGLE GLAS” is done under the guidance of Mrs. PAVANI, Assist Professor,
College, is submitted in partial fulfillment of the requirements for the award of the Bachelor
Engineering College and the results embodied in this project have not been reproduced or
copied from any source. The results embodied in this seminar report have not been
submitted to any other University or Institute for the award of any other degree.
Submitted by
R Nagaraju(21R91A05M3)
ACKNOLEDGEMENT
We wish to express our deep sense of gratitude to our Seminar Guide A PAVANI,
Department of Computer Science, Teegala Krishna Reddy Engineering College, Meerpet, for
guiding from the inception till the completion of the seminar. We sincerely acknowledge for
giving valuable guidance, support for literature survey, critical reviews and comments for
giving the final shape of the seminar report. Words are inadequate in offering our thanks to Dr.
Science Engineering, Teegala Krishna Reddy Engineering College, Meerpet for consistent
encouragement and support for shaping our Seminar in the presentable form. Finally, we would
like to express our heartfelt thanks to all supporting staff members and friends who have been a
Submitted by
R Nagaraju(21R91A05M3)
ABSTRACT
This paper argues that Glass’s birth is not only a marketing phenomenon heralding a technical
prototype, it also argues and speculates that Glass’s popularization is an instigator for the
adoption of a new paradigm in human computer interaction, the wearable eye display. Google
Glass is deliberately framed in media as the brainchild of Google co-founder Sergey Brin.
Glass’s process of adoption operates in the context of mainstream and popular culture
discourses, such as the Batman myth, a phenomenon that warrants attention. Project Glass is a
research and development program by Google to develop an augmented reality Head Mounted
Display (HMD). The intended purpose of Project Glass products would be the hands free
displaying of information currently available to most smart phone users, and allowing for
interaction with the Internet via natural language voice commands. These glasses will have the
combined features of virtual reality and augmented reality. Google glasses are basically
wearable The emergence of Google Glass, a prototype for a transparent Heads Up Display
(HUD) worn over one eye, is significant. It is the first conceptualization of a mainstream
augmented reality wearable eye display by a large company. Computers that will use the same
Android software that powers Android smart phones and tablets. Google Glass is as futuristic a
gadget we’ve seen in recent times. A useful technology for all kinds of people including
handicapped/disabled.
CONTENT
TITLE PAGENO.
Introduction 1-8
Literature review 9
Architecture 10
Working 11
Advantages 12
Disadvantages 12
Applications 13
Future Scope 14
Conclusion 15
References 16
INTRODUCTION
Virtual reality is a term that applies to computer-simulated environments that can simulate
physical presence in places in the real world, as well as in imaginary worlds. It covers remote
communication environments which provide virtual presence of users with the concepts of tele
presence and tele xistence or a virtual artifact (VA). The simulated environment can be similar
to the real world in order to create a life like experience. Virtual reality is often used to describe
a wide variety of applications commonly associated with immersive, highly visual, 3D
environments. The development of CAD software, graphics hardware acceleration, head
mounted displays, database gloves, and miniaturization.
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose
elements are augmented by generated sensory input such as sound, video, graphics or GPS data.
It is related to a more general concept called mediated reality, in which a view of reality is
modified (possibly even diminished rather than augmented) by a computer. As a result, the
technology functions by enhancing one's current perception of reality. By contrast, virtual reality
replaces the real world with a simulated one. Augmentation is conventionally in real-time and in
semantic context with environmental elements.
Project Glass:
Project Glass is a research and development program by Google to develop an augmented reality
head- mounted display (HMD). It is part of the Google X Lab, which works on other futuristic
technologies. The intended purpose of Project Glass products would be the hands-free
displaying of information currently available to most smart phone users, and allowing for
interaction with the Internet via natural language voice commands. The functionality and
physical appearance (minimalist design of the aluminum strip with 2 nose pads) has been
compared to Steve Mann's Eye Tap, which was also referred to as "Glass" ("Eye Tap Digital
Eye Glass", i.e. uses of the word "Glass" in singular rather than plural form "Glasses"). The
operating system software used in the glass will be Google's Android.
1
OVERVIEW
As per many reports, Google is expected to start selling eyeglasses that will project information,
entertainment and, this being a Google product, advertisements onto the lenses. These glasses
will have the combined features of virtual reality and augmented reality.
The Google Glasses can use a 4G cell connection to pull in information from Google's mountain
of data and display info about the real world in augmented reality on the lens in front of your
eye. As you turn your head you'll get information about your surroundings and nearby objects
from Google Goggles, info on buildings and establishments from Google Maps, even your
friends nearby check-ins from Latitude. The company has no plans to sell ads into your newly
augmented view of the world, but will consider it if the product really catches on.
2
The glasses are not being designed to be worn constantly although Google engineers expect
some users will wear them a lot but will be more like smart phones, used when needed, with the
lenses serving as a kind of see-through computer monitor.
Google glasses are basically wearable computers that will use the same Android software that
powers Android smart phones anablets. Like smart phones and tablets, the glasses will be
equipped with GPS and motion sensors. They will also contain a camera and audio inputs and
outputs.
Several people who have seen the glasses, but who are not allowed to speak publicly about
them, said that the location information was a major feature of the glasses. Through the built-in
camera on the glasses, Google will be able to stream images to its rack computers and return
augmented reality information to the person wearing them. For instance, a person looking at a
landmark could see detailed historical information and comments about it left by friends. If
facial recognition software becomes accurate enough, the glasses could remind a wearer of when
and how he met the vaguely familiar person standing in front of him at a party. They might also
be used for virtual reality games that use the real world as the playground.
3
TECHNOLOGIES USED
Wearable Computing:
Wearable computers, also known as body-borne computers are miniature electronic devices that
are worn by the bearer under, with or on top of clothing. This class of wearable technology has
been developed for general or special purpose information technologies and media development.
Wearable computers are especially useful for applications that require more complex
computational support than just hardware coded logics.
One of the main features of a wearable computer is consistency. There is a constant interaction
between the computer and user, i.e. there is no need to turn the device on or off. Another feature
is the ability to multi-task. It is not necessary to stop what you are doing to use the device; it is
augmented into all other actions. These devices can be incorporated by the user to act like a
prosthetic. It can therefore be an extension of the user's mind and/or body.
Ambient Intelligence:
4
Ambient Intelligence (AMI) refers to electronic environments that are sensitive and responsive
to the presence of people. Ambient intelligence is electronics,
telecommunications and computing.
In an ambient intelligence world, devices work in concert to support people in carrying out their
everyday life activities, tasks and rituals in easy, natural way using information and intelligence
that is hidden in the network connecting these devices.
As these devices grow smaller, more connected and more integrated into our environment, the
technology disappears into our surroundings until only the user interface remains perceivable by
users.
5
Smart Clothing:
Smart clothing is the next generation of apparel. It is a combination of new fabric technology
and digital technology, which means that the clothing is made with new signal-transfer fabric
technology installed with digital devices. Since this smart clothing is still under development,
many problems have occurred due to the absence of the standardization of technology.
Therefore, the efficiency of technology development can be strengthened through industrial
standardization. This study consists of three phases. The first phase is selecting standardization
factors to propose a standardization road map. The second phase is to research and collect
related test evaluation methods of smart clothing. For this, we selected two categories, which are
clothing and electricity/electron properties. The third phase is establishing a standardization road
map for smart clothing. In this study, test evaluations have not yet been conducted and proved.
However, this study shows how to approach standardization. We expect that it will be valuable
for developing smart clothing technology and standardization in the future.
6
Eye Tap Technology:
An Eye Tap is a device that is worn in front of the eye that acts as a camera to record the scene
available to the eye as well as a display to superimpose a computer-generated imagery on the
original scene available to the eye. This structure allows the user's eye to operate as both a
monitor and a camera as the Eye Tap intakes the world around it and augments the image the
user sees allowing it to overlay computer-generated data over top of the normal world the user
would perceive. The Eye Tap is a hard technology to categorize under the three main headers for
wearable computing (Constancy, Augmentation, Mediation) for while it is in theory a constancy
technology in nature it also has the ability to augment and mediate the reality the user perceives.
A smart grid is an electrical grid that uses information and communications technology to gather
and act on information, such as information about the behaviors of suppliers and consumers, in
an automated fashion to improve the efficiency, reliability, economics, and sustainability of the
production and distribution of electricity.
7
4G Technology:
Android is a Linux-based operating system for mobile devices such as smart phones and tablet
computers, developed by Google in conjunction with the Open Handset Alliance. Android is
open source and Google releases the code under the Apache License. This open source code and
permissive licensing allows the software to be freely modified and distributed by device
manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large
community of developers writing applications ("apps") that extend the functionality of devices,
written primarily in a customized version of the Java programming language. In October 2012,
there were approximately 700,000 apps available for Android, and the estimated number of
applications downloaded from Google Play, Android's primary app store, was 25 billion.
8
9
LITERATURE REVIEW
Google glass is a optical head mounted display consist of the develop by Google in Google x
laboratory in the California to use the android operating system. It captures the pictures, video
interface between them in personal contact, map, and personal data. In author has come up with
a particular advantage of this technique is that it both communicates the request to the computer
and informs the conversational partner as to the wearer’s use of the machine. in author has
confronted the challenges and conclude that 4th and 5th generation digital eye glass will prove
more fruitful than other technologies as the problem of the clarification of pictures in camera,
objects out from the range of laser light are also verified. Author has came up with idea of using
digital eye with wearable computing which will facilitate author has also mentioned about the
issues that can arise due to it. Display technology Steve Mann to research the including visual
memory. In Shimpali Deshpande et al. has done survey of the technology used has done the
survey of the technologies used in Google glass. This paper includes some of sections which
explain glass technologies, working, advantages and disadvantages and last conclusion.
10
ARCHITECTURE
11
WORKING
Google Glass will communicate with other mobile phones via Wi-Fi or Bluetooth and display
contents on the video screen and respond to the voice commands of the user. The video camera
is sensible to the environment and it recognizes objects and people around. Most of the working
of the Glass depends on user’s voice commands.
Google Glass has the basic features of any computer, such as a CPU, also sensors like GPS,
speakers, microphone and battery, a tiny projector and a prism that directs the light to your
retina. All components are neatly embedded in its frame. Most of the processing will actually
take place in the cloud so that the device will be as light as possible, also a good mobile
broadband signal is essential.
12
ADVANTAGES & DISADVANTAGES
ADVANTAGES:
A spectacle based computer to reside directly on your eyes rather than in your pouch or
pocket.
DISADVANTAGES:
Can be easily broken or damaged. Though Google wants these glasses to be as modest as
achievable, they seem to be extremely breakable. Users will have a tough time taking
care of it.
These glasses show the retrieved data in front of users eyes so it will be a tough
experience for them since they will focus on that data and will eventually miss the
surroundings that may lead to accidents while driving.
The resource for running these glasses is still unknown. Will there be a battery or it will
run using solar energy?
13
APPLICATIONS
With Google Glass you'll be able to record hands free, just like taking snapshots ,
recording works in an exceedingly similar method by telling glass to record the activity
you’re engaged or starting at. what’s even additional wonderful is that the ability to share
what you’re seeing on a Google resort lives?
If you are lost Google glass can come back to your rescue .Glass give directions to your
destination from wherever you’re.
14
FUTURE SCOPE
Google Glass is as futuristic a gadget we've seen in recent times. It's limited in scope right now,
but the future, Google believes, is bright and the device itself is "incredibly compelling".
Google is trying their hardest to push the Project Glass through the FCC this year. Reports show
that Google is trying to get the approval by the FCC this year but there are already several
hundred glasses made for testing internally.
15
CONCLUSION
Google glasses are basically wearable computers that use the evolving familiar technologies that
brings the sophistication and ease of communication and information access even for the
physically challenged class of people those literally could not use general way of
palmtops and mobiles.
16
REFERENCES
[2] Narmatha s.pathkar ,Neha s.Joshi ,Int J of Application or Innovation in Engineering and
Management (IJAIEM)
[4] http://www.google.com/glass/start/
[8] http://en.wikipedia.org/wiki/Google_Glass
[9] http://en.wikipedia.org/wiki/ 4G
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