JOTL Scenario Book
JOTL Scenario Book
... "''
With the foul nest cleansed of those wretched Apparently, in exchange for supplying fresh
creatures, you take your time searching corpses, Roland would pay the Vermlings in
every nook. Surely, the city guard will want gold. And judging by the amount here, the
to know about this-it can't be safe to have Vermlings managed to kill quite a few people
Vermlings tunneling through the walls. It's before you put an end to it.
hard enough to fend off their raids as it is.
It's the best lead you have, so it's time to ferret TIP: Monsters in this bottom
Eventually, you do manage to find an out this Roland character. After resting at the room are not set up at the
start of the scenario. They
unexpectedly large amount of gold under Sleeping Lion, of course
will only get set up once a
some rotten wooden boards. Sifting through character opens the door.
the treasure, you also find a strange note. In Remember, they will still get
crude scratching, it details some business to act in the same round the
arrangement between the Vermlings and 25 gold each door is opened, though!
someone by the name of Roland. Item shop opens (Items 01-13)
New Location: The Black Ship 3 (OS)
TIP: Traps cause any figure
who enters its hex to suffer
3 damage, then the trap is
removed from the map.
Moments later, you hear the scuffling of feet From the rifts emerge creatures of pure "The nexus needs only a little more energy! "
and hissed whispers coming from in front of chaos, their movements a nightmarish Aurry yells a robed man, looking to you in a panic.
you: "The ritual has been interrupted! We will of claws, wings, and tendrils. One of them "We'll just have to take yours! "
finish it at the nexus, but- " There is a brief grabs the screaming summoner and forces
pause and then cursing. "They approach! him into a gaping maw in the demon's chest.
Quickly, stall them while we complete the There is a wet crunch, and the man's head
preparations." disappears. The Blood Tumor starts the scenario with
Cx4 damage. Any time any figure other than
The echo of footfalls starts to recede before The creatures then turn their attention to the Blood Tumor suffers damage, the Blood
another voice emerges from the darkness: you. They fan out, eying you maliciously Tumor heals that amount of damage. 1f the
"But, how? 1 cannot hold them off myself! " while one finishes its meal. Blood Tumor is ever at its maximum hit point
value, the scenario is lost.
"Open a rift!" the first voice yells, now much
farther away. "They must be stopped! "
4 1
10 11
Scenario Hey
Your day starts out mundane enough, The objectives are growths. Each one
delivering a bloody piece of the tumor to (1+L)xC hit points.
some stodgy researchers at the University.
You walk through the halls, getting all
manner of confused and dirty looks, until you
arrive at the door of one Professor Haltrip,
foremost researcher of organic alchemy, or Your weapon and face are covered in streaks
so you were told by the front desk. of black and red-the various viscera of a
number of creatures you never imagined you
"Do come in! " You hear a small, gruff voice on would have to fight before today. Your left
the other side of the door. Inside, you find an eye twitches a little.
old Quatryl, made even smaller by a hunched
back. He is rooting around his messy office, "Well, then," you hear a familiar gruff voice
looking for something. When he sees you, a behind you, "this is quite the mess, and the
look of disgust crosses his face, but once you loss of my students is a horrible tragedy..."
produce the tumor piece, his eyes go wide Haltrip trails off. staring into nowhere with
with amazement. a forlorn look, until his eyes pass down to
his hands. In them is a Aat, smooth
You explain the whole situation- the covered in a sticky, green film.
disappearances, the Vermlings, the black
sludge, the earthquakes, and the tumor. "But not all is bad news," he mutters. "Based
You explain that there are other tumors out on our tests, and the violent reaction the
there, used in some nefarious, unknown plot, tumor had to that last one especially, I was
and then the professor sits silently in thought able to develop a method for sensing when
for an uncomfortably long amount of time. this particular type of organic matter is
near." He hefts the stone in his hand . "That is
"Well, then," he finally starts, "we' ll need to what the green glow is."
get this to my lab with all haste. There, we
should be able to run some tests to figure He gives you each a slimy stone of your
out what it is composed of-its various own , and you spend the next several hours
signature alchemical compositions. Once we splitting up and scouring the streets of the
know that, then maybe we can come up with city, trying to locate more of the growths.
some way to track the others down." ln the end, you pinpoint two locations: an
abandoned set of buildings in the Sinking
You hand the tumor off to him, and then , Market and a warehouse down at the Old
because you have no other leads, you wait in Docks.
his office for what feels like hours, staring at
his disorganized assortment of books, papers, With any luck, Roland is holed up in one of
and dirty bottles of foul-smelling liquid . these places, and you can put an end to all
of this.
Then, very suddenly, your boring day
becomes a lot more interesting. Haltrip .'"
bursts back into his office, his face spattered
with blood. "Something has gone horribly ../ each
wrong in the lab!" he screams at you and New Locations:
then races down the hall much faster than
Sunken Tumor
you would have thought possible. You follow,
and he points you to a room overgrown with Hidden Tumor
bloody growths, several dead lab assistants,
and a swarm of rats which the growths must
have morphed into monstrosities.
2
1 Scenario Key
Goal Kill the Blood Tumor
1 ffiap Layout
18 19
7
comes off its builder. He is a few branches rickety wooden platform. Quivering black
short of a tree, ranting about some nebulous masses of ooze greet you, along with some
Anyone who builds more than a muddy tent impending doom and his desire to, "weed out particularly nasty-looking explosive devices.
out along the Hook Coast has to be crazy. those unworthy to be called heroes."
The area, outside the walls of Gloomhaven,
is under constant threat of Vermling raids. You've never had much desire to be a hero
When you arrive at the "gauntlet", there is yourself, but he is offering an enticing 10 gold Any time a trap in this room is sprung, it
certainly no mistaking the air of madness that to anyone who can make their way through affects all figures in its hex and all adjacent
his pets and contraptions, so you put your hexes.
apprehensions aside and set up onto the
The sound of explosions still reverberates in You enter the final part of the platform, You slay the last of the creatures and step
your skull as you make your way through a imagining what could possibly be worse than off the platform, looking for the old man.
half-destroyed wooden gate onto the next what you've already experienced. And then, Instead, you only find a note with vaguely
platform. Here, you are met with an entirely you see the chaos demons. familiar handwriting.
new kind of madness. Golems of stone stare
at you with dead eyes, while, from your You stand stunned for a moment. Why are "Alas, you have bested the traps that have
left, rusted iron nozzles spew out clouds there demons here? Just who is this crazed supplied me with so many mercenary corpses
of noxious gas that slowly drift across the hermit that built this thing? You shake your in the past. 1 suppose it is time to move on.
narrow scaffolding. head and steel yourself to overcome these You are worthy opponents-no doubt why
hideous creatures. You also note there is you were able to destroy my experiments-
machinery attached to the traps in the room, but you are still doomed, just like the rest of
and they seem to be moving toward you. the city. 1 encourage you to simply sit back
At the end of each round, all traps initially That should be fun, as well. and enjoy the mayhem. -Roland"
set up in this room simultaneously move one
hex downward, or if any of them are at the You sigh with annoyance. Perhaps it was
bottom of the map, then they are placed at wishful thinking to think this business was
the top hex in the same column. lf any trap At the end of each round, all traps initially set behind you. Plus, the bastard didn't even pay
enters the hex of a figure, that figure springs up in this room move one hex closer to the you.
the trap. nearest character. lf any trap enters the same
hex as a figure, that figure springs the trap.
t map Layout 1 Scenario Key
11 ,~ Defiled Sewers (021
·~ .
All characters must escape
You light torches as you stand before a If any character becomes exhausted, the You pull on the lever and hear a great rush
sewer entrance in the Sinking Market, half scenario is lost. of water behind you . Looking back, you see
submerged in some foul liquid. If there is the main tunnel that was blocked off is now
anything worse than the Sinking Market, it is open, and a torrent of water trapped behind
the sewer beneath the it- a breeding ground the gate is free, overflowing the river. A way
for Vermlings, snakes, and other unsavory It seems you'll need to head upstream forward has opened. You'll just have to fight
things. And it just smells really bad. through this main tunnel, but the way is against the current to get there.
blocked by a huge iron sluice gate. Seeing no
You think for a moment how you could have other way through this awful place than the
gone to the Traveler's District, the nicest area old door on the opposite side of the sewage
of the city. But no, you had to come here, river, you push it open and hope for the best.
Spawn one Giant Viper at each
because you can't think of a more fitting What you get instead is a nest of Vermlings.
These are all normal for two characters,
location to find those wretched blood cultists. Beyond the group, near a tunnel in the wall,
normal at and elite at for three
sits a rusty lever. characters, or all elite for four characters.
And so, you hold your nose and make your
way in. It doesn't take long to find a whole From now on, at the end of each round, the
mess of unpleasantness- a nest of snakes current will force all figures in the central
and black sludge blocks the passage. When any chara ter ends their turn on the room to simultaneously move one hex
lever I read downward.
tmap Layout
Any character can now escape by s ending 1
movement point when on any exit 1 When
a character escapes, they are removed from
the map and have no effect on the rest of the
scenario. When all characters escape, the
The Traveler's District, where the wealthiest The objectives are pillars. Each one has tmap Layout
merchants of the city live in their giant (1+L)xC hit points, and each time after they
~
estates, is certainly the nicest part of are attacked, the attacker suffers (L/2)+1
Gloomhaven. You are skeptical that an area (rounded up) damage. When either of the left
policed so heavily by the city guard would two pillars e destroyed, spawn one Living
be a breeding ground for cultists, but, as Corpse at (normal for two characters,
the captain said, the guards rarely patrol the elite for three or four characters). When
sewers, so it's possible something untoward either of the right two pillars ar destroyed,
is happening down there. (normal
Scenario Key
spawn one Living Corpse at
for two or three characters, elite for four
When you enter, you are surprised at how chara ers). When all pillars are destroyed,
immaculate the tunnels are. Something is off. read
Sewers shouldn't be this clean, and you feel
a strange energy emanating from the pillars
in this room. Looking closely by torchlight,
you see small circular runes scribed all over
them. Some trickery is definitely at work, and
the only thing you can think to do is smash
the pillars and uncover what is really going
on.
As the last of the pillars falls, the far wall The purple mist dissipates, and with it, any Flea-Bitten Shawl (Item 28
Aickers in and out of sight, and two archways illusion of a pristine sewer. The rich produce Closed Location: Defiled Sewers 11
suddenly appear, leading into a darkness waste just like anyone else.
New Locations:
beyond. A strong smell of death reaches your
nostrils, and a strange purple mist creeps lt was all an illusion-even the horrific
at the edge of your vision and more strange corpses and spirits. You raise your torch to
energy emanates beyond. get a better view of your new surroundings
and notice a new passageway deeper into the
bowels of this place. Perhaps this is what was
being concealed by this whole mess. You step
Open the Supplemental Scenario Book to into the passage, intent on finding out what
p.10, attach it to this spread as the Map Layout the cult is up to now.
on that page shows. Place an activation token
on each hex These are now open doors Before too long, you come across a simple
between the room on this page and the two ladder back up to the surface, but it seems to
separate rooms in the supplemental book. lead directly into one of the estates. Whether
the resident is involved in all this madness,
The new objectives are more pillars. Each you can't help but note the opportunity to
one has (3+L)xC hit points, and any time sneak into some fancy house and get a little
they are attacked, the attacker suffers (L/2)+1 bit richer.
(rounded up) damage. When all pillars are
destroyed, the scenario is complete.
tmap Layout
~
...............
0
1 scenario Key ma la out
~
.··G;r
1 ffiap Layout
"So, the great Jaws of the Lion come once and we have already poured His gift into
again to ruin my work," a voice echoes the water supply. It is too late. Before long,
through the dark tunnels of the sewer. It
is the voice of that crazed hermit from the
everyone in the city will be a slave to the 30 31
Blood God, and then you can sit back and
Hook Coast-the voice of Roland-and it watch the mayhem!"
drips with venom. "If only you realized how j 12
futile your efforts were. In fact, not just You roar and charge forward, straight into 1 Scenario Key
futile but helpful. an alcove with a robed man hunched in front
of an alchemy table. His vials bubble over
"We did not even realize what glorious gift with a black liquid that splashes onto the
our god had given us until that incident at stone floor, running in little rivulets under
the University. To think that the corruption a door behind him. This is not Roland, but
we cultivated could, under the right you figure you should kill him all the same.
conditions, spread so rapidly, infecting new
hosts and warping them into His image."
Haltrip passes the black vial along to a "On to phase three!" Haltrip yells. "We got a
new assistant, then directs you into a small lot of good data on the last one, so, with any
laboratory. After you enter, he closes and luck. this next test will conclude the study!"
locks the door from the other side. "Not to
worry, the tests will be over before you know
it. Let's begin with the flrst phase."
EE]
····[;]····
..·.11 ~ Rea Twili9fiti(~Wil(t~U~'rnI
lfJlfil.·:1fH: . ·
·!1
ll1~ff i ·/ .·~ .• ;
~
...............
tmap Layout
19 .'x? .•Den of Tftieoes (As)
....---.
all nests and loot all treasure tiles
t map Layout
~
Any Vermling nest within the city can be
problematic, and the possibility that these
Vermlings may be consorting with those
red-robed madmen or infected by their
experiments, well, it's probably best just to
exterminate the lot of them. 11
You move past the old rusted lever, through
the dug-out tunnel, into an older network of
sewer passageways. You don't have to go that
far before you find the savage little creatures,
their fur matted with oozing growths. They
scream and wave their crude weapons at you.
This place needs to be destroyed, but maybe
you can find more information on the cult as
well.
Scenario Key tmopLoyout ~
<> .•ff gents of Chaos (c9J
..21-.>-
collection of small warehouses deep into the
district. As you approach, a strange feeling
"Demons," they say. Judging by what washes over you. Something is definitely not This storeroom is deathly quiet, but the
you've seen recently, you certainly wouldn't right, and you can feel it in the air. There is terrible feeling only intensifies. Something is
discount it. There has just been one thing a palpable malice that permeates everything hiding in here, and you'll figure out what it is,
after another with this city recently, so why and claws at the back of your mind. lt takes even if you have to destroy everything.
should the New Docks be any different? everything you have to not simply flee the
scene and never look back. Instead, you draw
You follow the directions of the merchant to a your weapon and get to work.
Each objective has (2xC) -l hit points. When
objective is destroyed, all figures adjacent to
it suffer l damage. After all objectives are
destroyed, spawn one Chaos Demon in
any hex in which the last objective
was destroyed. This Chaos Demon
is normal for two characters or
elite for three or four characters.
144 11 45 1
You arrive at Gloomhav en Square for
the competiti on and see the entire
area has been converted into a huge
arena with stadium seating around the
outside. The Hatchet moves over to
the contestan ts' area while the rest of
you head up into the seats to watch the
spectacle.
tmap Layout
46 47
1 11 1
...............
------------------~----------~---------------~
You arrive at the s utheastern edge of the
Void to find a mas ive storm raging inside.
Great gusts of wi d b l w the black sand up
into grating torrents.
The Oemolitionist jus t can't say "no" to a good The objectives are pillars. Each one has L+C There is a long groan followed by a sharp
demo job. There's no greate r feeling than hit points. At the end of the round when all crack. The roof buckles, and then the whole
that which comes from breaking everything pillars in a room have been destroyed, that thing comes crashing down all at once,
in sight. room and adjoining door are also destroyed, kicking up a huge cloud of dust and lots of
meaning those hexes can no longer be entered terribly violent sounds.
You gear yourself up and head over to the in any way. All characters in the destroyed
derelict building slated for destruction. The room or door suffer 10 damage and, if not You are blinded and deafened for a brief
building has been abandoned for a while, plus exhausted, escape the wreckage, being placed moment, but as the dust clears, you see the
there's the whole "curse" thing, so you're not in the closest empty hex of a non-destroyed job well done in front of you. The building
sure what to expect when you walk inside. room . All other figures in the destroyed room is destroyed, and any sort of haunting has
You feel the presence of some lingering or door are killed. All Living Spirits cannot be dissipated. The Oemolitionist reports back
spirits, but they're not going to stop you damaged in any way and can only be killed to the foreman and then uses the earnings to
from getting to work. when a room or door is destroyed. build themselves a fancy new pair of boots.