MICRO ASSSG1
MICRO ASSSG1
MICRO ASSSG1
INSTITUTE OF TECHNOLOGY
Group assignment microprocessor and assembly language
Group name id
1.Emebet getachew..............................................
3.
4.
5.
Submitted to
Mr.kaledawit Esmelealem
## 1. Introduction
This project explores the functionality of the Flags Register in x86 assembly language. The Flags Register
is a crucial component of the CPU, reflecting the outcome of arithmetic and logical operations. We will
analyze how different flags within this register, such as Carry, Overflow, Sign, Zero, and Parity flags, are
affected by instructions like `ADD`, `SUB`, `MUL`, and `DIV `, cmp, inc, dec, and, or, neg, mov
## 2. Application Area
* Conditional Program Flow: Flags determine jumps and branches based on comparison results.
* Error Detection: Overflow and Carry flags help identify potential data truncation issues.
* Parity Checking: The Parity flag is used in data transmission to ensure data integrity.
|---|---|---|
| CF (Carry Flag) | 0 | Set if an arithmetic operation results in a carry or borrow from the most significant
bit. |
| PF (Parity Flag) | 2 | Set if the result of an operation has an even number of 1 bits. |
| AF (Auxiliary Carry Flag) | 4 | Used for BCD arithmetic (not covered in this lab).|
| ZF (Zero Flag) | 6 | Set if the result of an operation is zero. |
The Flags Register, in conjunction with various x86 instructions, plays a vital role in program control,
error detection, and data manipulation. Let's examine how different instruction groups affect the flags.
ADD AX, 3
* Explanation: The ADD instruction adds two operands. The Carry Flag (CF) is set if there is a carry-out
from the most significant bit. The Zero Flag (ZF) is set if the result is zero. The Sign Flag (SF) is set if the
result is negative.
• SUB (Subtraction):
* Code:
MOV AX, 2
SUB AX, 5
* Explanation: The SUB instruction subtracts the second operand from the first. The Carry Flag (CF) is set
if a borrow is required during the subtraction. The Zero and Sign Flags work as described for ADD.
• INC (Increment):
* Code:
INC AL
* Explanation: The INC instruction increments the operand by 1. It affects the Carry Flag if the increment
results in an overflow.
• DEC (Decrement):
* Code:
MOV AL, 1
DEC AL
* Explanation: The DEC instruction decrements the operand by 1. It affects the Carry Flag if a borrow is
required.
• MUL (Multiplication):
* Code:
MOV AX, 5
MUL AX ; Result in AX
* Explanation: The MUL instruction multiplies two operands. For byte multiplication, the result is stored
in AL. For word multiplication, the result is stored in AX. The Carry Flag is set if an overflow occurs. The
Zero and Sign Flags are also affected.
• DIV (Division):
* Code:
MOV AX, 15
MOV BX, 5
* Explanation: The DIV instruction divides the first operand (dividend) by the second (divisor). The result
is stored in AL for byte division and AX for word division. The remainder is stored in AH (byte) or DX
(word).
* Code:
* Explanation: The AND instruction performs a bitwise AND operation between two operands. It affects
the Carry Flag, Zero Flag, and Parity Flag based on the result.
• OR (Bitwise OR):
* Code:
OR AL, 11000111B
* Explanation: The OR instruction performs a bitwise OR operation between two operands. It affects the
flags similarly to the AND instruction.
* Explanation: The XOR instruction performs a bitwise exclusive OR operation. It affects the flags in a
similar manner to the AND and OR instructions.
* Code:
NOT AL
* Explanation: The NOT instruction inverts the bits of the operand. It affects the Parity Flag, Zero Flag,
and Sign Flag based on the result.
* Code:
* Explanation: The MOV instruction simply copies data from one location to another. It doesn't affect
any of the flags.
* Code:
PUSH AX
* Explanation: PUSH and POP instructions interact with the stack, but they do not directly affect any
flags.
• CMP (Compare):
* Code:
MOV AX, 5
CMP AX, 3
* Explanation: The CMP instruction compares two operands but does not actually change their values. It
sets the flags based on the comparison result.
* Code:
JMP LABEL
* Explanation: The JMP instruction jumps to a specified label without affecting any flags.
* Code:
CMP AX, 5
JZ LABEL
; ...
* Explanation: The JZ (Jump if Zero) or JE (Jump if Equal) instruction jumps to a specific label if the Zero
Flag is set (ZF = 1).
* Code:
CMP AX, 5
JNZ LABEL
; ...
* Explanation: The JNZ (Jump if Not Zero) or JNE (Jump if Not Equal) instruction jumps to a specific label
if the Zero Flag is cleared (ZF = 0).
• Conditional Jumps:
* The JG (Jump if Greater), JL (Jump if Less), JGE (Jump if Greater or Equal), JLE (Jump if Less or Equal),
JA (Jump if Above), JB (Jump if Below), JAE (Jump if Above or Equal), JBE (Jump if Below or Equal)
instructions are also used for conditional program flow. They use various combinations of flags to
determine the jump condition.
1. Load Your Code: Load the assembly code you wrote into EMU8086.
2. Set a Breakpoint: Click on the line number in the code editor where you want to pause execution.
3. Run the Program: Press F5 to start the program. It will pause at the breakpoint.
4. View Flags: The "Flags" window in EMU8086 will show the current state of the flags.
5. Step Through: Use the "Step Into" (F11) or "Step Over" (F10) commands to move to the next
instruction. Observe how the flags change as you step through the code.
IN_RANGE:
LOOP_START:
;…
Flags, those tiny bits tucked away in the processor's status register, are often overlooked yet play a
crucial role in the functionality and efficiency of x86 processors. They provide vital information about the
results of operations, influencing the flow of execution and allowing for sophisticated program logic.
This report delves deeper into the world of flags, showcasing their versatility and demonstrating their
importance in various scenarios.
a) Memory Addressing
Flags can significantly enhance the efficiency of memory access operations. Consider the following
example in assembly language:
Here, the MOV instruction uses register indirect addressing with an offset provided by the SI register. If
the instruction results in a zero value being moved into AX, the Zero Flag (ZF) will be set. The subsequent
JNZ instruction checks the ZF and jumps to NextInstruction if the flag is not set, meaning the moved
value was not zero. This demonstrates how flags can be combined with addressing modes to create
conditional logic and optimize data access.
Flags are crucial for passing information between procedures and handling errors within subroutines.
Let's consider a simple subroutine that calculates the factorial of a number:
Factorial PROC
PUSH BP ; Preserve BP
MOV AX, [BP+6] ; Get the input number from the stack
CMP AX, 1 ; Compare with 1
DEC AX ; Decrement AX
FactorialDone:
POP BP ; Restore BP
Factorial ENDP
This code uses the Carry Flag (CF) to indicate potential overflows during multiplication. If CF is set, it
signals that the factorial calculation may have exceeded the limits of the register, requiring additional
error handling. Moreover, the Zero Flag (ZF) can be used within the FactorialDone label to indicate if the
input value was zero, allowing for specific handling.
c) Interrupts
Interrupts are events that disrupt the normal flow of program execution. Flags play a crucial role in
managing and handling these interrupts. The Interrupt Flag (IF) determines whether interrupts are
enabled or disabled. When an interrupt occurs, the processor saves the current program state, including
the values of various flags, and jumps to the appropriate interrupt handler routine. Upon returning from
the handler, the saved flags are restored, ensuring the program execution continues seamlessly.
d) Input/Output Operations
Flags are essential for efficient input/output operations. The Status Flag (SF) in the AH register is used by
the INT 21h function for input/output operations in MS-DOS. For instance, when reading data from a
port, the SF is set to indicate if the data is ready. This allows the program to check the flag and wait until
the data is available before processing it, ensuring smooth input operations.
The x86 architecture has undergone significant evolution since its inception. The flag system has also
evolved, adding new flags and enhancing the functionality of existing ones. Early x86 processors had a
limited set of flags, primarily focused on basic arithmetic operations. As the architecture progressed,
new flags were introduced to handle more complex operations, such as floating-point calculations,
memory protection, and multitasking.
a) Early x86: The original 8086 processor had a basic flag set, including the Carry Flag (CF), Parity Flag
(PF), Auxiliary Carry Flag (AF), Zero Flag (ZF), Sign Flag (SF), and Overflow Flag (OF).
b) Later x86: As x86 evolved to the 80386 and beyond, the flag system expanded with additions like the
Direction Flag (DF), Interrupt Flag (IF), Trap Flag (TF), and the I/O Privilege Flag (IOPL). These additions
facilitated more complex tasks, including memory management, multitasking, and advanced
input/output operations.
c) Modern x86: Today, x86 processors utilize a comprehensive set of flags, including those associated
with floating-point operations (FP), SSE instructions, and other advanced functionalities.
• Embedded Systems: Flags are used extensively in embedded systems to manage hardware interrupts,
handle communication protocols, and control peripheral devices.
• Graphics Programming: Flags are crucial for rendering algorithms, managing graphics buffers, and
handling graphics pipeline operations.
• Operating Systems: Flags are critical for handling interrupts, managing memory, and implementing
security mechanisms.
ARM processors also use flags, but their implementation differs from x86. The ARM architecture uses a
Program Status Register (PSR) which contains multiple condition code flags, such as the Negative Flag
(N), Zero Flag (Z), Carry Flag (C), and Overflow Flag (V). These flags are used for conditional execution
and branch instructions. While the functionality of the flags is similar, their organization and usage are
different between the two architectures.
MOV AX, 10
MOV BX, 0
JNZ DivideDone
DivideDone:
; ...
2) Implementing a Conditional Loop using Flags:
MOV CX, 10
LoopStart:
; ...
DEC CX
JNZ LoopStart
b) Performance Analysis:
In performance-critical applications, using flags effectively can significantly improve efficiency. For
instance, using conditional jump instructions (like JNZ or JZ) based on flag values often outperforms
equivalent code implementations using multiple comparisons and branches.
c) Error Handling:
Flags are vital for implementing robust error handling mechanisms. By checking the status flags after
each operation, programs can identify potential errors like overflows, division by zero, or invalid
memory access. This allows the program to take appropriate corrective measures, preventing crashes
and ensuring data integrity.
.MODEL SMALL
.STACK 100H
.DATA
NUM1 DW 5
NUM2 DW 7
.CODE
MAIN PROC
MOV BL, 4H
ADD BL, 7FH ; OF=1 (Result is 83H, exceeds the maximum for signed byte)
MOV AL, 2
MOV AX, 2
MOV AL, 3
ADD AL, 7 ; PF=1 (Result is 10D (1010B), even number of 1s)
; Multiplication Example
MOV AX, 5
; Division Example
JMP SKIP
GREATER:
SKIP:
INT 21H
MAIN ENDP
END MAIN
; Cmp instruction
; Inc instruction
inc dl
; Dec instruction
dec al
; And instruction
; Or instruction
or cl, [num2]
; Neg instruction
neg dl
; Mov instruction
Code Breakdown:
- .MODEL SMALL: This line specifies the memory model for the program, using the small memory
model, limiting code and data segments to 64KB.
- .STACK 100H: This line reserves 100H (256 decimal) bytes of memory for the stack, where local
variables and function calls are managed.
2. Data Definitions:
- .DATA: This section defines variables, constants, and strings for the program.
- NUM1 DW 5: Declares a variable named NUM1 of type DW (Double Word) and assigns it the value 5.
- NUM2 DW 7: Declares a variable named NUM2 of type DW and assigns it the value 7.
3. Code Segment:
4. MAIN PROC:
- MOV AL, 0FFH: Loads the value 0FFH (255 decimal) into the AL register.
- ADD AL, 4: Adds the value 4 to AL. This operation sets the Carry Flag (CF) to 1 because the result
overflows the 8-bit register.
- MOV BL, 4H: Loads the value 4H (4 decimal) into the BL register.
- ADD BL, 7FH: Adds the value 7FH (127 decimal) to BL. This operation sets the Overflow Flag (OF) to 1
because the signed result (83H) exceeds the maximum value for a signed byte.
- SUB AL, 5: Subtracts 5 from AL. This operation sets the Sign Flag (SF) to 1 because the result (-3) is
negative.
- SUB AX, 2: Subtracts 2 from AX. This operation sets the Zero Flag (ZF) to 1 because the result (0) is
zero.
- ADD AL, 7: Adds 7 to AL. This operation sets the Parity Flag (PF) to 1 because the result (10D) has an
even number of 1s in its binary representation (1010B).
* Multiplication Example:
- CMP AX, 5: Compares AX with 5. This sets ZF=1 and PF=1 because the result of the comparison is 0.
* Division Example:
- DIV BH: Divides AL (dividend) by BH (divisor). The result is stored in AL (quotient = 3) and the
remainder in AH (remainder = 1).
- JG GREATER: Jumps to the label GREATER if the result of the comparison indicates AX is greater than
NUM2.
- MOV DX, NUM2: If the jump is not taken, NUM2 is moved to DX.
- GREATER:: This label is jumped to if AX is greater than NUM2, and NUM1 is moved to DX.
- SKIP:: This label is reached unconditionally to continue the rest of the program.
* Program Exit:
- MOV AH, 4CH: Loads the exit program function code in nto
AH
INT 21H
5.
MAIN ENDP
:
MAIN
procedure.
6.
END MAIN
In addition
+---------------------------------+
+---------------------------------+
| ... | ... |
| ... | ... |
| ... | ... |
+---------------------------------+
| Registers | Values |
+---------------------------------+
| AX | 0005 |
| BX | ???? |
| CX | ???? |
| DX | ???? |
| ... | ... |
| AL | 00 |
| BL | ?? |
| AH | 00 |
| BH | 02 |
| ... | ... |
+---------------------------------+
| Flags | State |
+---------------------------------+
| CF | 1 |
| PF | 1 |
| AF | ? |
| ZF | 1 |
| SF | ? |
| ... | ... |
+---------------------------------+
| Output: |
+---------------------------------+
Explanation:
* Overflow Flag: Demonstrated by adding `4H` and `7FH`, exceeding the maximum signed byte value.
* Sign, Zero, and Parity Flags: Explained with simple addition and subtraction operations.
* Multiplication and Division: Examples provided, but flag effects not directly relevant.
* Conditional Branching: A snippet showing how the `CMP` instruction sets flags, enabling the `JG`
(Jump if Greater) instruction to control program flow.
## 5. Conclus
Flags are a cornerstone of the x86 architecture, providing a mechanism for tracking operation results,
controlling program flow, and implementing sophisticated logic. Understanding their functionality is
crucial for optimizing code, writing efficient and robust programs, and developing sophisticated
applications. From simple arithmetic operations to complex interrupt handling and input/output
operations, flags play a crucial role in the efficient and reliable execution of programs on x86 processors
This project has provided a practical understanding of the Flags Register in x86 assembly. We examined
how various arithmetic and logical operations influence specific flags, highlighting their significance in
conditional execution, error checking, and data integrity. A deep understanding of the Flags Register is
essential for any programmer working with low-level programming or reverse engineering.