Monk+-+Way+of+Predation

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Monastic Tradition

Way of Predation
The discipline and focus of monastic practice can be bent to
many ends, not all of them noble. Monks of the Way of Blood Hunt
Predation believe in their innate superiority, and claim power At 3rd level, your senses sharpen, and you gain some of the
is its own reward and its own justification. Some are direct, vampire's strength and cunning. You gain darkvision out to 60
sworn servants of powerful vampires. Other orders may feet; if you already have darkvision, its range increases by 30
revere long-destroyed vampire sires. And some Way of feet. In addition, you gain proficiency in your choice of
Predation monks may simply find the vampire's ethos Athletics, Acrobatics or Survival. You can then choose one of
admirable - a belief that all creatures exist as prey to serve the three skills above with which you are proficient to gain
the strong. Way of Predation monks meditate on the secrets expertise in, doubling your proficiency bonus for any ability
of vampirism, seeking to harness the power of vampirism check you make that uses the chosen proficiency.
while avoiding its curse. Bloodthirsty Strike
Way of Predation monks may come from any background, Also at 3rd level, your blows are able to sap the life from your
but they are rarely good-aligned. At best they will be enemies. When you damage an enemy of CR 1/4 or higher
antiheroes, monsters who yet find themselves serving a
righteous cause. At worst, they are loyal servants of evil or with an unarmed strike, you may expend 1 ki point to gain
ravening killers. temporary hit points equal to the number rolled on your
Martial Arts die. If you are below half your maximum hit
Way of Predation Features points, you regain this amount as hit points instead of gaining
Monk Level Feature temporary hit points.
If you are within 5 feet of a humanoid when it dies, you
3rd Blood Hunt, Bloodthirsty Strike may use your reaction to leech their life force and regain 1 ki
6th Monstrous Might point. You may use this ability a number of times equal to
11th Sapping Spirits
your proficiency bonus, regaining all uses after a long rest.
17th Unrivaled Predator

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Monstrous Might Unrivaled Predator
At 6th level, your unnatural power grows. Once per turn when At 17th level, your mastery of the hunt is unrivaled, and
you sap life from a creature using your Bloodthirsty Strike, nothing can keep you from your prey. After drawing health
you may choose one of the following benefits: from an enemy using your Bloodthirsty Strike or Sapping
Spirits, you can tap into your predatory instincts. For 1
You gain advantage on your next Strength (Athletics) minute, you gain the following benefits:
check against the same creature.
The next unarmed strike you make against the same You regain one spent ki point after the first time you deal
creature, if it hits, automatically deals the maximum roll damage on each of your turns.
on the damage die. You are immune to the frightened, restrained, and
You may use your Step of the Wind without spending ki to grappled conditions.
do so. Once per round, when you damage an enemy with an
attack, you may force it to make a Wisdom saving throw
Sapping Spirits against your ki save DC or become frightened until the
At 11th level, you can unleash the screams of your past end of your next turn.
victims to help secure new ones. When you take the Attack
action on your turn, you can replace one of the attacks and You can use this ability once, regaining its use after a long
instead conjure wailing specters to attack your enemies. rest. While you have no uses available, you can spend 8 ki
Select a number of creatures equal to your Wisdom points to use this feature again.
modifier within 20 feet. They take necrotic damage equal to
three rolls of your Martial Arts die, or half as much on a Way of Predation quirks
successful Dexterity saving throw against your ki save DC. The following are some optional quirks for a player of this
For each creature targeted, you can expend 1 ki to leech subclass to choose from.
their life. You gain temporary hit points equal to one roll of
your Martial Arts die per ki spent. If you are below half your d6 Quirk
maximum hit points, you regain this amount as hit points 1 You have filed your teeth to points.
instead of gaining temporary hit points.
You can use this feature at no cost once, regaining its use 2 You have an unnatural pallor, and only ever look
after a long rest. While you have no uses available, you can vigorous in battle.
spend 3 ki points to use this feature again. 3 You have a bad habit of staring at your comrades
intently around mealtimes.
Every now and then you fight the urge to say "bleh!"
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mid-conversation.
When you engage in silent meditation, you sometimes
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lick your lips.
6 You are always, always hungry.

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Changelog Credits & References:
v1.0
Way of Predation created by somanyrobots
Updated art and relicensed Discord | Patreon
v0.3.1 Art
Tiny nerf on Monstrous Strike
Way of Predation, by Alifka Hammam Nugroho
v0.3
Language Tweaks on Bloodthirsty Strike and Sapping Background Image Stains
Spirits Jared Ondricek
Reduced targets on Sapping Spirits to Wis Mod
Restricted Monstrous Might to 1/turn License
v0.2 © 2023 somanyrobots, CC BY-NC 4.0
Changed Bloodthirsty Strike's ki restore from Wis mod to 5E SRD Content
prof bonus scaling.
Removed Vampiric Resistance This work includes material taken from the
Tiny nerf to ki restore. System Reference Document 5.1 (“SRD 5.1”)
Added quirks. by Wizards of the Coast LLC, available here.
The SRD 5.1 is licensed under the Creative
v0.1 Commons Attribution 4.0 International License
Rough Draft available here.

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