Zombies 3 Rules

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Bonus Scenarios

Search and Rescue


Players must race around the mall and rescue the people who have been
trapped inside by the zombie horde.
• For this scenario, instead of zombies, place tokens (pennies work well) inside ✴✭
the stores that have three spaces. Place the zombies from that store on all the
available spaces outside that store. When you land on a space with a token, you
collect that along with any hearts or bullets that may be there.
• If a player is killed by the zombies they lose all their rescued tokens.
• Otherwise, the game is played normally.
• The first player to reach the center of the helipad with the most rescued tokens
wins the game.

Kill the Guy With the Keys


Got a Quarter?
By Paul C. Willhouse
One of the players finds the helicopter keys at the begining of the game. The
other players try to take them from him and get to the helipad first. “Dude, the helicopter, where is it?” asked Rick, his voice rising to compete with the
• This scenario can use Zombies!!!, Zombies!!! 2, and/or Zombies!!! 3. moaning coming up the stairwell behind them.
• Players begin the game by rolling a die one extra time. The player with the Chris scanned the mall roof, and its empty helipad, for the third time in as many
highest roll gets the keys and gets to go first. seconds. “I don’t know,” he said. “I guess somebody else got here first.”
• The game is played normally except that the player with the keys gets to roll “Great,” Rick muttered. “Just great.”
two dice for their first movement.
• Also, if a player is on the same square as the player with the keys, he may try “C’mon,” Chris told him, “we’ll head back to the house, figure something else out.”
to take them. When this happens, both players roll one six-sided die, the high- “No way, dude,” Rick replied. “This is a shopping mall. Its almost as bad as Christmas
est result wins and has possesion of the keys. Players may spend hearts and season down there,” he said. “We won’t make it to the parking lot. I say we stay here,
bullets as normal to adjust their roll. In the case of a tie, the person who has the jam the door and wait for a rescue chopper.”
keys keeps them.
“Who says there’ll be one?” asked Chris. “C’mon.”
• If the player with the keys is killed by the zombies, they drop the keys on the
space where they were killed. Any player landing on the space with the keys Rick shook his head. “No. I’m staying put, but if you’re going, you’d better move quick,”
may pick them up as if they were a life or bullet token. Rick told him, pointing down the stairs.
• The first player to the center of the helipad with the keys wins the game. Chris turned to see that the first of the undead had reached the landing below and
was starting up the final flight of steps toward them with the furious determination of
For more scenarios and a complete list of Frequently Asked Questions please a two-year-old. He turned back to Rick. “I gotta go, bro,” he said as he stepped into the
visit our web site: www.twilightcreationsinc.com stairwell. “Be safe.”
Game Concept and Design: Todd A. Breitenstein Rick nodded. “You too.” And he closed the door.
Card Art: Dave Aikins Tile Art: Kurt Miller
Additional Developement and event card design: Kerry Breitenstein, Mark Bordenet, Terry Keefe, Alone now, Chris aimed the shotgun at the zombie’s head and pulled the trigger. The
Tony Fryer, Jeffrey Jones and Robert D. Yarbrough gun roared and the upper torso of the corpse erupted in a shower of desiccated flesh
Sculpting: Behrle Hubbuch and bone fragments. “An old one,” Chris noted. He had earlier observed that the long-
Layout and Design: Todd Breitenstein dead practically exploded on impact – the younger ones, being somewhat fresher,
Fiction: Paul C. Willhouse tended to splatter.
Playtesters: The Usual Cast of Zombies!
Chris charged downward, taking the steps three-at-a-time. He turned on the landing
Twilight Creations, Inc. Cold Spring, KY 41076 and found the next flight of stairs clear. He descended to the Balcony Level landing
© 2007 Twilight Creations, Inc. All Rights Reserved and door, turned and stopped dead. Just six steps down, a veritable horde of the
Zombies!!!, the Zombies!!! Logo, Twilight Creations, Inc., The Twilight Creations, Inc. logo undead was making its way up. It seemed he and Rick had attracted quite the
and “Where Fun Comes To Life” are trademarks or registered trademarks of Twilight Cre-
ations, Inc.
following on their initial run for the helipad.
All Rights Reserved He turned and entered the Balcony Level of the mall, shotgunning a zombie just
inside the door. “Very fresh, probably dead within the hour,” he observed. He paused
SECOND EDITION to consider options. One floor to go. The escalators were closest, but descended to
the food court. ‘Way too Twilight Zone,’ he thought. The other option, the stairs by
the department store, were farther away, but probably made more sense. He started for or:
the stairs, but after shotgunning two zombies in just 15 feet he realized that even that You can add it to the original Zombies!!! or Zombies!!! 2 by:
direction was a bad idea. • Shuffling the new event cards with the old ones. Feel free to use them all or
remove the ones that you don’t like.
He looked around quickly – he needed another option. Then he saw it. Just two • Do not shuffle the tiles together. (Unless you really want to.) Take the new tile
storefronts away, the security gate at the video arcade was raised several inches off the called “Front Door” and shuffle it with the original tiles or the army base tiles.
ground. Better still, the keys were still inserted in the lock.
•Take one “four way” tile and and place it to the side. Shuffle the rest of Z3 tiles
Running to the gate, lifting it, opening the folding partition wall beyond that, ducking in,
(including the “Helipad”) and place them next to the other stack of tiles. Alter-
then slamming down and locking the gate took less than thirty seconds. Ahh, the power
nately, you can put the helipad on the bottom of the stack so you have a sure
of adrenaline. To hell with cheese. Closing the partition wall left him alone - at least for
escape route.
the moment - in near darkness.
Chris knew he couldn’t stay there long. He found and turned on the store lights as Game Play
the undead began beating on the gate. His best bet was to slip out the back door. He The game is played as with the original rules until someone draws the front door
walked quickly to the back of the arcade and found two doors. The first opened into a tile. When this tile is drawn and played, immediately connect the four way tile
small office. Nothing good. He checked the second door. A bathroom. No toilet paper. you set aside earlier to it. Place Zombies on these tiles as normal.
No back door either. From this point in the game forward, players may place tiles from either stack.
He realized then that he was trapped. The game was up, and he was out of quarters. But, Z3 tiles must be attached to the mall. This includes the new “Helipad.”
Also, once a stack is exhausted, players must play from the other stack.
Chris thought a long minute on his options: Try to break out, or wait for them to break in.
He finally realized that there was no choice, not really. Event cards also get a little weird with the addition of the mall. Cards that con-
tain the words “town,” “road” or “building” can only be used on tiles that meet
those requirements. The mall is not in town, does not contain any roads and
is not a building. Nor are the interior stores considered buildings. Con-
Thank you for purchasing ZOMBIES!!! 3: Mall Walkers. For reasons that will be versely, if an event card says “hall” or “store” it can not be used in “town,”
obvious to most, this expansion has become hugely popular. Thank you for that on a “road” or in a “building.” Are we clear on this?!?!
and thank you to everyone who helps keep the zombie genre alive! Play continues as usual until someone achieves one of the winning conditions.
As always, we invite you to visit our web site at www.twilightcreationsinc.com. Well, almost...
We have a lot of very cool things in the works. If you like this one, you’ll love our •There is a special tile in Z3. It is the “Escalator” and is marked with an asterix
other stuff. Stop by and check it out. The site also has the current FAQ, rules (*) by the title. When it is drawn, it is played like any other mall tile except that
updates and alternates, as well as lots of free stuff. We also like to hear from the everything attached to it is on the second floor of the mall. Stores on the first
fans. Let us know what you think. floor MAY NOT attach to stores on the second floor. Additionally, the mall helipad
Thanks again, MUST be attached to the second floor
Todd and Kerry Breitenstein
•There are also some new rules for the mall tiles. Each store in the mall has
Now to the good stuff! an air duct somewhere in it. For example, the duct in the game store is on the
Contents same square as the door. Players may use these ducts to go from one store to
16 Map Tiles an adjacent one (including diagonally) without using the hallways. Hallways must
32 Event Cards still line up, though.
These rules
If a player wishes to use an air duct, they must end their movement on an air
The New Stuff
First, a slight rules clarification, unless stated otherwise, any card that is played duct space. On their next turn, they forego their movement roll and then move
on the table in front of you counts as a weapon or item for purposes of things from the space in a store with a duct to the air duct space inside the other store.
such as the “Butter Fingers” event card. No movement roll is made but all other normal turn rules apply, including fighting
a zombie on your square before you move.
You may be asking yourself, “how do I use the new stuff?” I’m glad you asked.
There are a couple of ways you can use the new stuff. As stated earlier, the Helipad may only be attached to the second floor of the
You can play it by itself using the original Zombies!!! rules and all the players mall. If it appears before the Escalator tile, simply shuffle it back into the tile
starting at the front door, although you will need the zombies and tokens from stack. Also, the Helipad may be attached to a hallway or to the outside of a
the original set. store. This is possible because players may reach the helipad via the ductwork.

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