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12 views7 pages

MAD

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mshehrooz05
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Topics:

(Introduction to iOS Architecture and framework, Introduction to


Xamarin/Flutter for cross platform development. Publishing, Android
Applications, Mobile Programming Languages, Emerging Technologies.
Android Services, Create Own Services, Establishing Communication
between a Service and an Activity Binding Activities to Services,
Understanding Threading.)

Introduction to iOS Architecture and Framework


iOS is Apple's operating system for mobile devices, and understanding its
architecture and frameworks is key to developing apps for iPhone and iPad. iOS
apps are typically built using the Model-View-Controller (MVC) design pattern,
although newer patterns like MVVM (Model-View-ViewModel) are also used.
1. MVC Pattern:
o Model: Manages the data and business logic.
o View: Displays the data from the model to the user.
o Controller: Acts as an intermediary between the model and the view,
handling user interaction.
2. Frameworks:
o UIKit: Core framework for building user interfaces.
o SwiftUI: A newer declarative framework for building UI using Swift.
o CoreData: Manages data persistence in iOS apps.
o Foundation: Provides basic functionalities like data storage, text
manipulation, and networking.
o CoreGraphics: Allows for 2D graphics rendering and image
manipulation.
o MapKit: For map-based services and location features.
o AVFoundation: Framework for audio and video processing.
3. App Lifecycle: Understanding the iOS app lifecycle (like AppDelegate and
SceneDelegate) is crucial, as it controls how the app responds to system
events such as backgrounding or foregrounding.

Introduction to Xamarin/Flutter for Cross-Platform Development


Cross-platform development allows developers to write code once and deploy it on
multiple platforms (iOS, Android, etc.). Xamarin and Flutter are two popular
frameworks used for this purpose.
Xamarin:
Xamarin is a Microsoft-owned framework that allows developers to write iOS,
Android, and Windows applications using C#. It leverages Mono, a cross-platform
implementation of the .NET framework.
 Xamarin.iOS and Xamarin.Android: Allows the creation of native apps
for iOS and Android using C#.
 Shared Codebase: Xamarin enables sharing business logic and data access
code across platforms, but still allows platform-specific UI designs.
 Xamarin.Forms: A UI toolkit for creating cross-platform user interfaces
from a single codebase.
Pros of Xamarin:
 Leverages existing C#/.NET skills.
 Native performance with access to platform-specific APIs.
 Integration with Visual Studio for a smooth development process.
Cons of Xamarin:
 Larger app size.
 Performance may not be on par with fully native apps in some cases.
Flutter:
Flutter, developed by Google, is a popular open-source framework for building
natively compiled applications for mobile, web, and desktop from a single
codebase. It uses Dart programming language.
 Widgets: Flutter’s UI is built using its own set of widgets, unlike Xamarin
that uses native widgets. This results in consistent UI across platforms.
 Hot Reload: Enables rapid development by allowing real-time code changes
without restarting the app.
 Performance: Flutter offers near-native performance since it compiles
directly to native ARM code.
Pros of Flutter:
 Fast development with Hot Reload.
 Great performance due to direct compilation to native code.
 Single codebase for multiple platforms (iOS, Android, Web, Desktop).
Cons of Flutter:
 Dart is a relatively new language, and developers may need time to learn it.
 Larger app size compared to native apps.

Publishing Android Applications


Publishing an Android app involves several steps:
1. Prepare the App:
o Make sure the app is thoroughly tested.
o Optimize app performance (minimize size, improve speed).
o Set up permissions, icons, and signing keys.
2. Generate the APK/AAB:
o APK (Android Package) or AAB (Android App Bundle) are the files
used to distribute apps. AAB is the recommended format for apps
targeting the Google Play Store.
3. Upload to Google Play:
o Create a developer account on the Google Play Console.
o Fill in app details (title, description, screenshots, etc.).
o Upload the APK or AAB.
o Submit the app for review. Google Play will check the app for any
violations of its policies.
4. App Updates: When updating your app, ensure the new version code is
higher than the previous one. Users can update through the Play Store
automatically.

Mobile Programming Languages


1. Swift (iOS):
o Swift is the primary language for iOS development. It’s fast, safe, and
easy to use. It integrates seamlessly with Objective-C and provides
modern features like optionals, type inference, and closures.
2. Objective-C (iOS):
o Objective-C was the main language for iOS apps before Swift. It’s
still in use, especially for legacy projects, but Swift is now preferred
for new development.
3. Kotlin (Android):
o Kotlin is the preferred language for Android development. It is
modern, concise, and fully interoperable with Java, which was the
primary language for Android development before Kotlin.
4. Java (Android):
o Java is still widely used for Android development. While Kotlin is
now preferred, Java remains an important language for maintaining
legacy apps and understanding Android’s architecture.
5. Dart (Cross-Platform with Flutter):
o Dart is used with Flutter for building cross-platform applications. It's
designed to be fast, easy to learn, and efficient for UI development.
6. C# (Cross-Platform with Xamarin):
o C# is used with Xamarin for cross-platform app development. It’s
particularly useful for developers familiar with the Microsoft stack.
Emerging Technologies in Mobile Development
1. Augmented Reality (AR):
o Frameworks like ARKit (iOS) and ARCore (Android) are allowing
developers to create immersive AR experiences. These technologies
use device sensors and cameras to overlay digital content on the real
world.
2. Machine Learning (ML):
o CoreML (iOS) and MLKit (Android) make it easier for developers to
integrate machine learning models into mobile apps, allowing for
things like object recognition, voice processing, and predictive
analytics.
3. 5G:
o The roll-out of 5G networks is enabling faster data speeds and lower
latency, which will result in improved experiences for apps that
require real-time data (like gaming or AR apps).
4. Wearables:
o With the rise of smartwatches and fitness trackers, integrating mobile
apps with devices like Apple Watch or Google Wear OS is
becoming more common.

Android Services and Communication Between Activity and Service


Android Services:
Services in Android are components that run in the background to perform long-
running operations. Services can run even if the user is not interacting with the
app.
 Types of Services:
o Foreground Service: Runs with a high priority and is visible to the
user (e.g., music player).
o Background Service: Runs without being visible, often used for
background tasks.
o Bound Service: Allows components (like activities) to bind to it and
interact with it directly.
Creating Own Services:
To create a service, you need to extend either the Service or IntentService class.
java
Copy code
public class MyService extends Service {
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
// Your service logic here
return START_STICKY; // Service should restart if killed
}

@Override
public IBinder onBind(Intent intent) {
return null; // For unbound services
}
}
Communication Between Service and Activity:
 Using Broadcasts: Services can send broadcasts that activities can listen to.
 Using Binder: A bound service allows direct communication with the
activity through a Binder object.
java
Copy code
public class MyService extends Service {
private final IBinder binder = new MyBinder();

public class MyBinder extends Binder {


MyService getService() {
return MyService.this;
}
}

@Override
public IBinder onBind(Intent intent) {
return binder;
}
}
Threading:
Android services can run on separate threads to prevent blocking the main UI
thread. This is crucial for long-running operations like network requests or file IO.
 Using AsyncTask (deprecated, but still used in legacy apps).
 Using Handler for communication between threads.
 Using ExecutorService for managing multiple background threads.

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