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Chapter 1

The document discusses various types of mobile applications, including native, web, hybrid, and progressive web apps (PWAs), highlighting their advantages and disadvantages. It also covers cross-platform development tools like Flutter, React Native, and Xamarin, emphasizing their features and system requirements. Additionally, it addresses state management in Flutter, UI design principles, and best practices for optimizing performance.

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0% found this document useful (0 votes)
22 views4 pages

Chapter 1

The document discusses various types of mobile applications, including native, web, hybrid, and progressive web apps (PWAs), highlighting their advantages and disadvantages. It also covers cross-platform development tools like Flutter, React Native, and Xamarin, emphasizing their features and system requirements. Additionally, it addresses state management in Flutter, UI design principles, and best practices for optimizing performance.

Uploaded by

annemoises283
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© © All Rights Reserved
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CHAPTER 1 12.

Disadvantages of Hybrid Apps – Slower than


native apps and less interactive.
1. Cross-Platform Applications – A single
codebase that works on multiple platforms, 13. Progressive Web Apps (PWA) – Web apps
primarily Android and iOS, reducing with a native app experience, installable on
complexity and development costs while app stores and capable of offline functionality.
maintaining performance.
14. Advantages of PWAs – Fast, responsive, easy
2. Cross-Platform Tools – SDKs, frameworks, to maintain, works offline, and is cheaper
and developer tools abstract away the than native/hybrid apps.
complexity of app development, making it
15. Disadvantages of PWAs – Limited hardware
easier to create cross-platform apps.
and software support, lack of Bluetooth/NFC
3. Types of Mobile Applications – Mobile functionality.
applications are software that runs on
16. Cross-Platform Development – Traditional
smartphones, categorized into four types:
native development is complex, but newer
o Native apps cross-platform tools (Flutter, React Native,
Xamarin) are improving app quality.
o Web apps
17. React Native – JavaScript and React-based,
o Hybrid apps making it easy for web developers to
o Progressive Web Apps (PWA) transition to mobile development.

4. Native Applications – Built specifically for an 18. Xamarin – A well-established cross-platform


operating system like Android (Java) IOS tool backed by Microsoft with a strong
(Swift/Objective C) or Windows. They provide developer community.
the best performance and security but are 19. Flutter – Google's Dart-based framework,
expensive and platform-specific. known for compiling to native mobile code,
5. Advantages of Native Apps – Best ensuring high performance.
performance, security, interactivity, and 20. Modern Development Frameworks – Cross-
access to full device features. platform frameworks have matured, each
6. Disadvantages of Native Apps – Limited to offering unique benefits for different business
one platform and expensive to maintain. needs.

7. Web Applications – Mobile-optimized web 21. Flutter – Google’s Powerhouse – Features hot
apps accessed via a browser, developed using reload, a custom rendering engine, and an
HTML, CSS, and JavaScript. extensive widget library for UI components.

8. Advantages of Web Apps – Easy to develop 22. React Native – Meta’s Market Leader –
and maintain, cost-effective, and platform- Popular for its large ecosystem, JavaScript-
independent. based development, and strong community
support.
9. Disadvantages of Web Apps – Depend on
browser compatibility, have lower 23. Xamarin – Microsoft’s Enterprise Solution –
performance, and limited device feature Best for Microsoft-integrated environments,
access. offering native API access and shared
business logic.
10. Hybrid Applications – A mix of native and web
apps, using a single codebase to run across 24. Flutter Architecture – Layered Approach – A
multiple platforms via WebView. structured architecture with three key layers:
framework, rendering, and engine.
11. Advantages of Hybrid Apps – Cost-effective,
easy to develop, and have some access to
device features.
25. Framework Layer – The top layer where 37. Build.gradle & Podfile – Platform-specific files
developers interact, consisting of widgets for for configuring build settings in Android
UI design. (Gradle) and iOS (Podfile).
26. Widgets in Flutter – Immutable UI 38. Android Manifest – XML configuration file for
components that define the appearance and Android apps, specifying permissions,
behavior of elements. activities, and hardware requirements.
27. Rendering Layer – Converts widgets into 39. Flutter Development Design Patterns – Clean
persistent render objects, acting as a bridge architecture principles separate UI state from
between UI elements and the display. business logic for maintainability.
28. Flutter Engine – Core components written in 40. Repository Pattern – A software pattern that
C/C++, responsible for graphics, text layout, abstracts data handling, separating business
file, and network I/O. logic from data access.
29. Dart Language – Flutter uses Dart, which 41. Benefits of Repository Pattern – Improves
offers strong type checks, async-await, and code organization, testability, and flexibility
high-performance execution. by abstracting data sources.
30. Flutter System Requirements (OS) – 42. How Repository Pattern Works – Uses
repositories as intermediaries between
 Windows: Windows 7 or later
business logic and data sources.
 macOS: macOS 10.14 (Mojave) or later
43. Components of Repository Pattern –
 Linux: Supports Ubuntu, Debian, Fedora, etc.
 Data Sources – APIs, databases, or external
31. Flutter System Requirements (Hardware) – services

 Processor: Modern multi-core CPU  Repository – Centralized data-handling layer

 RAM: Minimum 8GB, recommended 16GB  Business Logic – Core application logic that
interacts with repositories
 Storage: Sufficient disk space for SDK and
tools  Data Models – Structured representations of
retrieved data
32. Flutter SDK – The core development toolkit
for Flutter apps, including libraries, 44. Testing with Repository Pattern – Allows the
frameworks, and tools. use of mock repositories to isolate and test
business logic.
33. Android SDK – Required for Android
development, usually installed with Android 45. Repository Pattern in App Development –
Studio. Ensures consistency in data operations and
reduces errors in code.
34. Development Environment – Visual Studio
Code (VS Code) is a widely used, lightweight,
and customizable code editor.
35. Flutter Configuration Files – Important files in
Flutter development, managing dependencies
and project settings.
36. pubspec.yaml – Defines dependencies, assets,
SDK versions, and metadata for a Flutter
project.
CHAPTER 2 o Only works for local state.
State Management in Flutter o Can be inefficient for large UI updates.
1. Understanding State in Flutter – State o Runs asynchronously.
represents the current data in an app. It
changes due to user interactions, data UI Design Principles & Widgets
updates, or animations. 10. Adaptive UI Design – UI should adjust based
2. Local vs Global State – on screen size (mobile, tablet, foldable
devices).
o Local State – Managed within a single
widget using setState(). 11. Importance of Adaptive UI – Ensures
consistency across multiple devices and
o Global State – Shared across multiple screen sizes.
widgets, managed by tools like
Provider, Riverpod, or Redux. 12. Adaptive vs. Responsive Apps –

3. Managing State Using Stateful Widgets –  Responsive Apps – Dynamically adjust using
relative units (percentages, media queries).
o Stateless Widgets – Static UI
 Adaptive Apps – Use predefined layouts for
elements that do not change.
specific device categories.
o Stateful Widgets – UI components
13. Characteristics of Responsive Apps –
that can update and change
dynamically.  Use relative sizing.
4. How Stateless Widgets Work –  Implement media queries.
o Extend StatelessWidget and  Have fluid layouts that resize dynamically.
implement a build() method to define
the UI. 14. Characteristics of Adaptive Apps –

5. How Stateful Widgets Work –  Use predefined layouts.

o Extend StatefulWidget and create a  Customize UI elements for different devices.


State class to manage changes.  Detect devices and serve an appropriate UI.
6. Stateful Widget Lifecycle Methods – 15. When to Use Adaptive vs. Responsive Apps
o createState() – Creates the State –
object.  Adaptive Apps – When different user
experiences are required for different devices.
o initState() – Initializes the widget.
 Responsive Apps – When broad
o didUpdateWidget() – Handles updates
compatibility and cost-effectiveness are
when the parent widget changes.
needed.
7. Additional Lifecycle Methods –
Flutter Widgets & Layouts
o build() – Redraws the UI when state
16. What Are Flutter Widgets? – The core
changes.
building blocks of Flutter apps, defining UI
o dispose() – Cleans up resources when elements and layouts.
the widget is removed.
17. Two Main Types of Widgets –
8. setState Method – Used to update the state of
 Stateless Widgets – Fixed UI elements that
a StatefulWidget, causing a rebuild of the UI.
do not change.
9. Limitations of setState –
 Stateful Widgets – UI elements that can
update dynamically.
18. Structural Widgets – Define layout and
positioning:
 Column – Arranges children vertically.
 Row – Arranges children horizontally.
 Stack – Overlays widgets on top of each other.
 Scaffold – Provides a base layout for Material
Design apps.
19. Material & Cupertino Widgets –
 Material Widgets – Android-style
components (e.g., AppBar, Drawer).
 Cupertino Widgets – iOS-style components
(e.g., CupertinoButton,
CupertinoNavigationBar).
20. Specialized Widgets –
 ListView & GridView – Efficiently display
lists and grids of items.
 Animation Widgets – Provide smooth UI
transitions (AnimatedContainer, Hero).
 Interactivity Widgets – Handle user input
(GestureDetector, Draggable).
 Styling Widgets – Define themes and adapt
UI to different screens (Theme, MediaQuery).
Best Practices & Common Pitfalls
21. Performance Optimization –
 Use const constructors where possible.
 Avoid excessive widget nesting.
 Use Spacer and Divider for better layout
control.
22. Common Pitfalls –
 Infinite Height/Width – Ensure widgets
have proper constraints in scrollable views.
 Alignment Issues – Be cautious when mixing
different alignments inside rows and
columns.

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