LIBRARY CUM SCIENCE CENTRE-3
LIBRARY CUM SCIENCE CENTRE-3
LIBRARY CUM SCIENCE CENTRE-3
THESIS
KRUPA S
110220251013
2. Introduction/Background
• Location: The library and science centre is situated on the 6.98-acre site of the
Coimbatore Central Prison in Gandhipuram.
• Structure: As pe the proposed design by the government the building will consist of
eight floors, covering a total area of 1.98 lakh square feet.
• Facilities: As per the proposed design by the government the centre will include:
o A library with sections for English and Tamil books, magazines, and literary
journals.
o A science centre featuring exhibits on engineering, astronomy, robotics,
virtual reality, and natural sciences.
o A digital library.
o A children's library.
o A planetarium.
o A space lift.
o An auditorium with a seating capacity of 300-350.
o A convention centre.
o A terrace garden.
Timeline:
• Tender documents: The Public for the construction of the grand library and science
Centre by 16th October, likely to be named Works Department (PWD) floated tenders
the Kalaignar Centenary Library.
• Foundation Stone Laid: Chief Minister M.K. Stalin laid the foundation stone for the
project on November 6, 2024.
• Completion Date: The project is scheduled for completion by January 2026.
Budget Allocation:
• Aim:
1. The aim of the Library cum Science Centre project is to create a state-of-the-art
knowledge and learning hub that fosters intellectual growth, scientific inquiry,
and cultural enrichment.
2. The project seeks to provide accessible educational resources and innovative
facilities for students, researchers, and the general public and to inspire
curiosity, foster intellectual growth, and promote the science of learning
through architecture that speaks to its users, thereby contributing to the social
and economic development of Coimbatore and Tamil Nadu.
• Objectives:
1. Applying the semiotics semantics theory to the science Centre settings has
significant ability for expanding the role of the proposal in the visitor
experience, and apprising the design strategies.
2. The experiential learning do promote an investigative learning of science in
pedagogical functioning.
3. Develop spaces that actively engage users, shaping their behaviors and
interactions to align with the facility's educational and cultural goals.
4. Create spaces that promote different types of learning—visual, auditory,
kinesthetic—by engaging the senses and fostering discovery.
• Scope:
• Limitations:
5. Research Questions/Hypothesis
• Research Questions:
1. How can the library and science center serve as a hub for community events and
educational programs?
2. How does the integration of semiotics and semantics in the Library cum Science
Centre impact visitors' understanding of language and meaning?
3. How can pedagogical strategies enhance the learning experience within interactive
exhibits in the Centre?
• Hypothesis:
6. Case Studies
• Located in the old museum complex visited by many tourist and weekly visits by the
school trips. Easily assessable by public convince.
• Buffered from the noise of the main road by the set back of more than 100ft. Spatial
organization as per the library standards requirement. Minimum artificial lighting
used in most of the areas.
• The general requirement has been fulfilled but the latest modern technologies , proper
mechanical services , aura of a particular section , inviting interior and self accessible
library features are missing.
•The facade features vertical and horizontal grooves, creating visual interest
•The building successfully balances functionality and aesthetic clarity, with
distinct zones for exhibitions, workshops, and administrative functions,
ensuring that each area serves its purpose effectively
2. Museum of the future, Dubai.
• The Museum of Future, by Killa Designs in Dubai-UAE of Things to come – the
US $136 million, 30,000 square meters, completely parametric complicated
steel façade, and superstructure.
• The Museum of the Future symbolizes the most advanced technology in the
complex design structures in the Middle East. “Killa designs”firm exhibited, the
futuristic and innovative style. Thus, ‘giant hula hoop’ or the ‘Torus’ is an
exclusive form designed for the museum of the future design.
7. Methodology
• Primary Research: Conduct thorough evaluations of the site’s topography, climate, and
existing structures to inform design decisions and enhance site integration.
• Secondary Research: Review case studies of modern libraries, science centres, and
cultural spaces, focusing on their architectural, functional, and educational impacts.
• Design Methods:
• Create clear pathways and zones for different functions (e.g., reading areas,
laboratories, exhibition spaces) to optimize user movement and experience.
• Creating user-centered design by engaging with potential users (students, researchers,
and the community) to gather insights on their needs and preferences, ensuring the
design is functional and welcoming.
• Reflect local architectural styles and heritage in the design to foster a sense of identity
and community connection.
• Ensure the design complies with safety standards and is accessible to all users,
including those with disabilities, to create an inclusive environment.
• According to the government order, a small part of the 165 acres of central prison
ground has been allotted for the proposal of library cum science Centre, near the
proposed semmozhi poonga site and premising the Gandhipuram bus stop and Tamil
Nadu hotel.
• The development of the library and science centre on the Coimbatore Central Prison
grounds is part of the larger plan to relocate the prison to a new site. This will free up
valuable urban land for the proposed educational and cultural facility, thus maximizing
the use of the city's resources.
• The site is located in Gandhipuram, a central and busy part of Coimbatore. The area
experiences high traffic volume, and the increased footfall from the library and
science centre could worsen the effect of traffic congestion.
• Gandhipuram Bus Station (1.5 km away) and Ukkadam Bus Terminal (2-3 km
away), ensuring excellent connectivity via city and intercity buses.
• The nearby Semmozhi Poonga, a public park, provides a green space that can enhance
the overall experience of visiting the library and science center. The combination of
natural surroundings and educational resources can encourage outdoor learning and
activities.
• The site’s vicinity to schools and colleges can enhance collaboration opportunities,
encouraging educational programs and workshops that promote scientific literacy and
library services.
• The site can accommodate future expansions for additional facilities like a technology
park, auditorium, or museum.
• Thrust area
1. Semiotics involves the study of signs and symbols and how they communicate
meaning. In a science center, semiotics can guide users by embedding visual,
spatial, and symbolic cues. Architectural forms can symbolize scientific concepts.
For example, a spiral staircase could symbolize the double helix structure of DNA.
The façade could feature motifs of constellations or geometric shapes that represent
mathematical patterns.
2. Semantics relates to the meaning of forms and how users interpret them within a
given context. In a science center, semantic design ensures that spaces resonate with
their intended purpose. Spaces like research labs, classrooms, and exhibit halls should
communicate their purpose through their design. For instance, A spherical dome for a
planetarium conveys the idea of the cosmos. Transparent walls in research zones
emphasize openness and scientific exploration.
3. In a science center, these concepts help create an environment that not only functions
effectively but also communicate the excitement of scientific discovery and engages
visitors on multiple sensory and intellectual levels. By designing spaces that "speak"
through their form and function, architects can craft a deeply immersive and
meaningful experience.
4. Pedagogy in architecture refers to the design of spaces that enhance and support the
process of teaching and learning. In projects like science centers, libraries, or
educational institutions, pedagogy becomes a crucial consideration to create
environments that inspire, facilitate, and adapt to various learning styles and methods.
• Design approach
1. Integrating Semiotics: The architectural form and façade will include symbolic
representations of knowledge and exploration, such as scientific patterns, geometric
forms. Incorporate iconic elements (e.g., atrium or sculpture) to signify the core idea
of learning and discovery.
2. Incorporating Semantics (Meaning and User Experience): Organize spaces to
reflect the journey of knowledge, from curiosity (interactive exhibits) to
enlightenment (quiet reading zones). Employ materials and lighting to communicate
spatial functions and evoke emotional responses, such as calm in reading zones and
excitement in science exhibits.
3. Pedagogy-Centric Design: Interactive and Hands-On Learning Spaces, Collaborative
and Informal Learning Spaces, Technology Integration for Experiential Learning
promotes interactive learning, experiential exploration, and collaborative discovery.