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Scalars and
Vectors
Scalars
Those physical quantities which require only magnitude but no
direction for their complete representation are called scalars.
Distance, speed, work, mass, density etc are the examples of
scalars. Scalars can be added, subtracted, multiplied or divided by
simple algebraic laws.
Tensors
Tensors are those physical quantities which have different values in
different directions at the same point.
Moment of inertia, radius of gyration, modulus of elasticity, pressure,
stress, conductivity, resistivity, refractive index, wave velocity and
density etc are the examples of tensors. Magnitude of tensor is not
unique.
Vectors
Those physical quantities which require magnitude as well as direction
for their complete representation and follows vector laws are called
vectors.
Vectors can be mainly classified into following two types
1. Polar Vectors
These vectors have a starting point or a point of application such as
displacement, force etc.
2. Axial Vectors
These vectors represent rotational effect and act along the axis of
rotation in accordance with right hand screw rule, such as angular
velocity, torque, angular momentum etc.
AIM : FREE EDUCATION TO ALL APUL
10 Handbook of Physics
j
X
k O
i
O
A
AIM : FREE EDUCATION TO ALL APUL
A B A
B
(a) (b)
A
(r)
or
ct
ve
n
itio
A
s
of
Po
q
O X
(xii) Displacement Vector The vector which tells how much and
in which direction an object has changed its position in a given
interval of time is called displacement vector.
Displacement vector is the straight line joining the initial and
final positions and does not depend on the actual path
undertaken by the object between the two positions.
Y Displacement
B
r
vector (Dr)
at t vecto
2)
¢ (r
tion
A
tor
i
vec
Pos
s i tion r 1)
Po t t (
a
O X
12 Handbook of Physics
Addition of Vectors
1. Triangle Law of Vectors Addition
If two vectors acting at a point are represented in magnitude and
direction by the two sides of a triangle taken in one order, then their
resultant is represented by the third side of the triangle taken in the
opposite order.
R
B sinq
B
b q
A B cosq
B R B sinq
B
q
b q
A B cosq
Rotation of a Vector
(i) If a vector is rotated through an angle q, which is not an integral
multiple of 2 p, the vector changes.
(ii) If the frame of reference is rotated or translated, the given
vector does not change. The components of the vector may,
however, change.
S Q
mB
R
mB
q
O lA P
14 Handbook of Physics
Ay
tan q =
Ax Ay
A
æ Ay ö
Angle, q = tan–1 ç ÷ q
X
è Ax ø O Ax
Subtraction of Vectors
Subtraction of a vector B from a vector A is defined as the addition of
vector -B (negative of vector B) to vector A.
Thus, A - B = A + ( - B)
Multiplication of a Vector
1. By a Real Number
When a vector A is multiplied by a real number n, then its magnitude
becomes n times but direction and unit remains unchanged.
2. By a Scalar
When a vector A is multiplied by a scalar S, then its magnitude
becomes S times and unit is the product of units of A and S but
direction remains same as that of vector A.
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q
A
A × B = AB cos q
The scalar or dot product of two vectors is a scalar.
and $ =k
i$ × $j = $j × k $ × $i = 0
= Ax Bx + Ay By + Az Bz
AIM : FREE EDUCATION TO ALL APUL
16 Handbook of Physics
C=A´B
B
n
and $
i$ ´ $j = - $j ´ i$ = k
$ = -k
$j ´ k $ ´ $j = $i
k$ ´ $i = - $i ´ k$ = $j
Ù Ù
i i
Plus Minus
Ù Ù Ù Ù
k j k j
AIM : FREE EDUCATION TO ALL APUL
$i $j k$
= Ax Ay Az
Bx By Bz
$
= ( Ay Bz - Az By ) i$ - ( Ax Bz - Bx Az ) $j + ( Ax By - Ay Bx ) k
A´B
A´B
A B A B
q q
(a) (b)
(i) Right Hand Screw Rule Rotate a right handed screw from
first vector ( A ) towards second vector ( B). The direction in
which the right handed screw moves gives the direction of
vector ( C).
(ii) Right Hand Thumb Rule Curl the fingers of your right hand
from A to B. Then, the direction of the erect thumb will point in
the direction of A ´ B.