r
r
function ClosestPlayer()
local prr
closest = mag
prr = v
end
end
end
else
closest = mag
prr = v
end
end
end
end
return prlr
end
local mt = getrawmetatable(game)
setreadonly(mt,false)
mt.__namecall = newcclosure(function(self,...)
game:GetService("ReplicatedStorage").Remotes.GunShot:AimServer(
plr,
workspace.CurrentCamera:FindFirstChildOfClass("Model").Name,
require(game:GetService("ReplicatedFirst"):WaitForChild("Shared"):WaitForChild("RemoteUtils")).PackV
ector(prr.Character.Head.Position),
plr.Character.Head,
"Default"
return oldnc(self,unpack(args))
end
return oldnc(self,...)
end)
setreadonly(mt,true)