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The document contains a Lua script for a Roblox game that identifies the closest player to the local player, either from the same team or opposing teams. It calculates the distance between players and modifies the game's aiming functionality to target the closest player. The script uses metatables to override the default behavior of the 'Aim' method to include this targeting logic.

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thiennguyen3139
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0% found this document useful (0 votes)
37 views

r

The document contains a Lua script for a Roblox game that identifies the closest player to the local player, either from the same team or opposing teams. It calculates the distance between players and modifies the game's aiming functionality to target the closest player. The script uses metatables to override the default behavior of the 'Aim' method to include this targeting logic.

Uploaded by

thiennguyen3139
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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local players = game:GetService("Players")

local player = players.LocalPlayer

function ClosestPlayer()

local prr

local closest = math.huge

if player.Team == nil then

for i,v in next, players:GetPlayers() do

if v ~= player and v.Character and v.Character.Humanoid.Health > 0 then

local mag = (player.Character.HumanoidRootPart.Position -


v.Character.HumanoidRootPart.Position).Magnitude

if mag < closest then

closest = mag

prr = v

end

end

end

else

for i,v in next, players:GetPlayers() do

if v ~= player and v.Team ~= player.Team and v.Character and v.Character.Humanoid.Health > 0


then

local mag = (player.Character.HumanoidRootPart.Position -


v.Character.HumanoidRootPart.Position).Magnitude

if mag < closest then

closest = mag

prr = v

end

end

end

end

return prlr
end

local mt = getrawmetatable(game)

local oldmt = mt.__index

local oldnc = mt.__namecall

setreadonly(mt,false)

mt.__namecall = newcclosure(function(self,...)

local args, method = {...}, getnamecallmethod()

if method == "Aim" and args[2] == "Aim" then

local prr = ClosestPlayer()

game:GetService("ReplicatedStorage").Remotes.GunShot:AimServer(

plr,

workspace.CurrentCamera:FindFirstChildOfClass("Model").Name,

require(game:GetService("ReplicatedFirst"):WaitForChild("Shared"):WaitForChild("RemoteUtils")).PackV
ector(prr.Character.Head.Position),

plr.Character.Head,

"Default"

return oldnc(self,unpack(args))

end

return oldnc(self,...)

end)

setreadonly(mt,true)

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