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Delft3D-WAVE utilizes multiple grids for input, computation, and output, allowing for flexibility in data handling. Input grids provide bathymetry and current data, while the computational grid is used for calculations, and output grids display results. Careful selection of grid size and resolution is crucial for accurate modeling, especially in areas with complex underwater features.

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0% found this document useful (0 votes)
17 views

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Delft3D-WAVE utilizes multiple grids for input, computation, and output, allowing for flexibility in data handling. Input grids provide bathymetry and current data, while the computational grid is used for calculations, and output grids display results. Careful selection of grid size and resolution is crucial for accurate modeling, especially in areas with complex underwater features.

Uploaded by

durrotulyatima01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Y

MX * DX
MY * DY

Y P0  P0

X P0 X

Figure 7.2: Definition of grids (input, computational and output grids) in Delft3D-WAVE

5.1.1 Choice of grids and boundary conditions


For your convenience Delft3D-WAVE accepts input and provides output on
different grids.

It is not uncommon that a bottom grid is available as an


existing data set without any relation whatsoever to
Delft3D-WAVE. You may want output on an entirely
different grid (but in the same region of course),
whereas the computations in Delft3D-WAVE may
require a different grid altogether.

For these reasons Delft3D-WAVE operates with different


grids (each may have a different origin, orientation and
resolution).

Input grids on which the bathymetry, current field


and wind field (if present) are given by you; one
computational grid on which Delft3D-WAVE performs
the computations, and one (or more) output grid(s) on
which you require output of Delft3D-WAVE.

During the computations (on the computational grid)


Delft3D-WAVE obtains bathymetry and current
information by bilinear interpolation from the input
grid. The output on the output grid is in turn obtained
in Delft3D-WAVE by interpolation from the
computational grid. These interpolations will cause
some loss of accuracy.
Input grids
Bathymetry and current input need to be provided to
Delft3D-WAVE on so-called input grids (they need not
be identical with the computational, the output grids or
other input grids). It is best to make an input grid larger
than the computational grid, in fact, so large that it
completely covers the computational grid for every
expected situation. In the region outside the input grid
Delft3D-WAVE assumes that the bottom level and
friction coefficient are identical to those at the nearest
boundary of the input grid (lateral shift from that
boundary). In the regions not covered by this lateral
shift (i.e. in the outside corner quadrants of the input
grid), a constant field equal to the value at the nearest
corner point of the input grid is taken.

You should choose the resolution for the input grid such
that relevant spatial details in the bathymetry and in
the current pattern are well resolved. Special care is
required in cases with sharp and shallow ridges in the
sea bottom. In such cases the shallowest parts are of
vital importance to obtain good Delft3D-WAVE results
(during propagation the waves are ‘clipped’ by surf
breaking at some maximum value determined by the
minimum depth). To represent

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