Topic 2 Kinematics of Linear Motion
Topic 2 Kinematics of Linear Motion
Topic 2 Kinematics of Linear Motion
2
Kinematics
Description of the motion of objects without consideration of what
causes the motion (mass or force).
1 dimension (1D)
2 dimension (2D) Projectile motion
(linear/straight line)
3
2.1 Linear motion
Distance, 𝒅 Displacement, s
o Is defined as o Is defined as
total path shortest
length distance
traversed in (straight line)
moving from between initial
one location to and final point.
A 3m A 10 m
another. o Vector quantity. B
o scalar o can be positive, 2m 2m 5m
quantity. negative or B
o always zero 3m 10 m
SI unit : m s‒1
5
Instantaneous velocity Average velocity Uniform velocity
Velocity at a specific The rate of change of Constant velocity
instant of time along the displacement over a ( for object moves with uniform
path of motion finite interval of time velocity, its instantaneous
∆𝑠 𝑑𝑠 ∆𝑠 𝑠2 −𝑠1 velocity equals to the average
𝑣= lim = 𝑣𝑎𝑣 = = velocity at any time)
∆𝑡→0 ∆𝑡 𝑑𝑡 ∆𝑡 𝑡2 −𝑡1
1 : initial point ; 2 : final point
∆𝒔 𝟗. 𝟒 𝐦 𝒅𝒔 𝟏𝟏. 𝟕 𝐦
𝒗𝒂𝒗 = = = 𝟐. 𝟎𝟒 𝐦 𝐬 −𝟏 𝐯= = = 𝟑. 𝟐𝟓𝐦 𝐬 −𝟏 6
∆𝒕 𝟒. 𝟑 𝐬 𝒅𝒕 𝟑. 𝟔 𝐬
Acceleration, 𝒂
o Is defined as the rate of change of velocity.
o vector quantity
o S.I unit is m s−2.
7
o Acceleration Accelerate in forward direction
(increasing
speed /
speeding up).
o Deceleration
(decreasing Decelerate in forward direction
speed/ slowing
down) should
not be confused
with the
directions of
velocity and Decelerate in opposite direction
acceleration
8
Average acceleration, 𝒂𝑎𝑣
o Is defined as rate of change in velocity.
o Direction of 𝒂𝑎𝑣 :
Same direction as direction of motion if an object accelerates
(increase in magnitude of velocity)
Opposite direction to direction of motion if the object decelerates
(decrease in magnitude of velocity)
9
Instantaneous acceleration, 𝒂 Uniform acceleration, 𝒂
o Is defined as the acceleration at a o An object moves in a uniform
particular instant of time. acceleration when
∆𝑣 𝑑𝒗
𝑎= lim =
∆𝑡→0 ∆𝑡 𝑑𝑡 𝑑𝒗
𝒂= = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
𝑑𝑡
The gradient of
v the tangent line at magnitude of velocity changes at a
point Q = the
instantaneous constant rate and along fixed direction.
acceleration at
time, t = t1 o For object moves with uniform
acceleration its instantaneous
Q
v1 acceleration equals to the average
acceleration at any time.
0 t1 t 10
Graphical representation of motion
Displacement−time (𝒔 − 𝒕)
Gradient = velocity, 𝒗
(Slope)
Uniform
o Horizontal line − zero 𝑣 (fast) Stationary or
stop (𝑣 = 0) Uniform 𝑣
velocity /at rest
Displacement, 𝑠
returning to
/stationary/stop starting point
Uniform 𝑣 (𝑎 = 0)
Positive Positive
acceleration acceleration
acceleration, a (m s−2)
Zero Zero
acceleration acceleration
Time, 𝑡 (s)
Negative acceleration
13
Question 1
Answer : A
14
Question 2
Answer : D 15
2.2 Uniformly accelerated motion
Uniform (constant) accelerated Four kinematics equations
motion velocity changes at a 𝒗 = 𝒖 + 𝒂𝒕
uniform rate. 𝟏
Consider the motion for an object 𝒔= 𝒖+𝒗 𝒕
𝟐
under uniform accelerated motion: 𝟏 𝟐
− + 𝒔 = 𝒖𝒕 + 𝒂𝒕
① ② 𝟐
(initial) (final)
𝑎Ԧ 𝒗𝟐 = 𝒖𝟐 + 𝟐𝒂𝒔
s u u at t
u
1
By substituting eq. (1) into eq. (2):
time 2
0 t
1 2
Gradient of 𝑣 − 𝑡 graph = acceleration, 𝑎
s ut at (3)
2
v u 1 v u
a s (v u)( )
t 2 a
v u at (1) Substituting 2 𝑎𝑠 = (𝑣 + 𝑢)(𝑣 − 𝑢)
into eq. (2)
vu v 2 u 2 2as
t (4)
17
a
2.3 Projectile motion
Definition
Projectile motion is a form of motion
experienced by an object or particle (a
projectile) that is thrown near the
Earth's surface and moves along a
curved path under the action of
gravity only (in particular, the effects
of air resistance are assumed to be
negligible).
Launch horizontally
Launch at angle θ
θ = 0º
u
Note:
u θ is measured
from horizontal
axis
19
o As the object moves upwards or
downward it also moving horizontally.
o Comparison of acceleration and velocity
for component in the projectile’s
motion:
Horizontal Vertical motion
motion (𝒚 direction)
(x direction)
Acceleration Yes
(present? – Yes or No) ( g is downward
No
(if present, what at 9.81 m s−2)
direction?)
Velocity Changing
(constant or changing?) constant (by 9.81 m s−1
each second)
20
uy = u sin θ u
uy u
H
x
ux vx
R v
𝑢
vy
o Range, 𝑹 is the horizontal distance traveled between launching and landing, assuming the
projectile returns to the same vertical level at which it was fired.
o Range depends on the angle 𝜽 at which the projectile is fired above the horizontal.
o The maximum range results when 𝜽 = 𝟒𝟓° 22
𝟏
③ 𝒔 = 𝒖𝒕 + 𝒂𝒕𝟐
① 𝒗 = 𝒖 + 𝒂𝒕
𝟏
𝟐 EQUATIONS OF PROJECTILE
② 𝒔 = 𝒖 + 𝒗 𝒕 ④ 𝒗𝟐 = 𝒖𝟐 + 𝟐𝒂𝒔
𝟐
MOTION
o Because projectiles TREAT 𝒙 AND 𝒚 MOTION SEPARATELY
move differently in
the 𝑥 and 𝑦 y component
directions, there are Quantity x component (Horizontal)
(Vertical)
two separate sets of
equations for Acceleration (a) ax 0 ay g
modeling projectile
motion: one set for Initial velocity (u) u x u cos θ u y u sin θ
the 𝑥 axis one set
Displacement (s) 1 20 1
for the 𝑦 axis sx uxt axt s x u xt 𝑠𝑦 = 𝑢𝑦 𝑡 + 𝑎𝑦 𝑡 2
o x and y don’t talk to The subscript “𝑦” or 2 2
each other. “𝑥” tells you that the
quantity relates to 0 𝑣𝑦 = 𝑢𝑦 + 𝑎𝑦 𝑡
o Only variable that go motion in the 𝑦 or 𝑥 vx ux axt vx ux
into both is time, t. direction. 𝑣𝑦 2 =𝑢𝑦 2 + 2𝑎𝑦 𝑠𝑦
vx 2 v y 2
o Always include +/– Velocity at any Magnitude :
sign to indicate the v
time (v)
direction for 𝑠, 𝑢, 𝑣, 𝑎 (final velocity at time t)
1 y
Direction : *𝜃 is measured from
+𝑦 v
θ tan horizontal axis (Between
+𝑥 vx the velocity vectors and
horizontal)
23
Launch at angle θ = 0º
+𝑦
u A u sx
+𝑥
vx
vy v
h sy s
x B
27