Cartridge Mercator
Cartridge Mercator
11 12 CRITICALS
CONFLICT MORALITY TOTAL DUTY
STATUS EFFECTS
SOAK VALUE DEFENSE FORCE POOL ENCUMBRANCE
STAGGERED
3 0 0
CONTRIBUTION
0 0 18 16 IMMOBILIZED
DISORIENTED
TOTAL OBLIGATION
1 2 3 1 2 4 0
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK
Xet Ind. Model C "Fiver" Ranged L 5 Short 4 Accurate 1, Limited Ammo V, Quick Draw
Rapid Recovery 2 A/hen recovering strain after an encounter, recover 1 additional strain per rank Df Rapid Recovery.
Sound Investments 2 At the start of each session, gain 100 credits for each rank of Sound Investments.
Wheel and Deal 3 When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Grit 1 Gain +1 to Strain Threshold per rank.
Toughened 0 Gain +2 to Wound Threshold per rank.
Dedication 0 Gain +1 to Any Characteristic up to rank 6.
FORCE POWERS
GAME MECHANICS
CHARACTER MOTIVATIONS
MOTIVATION TYPE: Expertise MOTIVATION TYPE: Support the Empire
Cartridge wants to make his skills in Negotiation and general merchantability widely known, at the Unlike most of his kind, which regards the Imperial mistreatment of certain species as abhorrent,
least for continuing to supply the growing settlement out on the fringes of the Outer Rim. Cartridge views the order and regulation brought upon by the Empire to be just. His grievances
with the Trade Federation and the CIS stand largely with their monopolization of galactic trade on
a sector by sector basis. With Imperial regulation, these rules span the galaxy- rather than
benefiting the few, they benefit the many.
MORALITY
30 70
EMOTIONAL WEAKNESS: Coldness EMOTIONAL STRENGTH: Discipline
CONFLICT
Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to Rigorous mental and physical discipline comes naturally to the character. He does not make
rely only on himself, but has nothing but disinterest for anyone else. If they can’t help choices rashly, and every action is precise and selected. Those who think they can goad the
themselves, why should he aid them? character into making foolish choices are sorely mistaken.
VALUE VALUE
CONTRIBUTION
CONDITION
ARMOR TYPE: Crafted Light Armor
MINOR
2 0 0 2 0 MAKE/MODEL:
SPECIAL:
Merchant's Protective Garb
MODERATE
WEAPONS
CONDITION
WEAPON TYPE: Slugthrower RANGE: Short
MINOR
5 4 2 0 MAKE/MODEL:
SPECIAL:
Xet Ind. Model C "Fiver" SKILL:
Accurate 1, Limited Ammo V, Quick Draw
Ranged L
MODERATE
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS
CYBERNETICS
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
18 16 CURRENT
+1 Adv to Social Checks per Manual.
Stimpak w/ Quickdraw Pouches
Nullicane w/ Quickdraw Pouch
6
2
0
0
THRESHOLD
+1 Boost to ANY Military-Related Check Fiver Speedloaders w/ Ammo Pouch 2 0
once per scene.
ITEM QUANTITY ENCUMB. Foamcast Canister 2 1
Autofiltration Canteen 1 1
Athakam Medtech Emergency Medkit 1 2
Military Field Manual 1 1
Cultural Etiquette Manual* 4 0
*Hutt, Imperial, Colonist, Merchant - -
OTHER PROPERTY