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Cartridge Mercator

Cartridge Mercator is a 32-year-old male Khil colonist with a lithe build and notable upper body scars. He specializes in entrepreneurship and has a strong motivation to support the Empire, viewing its regulation as beneficial for trade. His skills include negotiation and mechanics, and he possesses various weapons and gear, including a Xet Ind. Model C 'Fiver' and crafted light armor.

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jesseboy2.0
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0% found this document useful (0 votes)
4 views

Cartridge Mercator

Cartridge Mercator is a 32-year-old male Khil colonist with a lithe build and notable upper body scars. He specializes in entrepreneurship and has a strong motivation to support the Empire, viewing its regulation as beneficial for trade. His skills include negotiation and mechanics, and he possesses various weapons and gear, including a Xet Ind. Model C 'Fiver' and crafted light armor.

Uploaded by

jesseboy2.0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CHARACTER NAME: Cartridge Mercator PLAYER: Leo

SPECIES: Khil GENDER: Male


HEIGHT: 6'6.6 HAIR: Sea Green Complexion
EYES: Cloudy Gray AGE: 32
BUILD: Lithe and Unimposing
NOTABLE FEATURES: Upper body scars from previous work experience as a maintenance tech.
Hullepi: May survive off of bacteria and organic debris.
CAREER: Colonist SPECIALIZATIONS: Entrepeneur
WOUNDS STRAIN

11 12 CRITICALS
CONFLICT MORALITY TOTAL DUTY

THRESHOLD CURRENT THRESHOLD CURRENT

STATUS EFFECTS
SOAK VALUE DEFENSE FORCE POOL ENCUMBRANCE
STAGGERED

3 0 0
CONTRIBUTION

0 0 18 16 IMMOBILIZED

DISORIENTED
TOTAL OBLIGATION

RANGED MELEE COMMITTED AVAILABLE THRESHOLD CURRENT 25


CHARACTERISTICS

1 2 3 1 2 4 0
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK

SKILLS COMBAT SKILLS CAREER? RANK


GENERAL SKILLS CAREER? RANK

Astrogation (Int) ¿¿¿ Brawl (Br) ¿


Athletics (Br) ¿ Gunnery (Ag) ¿¿
Charm (Pr) ¿¿¿¿ Lightsaber (Br)
Brawn

Coercion (Will) ¿¿ Melee (Br) ¿


Computers (Int) ¿¿¿ Ranged - Light (Ag) Â ¿ ■
Cool (Pr) ¿¿¿¿ Ranged - Heavy (Ag) ¿¿
Coordination (Ag) ¿¿ KNOWLEDGE SKILLS CAREER? RANK

Deception (Cun) ● Â ■ Core Worlds (Int) ● Â ¿¿ ■


Discipline (Will) ● ÂÂ ■■ Education (Int) ● Â ¿¿ ■
Leadership (Pr) ● Â ¿¿¿ ■ Lore (Int) ● Â ¿¿ ■
Mechanics (Int) ¿¿¿ Outer Rim (Int) ¿¿¿
Medicine (Int) ¿¿¿
Underworld (Int) ● ¿¿¿
Negotiation (Pr) ● ÂÂ ¿¿ ■■ Warfare (Int) ¿¿¿
Perception (Cun) ¿
Xenology (Int) ¿¿¿
Piloting–Planetary (Ag) ¿¿
Brawn ¿¿¿¿¿
Piloting–Space (Ag) ¿¿
Brawn
Resilience (Br) ¿
Skulduggery (Cun) ¿ CUSTOM SKILLS CAREER? RANK

Stealth (Ag) ¿¿ Brawn


Streetwise (Cun) ● Â ■ Brawn
Survival (Cun) ¿ Brawn
Vigilance (Will) ¿¿ Brawn

WEAPON SKILL DAMAGE RANGE CRIT SPECIAL

Xet Ind. Model C "Fiver" Ranged L 5 Short 4 Accurate 1, Limited Ammo V, Quick Draw

100 CHARACTER SHEET 0


TOTAL XP AVAILABLE XP
TALENTS
NAME RANKS PAGE DESCRIPTION
Greased Palms 1 Before making a social check, may spend up to 50 credits per rank of Creased Palms to upgrade the ability of the check once for every 50 spent.

Rapid Recovery 2 A/hen recovering strain after an encounter, recover 1 additional strain per rank Df Rapid Recovery.
Sound Investments 2 At the start of each session, gain 100 credits for each rank of Sound Investments.
Wheel and Deal 3 When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Grit 1 Gain +1 to Strain Threshold per rank.
Toughened 0 Gain +2 to Wound Threshold per rank.
Dedication 0 Gain +1 to Any Characteristic up to rank 6.

FORCE POWERS

FORCE POWER: FORCE POWER:

FORCE POWER: FORCE POWER:

GAME MECHANICS

CHARACTER MOTIVATIONS
MOTIVATION TYPE: Expertise MOTIVATION TYPE: Support the Empire
Cartridge wants to make his skills in Negotiation and general merchantability widely known, at the Unlike most of his kind, which regards the Imperial mistreatment of certain species as abhorrent,
least for continuing to supply the growing settlement out on the fringes of the Outer Rim. Cartridge views the order and regulation brought upon by the Empire to be just. His grievances
with the Trade Federation and the CIS stand largely with their monopolization of galactic trade on
a sector by sector basis. With Imperial regulation, these rules span the galaxy- rather than
benefiting the few, they benefit the many.
MORALITY

30 70
EMOTIONAL WEAKNESS: Coldness EMOTIONAL STRENGTH: Discipline
CONFLICT
Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to Rigorous mental and physical discipline comes naturally to the character. He does not make
rely only on himself, but has nothing but disinterest for anyone else. If they can’t help choices rashly, and every action is precise and selected. Those who think they can goad the
themselves, why should he aid them? character into making foolish choices are sorely mistaken.

TOTAL DUTY TOTAL OBLIGATION

DUTY TYPE: OBLIGATION TYPE: Business - General Store


25 5 Obligation + 18 for Upgrades 25
VALUE

DUTY TYPE: OBLIGATION TYPE: OBLIGATION TYPE:

VALUE VALUE
CONTRIBUTION

ABILITIES AND TRAITS SHEET


ARMOR

CONDITION
ARMOR TYPE: Crafted Light Armor
MINOR

2 0 0 2 0 MAKE/MODEL:
SPECIAL:
Merchant's Protective Garb
MODERATE

SOAK MELEE DEF RANGED DEF ENCUM HP MAJOR


ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

WEAPONS
CONDITION
WEAPON TYPE: Slugthrower RANGE: Short
MINOR

5 4 2 0 MAKE/MODEL:
SPECIAL:
Xet Ind. Model C "Fiver" SKILL:
Accurate 1, Limited Ammo V, Quick Draw
Ranged L
MODERATE

DAMAGE CRIT ENCUM HP MAJOR


ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS


Filed Front Sight 1 1x "Innate Quick Draw" 1x "-1 Difficulty to Conceal Weapon"

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CYBERNETICS

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

ARMOR / WEAPONS / CYBERNETICS SHEET


PERSONAL FINANCES

AMOUNT CYCLE SOURCE AMOUNT TO WHOM REASON


1000
200
30 Days
Session Start
General Store
Sound Investments 130
AVAILABLE CREDITS CREDITS OWED

WORN / GENERALLY CARRIED


GEAR NOTES
ENCUMBERANCE ITEM QUANTITY ENCUMB.
+1 Boost to Mechanics Checks.

18 16 CURRENT
+1 Adv to Social Checks per Manual.
Stimpak w/ Quickdraw Pouches
Nullicane w/ Quickdraw Pouch
6
2
0
0
THRESHOLD
+1 Boost to ANY Military-Related Check Fiver Speedloaders w/ Ammo Pouch 2 0
once per scene.
ITEM QUANTITY ENCUMB. Foamcast Canister 2 1
Autofiltration Canteen 1 1
Athakam Medtech Emergency Medkit 1 2
Military Field Manual 1 1
Cultural Etiquette Manual* 4 0
*Hutt, Imperial, Colonist, Merchant - -

Tool Belt 1 3 Portable Fusion Lantern 1 2


Surveyors' Bag + Utility Belt 1 +3 Verpine Bond Gauntlets 1 1
Mk.IV Modular Backpack w/ LBV 1 +9 Cartridge's Datapad w/ Earbud Comlink (Holocom, Computer etc.) 1 2

OTHER PROPERTY

ITEM QUANTITY ENCUMB. LOCATION ITEM QUANTITY ENCUMB. LOCATION

Litre of Bacta 20 1 Shop Storage

PERSONAL ACQUISITIONS SHEET

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