USR_3
USR_3
L AY I NG
ROLEP
UNIVERSAL ROLEPLAYING SYSTEM
UNBELIEVABLY
SIMPLE
R O L EP L AY I NG
Designed by Scott Malthouse
DRIVE
A PC’s drive is the thing that
propels them forward in the
story. Why does the wizard
delve into tombs? Why does
the baker make cakes? Players
choose a drive for their
characters to help them
roleplay. If a player takes an
action that follows their drive
but puts them in a bad
situation, they get a d8 drive
die as part of their task roll.
DESCRIPTION
Based on all the previous
steps, players should write
down a succinct description of
what their character looks like
and three personality traits.
Specialisms lists
ANY GENRE • Riding (action)
• Investigating (wits)
SAMURAI
• Journalism (wits)
• Awareness (wits)
• Libraries (wits)
• Calligraphy (action/ego)
• Marketing (ego)
• Ceremony (wits)
• Social media (ego)
• Commerce (wits)
• Surfing (action)
• Honour (ego)
• Wetworks (action)
• Meditation (ego)
• Spirit (ego)
PLAYING THE GAME
SCENES If the PC’s highest die is equal
to or more than the GM’s, they
A game of USR is split into are successful. If it’s lower, the
scenes, just like the scenes in PC fails the task.
a film. These are self-contained
narratives that the GM Ayebo is attempting to scale a
introduces by describing where high wall. His task pool
the PC’s are and what’s around consists of d8 (action ability),
them. Players then have the d6 (climbing specialism), and
opportunity to ask questions d6 (rope key equipment). He
and take actions. Sometimes rolls all his dice and his highest
those actions have an is a 6.
uncertain outcome. For these,
a task roll is used. The GM determines the wall is
regular difficulty (d8), but also
it’s rain slicked so adds a d6
Task roll circumstance die. They roll
both and the highest is 4.
To determine whether an action Ayebo is successful and scales
is successful or unsuccessful, the wall.
the player makes a task roll
using a specific ability relevant
to that task. They proceed to Contested Task roll
create a task pool from their
ability die, a relevant Sometimes a task roll will be
specialism die, a relevant key made against an NPC, where
equipment die, and a drive die the NPC is actively attempting
if needed. This pool is rolled to beat or overcome the PC.
and the highest die is used. This is a contested task roll.
For instance, if a PC is trying to
The GM rolls a difficulty die: sneak past a security guard
easy (d6), regular (d8), or this would be a contested task
tough (d10). They may also roll.
add a d6 circumstance die if
there is an added level of The GM will declare the ability
difficulty caused by the for the roll depending on
situation. The GM takes the everyone’s actions. In the
highest die roll. above example, the sneaking
PC would use action and any
specialisms and equipment to the competition. For
that could help them with example, if it’s an action
stealth. The GM chooses a competition, they have action
difficulty die for the NPC and hits. NPC hits are determined
creates a difficulty pool in the by their difficulty die: easy 3,
same way. regular 6, tough 9.
magic
Magic is often used in fantasy
games. USR has no specific
rules for magic, but the GM
should allow magic-users to
take specialisms that act as
spells, such as frost magic,
divination magic, and
summoning magic.
ADVANCEMENT
Unspent story points can be
converted into advancement
points at the end of a session.
Once a player has
accumulated three
advancement points they can
be traded in for a new
hallmark. Most can be taken
multiple times over a
campaign, aside from Driven.
This represents the character
improving as the game
continues.
UNIVERSAL ROLEPLAYING SYSTEM
SIMPLE
ROLEPLA
YING
WITS HITS
Name
cAMPAIGN
EGO HITS
Desc.
Advancement
points
FULL MOON
DEFENCE SQUAD Tequendria
Rain City, a dark metropolis Tequendria is a world of weird
where every night is someone’s fantasy where a city can have
last. Strangers with ivory fangs a soul, decapitated gods are
stalk unwary wanderers in the worshipped, and the land of
shadows. Werewolves light up dreams and reality converge.
the dance floor with gore. PC’s are warriors, sorcerers,
Phantoms are conjured to jewel thieves, perfume
wreak vengeance on the living. merchants, and low priests,
exploring the world in search of
Players take on the roles of the secrets of dreams.
members of a special task
force: the Full Moon Defence
Squad, set up to combat the specialisms
growing metanatural threat.
Dreaming (ego), Conjuring
(wits), Swordplay (action),
specialisms Divination (wits), Pick-
pocketing (action), Dragon
Sleuthing (wits), Occult (wits), riding (action), Perfumed (ego),
Spirit Talk (ego), Hex Rifles Blessing (ego).
(action), Interrogation (ego),
Telepathy (wits).
KEY EQUIPMENT
KEY EQUIPMENT Longsword, crossbow, realm
map, dreamstone, disguise kit,
Hex rifle, garlic, stake, silver aristocratic finery, jewellery,
sword, scanner, ouija board, horse.
badge, night vision goggles.
Bushido Jurassic
west
Japanese mythology, samurai It’s six-shooters and
and cyberpunk collide in stegosauruses in the dinosaur-
Bushido Metropolis. The spirits infused western: Jurassic
of the ancient world clash with West. Set in an alternate 1890s
the high-tech future as players American frontier, players
take on the roles of cyber become dino wranglers,
samurai, assassins, calligari sharpshooters, priests and
(hackers), and wardens, taking entertainers in a world where
on jobs against the corrupt dinosaurs never went extinct.
corporations that control Mega- Raptor-riding bandits stalk the
Kyoto. This is a setting of dusty landscape while nomadic
street-racing, katana-wielding, native folk travel via
cyber-augmented heroes on a brachiosaurs.
mission to topple the powers
than be and restore the spirits
to the world. specialisms
Quick draw (action), Pistols
specialisms (action), Dino rider (action),
Medicine (wits), Piano playing
Wired legs (action), Heat eyes (ego), Cultures (wits), Tracking
(wits), Calligari (wits), Corpo- (wits), Drinking (wits).
speak (ego), Navigation (wits),
katanas (action), automatic
weapons (action). KEY EQUIPMENT
Revolver, Marshall badge,
KEY EQUIPMENT dynamite, bow, knife, cane, fine
clothing.
Katana, shield arm, laser eye
mod, virtual shrine, drone, vib-
steel armour, greyflare rifle,
hacker jack.
UNIVERSAL ROLEPLAYING SYSTEM
UNBELIEVABLY
SIMPLE
USR is designed to be a fast and easy way
to play - putting aside complicated
mechanics in exchange for streamlined
rules that are fun to play.