overviewjj
overviewjj
1. Computer Programming
Introduction to Databases:
Covers the basic concept of databases and their importance in managing large amounts of data. It
introduces students to the idea of a structured system for storing, retrieving, and managing data.
Database Normalization:
This is the process of organizing data to avoid redundancy and improve data integrity. Students
learn the rules of normalization (1NF, 2NF, 3NF) and how to transform a raw dataset into a
normalized schema.
Hashing Techniques:
Introduces hashing, which involves mapping data to a fixed size using hash functions. This is
often used to quickly search and insert data into hash tables.
Dijkstra’s Algorithm is a famous algorithm used to find the shortest path between two nodes in
a graph. The graph can represent various kinds of problems, such as network routing,
geographical mapping, or the shortest route between two locations.
The algorithm was developed by computer scientist Edsger W. Dijkstra in 1956, and it works
on both directed and undirected graphs, but the edges must have non-negative weights
(distances or costs).
Example:
A
/ \
5 2
/ \
B --- 1 ---> C
\ /
3 1
\ /
D
We want to find the shortest path from node A to all other nodes. Here's a step-by-step
breakdown:
1. Initialize distances:
o Start with A: Distance to A = 0, all others = ∞.
o A: 0, B: ∞, C: ∞, D: ∞
2. Visit neighbors of A (B and C):
o Distance to B = 5 (A -> B)
o Distance to C = 2 (A -> C)
o New distances: A: 0, B: 5, C: 2, D: ∞
3. Choose the next node with the smallest distance (C with distance 2):
o Visit neighbors of C (A and D):
Distance to A: 0 (already the smallest)
Distance to D = 2 (C -> D) + 1 (C -> D) = 3
oNew distances: A: 0, B: 5, C: 2, D: 3
4. Choose the next node with the smallest distance (D with distance 3):
o Visit neighbors of D (B and C):
Distance to B = 3 (D -> B) + 3 (B -> D) = 6 (No update, as it’s higher than
the current distance of 5)
Distance to C = 5, already processed.
Continue this process until you process every node, obtaining the final shortest path values.
Practical Applications:
GPS Navigation Systems: Finding the shortest route between two locations.
Network Routing: Finding the optimal path for data transmission in communication
networks.
Flight Planning: Finding the shortest flight path between airports.
Dijkstra's algorithm is widely used in various fields where optimal pathfinding is necessary.
Dynamic Programming:
Teaches students how to solve problems by breaking them down into simpler sub-problems and
storing the results of these sub-problems (memoization) to avoid redundant calculations.
Greedy Algorithms:
Students learn greedy algorithms, which solve problems by making locally optimal choices at
each step with the hope of finding a global optimum (e.g., coin change problem).
Input/Output Management:
Discusses how the operating system manages input/output devices (e.g., keyboard, mouse,
printer), including buffering, device drivers, and interrupt handling.
Exception Handling:
Exception handling involves using try-catch blocks to handle runtime errors, ensuring that a
program can continue running even when it encounters unexpected situations.
7. Fundamentals of Networking