1a918a5bef919426-Ps Replace
1a918a5bef919426-Ps Replace
Texture2D<float4> t2 : register(t2);
Texture2D<float4> t1 : register(t1);
Texture2D<float4> t0 : register(t0);
// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
void main(
float4 v0 : SV_POSITION0,
float4 v1 : COLOR0,
float4 v2 : TEXCOORD0,
float4 v3 : TEXCOORD1,
float4 v4 : TEXCOORD2,
float4 v5 : TEXCOORD5,
float4 v6 : TEXCOORD6,
out float4 o0 : SV_Target0)
{
float4 r0,r1,r2,r3;
uint4 bitmask, uiDest;
float4 fDest;
o0.xyz = float3(0.9,0.9,0.9);
return;
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
// using 3Dmigoto v1.3.16 on Sun May 19 12:18:29 2024
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xyzw 2 NONE float zw
// TEXCOORD 1 xyzw 3 NONE float w
// TEXCOORD 2 xyzw 4 NONE float
// TEXCOORD 5 xyzw 5 NONE float xy w
// TEXCOORD 6 xyzw 6 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[92], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.w
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xy
dcl_output o0.xyzw
dcl_temps 4
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.zwzz, t0.xyzw, s0
eq r1.xyzw, cb0[76].yyyy, l(1.000000, 2.000000, 3.000000, 4.000000)
movc r2.xyz, r1.wwww, r0.wwww, r0.xyzx
movc r2.xyz, r1.zzzz, r0.zzzz, r2.xyzx
movc r1.yzw, r1.yyyy, r0.yyyy, r2.xxyz
movc r1.xyz, r1.xxxx, r0.xxxx, r1.yzwy
eq r2.xyzw, cb0[83].yyyy, l(0.000000, 1.000000, 2.000000, 3.000000)
movc r0.z, r2.w, r0.z, l(1.000000)
movc r0.y, r2.z, r0.y, r0.z
movc r0.x, r2.y, r0.x, r0.y
movc r0.x, r2.x, r0.w, r0.x
mul r0.y, r0.x, cb0[83].z
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v6.xyxx, t1.xyzw, s1
eq r3.xyzw, cb0[84].yyyy, l(0.000000, 1.000000, 2.000000, 3.000000)
and r0.z, r2.w, r3.w
movc r0.z, r3.z, r2.z, r0.z
movc r0.z, r3.y, r2.y, r0.z
movc r0.z, r3.x, r2.x, r0.z
mul r0.z, r0.z, cb0[84].x
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[83].w
mad r0.x, r0.x, cb0[83].z, r0.z
mul r0.y, r0.z, r0.y
movc r0.x, r0.w, r0.x, r0.y
add r0.y, v3.w, -cb1[6].y
mov r2.x, -cb0[87].z
mov r2.y, -cb0[88].x
add r0.yz, r0.yyyy, r2.xxyx
div_sat r0.yz, r0.yyzy, cb0[87].yywy
add r0.zw, -r0.yyyz, l(0.000000, 0.000000, 1.000000, 1.000000)
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[87].x
movc r0.y, r1.w, r0.y, r0.z
min r0.z, r0.w, r0.y
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[86].w
movc r0.y, r0.w, r0.z, r0.y
mul r0.x, r0.y, r0.x
lt r0.y, l(0.000000), cb0[91].y
div r0.zw, v5.xxxy, v5.wwww
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t2.yzxw, s2
mul r0.w, r0.z, cb1[6].z
mad r0.z, cb1[8].z, r0.z, cb1[8].w
rcp r0.z, r0.z
movc r0.y, r0.y, r0.w, r0.z
add r0.y, r0.y, -v5.w
mul_sat r0.z, r0.y, cb0[88].y
div_sat r0.y, r0.y, cb0[88].z
add r0.w, -r0.z, l(1.000000)
mad r0.y, r0.y, r0.w, r0.z
mul r0.x, r0.y, r0.x
mul r0.yzw, r1.xxyz, cb0[76].xxxx
mul r0.x, r0.x, cb0[83].x
mul r0.xyzw, r0.xyzw, cb0[82].wxyz
mul r0.yzw, r0.yyzw, v1.xxyz
mul r0.yzw, r0.yyzw, cb0[75].xxyz
lt r1.x, l(0.000000), cb0[74].x
if_nz r1.x
ld_indexable(texture2d)(float,float,float,float) r1.x, l(0, 0, 0, 0), t3.yxzw
add r1.x, r1.x, l(-1.000000)
mad r1.x, cb0[74].x, r1.x, l(1.000000)
mul o0.xyz, r0.yzwy, r1.xxxx
else
mov o0.xyz, r0.yzwy
endif
mul r0.y, v1.w, cb0[75].w
mul r0.x, r0.x, r0.y
mul_sat o0.w, r0.x, cb0[74].z
ret
// Approximately 0 instruction slots used
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/