AP Physics C_ Mechanics - Unit 1
AP Physics C_ Mechanics - Unit 1
● Kinematics is the study of motion without considering the forces that cause the motion.
● In one dimension, motion is described using distance, displacement, speed, velocity, and
acceleration.
Acceleration
Equations of Motion
Vector Quantities
● A vector quantity is a physical quantity that has both magnitude and direction.
○ It is represented by a directed line segment with an arrowhead, where the length
of the line segment represents the magnitude of the vector and the direction of
the arrowhead represents the direction of the vector.
○ It can be represented by a boldface letter, such as v for velocity or F for force.
○ A unit vector is a vector that has a magnitude of 1.
● Addition of Vectors:
○ Vectors can be added using the head-to-tail method or the parallelogram method.
○ The resultant vector is the vector that connects the tail of the first vector to the
head of the last vector.
● Subtraction of Vectors:
○ To subtract a vector, we add its negative vector.
○ The negative vector has the same magnitude as the original vector but points in
the opposite direction.
● Scalar Multiplication:
○ A vector can be multiplied by a scalar (a real number).
○ The magnitude of the vector is multiplied by the scalar, but the direction remains
the same (unless the scalar is negative, in which case the direction is reversed).
● Average speed is the ratio of the total distance traveled to the time required to cover
that distance:
○ average speed = total distance / time
● Average velocity is defined as the change in position or displacement (∆x) divided by
the time intervals (∆t) in which the displacement occurs.
○ average velocity = displacement / time
● Speed and Velocity Sample Problem
An object’s position x, in meters, obeys the equation x = sin(t), where t is the time in
seconds since the object began moving. How fast is the object moving at t = π/2
seconds?
● Solution
○ This question asks for the velocity of the object at t = π/2 seconds.
○ Since velocity is the time derivative of position, the velocity is given by v =
dsin(t) = cos(t).
○ Then plug in the value of t: v(π/2) = cos(π/2) = 0 m/s.
Acceleration
● Velocity: The rate of change of an object's position, usually measured in meters per
second (m/s).
● Acceleration: The rate of change of an object's velocity, usually measured in meters per
second squared (m/s^2).
Projectile Motion
● Projectile motion is the motion of an object that is launched into the air and then moves
under the influence of gravity.
○ Horizontal motion: The motion of the object in the x direction is constant and is
not affected by gravity.
○ Vertical motion: The motion of the object in the y direction is affected by gravity
and follows a parabolic path.
Projectile Motion Sample Problems
● Example 1:
An object is projected upward with a 30° launch angle and an initial speed of 60 m/s. For
how many seconds will it be in the air? How far will it travel horizontally before returning
to its original height?
● Solution
○ The total time the object spends in the air is equal to twice the time required to
reach the top of the trajectory (because the parabola is symmetrical). So, as we
did in the previous example, we find the time required to reach the top by setting
vy equal to 0, and now double that amount of time:
● Example 2:
An object is projected upward with a 30° launch angle and an initial speed of 40 m/s.
How long will it take for the object to reach the top of its trajectory? How high is this?
● Solution
○ When the projectile reaches the top of its trajectory, its velocity vector is
momentarily horizontal; that is, vy = 0. We are asked how long it will take the
object to reach this point with θ = 30 degrees. Using the vertical-motion equation
for vy , we can set it equal to 0 and solve for t:
● Free fall is a type of motion that occurs when an object falls under the influence of
gravity alone, without any other forces acting upon it. In free fall, the object is said to be
in a state of weightlessness, as it experiences zero apparent weight.
● The acceleration experienced by an object in free fall is known as the acceleration due
to gravity, denoted by the symbol 'g'. The value of 'g' is approximately 9.8 m/s^2 near the
surface of the Earth, and is a constant value for all objects regardless of their mass.
● The motion of an object in free fall can be described using the following equations of
motion:
○ Position: h = vi*t + (1/2)gt^2
○ Velocity: v = vi + gt
○ Acceleration: a = g
○ where 'h' is the height of the object above the ground, 'vi' is the initial velocity of
the object, 't' is the time elapsed, 'v' is the velocity of the object at time 't', and 'a'
is the acceleration due to gravity.
● In free fall, an object will continue to accelerate until it reaches its terminal velocity, which
is the maximum velocity that the object can attain due to air resistance.
● Once an object reaches its terminal velocity, it will continue to fall at a constant speed, as
the upward force of air resistance balances the downward force of gravity.
● Free Fall Sample Problem
A rock is dropped from an 80-meter cliff. How long does it take to reach the ground?
● Solution
○ Since all of the rock’s motion is down, we call down the positive direction, so a =
+g. We’re given v0 , ∆y, and a, and we are asked for t. So v is missing; it isn’t
given and it isn’t asked for, and we use Big Five #3:
● Consider an object moving along a straight axis in such a way that its velocity, v, as a
function of time, t, is given by the following velocity-vs.-time graph:
● At time t = 0, the object’s velocity was v = 0. Over the first two seconds, its velocity
increased steadily to 10 m/s. At time t = 2 s, the velocity then began to decrease
(eventually becoming v = 0, at time t = 3 s). The velocity then became negative after t =
3 s, reaching v = –5 m/s at time t = 3.5 s. From t = 3.5 s on, the velocity remained a
steady –5 m/s.
● First, the fact that the velocity changed from t = 0 to t = 2 s tells us that the object
accelerated. The acceleration during this time was
● Note, however, that the ratio that defines the acceleration, ∆v/∆t, also defines the slope
of the v-vs.-t graph. Therefore, “The slope of a velocity-vs.-time graph gives the
average acceleration.“
● What was the acceleration from time t = 2 s to time t = 3.5 s? The slope of the line
segment joining the point (t, v) = (2 s, 10 m/s) to the point (t, v) = (3.5 s, –5 m/s) is
● What is the object’s acceleration from time t = 3.5 s to time t = 6 s? Since the line
segment from t = 3.5 s to t = 6 s is horizontal, its slope is zero, which indicates that the
acceleration is zero, but you can also see this from looking at the graph; the object’s
velocity did not change during this time interval.
● These five quantities are related by a group of five equations that we call the Big Five.
They work in cases where acceleration is uniform, which are the ones we’re considering.
● Each of the Big Five equations is missing one of the five kinematic quantities.
● To decide which equation to use when solving a problem, determine which of the
kinematic quantities is missing from the problem—that is, which quantity is neither given
nor asked for—and then use the equation that doesn’t contain that variable.
Big Five #1 a
Big Five #2 ∆x
Big Five #3 v
Big Five #4 v0
Big Five #5 t