0% found this document useful (0 votes)
50 views

Chapter 02

This chapter discusses motion in one dimension, including key concepts like displacement, velocity, acceleration, and free fall. It covers: - The basics of kinematics and dynamics, and defining motion using displacement, velocity, and acceleration. - A brief history of the study of motion from ancient Sumaria/Egypt through Galileo and Copernicus. - Defining position, displacement, speed, velocity, and the difference between speed and velocity. - Explaining acceleration and how it relates to changes in velocity over time. - Discussing Galileo's work on free fall and how the acceleration due to gravity is constant for all objects in free fall near Earth's surface.

Uploaded by

Gio Pelobillo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views

Chapter 02

This chapter discusses motion in one dimension, including key concepts like displacement, velocity, acceleration, and free fall. It covers: - The basics of kinematics and dynamics, and defining motion using displacement, velocity, and acceleration. - A brief history of the study of motion from ancient Sumaria/Egypt through Galileo and Copernicus. - Defining position, displacement, speed, velocity, and the difference between speed and velocity. - Explaining acceleration and how it relates to changes in velocity over time. - Discussing Galileo's work on free fall and how the acceleration due to gravity is constant for all objects in free fall near Earth's surface.

Uploaded by

Gio Pelobillo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 46

Chapter 2

Motion in One Dimension


Dynamics
 The branch of physics involving the
motion of an object and the
relationship between that motion
and other physics concepts
 Kinematics is a part of dynamics
 In kinematics, you are interested in
the description of motion
 Not concerned with the cause of the
motion
Quantities in Motion
 Any motion involves three
concepts
 Displacement
 Velocity
 Acceleration
 These concepts can be used to
study objects in motion
Brief History of Motion
 Sumaria and Egypt
 Mainly motion of heavenly bodies
 Greeks
 Also to understand the motion of
heavenly bodies
 Systematic and detailed studies
 Geocentric model
“Modern” Ideas of Motion
 Copernicus
 Developed the heliocentric system
 Galileo
 Made astronomical observations with
a telescope
 Experimental evidence for description
of motion
 Quantitative study of motion
Position
 Defined in terms
of a frame of
reference
 One dimensional,
so generally the x-
or y-axis
 Defines a starting
point for the
motion
Displacement
 Defined as the change in position
fixxxΔ≡−

 f stands for final and i stands for initial


 May be represented as y if vertical
 Units are meters (m) in SI,
centimeters (cm) in cgs or feet (ft) in
US Customary
Displacements
Vector and Scalar
Quantities
 Vector quantities need both
magnitude (size) and direction to
completely describe them
 Generally denoted by boldfaced type
and an arrow over the letter
 + or – sign is sufficient for this
chapter
 Scalar quantities are completely
described by magnitude only
Displacement Isn’t
Distance
 The displacement of an object is
not the same as the distance it
travels
 Example: Throw a ball straight up
and then catch it at the same point
you released it
 The distance is twice the height
 The displacement is zero
Speed
 The average speed of an object is
defined as the total distance traveled
divided by the total time elapsed
==totaldistanceAveragespeedtotaltimedv

 Speed is a scalar quantity


Speed, cont
 Average speed totally ignores any
variations in the object’s actual
motion during the trip
 The total distance and the total
time are all that is important
 SI units are m/s
Velocity
 It takes time for an object to
undergo a displacement
 The average velocity is rate at

−which the displacement


Δ==Δ−fiaveragefixxxvttt occurs

 generally use a time interval, so


let ti = 0
Velocity continued
 Direction will be the same as the
direction of the displacement (time
interval is always positive)
 + or - is sufficient
 Units of velocity are m/s (SI),
cm/s (cgs) or ft/s (US Cust.)
 Other units may be given in a
problem, but generally will need to be
converted to these
Speed vs. Velocity

 Cars on both paths have the same average


velocity since they had the same displacement in
the same time interval
 The car on the blue path will have a greater
average speed since the distance it traveled is
larger
Graphical Interpretation of
Velocity
 Velocity can be determined from a
position-time graph
 Average velocity equals the slope
of the line joining the initial and
final positions
 An object moving with a constant
velocity will have a graph that is a
straight line
Average Velocity,
Constant
 The straight line
indicates constant
velocity
 The slope of the
line is the value of
the average
velocity
Average Velocity, Non
Constant
 The motion is
non-constant
velocity
 The average
velocity is the
slope of the blue
line joining two
points
Instantaneous Velocity
 The limit of the average velocity as the
time interval becomes infinitesimally
short, or as the time interval
approaches zero
Δlim0txvt
Δ→ Δ≡

 The instantaneous velocity indicates


what is happening at every point of
time
Instantaneous Velocity on
a Graph
 The slope of the line tangent to the
position-vs.-time graph is defined
to be the instantaneous velocity at
that time
 The instantaneous speed is defined as
the magnitude of the instantaneous
velocity
Uniform Velocity
 Uniform velocity is constant
velocity
 The instantaneous velocities are
always the same
 All the instantaneous velocities will
also equal the average velocity
Acceleration
 Changing velocity (non-uniform)
means an acceleration is present
 Acceleration is the rate of change
of fifivvvattt
the velocity
−Δ==Δ−

 Units are m/s² (SI), cm/s² (cgs),


and ft/s² (US Cust)
Average Acceleration
 Vector quantity
 When the sign of the velocity and
the acceleration are the same
(either positive or negative), then
the speed is increasing
 When the sign of the velocity and
the acceleration are in the opposite
directions, the speed is decreasing
Instantaneous and
Uniform Acceleration
 The limit of the average
acceleration as the time interval
goes to zero
 When the instantaneous
accelerations are always the same,
the acceleration will be uniform
 The instantaneous accelerations will
all be equal to the average
acceleration
Graphical Interpretation of
Acceleration
 Average acceleration is the slope
of the line connecting the initial
and final velocities on a velocity-
time graph
 Instantaneous acceleration is the
slope of the tangent to the curve
of the velocity-time graph
Average Acceleration
Relationship Between
Acceleration and Velocity

 Uniform velocity (shown by red arrows


maintaining the same size)
 Acceleration equals zero
Relationship Between
Velocity and Acceleration

 Velocity and acceleration are in the same direction


 Acceleration is uniform (blue arrows maintain the
same length)
 Velocity is increasing (red arrows are getting longer)
 Positive velocity and positive acceleration
Relationship Between
Velocity and Acceleration

 Acceleration and velocity are in opposite directions


 Acceleration is uniform (blue arrows maintain the
same length)
 Velocity is decreasing (red arrows are getting shorter)
 Velocity is positive and acceleration is negative
Kinematic Equations
 Used in situations with uniform
()=+Δ==+Δ=+=+Δ22212122oooovvatxv
acceleration
Notes on the equations
⎛vo + vf ⎞
Δx = v average t =⎜ ⎟t
⎝ 2 ⎠
 Gives displacement as a function
of velocity and time
 Use when you don’t know and
aren’t asked for the acceleration
Notes=+
on the
ovvat
equations

 Shows velocity as a function of


acceleration and time
 Use when you don’t know and
aren’t asked to find the
displacement
Graphical Interpretation of
the Equation
Notes on the equations
1 2
Δx = v o t + at
2
 Gives displacement as a function
of time, velocity and acceleration
 Use when you don’t know and
aren’t asked to find the final
velocity
Notes on the equations
=+Δ222ovvax

 Gives velocity as a function of


acceleration and displacement
 Use when you don’t know and
aren’t asked for the time
Problem-Solving Hints
 Read the problem
 Draw a diagram
 Choose a coordinate system, label initial and
final points, indicate a positive direction for
velocities and accelerations
 Label all quantities, be sure all the units
are consistent
 Convert if necessary
 Choose the appropriate kinematic
equation
Problem-Solving Hints,
cont
 Solve for the unknowns
 You may have to solve two equations
for two unknowns
 Check your results
 Estimate and compare
 Check units
Galileo Galilei
 1564 - 1642
 Galileo formulated
the laws that govern
the motion of objects
in free fall
 Also looked at:
 Inclined planes
 Relative motion
 Thermometers
 Pendulum
Free Fall
 All objects moving under the influence
of gravity only are said to be in free fall
 Free fall does not depend on the object’s
original motion
 All objects falling near the earth’s
surface fall with a constant acceleration
 The acceleration is called the
acceleration due to gravity, and
indicated by g
Acceleration due to
Gravity
 Symbolized by g
 g = 9.80 m/s²
 When estimating, use g 10 m/s2
 g is always directed downward
 toward the center of the earth
 Ignoring air resistance and assuming g
doesn’t vary with altitude over short
vertical distances, free fall is constantly
accelerated motion
Free Fall – an object
dropped
 Initial velocity is
zero
 Let up be positive
 Use the kinematic vo= 0
equations a=g
 Generally use y
instead of x since
vertical
 Acceleration is g
= -9.80 m/s2
Free Fall – an object
thrown downward
 a = g = -9.80
m/s2
 Initial velocity  0
 With upward
being positive,
initial velocity will
be negative
Free Fall -- object thrown
upward
 Initial velocity is v=0
upward, so positive
 The instantaneous
velocity at the
maximum height is
zero
 a = g = -9.80 m/s2
everywhere in the
motion
Thrown upward, cont.
 The motion may be symmetrical
 Then tup = tdown
 Then v = -vo
 The motion may not be
symmetrical
 Break the motion into various parts
 Generally up and down
Non-symmetrical
Free Fall
 Need to divide the
motion into
segments
 Possibilities include
 Upward and
downward portions
 The symmetrical
portion back to the
release point and then
the non-symmetrical
portion
Combination Motions

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy