Multimedia (1)

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Introduction to

Multimedia
Objectives
1. Introduce the concept of multimedia and its role in
enhancing communication and interactivity.
2. Explore the essential elements that form the foundation of
multimedia, such as text, images, audio, video, and
animation.
3. Differentiate between various types of multimedia and their
unique characteristics.
4. Highlight the practical uses of multimedia across different
fields and industries.
5. Explain the stages of creating multimedia applications,
from initial planning to deployment and evaluation.
What is
multimedia?
Video Graphics
Audio Animation

Multimedia
Interactivity
Multimedia is a representation of
information in an attractive and
interactive manner with the use of a
combination of text, audio, video,
graphics and animation.
Elements of
Multimedia
System
Text
• Fundamental to all
multimedia productions.
• Features various fonts
and sizes for professional
presentation.
Graphics
• Make applications
visually appealing.
• Preferred over text for
explaining concepts.
Vector Bitmap
Audio
• Includes speech, music,
and sound effects.
• Digital audio is
preferred for multimedia
applications.
• Useful for teaching and
enhancing engagement.
Video
• Moving pictures with sound.
• Provides information
effectively in a short time.
• Demands significant
computer memory and
bandwidth.
Animation
• Creates the illusion of
motion through a sequence
of images.
• Effective for grabbing
attention and simplifying
concepts.
Categories of
Multimedia
Linear-Passive consumption with no user
interaction.
Non-Linear- Users control navigation or content flow.
Application of
Multimedia
Creative Industries
• Fine arts
• Entertainment
• Commercial art
• Journalism
• Media and software
services
Commercial
• Multimedia in advertising
to grab attention.
• Advanced presentations for
business communications.
• Applications in government
and nonprofit services.
Education
- Computer-Based Training
(CBT) courses.
- Reference materials like
Digital book
- "Edutainment" combines
education with entertainment.
Engineering
• Computer simulations
for entertainment and
training.
• Collaborative
multimedia designs for
software interfaces.
Industry
• Presentations for shareholders
and coworkers.
• Employee training and global
product advertising.
• Web-based multimedia
technologies.
Mathematical and
Scientific Research
• Multimedia for modeling
and simulation.
• Example: Molecular
modeling for new
substances.
• Research in journals like the
Journal of Multimedia.
Medicine

• Virtual surgery for doctor


training.
• Simulating disease spread
for research and prevention.
Multimedia in Public
Places
• -Kiosks in- Hotels (maps,
restaurant listings, automated
checkouts).
• Supermarkets (meal planning,
coupons).
• Museums (detailed exhibit
information).
Development
of Multimedia
Application
Categories of Multimedia Hardware
• Input Devices: Microphones, cameras, scanners, graphic
tablets.
• Output Devices: Monitors, speakers, printers, projectors.
• Storage Devices: Hard drives, SSDs, optical discs, flash
drives.
• Processing Components: CPU, GPU, and RAM for handling
multimedia tasks.
• Networking Equipment: Modems, routers for sharing
multimedia content.
Role of Multimedia Software

• Instructs hardware to execute tasks such as


displaying colors, playing sounds, or rendering
animations.
• Essential for creating, editing, and managing
multimedia elements like movies, sound, text,
animations, and graphics.
Different Categories of Multimedia Software

• Device Driver Software


• Media Players
• Media Conversion Tools
• Multimedia Editing Tools
• Multimedia Authoring Tools
Multimedia Authoring tools

• Process of Assembling Media- Combining text,


audio, images, animations, and video into a
single stream of information.
• Multimedia Authoring Tools-Provide an
integrated environment for combining and
editing multimedia elements.
Multimedia Developers- Professionals responsible
for creating multimedia content by combining
text, audio, images, video, and animations into
engaging and interactive experiences.
Multimedia Project- A multimedia project
combines software, messages, and content that
are presented through various platforms such as:
• Computer Screens
• Television Screens
• Mobile Devices
• Smartphones
A multimedia title is the final product that is
delivered to consumers or end users, typically in
the form of:
• Downloadable Content – Delivered via the
internet.
• Physical Media – Distributed on CD-ROM or
DVD, often packaged in a box or sleeve.
A multimedia title is the final product that is
delivered to consumers or end users, typically in
the form of:
• Downloadable Content – Delivered via the
internet.
• Physical Media – Distributed on CD-ROM or
DVD, often packaged in a box or sleeve.
Stages of Multimedia
Application
Development
Planning and Costing
Objective: Define the idea, outline messages and
objectives.
Tasks:
Determine required skills (writing, graphic art, music,
video).
Estimate time and budget.
Develop a prototype or proof of concept.
Key Focus: Budgeting and resource allocation.
Designing and Producing
Objective: Execute planned tasks and create the
finished product.
Tasks:
Develop all multimedia elements (audio, video, graphics,
etc.).
Integrate them into a cohesive product.
Testing
Objective: Ensure the project is bug-free and
meets objectives.
Tasks:
Eliminate bugs and fix errors.
Test the application on target platforms.
Verify it meets client needs.
Delivering
Objective: Finalize and distribute the project.
Tasks:
Implement, maintain, and ship the product.
Market the application.
Assignment: Multimedia Project Showcase
1. Bring a past multimedia project you've created. This could be a
video, presentation, website, animation, infographic, or any other
project involving multimedia elements (text, images, video,
audio, etc.).
2. During the next meeting, you will present your project to the
class. Make sure to:
3. Provide a brief overview of the project (What was it about? What
was the purpose?).
4. Explain the different multimedia elements you incorporated (e.g.,
video, images, text, audio).
Share your thought process behind using these
elements. Consider the following
1. Why did you choose specific multimedia elements?
2. How did the multimedia elements help convey your
message or enhance the project?
3. What tools or software did you use to create the
multimedia components?
4. What challenges did you face while working on the
project, and how did you overcome them?

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