Multimedia (1)
Multimedia (1)
Multimedia (1)
Multimedia
Objectives
1. Introduce the concept of multimedia and its role in
enhancing communication and interactivity.
2. Explore the essential elements that form the foundation of
multimedia, such as text, images, audio, video, and
animation.
3. Differentiate between various types of multimedia and their
unique characteristics.
4. Highlight the practical uses of multimedia across different
fields and industries.
5. Explain the stages of creating multimedia applications,
from initial planning to deployment and evaluation.
What is
multimedia?
Video Graphics
Audio Animation
Multimedia
Interactivity
Multimedia is a representation of
information in an attractive and
interactive manner with the use of a
combination of text, audio, video,
graphics and animation.
Elements of
Multimedia
System
Text
• Fundamental to all
multimedia productions.
• Features various fonts
and sizes for professional
presentation.
Graphics
• Make applications
visually appealing.
• Preferred over text for
explaining concepts.
Vector Bitmap
Audio
• Includes speech, music,
and sound effects.
• Digital audio is
preferred for multimedia
applications.
• Useful for teaching and
enhancing engagement.
Video
• Moving pictures with sound.
• Provides information
effectively in a short time.
• Demands significant
computer memory and
bandwidth.
Animation
• Creates the illusion of
motion through a sequence
of images.
• Effective for grabbing
attention and simplifying
concepts.
Categories of
Multimedia
Linear-Passive consumption with no user
interaction.
Non-Linear- Users control navigation or content flow.
Application of
Multimedia
Creative Industries
• Fine arts
• Entertainment
• Commercial art
• Journalism
• Media and software
services
Commercial
• Multimedia in advertising
to grab attention.
• Advanced presentations for
business communications.
• Applications in government
and nonprofit services.
Education
- Computer-Based Training
(CBT) courses.
- Reference materials like
Digital book
- "Edutainment" combines
education with entertainment.
Engineering
• Computer simulations
for entertainment and
training.
• Collaborative
multimedia designs for
software interfaces.
Industry
• Presentations for shareholders
and coworkers.
• Employee training and global
product advertising.
• Web-based multimedia
technologies.
Mathematical and
Scientific Research
• Multimedia for modeling
and simulation.
• Example: Molecular
modeling for new
substances.
• Research in journals like the
Journal of Multimedia.
Medicine