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ML-UNIT1

The document provides an overview of statistics, emphasizing its importance in data analysis, machine learning, and artificial intelligence. It covers key concepts such as descriptive and inferential statistics, probability theory, and the role of statistics in various fields like healthcare and business. Additionally, it contrasts traditional programming with machine learning, highlighting the adaptability and data-driven nature of machine learning systems.

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0% found this document useful (0 votes)
6 views

ML-UNIT1

The document provides an overview of statistics, emphasizing its importance in data analysis, machine learning, and artificial intelligence. It covers key concepts such as descriptive and inferential statistics, probability theory, and the role of statistics in various fields like healthcare and business. Additionally, it contrasts traditional programming with machine learning, highlighting the adaptability and data-driven nature of machine learning systems.

Uploaded by

mitali chaudhari
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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UNIT-1

INTRODUCTION TO STATISTICS
Statistics is the field of mathematics that focuses on collecting, analyzing,
interpreting, and presenting data. It provides essential tools to make sense of
large volumes of information, extract meaningful insights, and inform decisions.
In the context of machine learning and data science, statistics forms the
foundation for understanding data, drawing conclusions, and building models.
Key Concepts in Statistics
1. Descriptive Statistics: Descriptive statistics are used to summarize and
describe the features of a dataset.
o Measures of Central Tendency:

 Mean: The average of all values in a dataset.


 Median: The middle value in a dataset when arranged in
ascending order.
 Mode: The most frequently occurring value.
o Measures of Dispersion:

 Variance: The average squared difference from the mean,


representing data spread.
 Standard Deviation: The square root of the variance, giving
a sense of how spread out the values are from the mean.
 Range: The difference between the maximum and minimum
values in a dataset.
2. Inferential Statistics: Inferential statistics allows you to make inferences
about a population based on a sample of data.
o Population vs. Sample:

 Population: The entire set of items or individuals you're


interested in studying.
 Sample: A subset of the population used to make inferences
about the whole population.
o Hypothesis Testing: A method to test assumptions or claims
about a population. It includes:
 Null Hypothesis (H₀): A statement that there is no effect or
no difference.
 Alternative Hypothesis (H₁): A statement that contradicts
the null hypothesis.
 P-value: A measure of the evidence against the null
hypothesis. If the p-value is low (typically < 0.05), the null
hypothesis is rejected.
o Confidence Intervals: A range of values, derived from sample
data, within which the true population parameter is likely to fall.
3. Probability Theory: Probability is fundamental to statistics and describes
the likelihood of events occurring.
o Random Variables: Variables whose values are determined by
chance.
 Discrete: Can take specific values (e.g., the number of heads
in coin tosses).
 Continuous: Can take any value within a range (e.g., height,
weight).
o Distributions: The pattern of frequencies of values of a random
variable.
 Normal Distribution: A bell-shaped curve where most
values cluster around the mean.
 Binomial Distribution: Describes the number of successes
in a fixed number of independent Bernoulli trials (e.g.,
flipping a coin).
o Bayes' Theorem: Describes the probability of an event, given prior
knowledge of conditions that might be related to the event.
4. Correlation and Regression:
o Correlation: Measures the strength and direction of the linear
relationship between two variables. Values range from -1 (perfect
negative correlation) to +1 (perfect positive correlation), with 0
indicating no linear relationship.
o Regression: A method to model the relationship between a
dependent variable and one or more independent variables. The
simplest form is linear regression, which models a straight-line
relationship between variables.
5. Sampling Methods: In statistics, it's often impractical to collect data
from an entire population. Sampling allows us to gather a representative
subset.
o Random Sampling: Every member of the population has an equal
chance of being selected.
o Stratified Sampling: The population is divided into subgroups
(strata), and samples are taken from each.
o Systematic Sampling: A sample is selected based on a fixed
interval, such as selecting every 10th individual.
Applications of Statistics
 Machine Learning: In machine learning, statistics helps in data
preprocessing (like handling missing data or normalization), building
models, and evaluating performance (using metrics like accuracy,
precision, recall).
 Business and Economics: Statistical methods are widely used for
market research, sales forecasting, and quality control.
 Healthcare: In medical research, statistics is used to design experiments,
analyze clinical trials, and assess the effectiveness of treatments.
 Social Sciences: In sociology and psychology, statistics helps analyze
surveys, experiments, and observational studies.

Why Statistics is Important in Data Science and Machine Learning


 Understanding Data: Before building machine learning models, it's
crucial to understand the data using descriptive statistics. This helps
identify patterns, anomalies, and relationships.
 Data Preprocessing: Statistical methods are used to clean and prepare
data for analysis (e.g., handling missing values, scaling features).
 Model Evaluation: Statistical tools like hypothesis testing, confidence
intervals, and p-values are essential for validating the results of machine
learning models and making predictions with confidence.
In summary, statistics forms the backbone of data science, helping professionals
make informed decisions based on data. It is the bridge between raw data and
actionable insights, whether in a business, healthcare, or technological context.

Explain the importance of statistics in computer science and


engineering. Discuss how statistical methods are used in data analysis,
machine learning, and artificial intelligence.
Importance of Statistics in Computer Science and Engineering
Statistics is crucial in computer science and engineering as it provides the
mathematical foundation for analyzing data, making informed decisions, and
designing efficient algorithms. Its applications span across various domains, from
software development to artificial intelligence. Below are some key reasons why
statistics is essential:

1. Data Analysis and Decision-Making


Statistics helps in extracting insights from large datasets and making evidence-
based decisions. Techniques like data visualization, descriptive statistics, and
hypothesis testing enable engineers to summarize and interpret complex
information.
 Example: Analyzing user behavior on a website to improve user
experience or optimize features based on statistical trends.

2. Algorithm Design and Optimization


Many algorithms, especially those in machine learning and data mining, are
based on statistical principles. Understanding probability and statistical
distributions is essential for designing algorithms that can handle uncertainty
and variability.
 Example: Randomized algorithms like quicksort or Monte Carlo methods
rely on probabilistic approaches to improve efficiency and accuracy.

3. Machine Learning and Artificial Intelligence


Statistics is at the core of machine learning (ML) and artificial intelligence (AI). It
helps in building models that predict outcomes, classify data, and optimize
performance. Concepts like regression, clustering, and probabilistic reasoning are
foundational in ML.
 Example: Linear regression is used for predictive modeling, while
Bayesian networks are employed in decision-making systems.

4. Quality Control and Software Testing


Statistical techniques are used to monitor and improve the quality of software
systems. Methods like statistical process control (SPC) and control charts help in
identifying defects and ensuring software reliability.
 Example: Analyzing defect rates in software modules to predict and
prevent future bugs.

5. Performance Evaluation and Benchmarking


In computer engineering, statistics is used to measure and evaluate the
performance of systems and networks. Metrics such as mean response time,
throughput, and latency are analyzed to optimize system performance.
 Example: Evaluating the performance of different algorithms by
comparing their runtime distributions and selecting the most efficient one.

6. Cryptography and Security


Probability and statistical methods are fundamental in cryptography, where they
help in designing secure encryption algorithms and assessing their strength
against attacks.
 Example: Statistical randomness tests are used to evaluate the security
of encryption keys.

COMPARISON OF MACHINE LEARNING WITH


TRADITIONAL PROGRAMMING
1. Traditional Programming:
 Relies on explicitly written rules (if-else statements).
 The programmer defines logic based on known conditions.
 Output = Input + Rules.
2. Machine Learning:
 Systems learn patterns from data and make predictions without explicit
programming.
 Models infer rules from the data.
 Output = Input + Data (Trained Model).

Feature Traditional Machine Learning


Programming

Logic Explicitly defined by the Derived from data using


programmer. algorithms.

Adaptability Fixed logic, no automatic Learns and adapts to new data.


change.

Error Handled by the Model may make mistakes, but


Handling programmer (e.g., try- learns from them.
catch).

Execution Follows pre-programmed Predicts based on learned


rules. patterns.

Data Not data-dependent; logic Data-driven; performance


Dependency is predefined. depends on data quality.

Applications Solves well-defined, rule- Solves complex problems (e.g.,


based problems. image recognition, NLP).

Example Sorting a list, calculating a Predicting house prices based on


tax. features.

Maintenanc Requires manual updates Can improve over time with


e for new situations. more data and retraining.

When to Use Traditional Programming vs Machine Learning


 Traditional Programming:
o Ideal for problems that can be explicitly defined with clear rules and
predictable behavior (e.g., database management, simple
automation tasks, algorithms like sorting or searching).
o Example: Calculating the total cost of items in a shopping cart or
converting units (e.g., inches to centimeters).
 Machine Learning:
o Best suited for problems where explicit rules are difficult to define,
and patterns need to be discovered from data (e.g., image
classification, fraud detection, speech recognition).
o Example: Predicting customer churn, detecting fraudulent credit
card transactions, or diagnosing diseases from medical images.
ML vs AI vs DATA SCIENCE
INTRODUCTION TO LEARNING SYSTEMS
A learning system is a type of system or algorithm that improves its
performance over time by learning from data, experiences, or interactions with
its environment. Unlike traditional systems that follow explicitly programmed
rules, learning systems adapt their behavior based on input data or feedback.
In the context of machine learning and artificial intelligence, a learning system is
designed to automatically improve and make decisions or predictions without
needing to be explicitly programmed for every possible scenario. This ability to
adapt and learn from data allows learning systems to solve complex problems
that may be difficult to program manually.

Types of Learning Systems


Learning systems can be broadly categorized based on how they learn and the
kind of feedback they use:
1. Supervised Learning Systems:
o Definition: These systems learn from labeled data (data that has
input-output pairs).
o Process: A model is trained on input data and the corresponding
correct output. The goal is to learn a mapping function from the
input to the output that generalizes to new, unseen data.
o Example: A spam email classifier that learns from a dataset of
emails labeled as "spam" or "not spam."
o Application: Image classification, speech recognition, and
regression tasks.
2. Unsupervised Learning Systems:
o Definition: These systems learn from data that is not labeled. The
goal is to identify hidden patterns or structures within the data.
o Process: The system groups data into clusters or identifies
associations without prior knowledge of the correct answers.
o Example: A clustering algorithm that groups customers into
segments based on their purchasing behavior without knowing
beforehand which customers belong to which group.
o Application: Market segmentation, anomaly detection, and
recommendation systems.
3. Reinforcement Learning Systems:
o Definition: These systems learn by interacting with their
environment and receiving feedback in the form of rewards or
punishments. The goal is to learn a policy that maximizes long-term
rewards.
o Process: An agent takes actions in an environment, receives
feedback (rewards), and adjusts its behavior to improve future
performance.
o Example: A game-playing AI, such as AlphaGo, which learns
optimal strategies by playing against itself or other players.
o Application: Robotics, self-driving cars, and game AI.

Structure of a Learning System


A typical learning system has several key components that allow it to learn from
data or experience:
1. Input:
o This is the data or environment the learning system interacts with.
It could be raw data (e.g., images, text, or sensor readings) or
information derived from the system's environment (e.g., user
interactions or rewards in reinforcement learning).
2. Feature Extraction:
o This step involves converting raw input data into a format that is
useful for learning. Feature extraction identifies important patterns,
attributes, or characteristics in the data.
o Example: In image recognition, extracting features like edges,
shapes, or color histograms.
3. Learning Algorithm:
o This is the core component responsible for learning from the input
data. The algorithm learns patterns or relationships in the data and
updates its model to improve performance.
o Common algorithms include decision trees, linear regression, neural
networks, and k-means clustering.
4. Model:
o The model is the result of the learning process. It encapsulates the
learned patterns, rules, or knowledge that the system can use to
make predictions or decisions.
o Example: A trained neural network that classifies images of
animals as "cat," "dog," or "bird."
5. Output/Prediction:
o Once the model is trained, it generates predictions or classifications
based on new, unseen input data.
o Example: A trained model that predicts whether a customer will
churn based on their interaction history with a service.
6. Feedback Loop:
o In many learning systems, especially in reinforcement learning,
there is a feedback loop where the system adjusts based on the
feedback it receives from its environment or from performance
evaluations (e.g., error rates, accuracy, or rewards).
o Example: A recommendation system that refines its suggestions
based on user feedback (likes, dislikes, or purchases).

Testing vs Training in Learning Systems


1. Training:
o Definition: Training is the process of teaching the system using a
dataset, where the correct answers (labels) are known.
o Goal: To learn the underlying patterns in the data so that the model
can generalize to new, unseen data.
o Example: Training a machine learning model on a labeled dataset
of emails where each email is labeled as "spam" or "not spam."
2. Testing:
o Definition: Testing involves evaluating the trained model using a
new dataset that it has not seen before. This helps measure how
well the model generalizes to unseen data.
o Goal: To assess the model's performance and its ability to make
accurate predictions.
o Example: Testing a trained spam classifier on a new set of emails
to see how well it identifies spam.

Learning vs Designing in Learning Systems


1. Learning:
o Definition: In a learning system, learning refers to the process
where the system improves its performance by analyzing data or
experiences. The system autonomously adapts and improves over
time.
o Example: A machine learning algorithm that learns to recognize
handwriting by processing thousands of labeled samples.
2. Designing:
o Definition: Designing refers to explicitly programming a system by
specifying the rules or logic in advance. The system follows
predefined rules without the ability to learn or adapt on its own.
o Example: A calculator program that is designed to perform specific
arithmetic operations but does not adapt to new or changing data.

Elements of a Learning System


1. Data Formats:
o Learning systems often work with various data formats, including
numerical data, text, images, or time-series data.
o The format of the data determines how it can be processed,
represented, and learned from.

2. Learnability:
o Learnability refers to the ability of a system to improve its
performance as it is exposed to more data or experiences. A system
that can learn effectively will generalize well to new, unseen data.

3. Statistical Learning Approaches:


o Statistical learning is the application of statistical methods to learn
patterns from data. It includes techniques like regression analysis,
classification, clustering, and dimensionality reduction.
o Example: Linear regression is used to predict a continuous variable
based on input features.
4. Elements of Information Theory:
o Information theory provides the foundation for understanding how
data can be represented, transmitted, and processed.
o Key elements include entropy (measure of uncertainty), mutual
information (measure of the relationship between variables), and
compression (minimizing data representation).
o Example: In decision trees, entropy is used to decide the best
feature to split the data.

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