EXSC 303 Notes
EXSC 303 Notes
Objective: Explain what the scientific subdisciplines of motor control and motor learning study
- Anatomy
- Biomechanics
- Exercise Physiology
- Motor Development
- Nutritional science
- Sports medicine
- Athletic Training
- Sports history
- Sports philosophy
- Sports psychology
- Sports sociology
- Pedagogy
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Differences between
- Motor skills
- Skills
- Skilled
- Skillful
- Skill sets
- Motor Skill
Some form of skill or ability that is done with proficiency and can be distinguished from other
various skills
- Skill/Skilled/Skillful
- Voluntary or goal oriented and improvable. Think of a motor skill as a skills where the
quality movement and is th #1 determinant of success ORRRR Many activities are not
skills and are based on a “skill set”. Ability is also different from the word skill. DO NOT
The maximum performance with a very minimal expenditure of energy as well as doing it in a
very short time (not very many ways to word that one so sorry if it sounds like the book)
- Efficient
- Faster
- Certainty/accuracy/consistency
- This can be part of practice time and is sometimes separate from weightlifting
Practicing
Get the details and turn it into a language and then refine from there
- Points in the middle - when significant change occurs this is probably difficult to change
Good cueing
- Don’t do one wrinkle at a time, get the broad strokes and then go back and get the
wrinkles
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Skill classifications
You’ll be able to identify and explain specific motor skills using the skill classifications for task
short), serial (series of discrete to make a more complex action), or continuous (doesn’t
- Importance of the cognitive elements - How important each piece is in relation to the task
the setting and predictability can control their movements. Closed you can control it.
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1-29-25
You will be able to describe the stages of motor learning and related practical recommendation
- Performance is essentially how we see their attempt at motor skill and is directly
- Learning is the internal reflection and changes that takes place for someone. We need to
performances is due to learning could be wrong. 10 errors with a ton of touches on a great
- Cognitive -Attempt to understand verbally, self talk is high and attention is demanding.
Improvement is easy and significant. Performance changes, how much they’re thinking
changes, coordination gets better, efficiency gets better, confidence is higher, Improving
- Associative -refine movements and putting things together. Attention is less demanding,
confident, smooth, effortless, adaptable, creative, improvement is very difficult to see and
make. (implicit)
- Verbal-Cognitive
SIMPLE instruction (demonstrations) with simple exploration and opportunities. Simple with
limited feedback. Don’t talk too much and don’t fix every wrinkle. ESPECIALLY with kids and
beginners
- Associative
Focused instruction, drills with multiple skills and or decision making involved. More focused
feedback is involved.
- Autonomous/Automatic
Assessment and data driven instruction, drills that are demanding and complex, precise and
possibly frequent feedback. Usually athletes are bored in practice, keep them motivated and
demanded
- Learning that emphasizes the situation in which the person is in and the place in which
they are in
- Manipulative - Involve interaction with objects and require coordination or fine control
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Describe the three memory systems, their relative duration, and their relative capacity
Describe behavioral strategies that significantly contribute to the retention of information in long
term memory
Short-Term Sensory Store (STSS): A brief storage system that holds sensory information for less
Short-Term Memory (STM): A temporary storage system that holds a limited amount of
information (5-9 items) for about 20-30 seconds unless worked through again. It’s essentially
going to be slightly longer than STSS but not by much - Can remember about 7 things +/- 2
simple things.
Long-Term Memory (LTM): A permanent storage system with unlimited capacity that retains
knowledge and motor skills indefinitely. This can sometimes fade but is usually accessed again
is the creation and strengthening and modification of synaptic connections. The process
- Virtually the number of connections POSSIBLE in your brain is NEAR infinite but there
is a cap. We have 100 billion neurons and each one has hundreds of thousands of
synapses.
How can we improve STM to LTM - Things can affect the physiological influence but the
- retrieval practice aka recalling things (self quiz/flash cards, ask questions)
- Chunking (use outlines, acronyms, spread info out over time [need to know])
- Relate Information (to prior knowledge, to previous experiences, and make info
- ACTIVE learning (Kinesthetic - get people to do things and even unrelated movements)
(Cognitive - get people to think and recall questions work, but so do questions from the
Stories are a powerful form of memory and they involve multiple strategies
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Is multitasking effective?
What most people think is multi-tasking is really just rapid task switching. People will FEEL
more productive but studies will show CONSISTENTLY people are less efficient and less
Automatic - Implicit
Controlled - explicit
Is multitasking effective
SORT OF if it’s performers in the autonomous stage for at least one task and the need for
performance is low
systems of the brain which are responsible for different tasks. We are born with some like vision
or simple movement but we have to learn the rest through practice and application
Beginners are less fluid because they require concentration more and are using sequential
processing
- With training you can start to combine apps and add a car carrier to your single lane.
There are limits here but you can start to do more complex things
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2-12-25
Abilities - Genetic traits and nature and are “largely” unaffected by practice (HEIGHT is not an
ability though) (fast is kind of but don’t write that) A volleyball player born with more hand eye
coordination or a guitarist with more finger dexterity. Fast twitch to slow twitch ratio
talk about Michael Phelps we see his skills that he trained but we don’t visually see the genetics
at play too. Skills are visible and abilities are often unseen
There’s a lot of overlap in both camps but the line is drawn at where?
- One “general” athletic ability with McCloy - Balance it not even ONE ability. It’s a series
- Henry - THOUSANDS of abilities was our next guess - abilities for every particular skill
is not intuitive
Why might it be important to see how much ability someone has and why is assessing so
difficult?
- For multi-sport athletes we’ll look at explosive strength, aiming, hand/eye, reaction time,
- Indication of potential
- Modification of expectations
- 20 hard hit balls at a tennis player and counting how many they volley back over the net?
- OR Throwing 10 balls over the tennis players head while they are facing a wall and
counting how many they catch off the wall with their hands (Needs a skill still)
- OR Same as the above catching but it has velcro pads to take the catching out. (not a
- OR an online reaction time test (ZERO skill to it so it’s the best for reaction time)
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2-14-25
You will be able to describe helpful behaviors related to ability theory and describe helpful
Practical Implications:
Design drills and activities that improve skills and not abilities
- Aka ladder drills make you good at ladder drills. Not your sport
- Aka is it improving the ability at your drill (the skill of ladders) or is it improving your
assess skills
- For elite levels ability assessment is helpful for determining long term potential but it
- Think “abilities are overrated” - they are really only one factor of performance. Skill,
conditioning, decision making, psychological factors usually matter more. ALMOST all
performers can achieve a high level. You may not have as high of a peak but you aren’t
completely lost.
of abilities and skills is that the importance often changes as different levels of
them towards the activities suited to their abilities - soften expectations and don’t
Is the word athletic actually useful? No, not really for a teacher or professional or coach . It
really depends on ability sets and how helpful they are for different activities
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2-19-25
List the six most useful sources of sensory information for motor skill performance
IN THEORY these are linear and sequential but in reality these are ongoing and interwoven and
relatively complex
We don’t stop running during the steeplechase while we ID, select, and prepare
TWO GENERAL types of sensory and perceptual information related to stimulus identification
- Interoception - senses INSIDE the body (balance, vestibular sensing, muscle tension and
etc)
Wetness is temperature and touch - you can trick the brain into thinking something is wet
Kinesthesis - sense of your body position in space (the golden word) and this comes from senses
Focal - identifies what and your primary focus (requires thinking and is controlled)
Response Programming - preparation for the action and opening your app for your skill and
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Reaction Time
You will be able to describe the variable that influence reaction time
And define reaction time and its relation information processing speed
Hick’s Law: the number of stimulus responses and alternatives increase the time it takes to react.
5) Training
7) Psychology
RS - Conscious and decision making is sequential and this is why RT can be slowed with more
RP - Mostly sequential and this is why MOC is so helpful and in sports fakes with bottleneck
PRP
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Describe what a motor program is and describe what three lines of evidence indicating the
- Semantic or Declarative - Use it or you lose it and is very weak because it is so explicit
- Procedural - Very strong and is done through motor skills like riding a bike. These are
- We use biomechanical perspective which has the most practical usefulness such as limbs
- Reaction Time - movement complexity increases RT (simple move and simple thought is
- Deafferentation - Learned skills are still relatively effective without sensory feedback
readouts are similar. If we keep someone from doing an activity it will still show the
same electric pathways as if they were doing it. Aka there’s communication coming from
“Open Loop” Executive or planner -> Effector or doer (Plan it out and then react and then move)
- Preplanned set of instructions in long term memory, there’s an app, and is retrieved into
- Walking - we have this idea at birth and want to do it. We just have a lack of motor
development at birth
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2-26-25
You will be able to describe problems with the motor program theory
Describe the generalized motor program theory and how GMPs are different from MPs
- Hard to explain on how storage works - Have to store every new thing and do we have an
specific function. Like Microsoft word. Then we can have smaller documents inside Word.
Think it wouldn’t make sense to download Word every time you wanted to write a file
One motor program for hitting a ball but different files for a bunt vs a full swing vs a pop fly etc
Surface Features
- Parameters (Most important Surface Feature to understand and appreciate) which are the
big three which is direction, speed, amplitude (No force because it is a combo of speed
and amplitude)
GMP is recalled from memory and the parameters are pretty set (parameterization)
Parameterization is NOT like muscle memory and requires more than just reps to get good at
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You will be able to describe what relative timing is and approximate the relative timing of a
Relative Timing
- Ratio of time that the action takes up or percentages of time for a part that a whole
movement take up
- HOWEVER if the total movement time is 25% longer the time for each part should also
be 25% longer. Aka it stays consistent (think the slinky from class)
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You will be able to describe characteristics of closed processing in motor performance and
- Motor program theory that explains spontaneous flexibility especially with continuous
- Flexibility in planning
- There is a comparator or evaluator there that gives the executive feedforward and the
effector feedback
- Slower
- Those with a very short time before the target, it’s difficult or near impossible. Think
- Those with a very long time before the target most can change
- Aka it’s playing on reaction time and minimum time to process and react
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Reflexive Modifications
First theory is that we have a memory for procedures and it is pretty rigid but there are problems
with that
The second one is Generalized motor program theory adds parameters and some flexibility
The dynamical systems theory is that there HAS to have some flexibility in movements - there is
stuff being made up and done on the fly. The muscle memory and skills are there but the
M1 - Closed loop processing at the genetic level - True instinctive reflexes that can’t be stopped
time
instinctual but the body does not have a genetic set for that information and not born with it
- 60-80 ms and are polysynaptic to the lower or mid brain - not conscious decisions
Reflexive Modifications
Triggered reactions
- 80-120 ms to midbrain
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After exam 2, I did okay but need to work on examples of different pieces of the info
You will be able to describe and provide examples of different types of transfer and describe
specificity of learning
Transfer of learning
Far - lesser influence - drums making you better at the flute (understand music)
These are basically “it’s like when you” types of prior experiences to establish understanding
However this can create misunderstanding and this is mostly useful when used briefly an
Prior Experiences
Law of Specificity - You improve what you train - design practice that is realistic as feasible -
- Pyramid with closed loop on top, parameterization in middle, muscle memory on bottom
- Do one skill over and over and over again with someone who is learning a new skill or
changing it
- Aka a player who doesn’t know how to set, just do a game of all setting